Open source Star Ruler 2 source code!
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SubsystemStat: DPS
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Name: #S_DPS_SMALL
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Icon: AttributeIcons::3
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Color: #ff8080
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Variable: DPS
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SubsystemStat: Duration
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Name: #S_DURATION
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Icon: ContextIcons::1 * #80baff
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Color: #80baff
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Suffix: s
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Variable: Duration
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SubsystemStat: CostFactor
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Name: #S_COST_FACTOR
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Icon: ResourceIcon::2
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Color: #8080ff
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Suffix: x
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Variable: CostFactor
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SubsystemStat: Cooldown
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Name: #S_COOLDOWN
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Icon: ContextIcons::1 * #c680ff
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Color: #c680ff
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Suffix: s
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Variable: Cooldown
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SubsystemStat: Reload
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Name: #S_RELOAD
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Icon: ContextIcons::1 * #c680ff
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Color: #c680ff
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Suffix: s
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Variable: Reload
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SubsystemStat: Damage
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Name: #S_DAMAGE
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Icon: AttributeIcons::3 * #ff8000
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Color: #ff8000
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Variable: Damage
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SubsystemStat: BeamDPS
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Name: #S_BEAMDPS
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Icon: AttributeIcons::3 * #ff8000
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Color: #ff8000
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Variable: BeamDPS
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SubsystemStat: StellarDamage
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Name: #S_STELLAR_DAMAGE
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Icon: AttributeIcons::3 * #ff8000
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Color: #ff8000
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Suffix: /s
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Variable: StellarDamage
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SubsystemStat: Range
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Name: #S_RANGE
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Icon: ActionBarIcons::21
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Color: #80ffea
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Suffix: u
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Variable: Range
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SubsystemStat: Radius
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Name: #S_RADIUS
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Icon: ActionBarIcons::21
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Color: #80ff80
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Variable: Radius
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SubsystemStat: Speed
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Name: #S_SPEED
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Icon: TimeHaste::1
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Color: #ffc419
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Suffix: u/s
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Variable: Speed
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SubsystemStat: Thrust
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Name: #S_THRUST
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Color: #ffc419
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Variable: Thrust
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SubsystemStat: DamageResist
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Name: #S_DR
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Color: #c6c33a
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Icon: HexagonSubsystems::0
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Variable: DamageResist
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SubsystemStat: DamageThreshold
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Name: #S_DamageThreshold
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Color: #c33ac6
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Icon: HexagonSubsystems::0
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Variable: ImpactLevel
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SubsystemStat: SupplyCost
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Name: #S_SUPPLYCOST
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Icon: AttributeIcons::4
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Color: #fefc61
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Variable: SupplyFireCost
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SubsystemStat: Resupply
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Name: #S_RESUPPLY
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Icon: AttributeIcons::4
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Color: #80ff80
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Variable: Resupply
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SubsystemStat: EnergyCost
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Name: #S_ENERGYCOST
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Icon: ResourceIcon::2
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Color: #8080ff
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Variable: EnergyCost
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SubsystemStat: EfficiencyBoost
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Name: #S_EFFICIENCYBOOST
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Icon: AttributeIcons::3
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Color: #ff8080
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Variable: EfficiencyBoost
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SubsystemStat: PowerUse
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Name: #S_PowerUse
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Icon: ResourceIcon::2
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Color: #41b4b0
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Variable: PowerUse
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