Open source Star Ruler 2 source code!

This commit is contained in:
Lucas de Vries
2018-07-17 14:15:37 +02:00
commit cc307720ff
4342 changed files with 2365070 additions and 0 deletions
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Technology: Science
Name: #R_SCIENCE
Description: #R_SCIENCE_DESC
Icon: TechScience
Class: Special
Color: #aaaaaa
Default Unlock: True
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Grid: Base
Science: 0,0
ImpDamageSmall: 1,0
DevBudgetSmall: -1,-1
ImpArmorHealth: -1,1
ImpFactoryLabor: -2,1
ModBulkhead: 0,2
ImpPlanetDamage: 1,-1
ImpImpConstructionRate: -3,1
SysLiquidArmor: -4,1
ImpArmorHealth2: -5,1
SysConstructionBay: -3,3
ImpFactoryLabor: -2,2
ImpDecaySpeed: -3,4
DevDefenseIncome: 2,-2
SysNeutronArmor: 2,6
ImpAllHealth: 0,3
ImpArmorHealth: 1,4
ImpFactoryLabor2: 1,5
SysTitanHull: 0,8
ImpArmorDR: 0,4
ImpTileDevelopment: -1,5
ImpAllHealth2: -1,6
ImpArmorHealth2: -1,7
ImpDamage: -3,5
ImpCivConstructionRate2: -2,6
KeyBuildCost: 2,10
ImpSupplyStorage: 1,9
ImpSupportSupplyUse: 1,7
ImpAllHealth: 3,6
ImpImpConstructionRate: 5,6
ImpSupportDamage: 5,7
OrbStarForge: 6,8
SysShieldGen: 3,1
DevEnergyIncome: 1,1
ImpFireRate: 2,1
ImpShieldReg: 4,1
ImpShieldCap: 5,2
ImpShieldCap: 5,0
SysSelfDestruct: 4,-5
ImpFlagDamage: 5,-1
ImpAllHealth: 5,5
DevEnergy: 6,2
ImpEnergyStorage: 6,3
ImpAllRange: 6,4
SysHyperLaser: 8,-4
ImpShieldCap2: 7,-3
DevEnergyIncome: 6,-3
ImpDamage: 9,-4
ImpPlanetSupport: -3,7
ImpFireRate: 7,-5
ImpAllRange: 6,-5
ImpSupplyUse2: 5,-5
ImpSupportCap: 2,-4
ImpPlanetSupport: 2,-3
ImpAoE: 3,-3
ImpAoE: 4,-4
ImpAoE2: 4,-6
ImpThrust: 8,-6
ImpShieldReg: 9,-6
SysGravityEngine: 9,-7
SysSkipDrive: 6,-9
DevMoney: -2,-3
ImpThrust2: 7,-8
DevFTLIncome: 7,-7
DevFTL: 6,-10
SysMuonCannon: 1,-5
ImpAllHealth: 3,-7
ImpFlagDamage: 5,-11
KeyRailgunKnockback: 0,-9
ImpTracking: 1,-6
ImpSpread: 1,-8
ImpPlanetDamage: 0,-7
SysShipComupter: -1,-5
ImpSupportCap: -1,-4
ImpProjSpeed2: 0,-6
ImpSupportDamage2: 0,-10
ImpAllHealth: -2,-5
ModTargetSensor: 2,-8
ImpAllRange: -5,-7
ImpSupplyUse2: -4,-7
ModAugmentReload: 10,-4
DevInfluenceIncome: -3,-3
BldPlanetaryEngine: 4,-11
SysIonCannon: 5,-8
ImpFireRate: 4,-8
ImpFlagDamage: 3,-9
SysGravitonCondenser: 1,-13
ImpImpConstructionRate2: 3,-11
ImpAllRange: 3,-10
ImpDamage2: 2,-12
ImpTracking2: 2,-11
ImpSupplyRegen: -2,-8
OrbVacuumTelescope: -3,-10
ImpArmorHealth: -3,-9
ImpSupplyStorage: -2,-6
ImpTileDevelopment: -1,-2
ImpCivConstructionRate: -4,-3
SysOreProcessor: -6,4
ImpCivHealth: -4,4
ImpSupplyRegen: -5,4
ImpRepair2: 1,8
ImpRepair: -3,-7
ImpArmorDR: 4,6
ImpRepair2: 3,7
BldMegacity: -4,-4
SysCloakPlating: -6,-2
DevEnergy: -6,-1
ImpFireRate: -5,0
OrbRingworld: 6,15
ImpFactoryLabor2: 5,9
ImpTileDevelopment2: 5,10
ImpImpConstructionRate2: 3,11
ImpCivConstructionRate2: 2,11
OrbArtificialPlanetoid: 4,11
ImpSupplyStorage2: 5,13
ImpArmorHealth2: 5,12
ImpAllHealth2: 6,14
ImpShieldCap: 6,-2
ModAugmentDamage: -5,-8
ImpProjSpeed: -7,2
ImpAllRange: -6,2
ImpPlanetDamage: -5,2
DevFTLIncome: -4,-11
DevFTL: -3,-11
ImpSupplyRegen2: -7,-5
DevBudget: -5,-6
ImpCivHealth: -6,-5
ImpArmorHealth: -8,-5
ImpAoE: -9,-5
ModAugmentSupply: -8,1
ImpShieldCap2: 6,-1
SysShieldHardener: 7,-1
ImpShieldReg2: 8,0
ImpFlagDamage2: -9,-6
ImpSupportDamage2: -9,-4
SysEmergencySupplies: -8,-7
ImpSupplyStorage2: -7,-6
ImpSupplyRegen: -8,-8
ImpSupportSupplyUse: -8,-9
KeyEmergencyShields: -8,-10
ImpThrust: -5,-4
ModQuantumBattery: 7,2
SysAntimatterGen: -6,9
DevEnergyIncome: -5,8
ImpShieldCap2: -4,8
ImpSupplyUse: -3,8
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Technology: DevBudget
Name: #R_DEV_BUDGET
Blurb: #R_DEV_BUDGET_BLURB:250k
Description: #R_DEV_BUDGET_DESC:250k
Class: Boost
Icon: techEconomics *#b0d16a
Color: #b0d16a
Point Cost: 1000
Time Cost: 120
AddPermanentIncome(250)
Technology: DevBudgetSmall
Name: #R_DEV_BUDGET_SMALL
Blurb: #R_DEV_BUDGET_BLURB:150k
Description: #R_DEV_BUDGET_DESC:150k
Class: Boost
Icon: techEconomics *#b0d16a
Color: #b0d16a
Point Cost: 500
Time Cost: 60
AddPermanentIncome(150)
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Technology: DevDefense
Name: #R_DEV_DEFENSE
Blurb: #R_DEV_DEFENSE_BLURB:25
Description: #R_DEV_DEFENSE_DESC:25
Class: Boost
Icon: techMilitia*#f2a734
Color: #f2a734
Point Cost: 200
Time Cost: 60
GenerateGlobalDefense(25)
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Technology: DevDefenseIncome
Name: #R_DEV_DEFENSE_INCOME
Blurb: #R_DEV_DEFENSE_INCOME_BLURB:3
Description: #R_DEV_DEFENSE_INCOME_DESC:3
Class: Boost
Icon: techMilitia*#ffb710
Color: #af7926ff
Point Cost: 1000
Time Cost: 60
AddGlobalDefenseIncome(3)
