Open source Star Ruler 2 source code!
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void removeGfxEffect(int64 id) -> client::gfxeffects::removeGfxEffect
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void makeBeamEffect(int64 id, Object@ from, Object@ to, uint color, double width, string material = "", double timer = -1.0) -> client::gfxeffects::makeBeamEffect
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void makePersistentParticles(int64 id, Object@ from, string particleName, double size = 1.0, double timer = -1.0) -> client::gfxeffects::makePersistentParticles
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