Card: SenateBuilding
	Name: #CARD_SENATE_BUILDING
	Description: #CARD_SENATE_BUILDING_DESC
	Icon: CardIcons::27

	Rarity: Epic

	Target: planet = Object

	Color: #764ecc
	Class: Vote

	Base Purchase Cost: 4
	Base Play Cost: 6

	TargetFilterType(planet, Planet)
	TargetFilterOwned(planet)
	TargetFilterNotStatus(planet, SenateBuilding)
	TargetFilterNotStatus(planet, UnitedResearch)
	TargetFilterNotStatus(planet, GalaxyMall)
	ApplyRegionTargetCostMod(planet)
	RequireContact()

	PlayCostFromGlobal(SenateBuildingCount, 5.0)

	ShowGlobalValue(DesignationIcons::1, #VAR_INFLUENCE_INCOME, SenateBuildingCount, Factor = 2.0, Base = 2.0, Suffix = +Lv)

	StartVote(SenateBuilding, planet)

	AI: PlayOnImportantPlanets(planet)
	AI: IgnoreIfAttributeGTE(HaveSenateBuilding, 1)

Vote: SenateBuilding
	Name: #VOTE_SENATE_BUILDING
	Icon: CardIcons::27

	Target: planet = Object
	CancelOnLost(planet)

	ModGlobal(Pass, SenateBuildingCount, +1.0)

	TriggerAllPlanets(RemoveStatus(SenateBuilding))
	Trigger(planet, AddStatus(SenateBuilding))

	AI: BadIfAttributeGTE(HaveSenateBuilding, 1.0, Weight = 10.0, Importance = 2.0)
