Open source Star Ruler 2 source code!
This commit is contained in:
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Technology: Megacity
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Name: #R_BLD_MEGACITY
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Description: #R_BLD_MEGACITY_DESC:16
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Class: Unlock
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Category: Buildings
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Point Cost: 800
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Time Cost: 90
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Icon: Megacity
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Color: #00f3ff
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UnlockTag(MegacityUnlock)
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SkipOnUnlockedTag(MegacityUnlock)
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Technology: PlanetaryEngine
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Name: #R_BLD_PLANET_ENGINE
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Description: #R_BLD_PLANET_ENGINE_DESC
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Class: Unlock
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Category: Buildings
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Point Cost: 2000
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Time Cost: 180
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Icon: HexagonSubsystems::10
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Color: #00f3ff
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UnlockTag(PlanetaryEngineUnlock)
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SkipOnUnlockedTag(PlanetaryEngineUnlock)
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Technology: EnergyHurdle
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Name: #R_ENERGY_HURDLE
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Description: #R_ENERGY_HURDLE_DESC
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Icon: ResourceIcon::2
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Symbol: QuickbarIcons::3
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Color: #ff0000
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Category: Hurdles
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Class: Boost
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Point Cost: 0
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Time Cost: 80
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SecondaryEnergyCost(1500)
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Technology: FTLHurdle
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Name: #R_FTL_HURDLE
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Description: #R_FTL_HURDLE_DESC
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Icon: ResourceIcon::3
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Symbol: QuickbarIcons::3
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Color: #ff0000
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Category: Hurdles
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Class: Boost
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Point Cost: 0
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Time Cost: 80
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SecondaryFTLCost(500)
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Technology: InfluenceHurdle
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Name: #R_INFLUENCE_HURDLE
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Description: #R_INFLUENCE_HURDLE_DESC
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Icon: ResourceIcon::1
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Symbol: QuickbarIcons::3
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Color: #ff0000
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Category: Hurdles
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Class: Boost
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Point Cost: 0
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Time Cost: 80
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SecondaryInfluenceCost(10)
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@@ -0,0 +1,22 @@
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Technology: InfiniteDamage
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Name: #R_INFINITE_DAMAGE
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Description: #R_INFINITE_DAMAGE_DESC:5%
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Icon: techImpact * #d45418
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Symbol: EditIcons::7
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Color: #d45418
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Category: Infinites
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Class: Keystone
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Point Cost: 700
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Time Cost: 90
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AddPointCostAttribute(InfiniteDamageTaken, 350)
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AddTimeCostAttribute(InfiniteDamageTaken, 15)
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ResetWhenUnlocked()
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AddModifier( tag/Weapon::DamageFactor(1.05) )
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ModAttribute(StaticDamageFactor, Multiply, 1.05)
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ModAttribute(InfiniteDamageTaken, Add, 1)
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@@ -0,0 +1,23 @@
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Technology: InfiniteHealth
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Name: #R_INFINITE_HEALTH
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Description: #R_INFINITE_HEALTH_DESC:5%
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Icon: techMaterialScience1*#a8df21
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Symbol: EditIcons::7
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Color: #a8df21
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Category: Infinites
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Class: Keystone
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Point Cost: 500
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Time Cost: 60
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AddPointCostAttribute(InfiniteHealthTaken, 300)
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AddTimeCostAttribute(InfiniteHealthTaken, 15)
