Open source Star Ruler 2 source code!
This commit is contained in:
@@ -0,0 +1,197 @@
|
||||
Material: TradePaths
|
||||
Shader: TradeLine
|
||||
DepthWrite: Off
|
||||
Lighting: No
|
||||
Culling: None
|
||||
Blend: Alpha
|
||||
|
||||
Material: Territory
|
||||
Shader: Territory
|
||||
DepthWrite: Off
|
||||
Lighting: No
|
||||
Culling: None
|
||||
Blend: Alpha
|
||||
|
||||
Material: SystemPlane
|
||||
DepthWrite: Off
|
||||
Lighting: No
|
||||
Culling: None
|
||||
Blend: Alpha
|
||||
Shader: SystemPlane
|
||||
|
||||
Material: GalaxyPlane
|
||||
DepthWrite: Off
|
||||
Lighting: No
|
||||
Culling: None
|
||||
Blend: Alpha
|
||||
Shader: GalaxyPlane
|
||||
|
||||
Material: Skybox
|
||||
Culling: None
|
||||
DepthTest: NoDepthTest
|
||||
DepthWrite: No
|
||||
Lighting: No
|
||||
LoadPriority: Game
|
||||
Mipmap: No
|
||||
Texture: data/images/skybox_details.png
|
||||
Cubemap2: data/images/skycube.png
|
||||
Shader: Skycube
|
||||
|
||||
Material: Blackhole
|
||||
Lighting: No
|
||||
Mipmap: No
|
||||
Texture: data/images/black.png
|
||||
|
||||
Material: AccretionDisk
|
||||
Culling: None
|
||||
Shader: AccretionDisk
|
||||
Mipmap: No
|
||||
DepthWrite: No
|
||||
Alpha: True
|
||||
Texture: data/images/accretion_disk.png
|
||||
|
||||
// dont think this one is ever used for mine base
|
||||
Material: Asteroid
|
||||
// Texture: data/images/asteroid.png
|
||||
Texture: data/images/asteroid_normal.png
|
||||
Texture2: data/images/stationEmissives/asteroid_base_emissives.png
|
||||
Cubemap3: data/images/skycube.png
|
||||
Shininess: 2
|
||||
Shader: AsteroidPegmatite
|
||||
Specular: #444444
|
||||
|
||||
Material: AsteroidPegmatite
|
||||
// Texture: data/images/asteroid.png
|
||||
Texture: data/images/asteroid_normal.png
|
||||
Texture2: data/images/stationEmissives/asteroid_base_emissives.png
|
||||
Cubemap3: data/images/skycube.png
|
||||
Shininess: 2
|
||||
Shader: AsteroidPegmatite
|
||||
Specular: #444444
|
||||
|
||||
Material: AsteroidMagnetite
|
||||
// Texture: data/images/asteroid.png
|
||||
Texture: data/images/asteroid_normal.png
|
||||
Texture2: data/images/stationEmissives/asteroid_base_emissives.png
|
||||
Cubemap3: data/images/skycube.png
|
||||
Shininess: 2
|
||||
Shader: AsteroidMagnetite
|
||||
Specular: #444444
|
||||
|
||||
Material: AsteroidTonalite
|
||||
// Texture: data/images/asteroid.png
|
||||
Texture: data/images/asteroid_normal.png
|
||||
Texture2: data/images/stationEmissives/asteroid_base_emissives.png
|
||||
Cubemap3: data/images/skycube.png
|
||||
Shininess: 2
|
||||
Shader: AsteroidTonalite
|
||||
Specular: #444444
|
||||
|
||||
Material: Nova
|
||||
Lighting: No
|
||||
Shader: Nova
|
||||
Blend: Add
|
||||
Culling: Front
|
||||
DepthWrite: No
|
||||
LoadPriority: Game
|
||||
Texture: data/images/difference_noise.png
|
||||
|
||||
Material: StarSurface
|
||||
Lighting: No
|
||||
Shader: StarSurface
|
||||
LoadPriority: Game
|
||||
Texture: data/images/star_surface.png
|
||||
Texture2: data/images/star_noise.png
|
||||
|
||||
Material: PopupStarSurface
|
||||
Lighting: No
|
||||
Shader: PopupStarSurface
|
||||
LoadPriority: Game
|
||||
Texture: data/images/star_surface.png
|
||||
Texture2: data/images/difference_noise.png
|
||||
|
||||
Material: Prominence
|
||||
Texture: data/images/prominence.png
|
||||
Lighting: No
|
||||
Blend: Add
|
||||
DepthWrite: No
|
||||
Shader: Prominence
|
||||
|
||||
Material: Corona
|
||||
Lighting: No
|
||||
Shader: Corona
|
||||
Blend: Add
|
||||
DepthWrite: No
|
||||
Culling: None
|
||||
Mipmap: No
|
||||
LoadPriority: Game
|
||||
Texture: data/images/difference_noise.png
|
||||
|
||||
Material: DistantStar
|
||||
Lighting: No
|
||||
Shader: ColoredAdd
|
||||
Blend: Add
|
||||
DepthWrite: No
|
||||
Culling: None
|
||||
LoadPriority: Game
|
||||
Texture: data/images/distant_star.png
|
||||
|
||||
Material: Nebula
|
||||
Lighting: No
|
||||
Blend: Alpha
|
||||
Culling: None
|
||||
DepthWrite: No
|
||||
LoadPriority: Game
|
||||
Texture: data/images/nebula/nebulas.png
|
||||
|
||||
SpriteSheet: Nebulas
|
||||
Inherit: Nebula
|
||||
Texture: data/images/nebula/nebulas.png
|
||||
Size: 64, 64
|
||||
|
||||
Material: Ping
|
||||
Culling: None
|
||||
Alpha: True
|
||||
DepthTest: NoDepthTest
|
||||
Lighting: False
|
||||
Shader: Ping
|
||||
|
||||
Material: PlanetRing
|
||||
Shader: PlanetRing
|
||||
Alpha: True
|
||||
Specular: 12
|
||||
Texture2: data/images/difference_noise2.png
|
||||
|
||||
Material: PlanetRing1
|
||||
Inherit: PlanetRing
|
||||
Texture: data/images/rings/ring_gradient1.png
|
||||
|
||||
Material: PlanetRing2
|
||||
Inherit: PlanetRing
|
||||
Texture: data/images/rings/ring_gradient2.png
|
||||
|
||||
Material: PlanetRing3
|
||||
Inherit: PlanetRing
|
||||
Texture: data/images/rings/ring_gradient3.png
|
||||
|
||||
Material: PlanetRing4
|
||||
Inherit: PlanetRing
|
||||
Texture: data/images/rings/ring_gradient4.png
|
||||
|
||||
Material: PlanetRing5
|
||||
Inherit: PlanetRing
|
||||
Texture: data/images/rings/ring_gradient5.png
|
||||
|
||||
Material: PlanetRing6
|
||||
Inherit: PlanetRing
|
||||
Texture: data/images/rings/ring_gradient6.png
|
||||
|
||||
Material: PlanetRing7
|
||||
Inherit: PlanetRing
|
||||
Texture: data/images/rings/ring_gradient7.png
|
||||
|
||||
Material: Debris
|
||||
Texture: data/images/anomalies/wreckage.png
|
||||
Cubemap2: data/images/skycube.png
|
||||
Shader: Debris
|
||||
|
||||
Reference in New Issue
Block a user