Non-trivial copiable object fixes, limited to the engine's itself
not the third parties parts.
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@@ -913,7 +913,7 @@ public:
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type.grab();
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states = new double[type.type.stateCount]();
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memset(&target, 0, sizeof(EffectorTarget));
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memset(reinterpret_cast<void *>(&target), 0, sizeof(EffectorTarget));
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target.tracking = vec3d::front();
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}
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