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ResetWhenUnlocked()
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AddModifier(HpFactor(1.05))
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AddModifier(ReactiveArmor::ImpactLevelFactor(1.05))
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ModAttribute(OrbitalHealthMod, Multiply, 1.05)
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ModAttribute(InfiniteHealthTaken, Add, 1)
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Technology: InfiniteShields
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Name: #R_INFINITE_SHIELDS
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Description: #R_INFINITE_SHIELDS_DESC:7%
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Icon: techPhaseContainment * #78a9ff
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Symbol: EditIcons::7
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Color: #5164eb
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Category: Infinites
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Class: Keystone
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Point Cost: 400
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Time Cost: 40
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AddPointCostAttribute(InfiniteShieldsTaken, 200)
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AddTimeCostAttribute(InfiniteShieldsTaken, 10)
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ResetWhenUnlocked()
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AddModifier(ShieldCapacityFactor(1.07))
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AddModifier(ShieldRegenFactor(1.07))
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ModAttribute(InfiniteShieldsTaken, Add, 1)
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Technology: InfiniteSupport
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Name: #R_INFINITE_SUPPORT
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Description: #R_INFINITE_SUPPORT_DESC:5%
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Icon: techOrganization * #22c8ca
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Symbol: EditIcons::7
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Color: #22c8ca
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Category: Infinites
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Class: Keystone
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Point Cost: 500
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Time Cost: 50
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AddPointCostAttribute(InfiniteSupportTaken, 300)
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AddTimeCostAttribute(InfiniteSupportTaken, 15)
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ResetWhenUnlocked()
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AddModifier( SupportCapacityFactor(1.05) )
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ModAttribute(InfiniteSupportTaken, Add, 1)
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Technology: InfiniteThrust
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Name: #R_INFINITE_THRUST
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Description: #R_INFINITE_THRUST_DESC:5%
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Icon: techPropulsion * #e2f83a
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Symbol: EditIcons::7
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Color: #e2f83a
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Category: Infinites
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Class: Keystone
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Point Cost: 400
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Time Cost: 50
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AddPointCostAttribute(InfiniteThrustTaken, 300)
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AddTimeCostAttribute(InfiniteThrustTaken, 10)
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ResetWhenUnlocked()
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AddModifier( ThrustFactor(1.05) )
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AddModifier( TurnThrustFactor(1.05) )
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AddModifier( Hyperdrive::SpeedFactor(1.05) )
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ModAttribute(InfiniteThrustTaken, Add, 1)
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@@ -0,0 +1,46 @@
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Technology: AugmentReload
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Name: #R_MOD_AUGMENT_RELOAD
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Description: #R_MOD_AUGMENT_RELOAD_DESC
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Class: Unlock
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Category: Modifiers
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Point Cost: 400
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Time Cost: 60
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Color: #ffff00
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Icon: SupportCommand * #ffff00
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UnlockModule(AugmentReload)
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SkipOnUnlockedModule(AugmentReload)
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SecondaryMoneyCost(500)
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Technology: AugmentDamage
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Name: #R_MOD_AUGMENT_DAMAGE
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Description: #R_MOD_AUGMENT_DAMAGE_DESC
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Class: Unlock
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Category: Modifiers
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Point Cost: 500
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Time Cost: 60
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Color: #ff8080
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Icon: SupportCommand * #ff8080
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UnlockModule(AugmentDamage)
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SkipOnUnlockedModule(AugmentDamage)
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Technology: AugmentSupply
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Name: #R_MOD_AUGMENT_SUPPLY
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Description: #R_MOD_AUGMENT_SUPPLY_DESC
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Class: Unlock
