Resource: Marenium
	Name: #MARENIUM
	Blurb: #MARENIUM_BLURB
	Description: #MARENIUM_DESC
	Native Biome: Crystallic
	Class: Scalable
	DLC: Heralds

	Small Icon: ResourceIconsSmall::64
	Pressure: 1 Energy

	Rarity: Unique
	Require Contestation: 60

	Limitless Level: True
	Exportable: False
	
	TiedSubsystemUnlock(MareniumGen, UnlockMareniumGen)

	IfLevel(0, ModEmpireAttribute(MareniumEfficiency, Add, +0.05), Exact = True)
	IfLevel(1, ModEmpireAttribute(MareniumEfficiency, Add, +0.10), Exact = True)
	IfLevel(2, ModEmpireAttribute(MareniumEfficiency, Add, +0.15), Exact = True)
	IfLevel(3, ModEmpireAttribute(MareniumEfficiency, Add, +0.20), Exact = True)
	IfLevel(4, ModEmpireAttribute(MareniumEfficiency, Add, +0.25), Exact = True)
	IfLevel(5, ModEmpireAttribute(MareniumEfficiency, Add, +0.30), Exact = True)

	IfLevel(0, ModEmpireAttribute(MareniumAcceleration, Add, +0.10), Exact = True)
	IfLevel(1, ModEmpireAttribute(MareniumAcceleration, Add, +0.20), Exact = True)
	IfLevel(2, ModEmpireAttribute(MareniumAcceleration, Add, +0.40), Exact = True)
	IfLevel(3, ModEmpireAttribute(MareniumAcceleration, Add, +0.70), Exact = True)
	IfLevel(4, ModEmpireAttribute(MareniumAcceleration, Add, +1.50), Exact = True)
	IfLevel(5, ModEmpireAttribute(MareniumAcceleration, Add, +4.00), Exact = True)
