game/render/font_ft2.cpp: PAGE_SIZE -> FONT_PAGE_SIZE to fix naming conflict with musl libc
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@@ -343,18 +343,18 @@ public:
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FT_Library* library = 0;
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std::map<std::string, FT_Face*> faces;
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const int PAGE_SIZE = 512;
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const int FONT_PAGE_SIZE = 512;
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Font* loadFontFT2(render::RenderDriver& driver, const char* filename,
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std::vector<std::pair<int,int>>& pages, int size) {
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FontFT2* font = new FontFT2();
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font->textureWidth = PAGE_SIZE;
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font->textureHeight = PAGE_SIZE;
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font->textureWidth = FONT_PAGE_SIZE;
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font->textureHeight = FONT_PAGE_SIZE;
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std::vector<Image*> images;
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int cur_page = 0;
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Image* img = new Image(PAGE_SIZE, PAGE_SIZE, FMT_Alpha, 0xff);
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Image* img = new Image(FONT_PAGE_SIZE, FONT_PAGE_SIZE, FMT_Alpha, 0xff);
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images.push_back(img);
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int x = 0, y = 0;
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@@ -428,7 +428,7 @@ Font* loadFontFT2(render::RenderDriver& driver, const char* filename,
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//Find a fitting spot on the image
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x += (unsigned)glyph.w + 2;
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if(x > PAGE_SIZE) {
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if(x > FONT_PAGE_SIZE) {
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x = (unsigned)glyph.w + 2;
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glyph.x = 0;
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@@ -436,8 +436,8 @@ Font* loadFontFT2(render::RenderDriver& driver, const char* filename,
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glyph.y += lineHeight + 1;
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lineHeight = glyph.h;
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if(y + font->glyphHeight + 1 > (unsigned)PAGE_SIZE) {
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img = new Image(PAGE_SIZE, PAGE_SIZE, FMT_Alpha, 0xff);
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if(y + font->glyphHeight + 1 > (unsigned)FONT_PAGE_SIZE) {
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img = new Image(FONT_PAGE_SIZE, FONT_PAGE_SIZE, FMT_Alpha, 0xff);
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images.push_back(img);
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y = 0;
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