Non-trivial copiable object fixes, limited to the engine's itself

not the third parties parts.
This commit is contained in:
David Carlier
2018-07-29 19:31:47 +01:00
parent c143d43fc6
commit 06d2ef6101
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -132,7 +132,7 @@ void Blueprint::create(Object* obj, const Design* design) {
data[i] = new CScriptAny(devices.scripts.server->engine);
memset(effectorStates, 0, design->effectorStateCount * sizeof(double));
memset(effectorTargets, 0, design->effectorCount * sizeof(EffectorTarget));
memset(reinterpret_cast<void *>(effectorTargets), 0, design->effectorCount * sizeof(EffectorTarget));
for(unsigned i = 0; i < cnt; ++i) {
auto& sys = design->subsystems[i];