Open source Star Ruler 2 source code!
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Effector: ShockMissile
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Value: Range
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Value: Damage
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Value: Reload
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Value: Speed
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Value: Tracking = 3
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Value: SupplyCost = 0
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Range: Range
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Speed: Speed
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Tracking: Tracking
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Lifetime: 1.05 * Range / Speed
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TargetAlgorithm: SingleTarget
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CanTarget: isEnemy && isShip && tagIsShield
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AutoTarget: isEnemy && isShip && tagIsShield
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EfficiencyMode: Reload Only
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Activation: StaggeredTimed(Reload, 1.0)
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OnTrigger: combat::WeaponFire(SupplyCost)
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Effect: DamageShields
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Amount = Damage
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PhysicalType: Missile
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PhysicalSize: 0.25
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GfxType: Sprite
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GfxSize: 4.0
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FireSfx: missile_launch
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FireSfx: missile_launch_2
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FireSfx: missile_launch_3
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ImpactSfx: missile_impact
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ImpactSfx: missile_impact_2
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ImpactSfx: missile_impact_3
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Trail: MissileTrail
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Color: 0080ffff
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TrailCol: 00999900, 00000000
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Material: Missile
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ImpactGfx: ShockImpact
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