Open source Star Ruler 2 source code!
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Effector: Warhead
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Value: Range
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Value: Damage
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Value: Reload
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Value: Speed
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Value: Tracking
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Value: Radius
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Range: Range
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Speed: Speed
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Tracking: Tracking
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Lifetime: Range / Speed * 1.25
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TargetAlgorithm: SingleTarget
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CanTarget: isEnemy && isDamageable
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AutoTarget: isEnemy && isShip && tagFlagship
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Activation: VariableTimed(Reload, 0.025)
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OnTrigger: heralds_combat::ConsumesWarhead()
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PhysicalType: Missile
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GfxType: Sprite
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GfxSize: 2.5
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FireSfx: torpedo_launch
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ImpactSfx: torpedo_impact
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Trail: MissileTrail
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TrailCol: ffffff00, 00000000
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Material: Torpedo
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Effect: WarheadExpl
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Damage = Damage
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Radius = Radius
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