//Enemy gate system
System: Odatak
	MakeStar(Temperature = 5778, Radius = 75)
	MakePlanet(Water, Conditions = False)
	MakePlanet(Meat, Conditions = False)
	MakePlanet(Salts, Conditions = False)
	MakePlanet(Water, Conditions = False)
	MakeAsteroid()
	MakeAsteroid()
	MakeAsteroid()

//Spacewood's system	
System: Lihls
	Position: (5000, 0, 0)

	MakeStar(Temperature = 1000, Radius = 75)
	MakePlanet(Meat, Grid Size = (17, 10), Conditions = False, Moons = False)
		AddPlanetResource(Water)
		AddResource(Labor, +20)
		AddPopulation(3.0)
		Rename(Spacewood)
		NoNeedPopulationForLevel()
	MakePlanet(NativeGold, Conditions = False)
	MakePlanet(Fruit, Conditions = False)
	MakePlanet(Grain, Conditions = False)
	MakeAsteroid()

//Phasite system
System: Xaste
	Position: (8000, 120, 8000)

	MakeStar(Temperature = 2500, Radius = 75)
	MakePlanet(Meat, Conditions = False)
	MakePlanet(Fish, Conditions = False)
	MakePlanet(Water, Conditions = False)
	MakePlanet(Phasite, Conditions = False)
	MakeAsteroid()
	MakeAsteroid()
	MakeArtifact(PowerCell)

//Enemy colonized system
System: Yingmow
	Position: (9000, -60, 15000)

	MakeStar(Temperature = 8000, Radius = 75)
	MakePlanet(Neutronium, Conditions = False)
	MakePlanet(Fish, Conditions = False)
	MakePlanet(Water, Conditions = False)
	MakePlanet(Titanium, Conditions = False)
	MakeAsteroid()
	MakeAsteroid()
	MakeAsteroid()
	MakeAsteroid()

//Neutral system
System: Darolco
	Position: (2000, -60, 9400)

	NameSystem(Darolco)
	MakeStar(Temperature = 4000, Radius = 75)
	MakePlanet(Pekelm, Conditions = False)
	MakePlanet(Meat, Conditions = False)
	MakePlanet(Water, Conditions = False)
	MakePlanet(Water, Conditions = False)
	MakeAsteroid()
