Subsystem: HyperLaser
	Name: Hyperdense Laser
	Description: A brief laser with energy densities nearly high enough to spontaneously generate matter.
	BaseColor: #f9394d
	TypeColor: #f9394d
	Picture: SubsystemButtonArt::7
	Elevation: 2
	
	Tags: BaseCost
	Tags: BeamBase, Rotatable, Category:Weapons
	Tags: ExteriorCore, Weapon, IsBeamWeapon, HasInternals
	Hull: Flagship, Station
	
	Size := HexSize * Hexes
	BeamDPS := 15.0 * Size
	Duration := 1.5
	Cooldown := 6
	Range := Size + 250
	Tracking := 0.5
	SupplyCost := Size * 4.5
	
	Hex.HP := 12 * HexSize
	Hex.Resistance := 0.2
	Hex.Mass := HexSize
	
	Requires:
		Command = 1
		Power = 10 * Size

	Module: Default
		Hex.BuildCost := Hex.BuildCost * 2

	Module: Core
		Hex.HP := Hex.HP * 2
		Hex.BuildCost := Hex.BuildCost * 5
		Hex.Mass := Hex.Mass * 5
		Sprite: HexagonSubsystems::6
	
	Effector: PurpleLaser
		Range = Range
		DPS = BeamDPS
		Duration = Duration
		Cooldown = Cooldown
		Tracking = Tracking
		SupplyCost = SupplyCost * Duration

