Open source Star Ruler 2 source code!
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Effector: Disruptor
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Value: Range
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Value: DPS
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Value: Duration
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Value: Cooldown
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Value: Tracking
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Value: SupplyCost = 0
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Value: FireArc = pi
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Range: Range
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Lifetime: Duration
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Tracking: Tracking
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FireArc: FireArc
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TargetAlgorithm: SingleTarget
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CanTarget: isEnemy && isShip && tagIsReactor
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AutoTarget: isEnemy && isShip && tagIsReactor
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PassthroughInvalid: True
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EfficiencyMode: Duration Partial
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Activation: VariableTimed(Cooldown+Duration, 0.25)
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OnTrigger: combat::WeaponFire(SupplyCost)
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Effect: ReactorOverload
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Damage = DPS
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PhysicalType: Beam
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GfxSize: 0.3
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FirePitchVariance: 0.06
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FireSfx: laser_fire
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FireSfx: laser_fire_2
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FireSfx: laser_fire_3
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FireSfx: laser_fire_4
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Material: Laser
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ImpactGfx: ImpactFlareLaserRed
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TrailCol: f0e5b5aa, f0e5b5aa
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