Open source Star Ruler 2 source code!
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Building: Altar
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Name: #BLD_ALTAR
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Description: #BLD_ALTAR_DESC
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Sprite: Altar
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Category: Infrastructure
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Base Cost: 300
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Build Time: 60
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Size: 4x4
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RequireTrait(Devout)
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CannotRemove()
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ConflictBuilding(Altar)
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OnEnable(TerraformTo(Altar))
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RemoveAllStatus(GodlessPlanet)
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IfLevel(0, ModEmpireAttribute(AltarSupportedPopulation, Add, 10), Exact = True)
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IfLevel(1, ModEmpireAttribute(AltarSupportedPopulation, Add, 25), Exact = True)
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IfLevel(2, ModEmpireAttribute(AltarSupportedPopulation, Add, 50), Exact = True)
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IfLevel(3, ModEmpireAttribute(AltarSupportedPopulation, Add, 100), Exact = True)
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IfLevel(4, ModEmpireAttribute(AltarSupportedPopulation, Add, 200), Exact = True)
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IfLevel(5, ModEmpireAttribute(AltarSupportedPopulation, Add, 500), Exact = True)
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ShowLevelValue(#ALTAR_SUPPORTS, 10 / 25 / 50 / 100 / 200 / 500, Icon = ResourceIconsSmall::53)
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ShowAttributeValue(#ALTAR_SUPPORTED_CURRENT, AltarSupportedPopulation, Icon = ResourceIcon::8)
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ShowTotalPopulation(#ALTAR_TOTAL_POPULATION, Icon = ResourceIcon::8)
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Building: FTLBreeder
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Name: #BLD_FTLBREEDER
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Description: #BLD_FTLBREEDER_DESC
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Sprite: FTLStorage * #ff8080
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Category: Production
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Size: 2x3
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Base Cost: 300
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Tile Cost: 40
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Base Maintenance: 80
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Tile Maintenance: 30
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RequireTrait(Mechanoid)
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AddFTLIncome(0.35)
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TriggerConstructed(LosePopulation(1))
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ShowFTLValue(0.35, Suffix = #PER_SECOND)
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Building: MotherStalk
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Name: #BLD_MOTHER_STALK
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Description: #BLD_MOTHER_STALK_DESC
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Sprite: Stalk
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Category: Infrastructure
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Size: 6x6
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CannotBuildManually()
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CannotRemove()
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ModPressureCapMult(+1.25)
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AddResource(Labor, 3)
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AddResourceEmpireAttribute(Labor, FactoryLaborMod)
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ShowAttributeValue(#RESOURCE_LABOR, FactoryLaborMod, Base Amount = 3, Icon = ResourceIcon::6, Suffix = #PER_MINUTE)
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Building: Stalk
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Name: #BLD_STALK
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Description: #BLD_STALK_DESC
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Sprite: Stalk
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Category: Infrastructure
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Base Cost: 300
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Build Time: 80
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Size: 4x4
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RequireTrait(Verdant)
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ModPressureCapMult(+1.25)
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AddPressureCap(3)
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CannotRemove()
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ConflictBuilding(Stalk, Hide = False)
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ConflictBuilding(MotherStalk, Hide = False)
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