From e96836d55b595ee612589029499aa6c68c7b8fb4 Mon Sep 17 00:00:00 2001 From: DaloLorn Date: Mon, 23 Jul 2018 17:48:48 +0200 Subject: [PATCH] The client now tries to fetch Steam Workshop mods if inserted into a Steam copy of the game. (It does not, technically, know if it's in a Steam build, but it'll fail just as gracefully as it would if the "mods" directory were missing... *quite* gracefully, thank-you-very-much.) --- source/game/main/initialization.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/game/main/initialization.cpp b/source/game/main/initialization.cpp index b3be41c..6013eca 100644 --- a/source/game/main/initialization.cpp +++ b/source/game/main/initialization.cpp @@ -347,6 +347,7 @@ bool initGlobal(bool loadGraphics, bool createWindow) { print("Registering mods"); devices.mods.registerDirectory("mods"); devices.mods.registerDirectory(getProfileRoot() + "mods"); + devices.mods.registerDirectory("../../workshop/content/282590"); //Shortcut for the scene tree if(devices.render)