Open source Star Ruler 2 source code!
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Effector: Railgun
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Value: Range
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Value: Damage
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Value: Reload
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Value: Speed
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Value: Tracking = 0.8
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Value: CapOnTarget = 1
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Value: Spread = 0.05
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Value: FireArc = 0.5 * pi
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Value: TargetTolerance = 0
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Value: FireTolerance = 0
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Value: Pierce = 0.5
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Value: SupplyCost = 0
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Value: IgnoreDR = 0
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Range: Range
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Speed: Speed
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Tracking: Tracking
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Lifetime: Range / Speed
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CapTarget: CapOnTarget
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Spread: Spread
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FireArc: FireArc
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FireTolerance: FireTolerance
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TargetTolerance: TargetTolerance
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TargetAlgorithm: SingleTarget
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CanTarget: isEnemy && isDamageable
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AutoTarget: isEnemy && (isShip || (isOrbital || isColonyShip || isCivilian || isFreighter) * 0.5)
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EfficiencyMode: Reload Partial
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Activation: StaggeredTimed(Reload, 0.25)
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OnTrigger: combat::WeaponFire(SupplyCost)
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Effect: ProjDamage
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Amount = Damage
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Pierce = Pierce
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Suppression = 0
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IgnoreDR = IgnoreDR
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PhysicalType: Projectile
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GfxType: Line
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GfxSize: 4.5
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FireSfx: railgun_fire
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FireSfx: muon_fire
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Material: RailgunEmit
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Trail: RailTrail
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TrailCol: 8888ffff, 00000000
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ImpactGfx: ImpactFlareRailBlue
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Skin: Skin1
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ImpactGfx: ImpactFlareRailRed
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TrailCol: ff8888ff, 00000000
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Skin: Skin2
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ImpactGfx: ImpactFlareRailYellow
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TrailCol: ff88ffff, 00000000
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Skin: Skin3
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ImpactGfx: ImpactFlareRailTurquise
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TrailCol: 88ffffff, 00000000
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Skin: Muon
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ImpactGfx: ImpactFlareRailTurquise
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TrailCol: 88ffffff, ff00ff80
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