Technology: DevDefenseIncome2
Name: #R_DEV_DEFENSE_INCOME2
Blurb: #R_DEV_DEFENSE_INCOME_BLURB:6
Description: #R_DEV_DEFENSE_INCOME_DESC:6
Class: Boost
Icon: techMilitia*#ffb710
Color: #af7926ff
Point Cost: 1500
Time Cost: 100
AddGlobalDefenseIncome(6)
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Technology: DevEnergy
Name: #R_DEV_ENERGY
Description: #R_DEV_ENERGY_DESC:500:500
Class: Boost
Point Cost: 200
Time Cost: 60
Icon: techIonization *#42b4bd
Color: #42b4bd
SecondaryEnergyCost(500)
NotSecondary( AddEnergy(500) )
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Technology: DevEnergyIncome
Name: #R_DEV_ENERGY_INCOME
Blurb: #R_DEV_ENERGY_INCOME_BLURB:1.5
Description: #R_DEV_ENERGY_INCOME_DESC:1.5
Class: Boost
Point Cost: 1000
Time Cost: 60
Icon: techIonization*#42b4bd
Color: #42b4bd
AddEnergyIncome(1.5)
Technology: DevEnergyIncome2
Name: #R_DEV_ENERGY_INCOME2
Blurb: #R_DEV_ENERGY_INCOME_BLURB:3
Description: #R_DEV_ENERGY_INCOME_DESC:3
Point Cost: 1500
Time Cost: 100
Icon: techIonization*#42b4bd
Color: #42b4bd
AddEnergyIncome(3)
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Technology: DevEnhance
Name: #R_DEV_ENHANCE
Blurb: #R_DEV_ENHANCE_BLURB
Description: #R_DEV_ENHANCE_DESC
Class: Boost
Point Cost: 400
Time Cost: 120
Icon: CardIcons::20
Color: #20a0a0
GainInfluenceCard(Enhance)
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Technology: DevFTL
Name: #R_DEV_FTL
Blurb: #R_DEV_FTL_BLURB:250
Description: #R_DEV_FTL_DESC:250
Class: Boost
Point Cost: 400
Time Cost: 60
Icon: ResourceIcon::3
Color: #00c0ff
AddFTLStorage(250)
AddStoredFTL(250)
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Technology: DevFTLIncome
Name: #R_DEV_FTL_INCOME
Blurb: #R_DEV_FTL_INCOME_BLURB:0.5
Description: #R_DEV_FTL_INCOME_DESC:0.5
Class: Boost
Point Cost: 800
Time Cost: 120
Icon: ResourceIcon::3
Color: #00c0ff
AddFTLIncome(0.5)
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Technology: DevInfluence
Name: #R_DEV_INFLUENCE
Blurb: #R_DEV_INFLUENCE_BLURB:5
Description: #R_DEV_INFLUENCE_DESC:5
Class: Boost
Icon: ResourceIcon::1
Color: #0087c7
Point Cost: 200
Time Cost: 90
AddInfluencePoints(5)
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Technology: DevInfluenceIncome
Name: #R_DEV_INFLUENCE_INCOME
Blurb: #R_DEV_INFLUENCE_INCOME_BLURB:3
Description: #R_DEV_INFLUENCE_INCOME_DESC:3
Class: Boost
Point Cost: 1000
Time Cost: 60
Icon: ResourceIcon::1
Color: #0087c7
AddInfluenceStake(3)
Technology: DevInfluenceIncome2
Name: #R_DEV_INFLUENCE_INCOME2
Blurb: #R_DEV_INFLUENCE_INCOME_BLURB:6
Description: #R_DEV_INFLUENCE_INCOME_DESC:6
Class: Boost
Point Cost: 1500
Time Cost: 100
Icon: ResourceIcon::1
Color: #0087c7
AddInfluenceStake(6)
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Technology: DevMoney
Name: #R_DEV_MONEY
Blurb: #R_DEV_MONEY_BLURB:500k
Description: #R_DEV_MONEY_DESC:500k:8
Class: Boost
Icon: techEconomics*#d1cb6a
Color: #d1cb6a
Point Cost: 200
Time Cost: 90
SecondaryInfluenceCost(8)
AddMoney(500)
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Technology: DevNegotiate
Name: #R_DEV_NEGOTIATE
Blurb: #R_DEV_NEGOTIATE_BLURB
Description: #R_DEV_NEGOTIATE_DESC
Class: Boost
Point Cost: 100
Time Cost: 60
Icon: CardIcons::6
Color: #00ffa4
GainInfluenceCard(Negotiate, Quality=1)
SecondaryMoneyCost(500)
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Technology: DevSurge
Name: #R_DEV_SURGE
Blurb: #R_DEV_SURGE_BLURB
Description: #R_DEV_SURGE_DESC
Class: Boost
Point Cost: 100
Time Cost: 60
Icon: Revolutionaries
Color: #806020
GainInfluenceCard(Uprising)
SecondaryMoneyCost(500)
@@ -0,0 +1,14 @@
Technology: Megacity
Name: #R_BLD_MEGACITY
Description: #R_BLD_MEGACITY_DESC:16
Class: Unlock
Category: Buildings
Point Cost: 800
Time Cost: 90
Icon: Megacity
Color: #00f3ff
UnlockTag(MegacityUnlock)
SkipOnUnlockedTag(MegacityUnlock)
@@ -0,0 +1,14 @@
Technology: PlanetaryEngine
Name: #R_BLD_PLANET_ENGINE
Description: #R_BLD_PLANET_ENGINE_DESC
Class: Unlock
Category: Buildings
Point Cost: 2000
Time Cost: 180
Icon: HexagonSubsystems::10
Color: #00f3ff
UnlockTag(PlanetaryEngineUnlock)
SkipOnUnlockedTag(PlanetaryEngineUnlock)
@@ -0,0 +1,15 @@
Technology: EnergyHurdle
Name: #R_ENERGY_HURDLE
Description: #R_ENERGY_HURDLE_DESC
Icon: ResourceIcon::2
Symbol: QuickbarIcons::3
Color: #ff0000
Category: Hurdles
Class: Boost
Point Cost: 0
Time Cost: 80
SecondaryEnergyCost(1500)
@@ -0,0 +1,15 @@
Technology: FTLHurdle
Name: #R_FTL_HURDLE
Description: #R_FTL_HURDLE_DESC
Icon: ResourceIcon::3
Symbol: QuickbarIcons::3
Color: #ff0000
Category: Hurdles
Class: Boost
Point Cost: 0
