Effector: Laser
	Value: Range
	Value: DPS
	Value: Duration
	Value: Cooldown
	Value: Tracking
	Value: SupplyCost = 0

	Range: Range
	Lifetime: Duration
	Tracking: Tracking
	FireArc: 0.25 * pi

	TargetAlgorithm: SingleTarget
	CanTarget: isAttackable && !isPlanet
	AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian) * 0.5)

	EfficiencyMode: Duration Partial
	Activation: VariableTimed(Cooldown+Duration, 0.25)
	OnTrigger: combat::WeaponFire(SupplyCost)

	Effect: EnergyDamage
		Amount = DPS

	PhysicalType: Beam
		GfxSize: 0.3
		FirePitchVariance: 0.06
		FireSfx: laser_fire
		Material: Laser
		ImpactGfx: ImpactFlareLaserRed
		TrailCol: ff3300aa, ff33ffaa

	Skin: Skin1
		ImpactGfx: ImpactFlareLaserGold
		TrailCol: ffee99aa, ffee99aa

	Skin: Skin2
		ImpactGfx: ImpactFlareLaserBlue
		TrailCol: 00ccddaa, 00ccddaa

	Skin: Skin3
		ImpactGfx: ImpactFlareLaserViolet
		TrailCol: ff99ffaa, ff99ffaa