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Category: Modifiers
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Point Cost: 500
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Time Cost: 60
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Color: #8080ff
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Icon: SupportCommand * #8080ff
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UnlockModule(AugmentSupply)
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SkipOnUnlockedModule(AugmentSupply)
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Technology: Bulkhead
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Name: #R_MOD_BULKHEAD
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Description: #R_MOD_BULKHEAD_DESC
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Class: Unlock
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Category: Modifiers
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Point Cost: 400
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Time Cost: 60
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Icon: HexagonSubsystems::0 * #cf00ff
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Color: #eda1ff
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UnlockModule(Bulkhead)
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SkipOnUnlockedModule(Bulkhead)
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Technology: QuantumBattery
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Name: #R_MOD_QUANTUM_BATTERY
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Description: #R_MOD_QUANTUM_BATTERY_DESC:1200
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Class: Unlock
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Category: Modifiers
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Point Cost: 500
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Time Cost: 90
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Color: #d8cc48
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Icon: QuantumBattery
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UnlockModule(QuantumBattery)
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SkipOnUnlockedModule(QuantumBattery)
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Technology: QuantumCompressor
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Name: #R_MOD_QUANTUM_COMPRESSOR
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Description: #R_MOD_QUANTUM_COMPRESSOR_DESC
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Class: Unlock
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Category: Modifiers
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Point Cost: 600
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Time Cost: 120
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Color: #69eaf2
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Icon: QuantumCompressor
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UnlockModule(QuantumCompressor)
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SkipOnUnlockedModule(QuantumCompressor)
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Technology: TargetSensor
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Name: #R_MOD_TARGET_SENSOR
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Description: #R_MOD_TARGET_SENSOR_DESC
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Class: Unlock
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Category: Modifiers
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Point Cost: 500
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Time Cost: 90
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Icon: SupportCommand * #00ff00
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Color: #00ff00
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UnlockModule(TargetingSensor)
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SkipOnUnlockedModule(TargetingSensor)
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Technology: ArtificialPlanetoid
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Name: #R_ORB_ARTIFICIAL_PLANETOID
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Description: #R_ORB_ARTIFICIAL_PLANETOID_DESC
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Class: Unlock
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Category: Orbitals
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Point Cost: 1000
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Time Cost: 200
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Icon: PlanetType::1
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Color: #f3ff00
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UnlockTag(ArtificialPlanetoidUnlock)
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SkipOnUnlockedTag(ArtificialPlanetoidUnlock)
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Technology: DefenseSatellite
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Name: #R_ORB_DEFENSE_SATELLITE
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Description: #R_ORB_DEFENSE_SATELLITE_DESC
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Class: Unlock
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Category: Orbitals
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Point Cost: 500
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Time Cost: 90
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Icon: GuiOrbitalIcons::14
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Color: #ffdc40
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UnlockTag(DefenseSatelliteUnlock)
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SkipOnUnlockedTag(DefenseSatelliteUnlock)
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Technology: HydroponicsSatellite
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Name: #R_ORB_HYDROPONICS_SATELLITE
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Description: #R_ORB_HYDROPONICS_SATELLITE_DESC
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Class: Unlock
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Category: Orbitals
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Point Cost: 500
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Time Cost: 90
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Icon: GuiOrbitalIcons::14
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Color: #ffdc40
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UnlockTag(HydroponicsSatelliteUnlock)
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SkipOnUnlockedTag(HydroponicsSatelliteUnlock)
