void setCheatsEnabled(bool enabled) -> server::cheats::setCheatsEnabled
bool getCheatsEnabled() -> local server::cheats::getCheatsEnabled
void cheatsEnabled(bool enabled) -> shadow::cheats::serverCheatsEnabled
void cheatSeeAll(bool enabled) -> server::cheats::cheatSeeAll
void cheatColonize(bool enabled) -> server::cheats::cheatColonize
void cheatSpawnFlagship(Object@ spawnAt, const Design@ design, Empire@ owner) -> server::cheats::cheatSpawnFlagship
void cheatSpawnFlagship(vec3d spawnAt, const Design@ design, Empire@ owner) -> server::cheats::cheatSpawnFlagship
void cheatSpawnSupports(Object@ spawnAt, const Design@ design, uint count) -> server::cheats::cheatSpawnSupports
void cheatSpawnSupports(vec3d, const Design@ design, uint count, Empire@ owner) -> server::cheats::cheatSpawnSupports
void cheatSpawnOrbital(vec3d spawnAt, uint orbitalType, Empire@ owner) -> server::cheats::cheatSpawnOrbital
void cheatActivateAI() -> server::cheats::cheatActivateAI
void cheatInfluence(int amount) -> server::cheats::cheatInfluence
void cheatResearch(double amount) -> server::cheats::cheatResearch
void cheatMoney(int amount) -> server::cheats::cheatMoney
void cheatLabor(Object@ obj, double amount) -> server::cheats::cheatLabor
void cheatFTL(int amount) -> server::cheats::cheatFTL
void cheatEnergy(int amount) -> server::cheats::cheatEnergy
void cheatChangeOwner(Object@ obj, Empire@ newOwner) -> server::cheats::cheatChangeOwner
void cheatDestroy(Object@ obj) -> server::cheats::cheatDestroy
void cheatDebugAI(Empire@ emp) -> server::cheats::cheatDebugAI
void cheatCommandAI(Empire@ emp, string cmd) -> server::cheats::cheatCommandAI
void cheatAlliance(Empire& from, Empire& to) -> server::cheats::cheatAlliance
void cheatTrigger(Object@ obj, Empire@ emp, string cmd) -> server::cheats::cheatTrigger