Time Cost: 80
SecondaryFTLCost(500)
@@ -0,0 +1,15 @@
Technology: InfluenceHurdle
Name: #R_INFLUENCE_HURDLE
Description: #R_INFLUENCE_HURDLE_DESC
Icon: ResourceIcon::1
Symbol: QuickbarIcons::3
Color: #ff0000
Category: Hurdles
Class: Boost
Point Cost: 0
Time Cost: 80
SecondaryInfluenceCost(10)
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Technology: InfiniteDamage
Name: #R_INFINITE_DAMAGE
Description: #R_INFINITE_DAMAGE_DESC:5%
Icon: techImpact * #d45418
Symbol: EditIcons::7
Color: #d45418
Category: Infinites
Class: Keystone
Point Cost: 700
Time Cost: 90
AddPointCostAttribute(InfiniteDamageTaken, 350)
AddTimeCostAttribute(InfiniteDamageTaken, 15)
ResetWhenUnlocked()
AddModifier( tag/Weapon::DamageFactor(1.05) )
ModAttribute(StaticDamageFactor, Multiply, 1.05)
ModAttribute(InfiniteDamageTaken, Add, 1)
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Technology: InfiniteHealth
Name: #R_INFINITE_HEALTH
Description: #R_INFINITE_HEALTH_DESC:5%
Icon: techMaterialScience1*#a8df21
Symbol: EditIcons::7
Color: #a8df21
Category: Infinites
Class: Keystone
Point Cost: 500
Time Cost: 60
AddPointCostAttribute(InfiniteHealthTaken, 300)
AddTimeCostAttribute(InfiniteHealthTaken, 15)
ResetWhenUnlocked()
AddModifier(HpFactor(1.05))
AddModifier(ReactiveArmor::ImpactLevelFactor(1.05))
ModAttribute(OrbitalHealthMod, Multiply, 1.05)
ModAttribute(InfiniteHealthTaken, Add, 1)
@@ -0,0 +1,23 @@
Technology: InfiniteShields
Name: #R_INFINITE_SHIELDS
Description: #R_INFINITE_SHIELDS_DESC:7%
Icon: techPhaseContainment * #78a9ff
Symbol: EditIcons::7
Color: #5164eb
Category: Infinites
Class: Keystone
Point Cost: 400
Time Cost: 40
AddPointCostAttribute(InfiniteShieldsTaken, 200)
AddTimeCostAttribute(InfiniteShieldsTaken, 10)
ResetWhenUnlocked()
AddModifier(ShieldCapacityFactor(1.07))
AddModifier(ShieldRegenFactor(1.07))
ModAttribute(InfiniteShieldsTaken, Add, 1)
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Technology: InfiniteSupport
Name: #R_INFINITE_SUPPORT
Description: #R_INFINITE_SUPPORT_DESC:5%
Icon: techOrganization * #22c8ca
Symbol: EditIcons::7
Color: #22c8ca
Category: Infinites
Class: Keystone
Point Cost: 500
Time Cost: 50
AddPointCostAttribute(InfiniteSupportTaken, 300)
AddTimeCostAttribute(InfiniteSupportTaken, 15)
ResetWhenUnlocked()
AddModifier( SupportCapacityFactor(1.05) )
ModAttribute(InfiniteSupportTaken, Add, 1)
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Technology: InfiniteThrust
Name: #R_INFINITE_THRUST
Description: #R_INFINITE_THRUST_DESC:5%
Icon: techPropulsion * #e2f83a
Symbol: EditIcons::7
Color: #e2f83a
Category: Infinites
Class: Keystone
Point Cost: 400
Time Cost: 50
AddPointCostAttribute(InfiniteThrustTaken, 300)
AddTimeCostAttribute(InfiniteThrustTaken, 10)
ResetWhenUnlocked()
AddModifier( ThrustFactor(1.05) )
AddModifier( TurnThrustFactor(1.05) )
AddModifier( Hyperdrive::SpeedFactor(1.05) )
ModAttribute(InfiniteThrustTaken, Add, 1)
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Technology: AugmentReload
Name: #R_MOD_AUGMENT_RELOAD
Description: #R_MOD_AUGMENT_RELOAD_DESC
Class: Unlock
Category: Modifiers
Point Cost: 400
Time Cost: 60
Color: #ffff00
Icon: SupportCommand * #ffff00
UnlockModule(AugmentReload)
SkipOnUnlockedModule(AugmentReload)
SecondaryMoneyCost(500)
Technology: AugmentDamage
Name: #R_MOD_AUGMENT_DAMAGE
Description: #R_MOD_AUGMENT_DAMAGE_DESC
Class: Unlock
Category: Modifiers
Point Cost: 500
Time Cost: 60
Color: #ff8080
Icon: SupportCommand * #ff8080
UnlockModule(AugmentDamage)
SkipOnUnlockedModule(AugmentDamage)
Technology: AugmentSupply
Name: #R_MOD_AUGMENT_SUPPLY
Description: #R_MOD_AUGMENT_SUPPLY_DESC
Class: Unlock
Category: Modifiers
Point Cost: 500
Time Cost: 60
Color: #8080ff
Icon: SupportCommand * #8080ff
UnlockModule(AugmentSupply)
SkipOnUnlockedModule(AugmentSupply)
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Technology: Bulkhead
Name: #R_MOD_BULKHEAD
Description: #R_MOD_BULKHEAD_DESC
Class: Unlock
Category: Modifiers
Point Cost: 400
Time Cost: 60
Icon: HexagonSubsystems::0 * #cf00ff
Color: #eda1ff
UnlockModule(Bulkhead)
SkipOnUnlockedModule(Bulkhead)
@@ -0,0 +1,14 @@
Technology: QuantumBattery
Name: #R_MOD_QUANTUM_BATTERY
Description: #R_MOD_QUANTUM_BATTERY_DESC:1200
Class: Unlock
Category: Modifiers
Point Cost: 500
Time Cost: 90
Color: #d8cc48
Icon: QuantumBattery
UnlockModule(QuantumBattery)
SkipOnUnlockedModule(QuantumBattery)
@@ -0,0 +1,14 @@
Technology: QuantumCompressor
Name: #R_MOD_QUANTUM_COMPRESSOR
Description: #R_MOD_QUANTUM_COMPRESSOR_DESC
Class: Unlock
Category: Modifiers
Point Cost: 600
Time Cost: 120
Color: #69eaf2