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Technology: RingHabitat
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Name: #R_ORB_RING_HABITAT
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Description: #R_ORB_RING_HABITAT_DESC
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Class: Unlock
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Category: Orbitals
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Point Cost: 600
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Time Cost: 120
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Icon: GuiOrbitalIcons::11
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Color: #ffdc40
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UnlockTag(RingHabitatUnlock)
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SkipOnUnlockedTag(RingHabitatUnlock)
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Technology: Ringworld
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Name: #R_ORB_RINGWORLD
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Description: #R_ORB_RINGWORLD_DESC
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Class: Unlock
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Category: Orbitals
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Point Cost: 2000
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Time Cost: 200
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Icon: PlanetType::14
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Color: #83ff40
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UnlockTag(RingworldUnlock)
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SkipOnUnlockedTag(RingworldUnlock)
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Technology: SolarSatellite
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Name: #R_ORB_SOLAR_SATELLITE
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Description: #R_ORB_SOLAR_SATELLITE_DESC
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Class: Unlock
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Category: Orbitals
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Point Cost: 500
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Time Cost: 90
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Icon: GuiOrbitalIcons::13
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Color: #ffdc40
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UnlockTag(SolarSatelliteUnlock)
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SkipOnUnlockedTag(SolarSatelliteUnlock)
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@@ -0,0 +1,14 @@
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Technology: StarForge
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Name: #R_ORB_STARFORGE
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Description: #R_ORB_STARFORGE_DESC
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Class: Unlock
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Category: Orbitals
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||||
|
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Point Cost: 1200
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Time Cost: 180
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Icon: OrbitalIcons::16
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Color: #fff300
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UnlockTag(StarForgeUnlock)
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SkipOnUnlockedTag(StarForgeUnlock)
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@@ -0,0 +1,14 @@
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Technology: VacuumTelescope
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Name: #R_ORB_VACUUM_TELESCOPE
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Description: #R_ORB_VACUUM_TELESCOPE_DESC
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Class: Unlock
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||||
Category: Orbitals
|
||||
|
||||
Point Cost: 900
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||||
Time Cost: 180
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||||
|
||||
Icon: GuiOrbitalIcons::17
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||||
Color: #fff300
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||||
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UnlockTag(VacuumTelescopeUnlock)
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SkipOnUnlockedTag(VacuumTelescopeUnlock)
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@@ -0,0 +1,24 @@
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Technology: FoundryLabor
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Name: #R_IMP_FOUNDRY_LABOR
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Description: #R_IMP_FOUNDRY_LABOR_DESC:3
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||||
|
||||
Icon: ResourceIcon::6
|
||||
Color: #b1b4b6
|
||||
Class: Boost
|
||||
|
||||
Point Cost: 500
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||||
Time Cost: 60
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||||
|
||||
ModAttribute(FactoryLaborMod, Add, 3)
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||||
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||||
Technology: FoundryLabor2
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||||
Name: #R_IMP_FOUNDRY_LABOR2
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Description: #R_IMP_FOUNDRY_LABOR_DESC:5
|
||||
|
||||
Icon: ResourceIcon::6
|
||||
Color: #b1b4b6
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 80
|
||||
|
||||
ModAttribute(FactoryLaborMod, Add, 5)
|
||||
@@ -0,0 +1,44 @@
|
||||
Technology: HabitatUpgrade
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||||
Name: #R_IMP_HABITAT
|
||||
Blurb: #R_IMP_HABITAT_BLURB:50%:30%
|
||||
Description: #R_IMP_HABITAT_DESC:50%:30%
|
||||
|
||||
Icon: ResourceIcon::8
|
||||
Color: #ca6700
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 90
|
||||
|
||||
ModAttribute(HabitatUpgrade, Multiply, 1.5)
|
||||
ModAttribute(StaticDamageFactor, Multiply, 1.3)
|
||||
|
||||
Technology: MothershipLabor
|
||||
Name: #R_IMP_MOTHERSHIP_LABOR
|
||||
Blurb: #R_IMP_MOTHERSHIP_LABOR_BLURB:4
|
||||
Description: #R_IMP_MOTHERSHIP_LABOR_DESC:4:12
|
||||
|
||||
Icon: ResourceIcon::6
|
||||
Color: #b1b4b6
|
||||
Class: Boost
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 60
|
||||
|
||||
ModAttribute(FactoryLaborMod, Add, 4)
|
||||
|
||||
SecondaryInfluenceCost(12)
|
||||
|
||||
Technology: MothershipLabor2
|
||||
Name: #R_IMP_MOTHERSHIP_LABOR2
