SCEN1_NAME: Inevitable Conquest
SCEN1_DESC: <<|
	[b]3277 CE:[/b]
	A new coalition - the Gevron Initiative - has recently formed with the goal
	of protecting its members from the hostility of newly discovered races. Their
	desire for security has twisted their interactions from self defense to 
	proactive destruction.
	
	The Initiative discovered a new and powerful enemy, the Nevillin Empire.
	Though a peaceful race, the Nevillin's attempts at communication were ignored,
	and war was brought to their space.
	
	The Nevillin Empire discovered an unstable wormhole and has been using to
	expand into a distant, isolated region of space. The Initiative's paranoia refuses
	to allow any colony to survive outside its control.
>>

SCEN1_PLAYER_EMP: Gevron Initiative
SCEN1_ENEMY_EMP: Nevillin Empire

SCEN1_INTRO_TITLE: Inevitable Conquest
SCEN1_INTRO_TEXT: <<|
	[i]General Kollo:[/i]
	
	Rear Admiral, you've been assigned control of a new batallion, the 5th Navy.
	We've recently gained control of an unstable wormhole the Nevillin have been
	sending military vessels and civilians through. You are to lead the 5th
	through the wormhole to determine the strength of those forces, and conquer
	any civilian occupied space.
>>
SCEN1_INTRO2_TITLE: Reinforcements
SCEN1_INTRO2_TEXT: <<|
	[i]General Kollo:[/i]
	
	We've deployed a scout and a small fleet through the wormhole. More will be on the way
	as we can spare them. Treat this as a detached engagement - minimize losses.
>>
SCEN1_CONQUER_TITLE: Conquer and Destroy
SCEN1_CONQUER_TEXT: <<|
	You must destroy the Nevillin military, and capture its colonies.
	
	Engage smaller forces to minimize damage and losses, as well as to maintain supply necessary
	for sieging their worlds.
	
	New fleets will arrive periodically through the wormhole in Varkus.
>>
SCEN1_CONQUER_ACT1_TITLE: Conquer the Nevillin Colonies
SCEN1_CONQUER_ACT1_TEXT: Capture all colonies and defeat all flagships and stations.

SCEN1_COMPLETE_TITLE: Victory!
SCEN1_COMPLETE_TEXT: <<|
	[i]General Kollo:[/i]
	
	Excellent work, Admiral. We no longer have to worry about the Nevillin sneaking up
	from behind in the middle of the war. Unfortunately, the war back home isn't going as well.
	You're being brought back immediately, along with the 5th. With our forces bolstered,
	things should turn around quickly.
	
	[center][b]"Inevitable Conquest" Complete![/b][/center]
>>

SEC1_PLAYER_EMP: Nevillin Empire
SEC1_ENEMY_EMP: Unknown Empire

SEC1_INTRO_TITLE: A New Home
SEC1_INTRO_TEXT: <<|
	[i]High Command:[/i]
	
	Welcome to Varkus, Commander.
	Until the wormhole is fully stabilized, these communiques will be rare and brief.
	Youll be commanding the new colony on Varkus III, a rare planet perfectly suited to our species.
	
	We need you to establish a sizeable construction infrastructure in this system.
	There are plenty of common metals available in Varkus,
	and the nearby star systems likely have other valuable resources as well.
>>

SEC1_GOAL1_TITLE: Getting Started
SEC1_GOAL1_TEXT: <<|
	[b]Varkus III[/b] will serve as the powerhouse for this sector.
>>
SEC1_GOAL1_ACT1_TITLE: Establish Varkus III as a new base
SEC1_GOAL1_ACT1_TEXT: <<|
	Get [b]Varkus III[/b] to level 2, and get its labor to 9 per minute.
>>

SEC1_GOAL1_DONE_TITLE: Making Progress
SEC1_GOAL1_DONE_TEXT: <<|
	[i]High Command:[/i]
	
	Things seem to be going very well. Varkus III appears to be fully capable
	of constructing the necessary facilities to stabilize the wormhole.
	We eagerly await your success.
>>

SEC1_GOAL2_TITLE: Interstellar Bypass
SEC1_GOAL2_TEXT: <<|
	[i]High Command:[/i]
	
	We've sent the necessary components for the stabilizer through to Varkus.
	Assign Varkus's factories to construct it as quickly as possible so we may
	open civilian trade lanes.
>>
SEC1_GOAL2_ACT1_TITLE: Construct the Stabilizer
SEC1_GOAL2_ACT1_TEXT: <<|
	Select Varkus III, right-click the Hyperfield Stabilizer in Varkus, and choose
	'Work On' to begin construction.
>>
SEC1_STABILIZER: Hyperfield Stabilizer

SEC1_TWIST_TITLE: Change of Plans
SEC1_TWIST_TEXT: <<|
	[i]High Command:[/i]
	
	Commander, we are at war. A previously unknown empire has begun raiding outlying colonies,
	and a larger force buildup has been detected. Their scouts know of the wormhole and
	we can no longer consider this a safe trade lane. We're cancelling the stabilization project
	until the region has been secured.
>>

SEC1_BUILDUP_TITLE: Preparations
SEC1_BUILDUP_TEXT: <<|
	[i]Advisor:[/i]
	
	Sir, we can't know how the war will go back home with this limited information.
	We should construct a sizeable fleet to help protect us should anything go wrong.
>>
SEC1_BUILDUP_ACT1_TITLE: Construct a Fleet
SEC1_BUILDUP_ACT1_TEXT: Construct miliatry vessels at Varkus III until our military strength is at least 3,000.

SEC1_COMBAT_TITLE: War!
SEC1_COMBAT_TEXT: <<|
	[i]Advisor:[/i]
	
	An unknown fleet has appeared! They match the descriptions High Command transmitted, consider them hostile.
	
	[b]The fleet transmits a fierce, urgent message repeatedly, but we are unable to translate it.[/b]
>>
SEC1_COMBAT_ACT1_TITLE: Defeat the Invaders
SEC1_COMBAT_ACT1_TEXT: Destroy the attacking fleet to protect the system.

SEC1_COMPLETE_TITLE: Isolation
SEC1_COMPLETE_TEXT: <<|
	[i]Advisor:[/i]
	
	Commander, you have my congratulations and thanks. We'll all be safe for now, though
	we need to be prepared should they ever return. For now, our small population must 
	try to find its own footing in this new region of space.
	
	[center][b]"A New Home" Complete![/b][/center]
>>