Open source Star Ruler 2 source code!
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Effector: SubspaceShredder
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Value: Range
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Value: TravelRange
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Value: Damage
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Value: Reload
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Value: Speed
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Value: Tracking = 3
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Value: SupplyCost = 0
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Range: Range
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Speed: Speed
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Tracking: Tracking
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Lifetime: TravelRange / Speed
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Pierces: True
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RecoverTime: 1.0
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TargetAlgorithm: SingleTarget
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CanTarget: isEnemy && isDamageable
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AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5)
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EfficiencyMode: Reload Only
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Activation: Timed(Reload)
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OnTrigger: combat::WeaponFire(SupplyCost)
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Effect: ExplDamage
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Amount = Damage
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PhysicalType: Aimed Missile
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PhysicalSize: 3.0
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GfxType: Sprite
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GfxSize: 1.0
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FireSfx: missile_launch
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FireSfx: missile_launch_2
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FireSfx: missile_launch_3
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ImpactSfx: missile_impact
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ImpactSfx: missile_impact_2
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ImpactSfx: missile_impact_3
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Color: #4997b7
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Material: SubspaceShred
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ImpactGfx: ImpactFlareMissile
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