|
||||
Blurb: #R_IMP_MOTHERSHIP_LABOR_BLURB:8
|
||||
Description: #R_IMP_MOTHERSHIP_LABOR_DESC:8:24
|
||||
|
||||
Icon: ResourceIcon::6
|
||||
Color: #b1b4b6
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 80
|
||||
|
||||
ModAttribute(FactoryLaborMod, Add, 8)
|
||||
|
||||
SecondaryInfluenceCost(24)
|
||||
@@ -0,0 +1,22 @@
|
||||
Technology: ArtificialMoon
|
||||
Name: #R_ARTIFICIAL_MOON
|
||||
Description: #R_ARTIFICIAL_MOON_DESC
|
||||
Class: Secret
|
||||
Category: Secret
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: ArmorHealth
|
||||
|
||||
Point Cost: 1000
|
||||
Time Cost: 120
|
||||
|
||||
Secret: True
|
||||
|
||||
Icon: PlanetType::4
|
||||
Color: #cc3a7d
|
||||
|
||||
SecretRequiresNotTrait(StarChildren)
|
||||
SecretRequiresNotTrait(Ancient)
|
||||
|
||||
UnlockTag(ArtificialMoonUnlock)
|
||||
RequireEmpireAttributeGTE(RingHabitatsBuilt, 5, #RESEARCH_REQ_RING_HABITATS)
|
||||
@@ -0,0 +1,23 @@
|
||||
Technology: BldSpire
|
||||
Name: #R_BLD_SPIRE
|
||||
Description: #R_BLD_SPIRE_DESC
|
||||
Class: Secret
|
||||
Category: Secret
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: ArmorHealth
|
||||
|
||||
Point Cost: 1000
|
||||
Time Cost: 120
|
||||
|
||||
Secret: True
|
||||
|
||||
Icon: Spire
|
||||
Color: #cc3a7d
|
||||
|
||||
SecretRequiresNotTrait(StarChildren)
|
||||
SecretRequiresNotTrait(Ancient)
|
||||
SecretRequiresNotTrait(Verdant)
|
||||
|
||||
UnlockTag(SpireUnlock)
|
||||
RequireEmpireAttributeGTE(MegacitiesBuilt, 5, #RESEARCH_REQ_MEGACITIES)
|
||||
@@ -0,0 +1,21 @@
|
||||
Technology: ColossusHull
|
||||
Name: #R_SYS_COLOSSUS_HULL
|
||||
Description: #R_SYS_COLOSSUS_HULL_DESC
|
||||
Class: Secret
|
||||
Category: Secret
|
||||
|
||||
Point Cost: 1000
|
||||
Time Cost: 60
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: SupplyStorage
|
||||
|
||||
Secret: True
|
||||
|
||||
Icon: DesignationIcons::16
|
||||
Color: #cc3a7d
|
||||
|
||||
RequireBuildShipsWith(TitanHull, 5)
|
||||
|
||||
UnlockSubsystem(ColossusHull)
|
||||
SkipOnUnlockedSubsystem(ColossusHull)
|
||||
@@ -0,0 +1,21 @@
|
||||
Technology: FlareBomb
|
||||
Name: #R_FLARE_BOMB
|
||||
Description: #R_FLARE_BOMB_DESC
|
||||
Class: Secret
|
||||
Category: Secret
|
||||
|
||||
Point Cost: 2000
|
||||
Time Cost: 120
|
||||
|
||||
Secret: True
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage
|
||||
|
||||
Icon: MissileLauncher::0 * #e45500
|
||||
Color: #e45500
|
||||
|
||||
UnlockTag(FlareBombUnlock)
|
||||
RequireEmpireAttributeGTE(ArtifactsActivated, 20, #RESEARCH_REQ_ARTIFACTS)
|
||||
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
Technology: HyperfieldSequencing
|
||||
Name: #R_HYPERFIELD_SEQUENCING
|
||||
Description: #R_HYPERFIELD_SEQUENCING_DESC
|
||||
|
||||
Class: Secret
|
||||
Category: Secret
|
||||
|
||||
Point Cost: 1000
|
||||
Time Cost: 160
|
||||
|
||||
Secret: True
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage2
|
||||
|
||||
Icon: ActionBarIcons::5
|
||||
Color: #00c0ff
|
||||
|
||||
RequireEmpireAttributeGTE(FTLEnergySpent, 4000, #RESEARCH_REQ_FTLSPENT)
|
||||
|
||||
SecretRequiresTrait(Hyperdrive)
|
||||
|
||||
ModAttribute(HyperdriveNeedCharge, Add, -1)
|
||||
ModAttribute(HyperdriveStartCostMod, Add, 150)
|
||||
@@ -0,0 +1,14 @@
|
||||
Technology: Abundance
|
||||
Name: #R_ABUNDANCE
|
||||
Description: #R_ABUNDANCE_DESC:50%
|
||||
|
||||
Icon: techEconomics * #2ffca8
|
||||
Color: #2ffca8
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 800
|
||||
Time Cost: 120
|
||||
|
||||
ModAttribute(Tier3PressureFactor, Multiply, 1.5)
|
||||
@@ -0,0 +1,17 @@
|
||||
Technology: BeamCycling
|
||||
Name: #R_BEAM_CYCLING
|
||||
Description: #R_BEAM_CYCLING_DESC:30%
|
||||
|
||||
Icon: Laser::3
|
||||
Symbol: techCooling * #c680ff
|
||||
Color: #80ffea
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 750
|
||||
Time Cost: 100
|
||||
|
||||
AddModifier( tag/BeamBase::DurationFactor(1.3) )
|
||||
|
||||
AffectsTaggedSubsystems(BeamBase)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: DroneCount
|
||||
Name: #R_DRONE_COUNT
|
||||
Description: #R_DRONE_COUNT_DESC:50%
|
||||
|
||||
Icon: MissileLauncher::3
|
||||
Symbol: techImpact*#af7600
|
||||
Color: #e6ed00
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 750
|
||||
Time Cost: 160
|
||||
|
||||
AddModifier( DroneLauncher::DroneCountFactor(1.5) )
|
||||
AddModifier( DroneLauncher::DamageFactor(1.3) )
|
||||
@@ -0,0 +1,14 @@
|
||||
Technology: EnergyStorage
|
||||
Name: #R_IMP_ENERGY_STORAGE
|
||||
Description: #R_IMP_ENERGY_STORAGE_DESC:250
|
||||
|
||||
Icon: techIonization * #42b4bd
|
||||
Color: #42b4bd
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 800
|
||||
Time Cost: 130
|
||||
|
||||
ModAttribute(FreeEnergyStorage, Add, 250)
|
||||
@@ -0,0 +1,15 @@
|
||||
Technology: FTLCost
|
||||
Name: #R_FTL_COST
|
||||
Description: #R_FTL_COST_DESC:25%
|
||||
|
||||
Icon: ResourceIcon::3
|
||||
Symbol: techPhaseHarmonics * #00c0ff
|
||||
Color: #00c0ff
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 750
|
||||
Time Cost: 100
|
||||
|
||||
ModAttribute(FTLCostFactor, Multiply, 0.75)
|
||||
@@ -0,0 +1,15 @@
|
||||
Technology: FTLJammerCombat
|
||||
Name: #R_FTL_JAMMER_COMBAT
|
||||
Description: #R_FTL_JAMMER_COMBAT_DESC
|
||||
|
||||
Icon: OrbitalIcons::9 * #ff0000
|
||||
Symbol: techImpact * #ff8000
|
||||
Color: #ff8080
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 750
|
||||
Time Cost: 140
|
||||
|
||||
ModAttribute(FTLJammerCombat, Add, 1)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: GravitonChanneling
|
||||
Name: #R_GRAVITON_CHANNELING
|
||||
Description: #R_GRAVITON_CHANNELING_DESC:50%
|
||||
|
||||
Icon: HexagonSubsystems::5
|
||||
Symbol: techPropulsion*#a77751
|
||||
Color: #e0f946
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 800
|
||||
Time Cost: 100
|
||||
|
||||
AddModifier( GravityEngine::ThrustFactor(1.5) )
|
||||
AddModifier( GravityEngine::PowerUseFactor(2.0) )
|
||||
@@ -0,0 +1,15 @@
|
||||
Technology: Laboratories
|
||||
Name: #R_LABORATORIES
|
||||
Description: #R_LABORATORIES_DESC:2
|
||||
|
||||
Icon: ResearchComplex
|
||||
Symbol: ResourceIcon::4
|
||||
Color: #8c4ec9
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 1000
|
||||
Time Cost: 180
|
||||
|
||||
ModAttribute(ResearchComplexExtraPressure, Add, 2)
|
||||
@@ -0,0 +1,17 @@
|
||||
Technology: MissileRange
|
||||
Name: #R_MISSILE_RANGE
|
||||
Description: #R_MISSILE_RANGE_DESC:50%
|
||||
|
||||
Icon: MissileLauncher::3
|
||||
Symbol: techTargeting*#80ffea
|
||||
Color: #80ffea
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 750
