Subsystem: Laser
	Name: #LASER_NAME
	Description: #LASER_DESC
	BaseColor: #f9464d
	TypeColor: #f9464d
	Picture: SubsystemButtonArt::7
	Elevation: 2
	
	Tags: BaseCost
	Tags: BeamBase, Rotatable, HexLimitArc, Category:Weapons, HighPowerUse
	Tags: ExteriorCore, Weapon, DefaultUnlock, IsBeamWeapon, HasInternals, MainDPS
	Hull: Flagship, Station
	
	Size := HexSize * Hexes
	BeamDPS := 4.3 * Size
	Duration := 6
	Cooldown := 6 * min(1.0 + Size/512, 2.0)
	Range := Size + 450
	Tracking := 0.5
	SupplyCost := Size * 0.75
	FireArc := 0.25 * pi
	PowerUse := 7 * Size

	Hex.HP := 12 * HexSize
	Hex.Resistance := 0.2
	Hex.Mass := HexSize
	
	Requires:
		Command = 1
		Power = PowerUse

	Module: Default

	Module: Core
		Hex.HP := Hex.HP * 3
		Hex.BuildCost := 5.0 * Hex.BuildCost
		Hex.Mass := 5.0 * Hex.Mass

		Sprite: Laser::0
		DrawMode: 1

		Hex.DamageResist := ShipSize / 64.0
		Effect: DamageResist
			Resist = Hex.DamageResist
	
	Effector: Laser
		Range = Range
		DPS = BeamDPS
		Duration = Duration
		Cooldown = Cooldown
		Tracking = Tracking
		SupplyCost = SupplyCost * Duration
		FireArc = FireArc