Icon: QuantumCompressor
UnlockModule(QuantumCompressor)
SkipOnUnlockedModule(QuantumCompressor)
@@ -0,0 +1,14 @@
Technology: TargetSensor
Name: #R_MOD_TARGET_SENSOR
Description: #R_MOD_TARGET_SENSOR_DESC
Class: Unlock
Category: Modifiers
Point Cost: 500
Time Cost: 90
Icon: SupportCommand * #00ff00
Color: #00ff00
UnlockModule(TargetingSensor)
SkipOnUnlockedModule(TargetingSensor)
@@ -0,0 +1,14 @@
Technology: ArtificialPlanetoid
Name: #R_ORB_ARTIFICIAL_PLANETOID
Description: #R_ORB_ARTIFICIAL_PLANETOID_DESC
Class: Unlock
Category: Orbitals
Point Cost: 1000
Time Cost: 200
Icon: PlanetType::1
Color: #f3ff00
UnlockTag(ArtificialPlanetoidUnlock)
SkipOnUnlockedTag(ArtificialPlanetoidUnlock)
@@ -0,0 +1,14 @@
Technology: DefenseSatellite
Name: #R_ORB_DEFENSE_SATELLITE
Description: #R_ORB_DEFENSE_SATELLITE_DESC
Class: Unlock
Category: Orbitals
Point Cost: 500
Time Cost: 90
Icon: GuiOrbitalIcons::14
Color: #ffdc40
UnlockTag(DefenseSatelliteUnlock)
SkipOnUnlockedTag(DefenseSatelliteUnlock)
@@ -0,0 +1,14 @@
Technology: HydroponicsSatellite
Name: #R_ORB_HYDROPONICS_SATELLITE
Description: #R_ORB_HYDROPONICS_SATELLITE_DESC
Class: Unlock
Category: Orbitals
Point Cost: 500
Time Cost: 90
Icon: GuiOrbitalIcons::14
Color: #ffdc40
UnlockTag(HydroponicsSatelliteUnlock)
SkipOnUnlockedTag(HydroponicsSatelliteUnlock)
@@ -0,0 +1,14 @@
Technology: RingHabitat
Name: #R_ORB_RING_HABITAT
Description: #R_ORB_RING_HABITAT_DESC
Class: Unlock
Category: Orbitals
Point Cost: 600
Time Cost: 120
Icon: GuiOrbitalIcons::11
Color: #ffdc40
UnlockTag(RingHabitatUnlock)
SkipOnUnlockedTag(RingHabitatUnlock)
@@ -0,0 +1,14 @@
Technology: Ringworld
Name: #R_ORB_RINGWORLD
Description: #R_ORB_RINGWORLD_DESC
Class: Unlock
Category: Orbitals
Point Cost: 2000
Time Cost: 200
Icon: PlanetType::14
Color: #83ff40
UnlockTag(RingworldUnlock)
SkipOnUnlockedTag(RingworldUnlock)
@@ -0,0 +1,14 @@
Technology: SolarSatellite
Name: #R_ORB_SOLAR_SATELLITE
Description: #R_ORB_SOLAR_SATELLITE_DESC
Class: Unlock
Category: Orbitals
Point Cost: 500
Time Cost: 90
Icon: GuiOrbitalIcons::13
Color: #ffdc40
UnlockTag(SolarSatelliteUnlock)
SkipOnUnlockedTag(SolarSatelliteUnlock)
@@ -0,0 +1,14 @@
Technology: StarForge
Name: #R_ORB_STARFORGE
Description: #R_ORB_STARFORGE_DESC
Class: Unlock
Category: Orbitals
Point Cost: 1200
Time Cost: 180
Icon: OrbitalIcons::16
Color: #fff300
UnlockTag(StarForgeUnlock)
SkipOnUnlockedTag(StarForgeUnlock)
@@ -0,0 +1,14 @@
Technology: VacuumTelescope
Name: #R_ORB_VACUUM_TELESCOPE
Description: #R_ORB_VACUUM_TELESCOPE_DESC
Class: Unlock
Category: Orbitals
Point Cost: 900
Time Cost: 180
Icon: GuiOrbitalIcons::17
Color: #fff300
UnlockTag(VacuumTelescopeUnlock)
SkipOnUnlockedTag(VacuumTelescopeUnlock)
@@ -0,0 +1,24 @@
Technology: FoundryLabor
Name: #R_IMP_FOUNDRY_LABOR
Description: #R_IMP_FOUNDRY_LABOR_DESC:3
Icon: ResourceIcon::6
Color: #b1b4b6
Class: Boost
Point Cost: 500
Time Cost: 60
ModAttribute(FactoryLaborMod, Add, 3)
Technology: FoundryLabor2
Name: #R_IMP_FOUNDRY_LABOR2
Description: #R_IMP_FOUNDRY_LABOR_DESC:5
Icon: ResourceIcon::6
Color: #b1b4b6
Point Cost: 700
Time Cost: 80
ModAttribute(FactoryLaborMod, Add, 5)
@@ -0,0 +1,44 @@
Technology: HabitatUpgrade
Name: #R_IMP_HABITAT
Blurb: #R_IMP_HABITAT_BLURB:50%:30%
Description: #R_IMP_HABITAT_DESC:50%:30%
Icon: ResourceIcon::8
Color: #ca6700
Point Cost: 600
Time Cost: 90
ModAttribute(HabitatUpgrade, Multiply, 1.5)
ModAttribute(StaticDamageFactor, Multiply, 1.3)
Technology: MothershipLabor
Name: #R_IMP_MOTHERSHIP_LABOR
Blurb: #R_IMP_MOTHERSHIP_LABOR_BLURB:4
Description: #R_IMP_MOTHERSHIP_LABOR_DESC:4:12
Icon: ResourceIcon::6
Color: #b1b4b6
Class: Boost
Point Cost: 500
Time Cost: 60
ModAttribute(FactoryLaborMod, Add, 4)
SecondaryInfluenceCost(12)
Technology: MothershipLabor2
Name: #R_IMP_MOTHERSHIP_LABOR2
Blurb: #R_IMP_MOTHERSHIP_LABOR_BLURB:8
Description: #R_IMP_MOTHERSHIP_LABOR_DESC:8:24
Icon: ResourceIcon::6
Color: #b1b4b6
Point Cost: 700
Time Cost: 80
ModAttribute(FactoryLaborMod, Add, 8)
SecondaryInfluenceCost(24)
@@ -0,0 +1,22 @@
Technology: ArtificialMoon
Name: #R_ARTIFICIAL_MOON
Description: #R_ARTIFICIAL_MOON_DESC
Class: Secret
Category: Secret
DLC: Heralds
DLC Replace: ArmorHealth
Point Cost: 1000
Time Cost: 120
Secret: True
Icon: PlanetType::4
Color: #cc3a7d
SecretRequiresNotTrait(StarChildren)
SecretRequiresNotTrait(Ancient)
UnlockTag(ArtificialMoonUnlock)
RequireEmpireAttributeGTE(RingHabitatsBuilt, 5, #RESEARCH_REQ_RING_HABITATS)
@@ -0,0 +1,23 @@
Technology: BldSpire
Name: #R_BLD_SPIRE
Description: #R_BLD_SPIRE_DESC
Class: Secret
Category: Secret
DLC: Heralds
