Material: TradePaths
	Shader: TradeLine
	DepthWrite: Off
	Lighting: No
	Culling: None
	Blend: Alpha

Material: Territory
	Shader: Territory
	DepthWrite: Off
	Lighting: No
	Culling: None
	Blend: Alpha
	
Material: SystemPlane
	DepthWrite: Off
	Lighting: No
	Culling: None
	Blend: Alpha
	Shader: SystemPlane

Material: GalaxyPlane
	DepthWrite: Off
	Lighting: No
	Culling: None
	Blend: Alpha
	Shader: GalaxyPlane

Material: Skybox
    Culling: None
    DepthTest: NoDepthTest
    DepthWrite: No
    Lighting: No
    LoadPriority: Game
    Mipmap: No
    Texture: data/images/skybox_details.png
    Cubemap2: data/images/skycube.png
    Shader: Skycube

Material: Blackhole
	Lighting: No
	Mipmap: No
	Texture: data/images/black.png

Material: AccretionDisk
	Culling: None
	Shader: AccretionDisk
	Mipmap: No
	DepthWrite: No
	Alpha: True
	Texture: data/images/accretion_disk.png

// dont think this one is ever used for mine base
Material: Asteroid
//	Texture: data/images/asteroid.png
	Texture: data/images/asteroid_normal.png
	Texture2: data/images/stationEmissives/asteroid_base_emissives.png
	Cubemap3: data/images/skycube.png
	Shininess: 2
	Shader: AsteroidPegmatite
	Specular: #444444

Material: AsteroidPegmatite
//	Texture: data/images/asteroid.png
	Texture: data/images/asteroid_normal.png
	Texture2: data/images/stationEmissives/asteroid_base_emissives.png
	Cubemap3: data/images/skycube.png
	Shininess: 2
	Shader: AsteroidPegmatite
	Specular: #444444

Material: AsteroidMagnetite
//	Texture: data/images/asteroid.png
	Texture: data/images/asteroid_normal.png
	Texture2: data/images/stationEmissives/asteroid_base_emissives.png
	Cubemap3: data/images/skycube.png
	Shininess: 2
	Shader: AsteroidMagnetite
	Specular: #444444

Material: AsteroidTonalite
//	Texture: data/images/asteroid.png
	Texture: data/images/asteroid_normal.png
	Texture2: data/images/stationEmissives/asteroid_base_emissives.png
	Cubemap3: data/images/skycube.png
	Shininess: 2
	Shader: AsteroidTonalite
	Specular: #444444

Material: Nova
	Lighting: No
	Shader: Nova
	Blend: Add
	Culling: Front
	DepthWrite: No
	LoadPriority: Game
	Texture: data/images/difference_noise.png

Material: StarSurface
    Lighting: No
    Shader: StarSurface
    LoadPriority: Game
    Texture: data/images/star_surface.png
	Texture2: data/images/star_noise.png

Material: PopupStarSurface
	Lighting: No
	Shader: PopupStarSurface
	LoadPriority: Game
	Texture: data/images/star_surface.png
	Texture2: data/images/difference_noise.png

Material: Prominence
	Texture: data/images/prominence.png
	Lighting: No
	Blend: Add
	DepthWrite: No
	Shader: Prominence

Material: Corona
	Lighting: No
	Shader: Corona
	Blend: Add
	DepthWrite: No
	Culling: None
	Mipmap: No
	LoadPriority: Game
	Texture: data/images/difference_noise.png

Material: DistantStar
	Lighting: No
	Shader: ColoredAdd
	Blend: Add
	DepthWrite: No
	Culling: None
	LoadPriority: Game
	Texture: data/images/distant_star.png

Material: Nebula
	Lighting: No
	Blend: Alpha
	Culling: None
	DepthWrite: No
	LoadPriority: Game
	Texture: data/images/nebula/nebulas.png

SpriteSheet: Nebulas
	Inherit: Nebula
	Texture: data/images/nebula/nebulas.png
	Size: 64, 64

Material: Ping
	Culling: None
	Alpha: True
	DepthTest: NoDepthTest
	Lighting: False
	Shader: Ping

Material: PlanetRing
	Shader: PlanetRing
	Alpha: True
	Specular: 12
	Texture2: data/images/difference_noise2.png
	
Material: PlanetRing1
	Inherit: PlanetRing
	Texture: data/images/rings/ring_gradient1.png

Material: PlanetRing2
	Inherit: PlanetRing
	Texture: data/images/rings/ring_gradient2.png

Material: PlanetRing3
	Inherit: PlanetRing
	Texture: data/images/rings/ring_gradient3.png

Material: PlanetRing4
	Inherit: PlanetRing
	Texture: data/images/rings/ring_gradient4.png

Material: PlanetRing5
	Inherit: PlanetRing
	Texture: data/images/rings/ring_gradient5.png

Material: PlanetRing6
	Inherit: PlanetRing
	Texture: data/images/rings/ring_gradient6.png

Material: PlanetRing7
	Inherit: PlanetRing
	Texture: data/images/rings/ring_gradient7.png

Material: Debris
	Texture: data/images/anomalies/wreckage.png
	Cubemap2: data/images/skycube.png
	Shader: Debris

