Open source Star Ruler 2 source code!
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Empire.Traits : components.Traits::Traits {
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local bool hasTrait(uint id) const;
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local uint get_traitCount() const;
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local uint getTraitType(uint index) const;
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local uint get_attitudeCount() const;
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local Attitude@[] getAttitudes() const;
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local bool hasAttitude(uint id) const;
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local int getNextAttitudeCost();
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local uint getAttitudeLevel(uint id) const;
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restricted remote:
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void takeAttitude(uint id);
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void discardAttitude(uint id);
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server:
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void addTrait(uint id, bool doPreInit = false);
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void preInitTraits();
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void initTraits();
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void postInitTraits();
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void traitsTick(double time);
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void replaceTrait(uint fromId, uint toId, bool doPreInit = true);
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async void forceAttitude(uint id);
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async void forceDiscardAttitude(uint id);
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async void levelAttitude(uint id, int levels = 1);
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async void progressAttitude(uint id, double progress = 0.0, double pct = 0.0);
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async void resetAttitude(uint id);
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uint getLevelAttitudeCount(uint level);
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void writeTraits(Message& msg);
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void writeAttitudes(Message& msg, bool initial);
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shadow:
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void readTraits(Message& msg);
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void readAttitudes(Message& msg, bool initial);
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};
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