|
||||
Time Cost: 100
|
||||
|
||||
AddModifier( tag/MissileBase::RangeFactor(1.5) )
|
||||
|
||||
AffectsTaggedSubsystems(MissileBase)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: Obedience
|
||||
Name: #R_OBEDIENCE
|
||||
Description: #R_OBEDIENCE_DESC:1
|
||||
|
||||
Icon: techMilitia * #da742c
|
||||
Color: #da742c
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 800
|
||||
Time Cost: 100
|
||||
|
||||
AddGlobalLoyalty(+1)
|
||||
|
||||
SecondaryInfluenceCost(10)
|
||||
@@ -0,0 +1,17 @@
|
||||
Technology: PowerGeneration
|
||||
Name: #R_POWER_GENERATION
|
||||
Description: #R_POWER_GENERATION_DESC:25%
|
||||
|
||||
Icon: FissionReactor
|
||||
Symbol: techIonization * #42b4bd
|
||||
Color: #00a4db
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 750
|
||||
Time Cost: 120
|
||||
|
||||
AddModifier( tag/IsReactor::PowerFactor(1.25) )
|
||||
|
||||
AffectsTaggedSubsystems(IsReactor)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: ProjTracking
|
||||
Name: #R_ADVANCED_TRACKING
|
||||
Description: #R_ADVANCED_TRACKING_DESC:40%
|
||||
|
||||
Icon: Railgun::3
|
||||
Symbol: techHydraulics*#ffc419
|
||||
Color: #80ffea
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 750
|
||||
Time Cost: 100
|
||||
|
||||
AddModifier( tag/IsProjWeapon::TrackingFactor(1.4) )
|
||||
AddModifier( tag/IsProjWeapon::SpreadFactor(0.6) )
|
||||
AddModifier( tag/IsProjWeapon::SupplyCostFactor(0.6) )
|
||||
|
||||
AffectsTaggedSubsystems(IsProjWeapon)
|
||||
@@ -0,0 +1,14 @@
|
||||
Technology: Prosperity
|
||||
Name: #R_PROSPERITY
|
||||
Description: #R_PROSPERITY_DESC:35%
|
||||
|
||||
Icon: techEconomics * #4f2cb4
|
||||
Color: #4f2cb4
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 80
|
||||
|
||||
ModAttribute(WelfareEfficiency, Multiply, 1.35)
|
||||
@@ -0,0 +1,15 @@
|
||||
Technology: StationMaintenance
|
||||
Name: #R_STATION_MAINTENANCE
|
||||
Description: #R_STATION_MAINTENANCE_DESC:40%
|
||||
|
||||
Icon: techConstruction * #30a67a
|
||||
Symbol: GuiOrbitalIcons::0 * #30a67a
|
||||
Color: #30a67a
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 1000
|
||||
Time Cost: 160
|
||||
|
||||
AddModifier(StationHull::MaintenanceModFactor(0.6))
|
||||
@@ -0,0 +1,15 @@
|
||||
Technology: SupportSize
|
||||
Name: #R_SUPPORT_SIZE
|
||||
Description: #R_SUPPORT_SIZE_DESC:7
|
||||
|
||||
Icon: techConstruction * #8ca2ff
|
||||
Symbol: ActionBarIcons::2
|
||||
Color: #8ca2ff
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 1200
|
||||
Time Cost: 160
|
||||
|
||||
AddModifier(SupportHull::IncreaseHexLimit(7))
|
||||
@@ -0,0 +1,14 @@
|
||||
Technology: Wealth
|
||||
Name: #R_WEALTH
|
||||
Description: #R_WEALTH_DESC:500k
|
||||
|
||||
Icon: techEconomics * #b0d16a
|
||||
Color: #b0d16a
|
||||
|
||||
Category: Special Upgrades
|
||||
Class: BigUpgrade
|
||||
|
||||
Point Cost: 750
|
||||
Time Cost: 100
|
||||
|
||||
AddPermanentIncome(500)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: AntimatterGen
|
||||
Name: #R_SYS_ANTIMATTER
|
||||
Description: #R_SYS_ANTIMATTER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: AntimatterReactor
|
||||
Color: #5ade8b
|
||||
|
||||
UnlockSubsystem(AntimatterGen)
|
||||
SkipOnUnlockedSubsystem(AntimatterGen)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: BoosterEngine
|
||||
Name: #R_SYS_BOOSTER_ENGINE
|
||||
Description: #R_SYS_BOOSTER_ENGINE_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Thrust
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 100
|
||||
|
||||
Icon: ResearchIcons::1
|
||||
Color: #8872bb
|
||||
|
||||
UnlockSubsystem(BoosterEngine)
|
||||
SkipOnUnlockedSubsystem(BoosterEngine)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: BroadcastAntenna
|
||||
Name: #R_SYS_BROADCAST_ANTENNA
|
||||
Description: #R_SYS_BROADCAST_ANTENNA_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Thrust
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: Antenna
|
||||
Color: #f67bed
|
||||
|
||||
UnlockSubsystem(BroadcastAntenna)
|
||||
SkipOnUnlockedSubsystem(BroadcastAntenna)
|
||||
|
||||
SecondaryInfluenceCost(10)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: CarrierHull
|
||||
Name: #R_SYS_CARRIER_HULL
|
||||
Description: #R_SYS_CARRIER_HULL_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Health
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: HullSubsystems::0
|
||||
Color: #d6d300
|
||||
|
||||
UnlockSubsystem(CarrierHull)
|
||||
SkipOnUnlockedSubsystem(CarrierHull)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: CloakPlating
|
||||
Name: #R_SYS_CLOAKPLATING
|
||||
Description: #R_SYS_CLOAKPLATING_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: PlateArmor * #5188e6a0
|
||||
Color: #5188e6
|
||||
|
||||
UnlockSubsystem(CloakPlating)
|
||||
SkipOnUnlockedSubsystem(CloakPlating)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: ConstructionBay
|
||||
Name: #R_SYS_CONSTRUCTION_BAY
|
||||
Description: #R_SYS_CONSTRUCTION_BAY_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 60
|
||||
|
||||
Icon: ComputerCore * #fca404
|
||||
Color: #fca404
|
||||
|
||||
UnlockSubsystem(ConstructionBay)
|
||||
SkipOnUnlockedSubsystem(ConstructionBay)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,20 @@
|
||||
Technology: CrystalArmor
|
||||
Name: #R_SYS_CRYSTAL_ARMOR
|
||||
Description: #R_SYS_CRYSTAL_ARMOR_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: ArmorHealth2
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: CrystalArmor
|
||||
Color: #ef45ff
|
||||
|
||||
UnlockSubsystem(CrystalArmor)
|
||||
UnlockSubsystem(SupportCrystalArmor)
|
||||
SkipOnUnlockedSubsystem(CrystalArmor)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: DeflectorArray
|
||||
Name: #R_SYS_DEFLECTOR_ARRAY
|
||||
Description: #R_SYS_DEFLECTOR_ARRAY_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: ShieldCap2
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: Dish
|
||||
Color: #348c99
|
||||
|
||||
UnlockSubsystem(DeflectorArray)
|
||||
SkipOnUnlockedSubsystem(DeflectorArray)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: DestroyerHull
|
||||
Name: #R_SYS_DESTROYER_HULL
|
||||
Description: #R_SYS_DESTROYER_HULL_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Health
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: HullSubsystems::1
|
||||
Color: #ff8080
|
||||
|
||||
UnlockSubsystem(DestroyerHull)
|
||||
SkipOnUnlockedSubsystem(DestroyerHull)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: Disruptor
|
||||
Name: #R_SYS_DISRUPTOR
|
||||
Description: #R_SYS_DISRUPTOR_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: Laser::0
