Effect: ReduceDamage
	Value: ProjResist
	Value: EnergyResist
	Value: ExplResist
	Value: MinimumPercent = 1 / 5

	Damage: combat::ReduceDamage

Effect: CapDamage
	Value: MaxDamage
	Value: MinimumPercent

	Damage: combat::CapDamage

Effect: VitalSubsystem
	End: effects::DestroyShip

Effect: ControlCore
	End: effects::ControlDestroyed

Effect: FTLUpkeep
	Value: Amount

	Start: effects::StartFTLUpkeep
	Destroy: effects::EndFTLUpkeep

	RetrofitPre: effects::EndFTLUpkeep
	RetrofitPost: effects::StartFTLUpkeep

Effect: DamageResist
	Value: Resist
	Value: MinimumPercent = 1 / 5

	Damage: combat::DamageResist

Effect: DestroyOnLowEfficiency
	Value: Threshold

	Tick: effects::DestroyOnLowEfficiency

Effect: DistributeHealth
	Tick: combat::DistributeHealth
	Damage: combat::DamageDistributeHealth

Effect: ShieldDamage
	GlobalDamage: combat::ShieldDamage

Effect: ShieldBlock
	Value: Chance
	
	GlobalDamage: combat::ShieldBlock