DLC Replace: ArmorHealth
Point Cost: 1000
Time Cost: 120
Secret: True
Icon: Spire
Color: #cc3a7d
SecretRequiresNotTrait(StarChildren)
SecretRequiresNotTrait(Ancient)
SecretRequiresNotTrait(Verdant)
UnlockTag(SpireUnlock)
RequireEmpireAttributeGTE(MegacitiesBuilt, 5, #RESEARCH_REQ_MEGACITIES)
@@ -0,0 +1,21 @@
Technology: ColossusHull
Name: #R_SYS_COLOSSUS_HULL
Description: #R_SYS_COLOSSUS_HULL_DESC
Class: Secret
Category: Secret
Point Cost: 1000
Time Cost: 60
DLC: Heralds
DLC Replace: SupplyStorage
Secret: True
Icon: DesignationIcons::16
Color: #cc3a7d
RequireBuildShipsWith(TitanHull, 5)
UnlockSubsystem(ColossusHull)
SkipOnUnlockedSubsystem(ColossusHull)
@@ -0,0 +1,21 @@
Technology: FlareBomb
Name: #R_FLARE_BOMB
Description: #R_FLARE_BOMB_DESC
Class: Secret
Category: Secret
Point Cost: 2000
Time Cost: 120
Secret: True
DLC: Heralds
DLC Replace: Damage
Icon: MissileLauncher::0 * #e45500
Color: #e45500
UnlockTag(FlareBombUnlock)
RequireEmpireAttributeGTE(ArtifactsActivated, 20, #RESEARCH_REQ_ARTIFACTS)
@@ -0,0 +1,24 @@
Technology: HyperfieldSequencing
Name: #R_HYPERFIELD_SEQUENCING
Description: #R_HYPERFIELD_SEQUENCING_DESC
Class: Secret
Category: Secret
Point Cost: 1000
Time Cost: 160
Secret: True
DLC: Heralds
DLC Replace: Damage2
Icon: ActionBarIcons::5
Color: #00c0ff
RequireEmpireAttributeGTE(FTLEnergySpent, 4000, #RESEARCH_REQ_FTLSPENT)
SecretRequiresTrait(Hyperdrive)
ModAttribute(HyperdriveNeedCharge, Add, -1)
ModAttribute(HyperdriveStartCostMod, Add, 150)
@@ -0,0 +1,14 @@
Technology: Abundance
Name: #R_ABUNDANCE
Description: #R_ABUNDANCE_DESC:50%
Icon: techEconomics * #2ffca8
Color: #2ffca8
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 800
Time Cost: 120
ModAttribute(Tier3PressureFactor, Multiply, 1.5)
@@ -0,0 +1,17 @@
Technology: BeamCycling
Name: #R_BEAM_CYCLING
Description: #R_BEAM_CYCLING_DESC:30%
Icon: Laser::3
Symbol: techCooling * #c680ff
Color: #80ffea
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 100
AddModifier( tag/BeamBase::DurationFactor(1.3) )
AffectsTaggedSubsystems(BeamBase)
@@ -0,0 +1,16 @@
Technology: DroneCount
Name: #R_DRONE_COUNT
Description: #R_DRONE_COUNT_DESC:50%
Icon: MissileLauncher::3
Symbol: techImpact*#af7600
Color: #e6ed00
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 160
AddModifier( DroneLauncher::DroneCountFactor(1.5) )
AddModifier( DroneLauncher::DamageFactor(1.3) )
@@ -0,0 +1,14 @@
Technology: EnergyStorage
Name: #R_IMP_ENERGY_STORAGE
Description: #R_IMP_ENERGY_STORAGE_DESC:250
Icon: techIonization * #42b4bd
Color: #42b4bd
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 800
Time Cost: 130
ModAttribute(FreeEnergyStorage, Add, 250)
@@ -0,0 +1,15 @@
Technology: FTLCost
Name: #R_FTL_COST
Description: #R_FTL_COST_DESC:25%
Icon: ResourceIcon::3
Symbol: techPhaseHarmonics * #00c0ff
Color: #00c0ff
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 100
ModAttribute(FTLCostFactor, Multiply, 0.75)
@@ -0,0 +1,15 @@
Technology: FTLJammerCombat
Name: #R_FTL_JAMMER_COMBAT
Description: #R_FTL_JAMMER_COMBAT_DESC
Icon: OrbitalIcons::9 * #ff0000
Symbol: techImpact * #ff8000
Color: #ff8080
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 140
ModAttribute(FTLJammerCombat, Add, 1)
@@ -0,0 +1,16 @@
Technology: GravitonChanneling
Name: #R_GRAVITON_CHANNELING
Description: #R_GRAVITON_CHANNELING_DESC:50%
Icon: HexagonSubsystems::5
Symbol: techPropulsion*#a77751
Color: #e0f946
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 800
Time Cost: 100
AddModifier( GravityEngine::ThrustFactor(1.5) )
AddModifier( GravityEngine::PowerUseFactor(2.0) )
@@ -0,0 +1,15 @@
Technology: Laboratories
Name: #R_LABORATORIES
Description: #R_LABORATORIES_DESC:2
Icon: ResearchComplex
Symbol: ResourceIcon::4
Color: #8c4ec9
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 1000
Time Cost: 180
ModAttribute(ResearchComplexExtraPressure, Add, 2)
@@ -0,0 +1,17 @@
Technology: MissileRange
Name: #R_MISSILE_RANGE
Description: #R_MISSILE_RANGE_DESC:50%
Icon: MissileLauncher::3
Symbol: techTargeting*#80ffea
Color: #80ffea
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 100
AddModifier( tag/MissileBase::RangeFactor(1.5) )
AffectsTaggedSubsystems(MissileBase)
@@ -0,0 +1,16 @@
Technology: Obedience
Name: #R_OBEDIENCE
Description: #R_OBEDIENCE_DESC:1
Icon: techMilitia * #da742c
Color: #da742c
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 800
Time Cost: 100
AddGlobalLoyalty(+1)
SecondaryInfluenceCost(10)
@@ -0,0 +1,17 @@
Technology: PowerGeneration
Name: #R_POWER_GENERATION
Description: #R_POWER_GENERATION_DESC:25%
Icon: FissionReactor
Symbol: techIonization * #42b4bd
