Open source Star Ruler 2 source code!
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Empire {
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ResearchGrid Research
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ResourceManager Resources
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ObjectManager Objects
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Attributes Attributes
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EmpireAI AI
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EnergyManager EnergyPowers
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InfluenceManager Influence
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FleetManager Fleets
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Notifications Notify
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Traits TraitManager
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RandomEvents Events
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int handicap = 0
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synced Namespace NS
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synced Planet$ Homeworld
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synced Object$ HomeObj
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synced locked_int PeaceMask
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synced locked_int ForcedPeaceMask
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synced locked_int AllyMask
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synced double TotalMilitary = 0
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synced locked_int TotalPlanets = 0
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synced locked_int TotalFlagshipsBuilt = 0
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synced locked_int TotalFlagshipsActive = 0
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synced locked_int TotalSupportsBuilt = 0
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synced locked_int TotalSupportsActive = 0
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synced locked_int GlobalLoyalty = 0
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int Victory = 0
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locked_int DiplomacyPoints = 0
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int prevPoints = 0
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bool GlobalCharge = false
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synced int VotesWonCounter = 0
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string ColonizerName
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string ColonizerModel
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string ColonizerMaterial
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string RaceName
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int mutualDefenseMask = 0
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Region$ HomeSystem
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int cheatLevel = 0
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synced locked_double ModHP = 1
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synced locked_double ModArmor = 1
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synced locked_double ModShield = 1
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synced locked_double ModSpeed = 1
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locked_int CivilianTradeShips = 0
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visible:
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bool major = false
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int team = -1
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synced locked_int points = 0
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synced int MilitaryStrength = 0
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synced int PoliticalStrength = 0
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synced int EmpireStrength = 0
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synced bool GlobalTrade = false
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synced locked_int ContactMask = 0
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synced locked_int TradeMask = 0
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synced Empire SubjugatedBy
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synced locked_int PathId = 1
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attribute double RebateInfluenceBuys = 0
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attribute double ExtraInfluenceBuyCost = 0
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attribute double InfluencePlacementMod = 0
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attribute double FireDamageTakenFactor = 1
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attribute double CaptureSupplyFactor = 1
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attribute double PopulationGrowthFactor = 1
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attribute double TileDevelopmentFactor = 1
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attribute double BuildingConstructRate = 1
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attribute double FleetEfficiencyFactor = 1
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attribute double VoteStartSupport = 0
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attribute double VoteCardCostMod = 0
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attribute double SupportCardCostMod = 0
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attribute double WelfareEfficiency = 1
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attribute double FactoryLaborMod = 0
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attribute double PlanetSupplyMod = 0
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attribute double PopulationLevel2Mod = 0
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attribute double PopulationLevel3Mod = 0
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attribute double ForgeCount = 0
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attribute double RevenantParts = 0
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attribute double PlanetDecaySpeed = 1
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attribute double OrbitalHealthMod = 1
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attribute double OrbitalArmorMod = 1
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attribute double EnergyGenerationFactor = 1
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attribute double StaticDamageFactor = 1
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attribute double ArtifactsActivated = 0
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attribute double CivBldConstructionRate = 1
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attribute double ImperialBldConstructionRate = 1
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attribute double FreeEnergyStorage = 0
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attribute double PopulationPerColonizer = 0.0625
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attribute double ForbidCityConstruction = 0
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attribute double ForbidColonization = 0
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attribute double PopulationDecayFactor = 1
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attribute double OverpopulationBenefitFactor = 1
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attribute double ColonizeDevelopTiles = 1
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attribute double PlanetLevelSupport = 0
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attribute double ResearchUnlockSpeed = 1
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attribute double ForbidSecondaryUnlock = 0
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attribute double DrydockCostFactor = 1
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attribute double HasPopulation = 1
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attribute double ForbidTerraform = 0
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attribute double HasFlux = 0
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attribute double ForbidDeepSpace = 0
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attribute double HyperdriveStartCostMod = 0
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attribute double HyperdriveNeedCharge = 1
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attribute double ColonizerSpeed = 1
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attribute double RemnantsCleared = 0
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attribute double RemnantPickupMult = 1
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attribute double OrbitalLaborCostFactor = 1
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attribute double DefenseGenerationFactor = 1
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attribute double FTLCostFactor = 1
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attribute double Level3Planets = 0
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attribute double BuildingCostFactor = 1
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attribute double ShipCostRegain = 0
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attribute double HappyMultiplier = 1
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attribute double FreeAttitudes = 0
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attribute double AttitudeStartLevel = 0
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attribute double MiningBasesBuilt = 0
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attribute double PlanetConditionMultiplier = 1
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attribute double GlobalPressureCap = 0
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attribute double ShipDestroyBounty = 0
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attribute double DestroyShipReward = 0
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attribute double CaptureSupplyDifficulty = 1
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attribute double CaptureTimeDifficulty = 1
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attribute double InfluenceBuysCopyChance = 0
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attribute double CityConstructRate = 1
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attribute double ImperialBuildingsBuilt = 0
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attribute double OrbitalsBuilt = 0
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attribute double ResearchUnlocksDone = 0
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attribute double FTLEnergySpent = 0
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attribute double InfluenceCardsBought = 0
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attribute double SpecialFundsFactor = 1
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attribute double InfluenceBuysExtraQuality = 0
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attribute double InfluenceBuysExtraUses = 0
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attribute double PlanetsConquered = 0
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attribute double EnemyFlagshipsDestroyed = 0
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attribute double ResearchGenerationFactor = 1
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attribute double Tier3PressureFactor = 1
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attribute double ExperienceGainFactor = 1
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attribute double OrbitalBuildCostFactor = 1
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attribute double CaptureTimeFactor = 1
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attribute double AttitudeProgressFactor = 1
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attribute double ResearchCostFactor = 1
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attribute double LaborGenerationFactor = 1
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attribute double MoneyGenerationFactor = 1
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attribute double ColonizerMaintFactor = 1
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attribute double NoAutoColonize = 0
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attribute double HasPressure = 1
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}
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