varying vec2 uv;
uniform sampler2D texture;
uniform float selected;

void main() {
	vec4 col = vec4(gl_Color.rgb * texture2D(texture,uv).a, gl_Color.a * texture2D(texture,uv).g);
	col.rgb = mix(col.rgb, vec3(1.0, 1.0, 1.0), selected * 0.5);
	gl_FragColor = col;
}