Color: #00a4db
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 120
AddModifier( tag/IsReactor::PowerFactor(1.25) )
AffectsTaggedSubsystems(IsReactor)
@@ -0,0 +1,19 @@
Technology: ProjTracking
Name: #R_ADVANCED_TRACKING
Description: #R_ADVANCED_TRACKING_DESC:40%
Icon: Railgun::3
Symbol: techHydraulics*#ffc419
Color: #80ffea
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 100
AddModifier( tag/IsProjWeapon::TrackingFactor(1.4) )
AddModifier( tag/IsProjWeapon::SpreadFactor(0.6) )
AddModifier( tag/IsProjWeapon::SupplyCostFactor(0.6) )
AffectsTaggedSubsystems(IsProjWeapon)
@@ -0,0 +1,14 @@
Technology: Prosperity
Name: #R_PROSPERITY
Description: #R_PROSPERITY_DESC:35%
Icon: techEconomics * #4f2cb4
Color: #4f2cb4
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 700
Time Cost: 80
ModAttribute(WelfareEfficiency, Multiply, 1.35)
@@ -0,0 +1,15 @@
Technology: StationMaintenance
Name: #R_STATION_MAINTENANCE
Description: #R_STATION_MAINTENANCE_DESC:40%
Icon: techConstruction * #30a67a
Symbol: GuiOrbitalIcons::0 * #30a67a
Color: #30a67a
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 1000
Time Cost: 160
AddModifier(StationHull::MaintenanceModFactor(0.6))
@@ -0,0 +1,15 @@
Technology: SupportSize
Name: #R_SUPPORT_SIZE
Description: #R_SUPPORT_SIZE_DESC:7
Icon: techConstruction * #8ca2ff
Symbol: ActionBarIcons::2
Color: #8ca2ff
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 1200
Time Cost: 160
AddModifier(SupportHull::IncreaseHexLimit(7))
@@ -0,0 +1,14 @@
Technology: Wealth
Name: #R_WEALTH
Description: #R_WEALTH_DESC:500k
Icon: techEconomics * #b0d16a
Color: #b0d16a
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 100
AddPermanentIncome(500)
@@ -0,0 +1,16 @@
Technology: AntimatterGen
Name: #R_SYS_ANTIMATTER
Description: #R_SYS_ANTIMATTER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: AntimatterReactor
Color: #5ade8b
UnlockSubsystem(AntimatterGen)
SkipOnUnlockedSubsystem(AntimatterGen)
SecondaryEnergyCost(1000)
@@ -0,0 +1,19 @@
Technology: BoosterEngine
Name: #R_SYS_BOOSTER_ENGINE
Description: #R_SYS_BOOSTER_ENGINE_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Thrust
Point Cost: 500
Time Cost: 100
Icon: ResearchIcons::1
Color: #8872bb
UnlockSubsystem(BoosterEngine)
SkipOnUnlockedSubsystem(BoosterEngine)
SecondaryEnergyCost(1000)
@@ -0,0 +1,19 @@
Technology: BroadcastAntenna
Name: #R_SYS_BROADCAST_ANTENNA
Description: #R_SYS_BROADCAST_ANTENNA_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Thrust
Point Cost: 600
Time Cost: 120
Icon: Antenna
Color: #f67bed
UnlockSubsystem(BroadcastAntenna)
SkipOnUnlockedSubsystem(BroadcastAntenna)
SecondaryInfluenceCost(10)
@@ -0,0 +1,19 @@
Technology: CarrierHull
Name: #R_SYS_CARRIER_HULL
Description: #R_SYS_CARRIER_HULL_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Health
Point Cost: 600
Time Cost: 120
Icon: HullSubsystems::0
Color: #d6d300
UnlockSubsystem(CarrierHull)
SkipOnUnlockedSubsystem(CarrierHull)
SecondaryMoneyCost(1000)
@@ -0,0 +1,16 @@
Technology: CloakPlating
Name: #R_SYS_CLOAKPLATING
Description: #R_SYS_CLOAKPLATING_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: PlateArmor * #5188e6a0
Color: #5188e6
UnlockSubsystem(CloakPlating)
SkipOnUnlockedSubsystem(CloakPlating)
SecondaryEnergyCost(1000)
@@ -0,0 +1,16 @@
Technology: ConstructionBay
Name: #R_SYS_CONSTRUCTION_BAY
Description: #R_SYS_CONSTRUCTION_BAY_DESC
Class: Unlock
Category: Subsystems
Point Cost: 700
Time Cost: 60
Icon: ComputerCore * #fca404
Color: #fca404
UnlockSubsystem(ConstructionBay)
SkipOnUnlockedSubsystem(ConstructionBay)
SecondaryMoneyCost(1000)
@@ -0,0 +1,20 @@
Technology: CrystalArmor
Name: #R_SYS_CRYSTAL_ARMOR
Description: #R_SYS_CRYSTAL_ARMOR_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: ArmorHealth2
Point Cost: 500
Time Cost: 90
Icon: CrystalArmor
Color: #ef45ff
UnlockSubsystem(CrystalArmor)
UnlockSubsystem(SupportCrystalArmor)
SkipOnUnlockedSubsystem(CrystalArmor)
SecondaryMoneyCost(1000)
@@ -0,0 +1,19 @@
Technology: DeflectorArray
Name: #R_SYS_DEFLECTOR_ARRAY
Description: #R_SYS_DEFLECTOR_ARRAY_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: ShieldCap2
Point Cost: 600
Time Cost: 120
Icon: Dish
Color: #348c99
UnlockSubsystem(DeflectorArray)
SkipOnUnlockedSubsystem(DeflectorArray)
SecondaryEnergyCost(1500)
@@ -0,0 +1,19 @@
Technology: DestroyerHull
Name: #R_SYS_DESTROYER_HULL
Description: #R_SYS_DESTROYER_HULL_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Health
Point Cost: 600
Time Cost: 120
Icon: HullSubsystems::1
Color: #ff8080
UnlockSubsystem(DestroyerHull)
