Effector: CarpetBomb
	Value: Range
	Value: Damage
	Value: Reload

	Range: Range
	Speed: 10
	Lifetime: Range / 10

	TargetAlgorithm: SingleTarget
	CanTarget: min(isAttackable, isPlanet)
	AutoTarget: isEnemy

	Activation: VariableTimed(Reload, 0.1)

	PhysicalType: Missile
		GfxType: Sprite
		GfxSize: 2
		Material: EnergyBall

	Effect: BombardDamage
		Amount = Damage
