attribute vec3 in_position;
attribute vec2 in_uv;
attribute vec3 in_normal;
varying vec3 n, v, norm;
varying vec2 uv;

void main() {
	uv = in_uv;
	n = in_normal;
	norm = gl_NormalMatrix * in_normal;
	vec4 vert = ftransform();
	gl_Position = vert;
	v = vert.xyz;
}