SkipOnUnlockedSubsystem(DestroyerHull)
SecondaryMoneyCost(1000)
@@ -0,0 +1,19 @@
Technology: Disruptor
Name: #R_SYS_DISRUPTOR
Description: #R_SYS_DISRUPTOR_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Damage
Point Cost: 500
Time Cost: 90
Icon: Laser::0
Color: #f0e5b5
UnlockSubsystem(Disruptor)
SkipOnUnlockedSubsystem(Disruptor)
SecondaryFTLCost(250)
@@ -0,0 +1,19 @@
Technology: DroneLauncher
Name: #R_SYS_DRONELAUNCHER
Description: #R_SYS_DRONELAUNCHER_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Health
Point Cost: 500
Time Cost: 80
Icon: MissileLauncher::0
Color: #e6ed00
UnlockSubsystem(DroneLauncher)
SkipOnUnlockedSubsystem(DroneLauncher)
SecondaryMoneyCost(1000)
@@ -0,0 +1,16 @@
Technology: EmergencySupplies
Name: #R_SYS_EMERGENCY_SUPPLIES
Description: #R_SYS_EMERGENCY_SUPPLIES_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: AntimatterReactor * #b8b800
Color: #b88b00
UnlockSubsystem(EmergencySupplies)
SkipOnUnlockedSubsystem(EmergencySupplies)
SecondaryEnergyCost(500)
@@ -0,0 +1,19 @@
Technology: FlakBattery
Name: #R_SYS_FLAK_BATTERY
Description: #R_SYS_FLAK_BATTERY_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Damage
Point Cost: 600
Time Cost: 120
Icon: Flak::0
Color: #41fdc1
UnlockSubsystem(FlakBattery)
SkipOnUnlockedSubsystem(FlakBattery)
SecondaryEnergyCost(1000)
@@ -0,0 +1,19 @@
Technology: FleetComputer
Name: #R_SYS_FLEET_COMPUTER
Description: #R_SYS_FLEET_COMPUTER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: SupportCap
Icon: FleetComputer
Color: #ca5700
UnlockSubsystem(FleetComputer)
SkipOnUnlockedSubsystem(FleetComputer)
SecondaryEnergyCost(1000)
@@ -0,0 +1,14 @@
Technology: GravitonCondenser
Name: #R_SYS_GRAVITON_CONDENSER
Description: #R_SYS_GRAVITON_CONDENSER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 1500
Time Cost: 140
Icon: TractorGun::0 * #e45500
Color: #e45500
UnlockSubsystem(GravitonCondenser)
SkipOnUnlockedSubsystem(GravitonCondenser)
@@ -0,0 +1,16 @@
Technology: GravityEngine
Name: #R_SYS_GRAVITY_ENGINE
Description: #R_SYS_GRAVITY_ENGINE_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: HexagonSubsystems::5
Color: #e0f946
UnlockSubsystem(GravityEngine)
SkipOnUnlockedSubsystem(GravityEngine)
SecondaryEnergyCost(1000)
@@ -0,0 +1,16 @@
Technology: HyperLaser
Name: #R_SYS_HYPERLASER
Description: #R_SYS_HYPERLASER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: HyperdenseLaser::0
Color: #f9394d
UnlockSubsystem(HyperLaser)
SkipOnUnlockedSubsystem(HyperLaser)
SecondaryEnergyCost(1500)
@@ -0,0 +1,16 @@
Technology: IonCannon
Name: #R_SYS_ION_CANNON
Description: #R_SYS_ION_CANNON_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: HexagonSubsystems::6 * #ff8d00
Color: #ff8d00
UnlockSubsystem(IonCannon)
SkipOnUnlockedSubsystem(IonCannon)
SecondaryEnergyCost(1000)
@@ -0,0 +1,17 @@
Technology: LiquidArmor
Name: #R_SYS_LIQUID_ARMOR
Description: #R_SYS_LIQUID_ARMOR_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: PlateArmor * #91692c
Color: #91692c
UnlockSubsystem(LiquidArmor)
UnlockSubsystem(SupportLiquidArmor)
SkipOnUnlockedSubsystem(LiquidArmor)
SecondaryInfluenceCost(10)
@@ -0,0 +1,18 @@
Technology: MuonCannon
Name: #R_SYS_MUON_CANNON
Description: #R_SYS_MUON_CANNON_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: Railgun::2
Color: #8f2399
UnlockSubsystem(MuonCannon)
SkipOnUnlockedSubsystem(MuonCannon)
UnlockSubsystem(MuonBattery)
SecondaryInfluenceCost(12)
@@ -0,0 +1,20 @@
Technology: NanoMesh
Name: #R_SYS_NANOMESH
Description: #R_SYS_NANOMESH_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
DLC: Heralds
DLC Replace: ArmorHealth
Icon: NanoMesh
Color: #a9a9a9
UnlockSubsystem(NanoMesh)
UnlockSubsystem(SupportNanoMesh)
SkipOnUnlockedSubsystem(NanoMesh)
SecondaryInfluenceCost(12)
@@ -0,0 +1,16 @@
Technology: NeutronArmor
Name: #R_SYS_NEUTRON_ARMOR
Description: #R_SYS_NEUTRON_ARMOR_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: PlateArmor * #449944
Color: #449944
UnlockSubsystem(NeutronArmor)
SkipOnUnlockedSubsystem(NeutronArmor)
SecondaryMoneyCost(1000)
@@ -0,0 +1,19 @@
Technology: SysNilingArmor
Name: #R_SYS_NILINGARMOR
Description: #R_SYS_NILINGARMOR_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: ArmorHealth
Point Cost: 1000
Time Cost: 180
Icon: NilingArmor
Color: #9dffb9
UnlockSubsystem(NilingArmor)
SkipOnUnlockedSubsystem(NilingArmor)
SecondaryEnergyCost(1500)
@@ -0,0 +1,16 @@
Technology: OreProcessor
Name: #R_SYS_ORE_PROCESSOR
Description: #R_SYS_ORE_PROCESSOR_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: SupportCommand * #8870ac
Color: #8870ac
UnlockSubsystem(OreProcessor)