|
||||
Color: #f0e5b5
|
||||
|
||||
UnlockSubsystem(Disruptor)
|
||||
SkipOnUnlockedSubsystem(Disruptor)
|
||||
|
||||
SecondaryFTLCost(250)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: DroneLauncher
|
||||
Name: #R_SYS_DRONELAUNCHER
|
||||
Description: #R_SYS_DRONELAUNCHER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Health
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 80
|
||||
|
||||
Icon: MissileLauncher::0
|
||||
Color: #e6ed00
|
||||
|
||||
UnlockSubsystem(DroneLauncher)
|
||||
SkipOnUnlockedSubsystem(DroneLauncher)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: EmergencySupplies
|
||||
Name: #R_SYS_EMERGENCY_SUPPLIES
|
||||
Description: #R_SYS_EMERGENCY_SUPPLIES_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: AntimatterReactor * #b8b800
|
||||
Color: #b88b00
|
||||
|
||||
UnlockSubsystem(EmergencySupplies)
|
||||
SkipOnUnlockedSubsystem(EmergencySupplies)
|
||||
|
||||
SecondaryEnergyCost(500)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: FlakBattery
|
||||
Name: #R_SYS_FLAK_BATTERY
|
||||
Description: #R_SYS_FLAK_BATTERY_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: Flak::0
|
||||
Color: #41fdc1
|
||||
|
||||
UnlockSubsystem(FlakBattery)
|
||||
SkipOnUnlockedSubsystem(FlakBattery)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: FleetComputer
|
||||
Name: #R_SYS_FLEET_COMPUTER
|
||||
Description: #R_SYS_FLEET_COMPUTER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: SupportCap
|
||||
|
||||
Icon: FleetComputer
|
||||
Color: #ca5700
|
||||
|
||||
UnlockSubsystem(FleetComputer)
|
||||
SkipOnUnlockedSubsystem(FleetComputer)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,14 @@
|
||||
Technology: GravitonCondenser
|
||||
Name: #R_SYS_GRAVITON_CONDENSER
|
||||
Description: #R_SYS_GRAVITON_CONDENSER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 1500
|
||||
Time Cost: 140
|
||||
|
||||
Icon: TractorGun::0 * #e45500
|
||||
Color: #e45500
|
||||
|
||||
UnlockSubsystem(GravitonCondenser)
|
||||
SkipOnUnlockedSubsystem(GravitonCondenser)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: GravityEngine
|
||||
Name: #R_SYS_GRAVITY_ENGINE
|
||||
Description: #R_SYS_GRAVITY_ENGINE_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: HexagonSubsystems::5
|
||||
Color: #e0f946
|
||||
|
||||
UnlockSubsystem(GravityEngine)
|
||||
SkipOnUnlockedSubsystem(GravityEngine)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: HyperLaser
|
||||
Name: #R_SYS_HYPERLASER
|
||||
Description: #R_SYS_HYPERLASER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: HyperdenseLaser::0
|
||||
Color: #f9394d
|
||||
|
||||
UnlockSubsystem(HyperLaser)
|
||||
SkipOnUnlockedSubsystem(HyperLaser)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: IonCannon
|
||||
Name: #R_SYS_ION_CANNON
|
||||
Description: #R_SYS_ION_CANNON_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: HexagonSubsystems::6 * #ff8d00
|
||||
Color: #ff8d00
|
||||
|
||||
UnlockSubsystem(IonCannon)
|
||||
SkipOnUnlockedSubsystem(IonCannon)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,17 @@
|
||||
Technology: LiquidArmor
|
||||
Name: #R_SYS_LIQUID_ARMOR
|
||||
Description: #R_SYS_LIQUID_ARMOR_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: PlateArmor * #91692c
|
||||
Color: #91692c
|
||||
|
||||
UnlockSubsystem(LiquidArmor)
|
||||
UnlockSubsystem(SupportLiquidArmor)
|
||||
SkipOnUnlockedSubsystem(LiquidArmor)
|
||||
|
||||
SecondaryInfluenceCost(10)
|
||||
@@ -0,0 +1,18 @@
|
||||
Technology: MuonCannon
|
||||
Name: #R_SYS_MUON_CANNON
|
||||
Description: #R_SYS_MUON_CANNON_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: Railgun::2
|
||||
Color: #8f2399
|
||||
|
||||
UnlockSubsystem(MuonCannon)
|
||||
SkipOnUnlockedSubsystem(MuonCannon)
|
||||
|
||||
UnlockSubsystem(MuonBattery)
|
||||
|
||||
SecondaryInfluenceCost(12)
|
||||
@@ -0,0 +1,20 @@
|
||||
Technology: NanoMesh
|
||||
Name: #R_SYS_NANOMESH
|
||||
Description: #R_SYS_NANOMESH_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: ArmorHealth
|
||||
|
||||
Icon: NanoMesh
|
||||
Color: #a9a9a9
|
||||
|
||||
UnlockSubsystem(NanoMesh)
|
||||
UnlockSubsystem(SupportNanoMesh)
|
||||
SkipOnUnlockedSubsystem(NanoMesh)
|
||||
|
||||
SecondaryInfluenceCost(12)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: NeutronArmor
|
||||
Name: #R_SYS_NEUTRON_ARMOR
|
||||
Description: #R_SYS_NEUTRON_ARMOR_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: PlateArmor * #449944
|
||||
Color: #449944
|
||||
|
||||
UnlockSubsystem(NeutronArmor)
|
||||
SkipOnUnlockedSubsystem(NeutronArmor)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: SysNilingArmor
|
||||
Name: #R_SYS_NILINGARMOR
|
||||
Description: #R_SYS_NILINGARMOR_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: ArmorHealth
|
||||
|
||||
Point Cost: 1000
|
||||
Time Cost: 180
|
||||
|
||||
Icon: NilingArmor
|
||||
Color: #9dffb9
|
||||
|
||||
UnlockSubsystem(NilingArmor)
|
||||
SkipOnUnlockedSubsystem(NilingArmor)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: OreProcessor
|
||||
Name: #R_SYS_ORE_PROCESSOR
|
||||
Description: #R_SYS_ORE_PROCESSOR_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: SupportCommand * #8870ac
|
||||
Color: #8870ac
|
||||
|
||||
UnlockSubsystem(OreProcessor)
|
||||
SkipOnUnlockedSubsystem(OreProcessor)
|
||||
|
||||
SecondaryMoneyCost(750)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: ParticleLance
|
||||
Name: #R_SYS_PARTICLELANCE
|
||||
Description: #R_SYS_PARTICLELANCE_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: ParticleLance::2
|
||||
Color: #ff7600
|
||||
|
||||
UnlockSubsystem(ParticleLance)
|
||||
SkipOnUnlockedSubsystem(ParticleLance)
|
||||
|
||||
SecondaryFTLCost(250)
|
||||
@@ -0,0 +1,20 @@
|
||||
Technology: PlasmaThrower
|
||||
Name: #R_SYS_PLASMA_THROWER
|
||||
Description: #R_SYS_PLASMA_THROWER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage
|
||||
|
||||
Icon: RocketPod::0
|
||||
Color: #ce815a
|
||||
|
||||
UnlockSubsystem(PlasmaThrower)
|
||||
UnlockSubsystem(SupportPlasmaThrower)
|
||||
SkipOnUnlockedSubsystem(PlasmaThrower)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: PulseBolt
|
||||
Name: #R_SYS_PULSE_BOLT
|
||||
Description: #R_SYS_PULSE_BOLT_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage
|
||||
|
||||
Icon: HyperdenseLaser::0
|
||||
Color: #7390db
|
||||
|
||||
UnlockSubsystem(PulseBolt)
|
||||
SkipOnUnlockedSubsystem(PulseBolt)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: Ramjet
|
||||
Name: #R_SYS_RAMJET
|
||||
