Open source Star Ruler 2 source code!
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void clientAchievement(string id) -> shadow::achievements::clientAchive
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double getGlobalValue(uint id) -> local server::hook_globals::getGlobalValue_client
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void sendPingAll(vec3d position, uint type = 0) -> server::pings::sendPingAll
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void sendPingAllied(vec3d position, uint type = 0) -> server::pings::sendPingAllied
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void showPing(Empire@ fromEmpire, vec3d position, uint type = 0) -> client::pings::showPing
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int getUnlockTag_client(string ident) -> local server::unlock_tags::getUnlockTag_client
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string getUnlockTagIdent_client(int ident) -> local server::unlock_tags::getUnlockTagIdent
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int getObjectStat_client(string ident) -> local server::object_stats::getObjectStatId_client
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string getObjectStatIdent_client(int ident) -> local server::object_stats::getObjectStatIdent
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bool hasInvasionMap() -> local server::Invasion.InvasionMap::hasInvasionMap
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