SkipOnUnlockedSubsystem(OreProcessor)
SecondaryMoneyCost(750)
@@ -0,0 +1,19 @@
Technology: ParticleLance
Name: #R_SYS_PARTICLELANCE
Description: #R_SYS_PARTICLELANCE_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Damage
Point Cost: 500
Time Cost: 90
Icon: ParticleLance::2
Color: #ff7600
UnlockSubsystem(ParticleLance)
SkipOnUnlockedSubsystem(ParticleLance)
SecondaryFTLCost(250)
@@ -0,0 +1,20 @@
Technology: PlasmaThrower
Name: #R_SYS_PLASMA_THROWER
Description: #R_SYS_PLASMA_THROWER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: Damage
Icon: RocketPod::0
Color: #ce815a
UnlockSubsystem(PlasmaThrower)
UnlockSubsystem(SupportPlasmaThrower)
SkipOnUnlockedSubsystem(PlasmaThrower)
SecondaryMoneyCost(1000)
@@ -0,0 +1,19 @@
Technology: PulseBolt
Name: #R_SYS_PULSE_BOLT
Description: #R_SYS_PULSE_BOLT_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: Damage
Icon: HyperdenseLaser::0
Color: #7390db
UnlockSubsystem(PulseBolt)
SkipOnUnlockedSubsystem(PulseBolt)
SecondaryEnergyCost(1500)
@@ -0,0 +1,19 @@
Technology: Ramjet
Name: #R_SYS_RAMJET
Description: #R_SYS_RAMJET_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: Thrust
Icon: ResearchIcons::0
Color: #629b26
UnlockSubsystem(Ramjet)
SkipOnUnlockedSubsystem(Ramjet)
SecondaryMoneyCost(1000)
@@ -0,0 +1,16 @@
Technology: SelfDestruct
Name: #R_SYS_SELF_DESTRUCT
Description: #R_SYS_SELF_DESTRUCT_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: AntimatterReactor * #ff0000
Color: #ff0000
UnlockSubsystem(SelfDestruct)
SkipOnUnlockedSubsystem(SelfDestruct)
SecondaryEnergyCost(1500)
@@ -0,0 +1,17 @@
Technology: ShieldGen
Name: #R_SYS_SHIELDGEN
Description: #R_SYS_SHIELDGEN_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: FissionReactor
Color: #2b2bce
UnlockSubsystem(ShieldGen)
SkipOnUnlockedSubsystem(ShieldGen)
SecondaryEnergyCost(1000)
@@ -0,0 +1,16 @@
Technology: ShieldHardener
Name: #R_SYS_SHIELD_HARDENER
Description: #R_SYS_SHIELD_HARDENER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: FissionReactor
Color: #681be3
UnlockSubsystem(ShieldHardener)
SkipOnUnlockedSubsystem(ShieldHardener)
SecondaryEnergyCost(1500)
@@ -0,0 +1,19 @@
Technology: ShieldHarmonizer
Name: #R_SYS_SHIELD_HARMONIZER
Description: #R_SYS_SHIELD_HARMONIZER_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: ShieldCap
Point Cost: 500
Time Cost: 90
Icon: ShieldHarmonizer
Color: #e2e676
UnlockSubsystem(ShieldHarmonizer)
SkipOnUnlockedSubsystem(ShieldHarmonizer)
SecondaryEnergyCost(1500)
@@ -0,0 +1,17 @@
Technology: ShipComputer
Name: #R_SYS_SHIP_COMPUTER
Description: #R_SYS_SHIP_COMPUTER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: ComputerCore
Color: #ffa4a0
UnlockSubsystem(ShipComputer)
UnlockSubsystem(AICore)
SkipOnUnlockedSubsystem(ShipComputer)
SecondaryEnergyCost(1000)
@@ -0,0 +1,19 @@
Technology: ShockMissiles
Name: #R_SYS_SHOCKMISSILES
Description: #R_SYS_SHOCKMISSILES_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Damage
Point Cost: 500
Time Cost: 90
Icon: MissileLauncher::0
Color: #444ca0
UnlockSubsystem(ShockMissiles)
SkipOnUnlockedSubsystem(ShockMissiles)
SecondaryMoneyCost(750)
@@ -0,0 +1,16 @@
Technology: Simulator
Name: #R_SYS_SIMULATOR
Description: #R_SYS_SIMULATOR_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
Icon: Simulator
Color: #f17757
UnlockSubsystem(Simulator)
SkipOnUnlockedSubsystem(Simulator)
SecondaryInfluenceCost(10)
@@ -0,0 +1,14 @@
Technology: SkipDrive
Name: #R_SYS_SKIP_DRIVE
Description: #R_SYS_SKIP_DRIVE_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: HexagonSubsystems::10 * #fff980
Color: #fff980
UnlockSubsystem(SkipDrive)
SkipOnUnlockedSubsystem(SkipDrive)
@@ -0,0 +1,16 @@
Technology: SolarPanel
Name: #R_SYS_SOLARPANEL
Description: #R_SYS_SOLARPANEL_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
Icon: SolarPanel
Color: #64fff9
UnlockSubsystem(SolarPanel)
SkipOnUnlockedSubsystem(SolarPanel)
SecondaryInfluenceCost(15)
@@ -0,0 +1,16 @@
Technology: SpinalMountHull
Name: #R_SYS_SPINAL_MOUNT_HULL
Description: #R_SYS_SPINAL_MOUNT_HULL_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
Icon: HullSubsystems::2
Color: #8edcef
UnlockSubsystem(SpinalMountHull)
SkipOnUnlockedSubsystem(SpinalMountHull)
SecondaryMoneyCost(1000)
@@ -0,0 +1,19 @@
Technology: SubspaceShredder
Name: #R_SYS_SUBSPACE_SHREDDER
Description: #R_SYS_SUBSPACE_SHREDDER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: Damage
Icon: MissileLauncher::0
Color: #ae6383
UnlockSubsystem(SubspaceShredder)
SkipOnUnlockedSubsystem(SubspaceShredder)
SecondaryMoneyCost(1500)

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