Open source Star Ruler 2 source code!
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Module: Beacon
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Name: #ORB_BEACON
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Blurb: #ORB_BEACON_BLURB
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Description: #ORB_BEACON_DESC
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Icon: GuiOrbitalIcons::18
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Strategic Icon: OrbitalIcons::18
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Core: True
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Standalone: True
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Health: 50000
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Armor: 10000
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Size: 16
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Icon Size: 0.04
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Mass: 50000
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Model: Beacon
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Material: GenericPBR_Beacon
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AutoMasterSlave()
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AddResistance(10)
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AddFleetCommand(256)
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OnEnable(GenerateDefenseShips(15))
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CannotBuildManually()
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CountAsPlanet()
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IfMaster(AllowConstruction(Ships = True, Orbitals = True, Asteroids = True, Enable Fill From = True))
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IfNotMaster(AllowConstruction(Ships = False, Supports Only = True, Enable Fill From = True))
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IfMaster(AddLaborIncome(5))
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IfMaster(AddLaborEmpireAttribute(FactoryLaborMod))
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CopyLaborFromMaster()
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ForbidLaborExport()
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IfMaster(RepeatEmpireAttribute(BeaconLaborUpgrades, AddLaborIncome(3)))
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IfMaster(RepeatEmpireAttribute(BeaconLaborUpgrades, AddLaborEmpireAttribute(FactoryLaborMod)))
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SetSystemFlag(JumpdriveSafety)
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GlobalTradeNode()
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GiveTrade()
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AllowResourceImport()
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AddCargoStorage(1000000)
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gameplay.extragalactic::RefugeeColonization()
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CopyPressureToMaster()
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MoveCargoToMaster()
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MoveImportsToMaster()
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AddHealthEmpireAttribute(BeaconHealthUpgrades, 50000)
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AddArmorEmpireAttribute(BeaconArmorUpgrades, 50000)
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AddResistanceEmpireAttribute(BeaconArmorUpgrades, 50)
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RepeatExtended(AddTurret(Railgun, Range=400, Damage=5, Reload=0.25, Speed=150, Spread=0.03, FireArc=3.14, Tracking=0.4, FireTolerance=0.78), Base Attribute = BeaconWeaponUpgrades, Multiplier = 4)
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RepeatExtended(AddTurret(Laser, Range=300, DPS=5, Duration=2, Cooldown=0, Tracking=0.4), Base Attribute = BeaconWeaponUpgrades, Multiplier = 4)
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RepeatEmpireAttribute(BeaconWeaponUpgrades, RecordBonusDPS(100))
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IfMaster(RepeatPressure(Labor, AddLaborIncome(0.75)))
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IfMaster(RepeatPressure(Defense, TriggerPeriodic(AddCargo(DefenseCargo, 1), Interval = 6)))
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IfMaster(RepeatPressure(Research, TriggerPeriodic(AddCargo(ResearchCargo, 1), Interval = 6)))
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IfMaster(RepeatPressure(Energy, TriggerPeriodic(AddCargo(EnergyCargo, 1), Interval = 6)))
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