Open source Star Ruler 2 source code!
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
Empire.InfluenceManager : components.InfluenceManager::InfluenceManager {
|
||||
restricted local:
|
||||
int get_Influence();
|
||||
double get_InfluenceIncome();
|
||||
double get_InfluencePercentage();
|
||||
double get_InfluenceEfficiency();
|
||||
double get_InfluenceCap();
|
||||
double get_InfluenceFactor();
|
||||
uint getInfluenceCardCount();
|
||||
InfluenceCard@[] getInfluenceCards();
|
||||
int getInfluenceStock();
|
||||
|
||||
local:
|
||||
InfluenceCard@[] getInfluenceCard(int id);
|
||||
uint getInfluenceCardType(int id);
|
||||
int getInfluenceCardUses(int id);
|
||||
int getInfluenceCardQuality(int id);
|
||||
|
||||
uint getEdictType();
|
||||
Empire@ getEdictEmpire();
|
||||
Object@ getEdictObject();
|
||||
|
||||
restricted remote:
|
||||
void clearEdict();
|
||||
void conquerEdict(Empire@ onEmpire);
|
||||
|
||||
server:
|
||||
void addInfluence(double amount);
|
||||
void modInfluence(int amount);
|
||||
void modInfluenceIncome(int amount);
|
||||
void modInfluenceFactor(double amount);
|
||||
|
||||
void takeCardUse(int id, uint amount = 1);
|
||||
void copyCardTo(int id, Empire@ emp, int uses = 0, bool maxQuality = false, int addQuality = 0);
|
||||
void gainRandomLeverage(Empire@ towards, double qualityFactor = 1.0);
|
||||
bool gainIntelligence(Empire@ towards, uint amount = 1);
|
||||
async void gainCard(uint typeId, int uses = 1, int quality = 0);
|
||||
|
||||
uint getUsesOfCardType(uint id);
|
||||
int getCostOfCard(int id);
|
||||
|
||||
int reserveInfluence(double factor, double timer = -1.0);
|
||||
void removeInfluenceReservation(int id);
|
||||
|
||||
void influenceTick(double time);
|
||||
bool consumeInfluence(int amount);
|
||||
|
||||
void writeInfluenceManager(Message& msg, bool initial = false) const;
|
||||
shadow:
|
||||
void readInfluenceManager(Message& msg);
|
||||
}
|
||||
Reference in New Issue
Block a user