Description: #R_SYS_RAMJET_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Thrust
|
||||
|
||||
Icon: ResearchIcons::0
|
||||
Color: #629b26
|
||||
|
||||
UnlockSubsystem(Ramjet)
|
||||
SkipOnUnlockedSubsystem(Ramjet)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: SelfDestruct
|
||||
Name: #R_SYS_SELF_DESTRUCT
|
||||
Description: #R_SYS_SELF_DESTRUCT_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: AntimatterReactor * #ff0000
|
||||
Color: #ff0000
|
||||
|
||||
UnlockSubsystem(SelfDestruct)
|
||||
SkipOnUnlockedSubsystem(SelfDestruct)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,17 @@
|
||||
Technology: ShieldGen
|
||||
Name: #R_SYS_SHIELDGEN
|
||||
Description: #R_SYS_SHIELDGEN_DESC
|
||||
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: FissionReactor
|
||||
Color: #2b2bce
|
||||
|
||||
UnlockSubsystem(ShieldGen)
|
||||
SkipOnUnlockedSubsystem(ShieldGen)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: ShieldHardener
|
||||
Name: #R_SYS_SHIELD_HARDENER
|
||||
Description: #R_SYS_SHIELD_HARDENER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: FissionReactor
|
||||
Color: #681be3
|
||||
|
||||
UnlockSubsystem(ShieldHardener)
|
||||
SkipOnUnlockedSubsystem(ShieldHardener)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: ShieldHarmonizer
|
||||
Name: #R_SYS_SHIELD_HARMONIZER
|
||||
Description: #R_SYS_SHIELD_HARMONIZER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: ShieldCap
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: ShieldHarmonizer
|
||||
Color: #e2e676
|
||||
|
||||
UnlockSubsystem(ShieldHarmonizer)
|
||||
SkipOnUnlockedSubsystem(ShieldHarmonizer)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,17 @@
|
||||
Technology: ShipComputer
|
||||
Name: #R_SYS_SHIP_COMPUTER
|
||||
Description: #R_SYS_SHIP_COMPUTER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: ComputerCore
|
||||
Color: #ffa4a0
|
||||
|
||||
UnlockSubsystem(ShipComputer)
|
||||
UnlockSubsystem(AICore)
|
||||
SkipOnUnlockedSubsystem(ShipComputer)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: ShockMissiles
|
||||
Name: #R_SYS_SHOCKMISSILES
|
||||
Description: #R_SYS_SHOCKMISSILES_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: MissileLauncher::0
|
||||
Color: #444ca0
|
||||
|
||||
UnlockSubsystem(ShockMissiles)
|
||||
SkipOnUnlockedSubsystem(ShockMissiles)
|
||||
|
||||
SecondaryMoneyCost(750)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: Simulator
|
||||
Name: #R_SYS_SIMULATOR
|
||||
Description: #R_SYS_SIMULATOR_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: Simulator
|
||||
Color: #f17757
|
||||
|
||||
UnlockSubsystem(Simulator)
|
||||
SkipOnUnlockedSubsystem(Simulator)
|
||||
|
||||
SecondaryInfluenceCost(10)
|
||||
@@ -0,0 +1,14 @@
|
||||
Technology: SkipDrive
|
||||
Name: #R_SYS_SKIP_DRIVE
|
||||
Description: #R_SYS_SKIP_DRIVE_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: HexagonSubsystems::10 * #fff980
|
||||
Color: #fff980
|
||||
|
||||
UnlockSubsystem(SkipDrive)
|
||||
SkipOnUnlockedSubsystem(SkipDrive)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: SolarPanel
|
||||
Name: #R_SYS_SOLARPANEL
|
||||
Description: #R_SYS_SOLARPANEL_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: SolarPanel
|
||||
Color: #64fff9
|
||||
|
||||
UnlockSubsystem(SolarPanel)
|
||||
SkipOnUnlockedSubsystem(SolarPanel)
|
||||
|
||||
SecondaryInfluenceCost(15)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: SpinalMountHull
|
||||
Name: #R_SYS_SPINAL_MOUNT_HULL
|
||||
Description: #R_SYS_SPINAL_MOUNT_HULL_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: HullSubsystems::2
|
||||
Color: #8edcef
|
||||
|
||||
UnlockSubsystem(SpinalMountHull)
|
||||
SkipOnUnlockedSubsystem(SpinalMountHull)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: SubspaceShredder
|
||||
Name: #R_SYS_SUBSPACE_SHREDDER
|
||||
Description: #R_SYS_SUBSPACE_SHREDDER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage
|
||||
|
||||
Icon: MissileLauncher::0
|
||||
Color: #ae6383
|
||||
|
||||
UnlockSubsystem(SubspaceShredder)
|
||||
SkipOnUnlockedSubsystem(SubspaceShredder)
|
||||
|
||||
SecondaryMoneyCost(1500)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: SuperstructureHull
|
||||
Name: #R_SYS_SUPERSTRUCTURE_HULL
|
||||
Description: #R_SYS_SUPERSTRUCTURE_HULL_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Health
|
||||
|
||||
Icon: HullSubsystems::3
|
||||
Color: #cc6a3a
|
||||
|
||||
UnlockSubsystem(SuperstructureHull)
|
||||
SkipOnUnlockedSubsystem(SuperstructureHull)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: TitanHull
|
||||
Name: #R_SYS_TITAN_HULL
|
||||
Description: #R_SYS_TITAN_HULL_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: DesignationIcons::16
|
||||
Color: #cc6a3a
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Health
|
||||
|
||||
UnlockSubsystem(TitanHull)
|
||||
SkipOnUnlockedSubsystem(TitanHull)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,17 @@
|
||||
Technology: TroopPods
|
||||
Name: #R_SYS_TROOP_PODS
|
||||
Description: #R_SYS_TROOP_PODS_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: TroopPods
|
||||
Color: #dd3b4e
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: SupportCap
|
||||
|
||||
UnlockSubsystem(TroopPods)
|
||||
SkipOnUnlockedSubsystem(TroopPods)
|
||||
@@ -0,0 +1,17 @@
|
||||
Technology: Warhead
|
||||
Name: #R_SYS_WARHEAD
|
||||
Description: #R_SYS_WARHEAD_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: Warhead::0
|
||||
Color: #df123d
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: SupportCap
|
||||
|
||||
UnlockSubsystem(Warhead)
|
||||
SkipOnUnlockedSubsystem(Warhead)
|
||||
@@ -0,0 +1,31 @@
|
||||
Technology: ArmorDR
|
||||
Name: #R_IMP_ARMOR_DR
|
||||
Blurb: #R_IMP_ARMOR_DR_BLURB:10%
|
||||
Description: #R_IMP_ARMOR_DR_DESC:10%
|
||||
|
||||
Class: Boost
|
||||
Category: Basic Upgrades
|
||||
|
||||
Icon: techReinforcement
|
||||
Color: #a9a9a9
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 60
|
||||
|
||||
AddModifier(any::ArmorResistFactor(1.10))
|
||||
|
||||
Technology: ArmorDR2
|
||||
Name: #R_IMP_ARMOR_DR2
|
||||
Blurb: #R_IMP_ARMOR_DR_BLURB:25%
|
||||
Description: #R_IMP_ARMOR_DR_DESC:25%
|
||||
|
||||
Class: Upgrade
|
||||
Category: Basic Upgrades
|
||||
|
||||
Icon: techReinforcement * #a85f5f
|
||||
Color: #a9a9a9
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 80
|
||||
|
||||
AddModifier(any::ArmorResistFactor(1.25))
|
||||
@@ -0,0 +1,35 @@
|
||||
Technology: ArmorHealth
|
||||
Name: #R_IMP_ARMOR_HEALTH
|
||||
Blurb: #R_IMP_ARMOR_HEALTH_BLURB:15%
|
||||
Description: #R_IMP_ARMOR_HEALTH_DESC:15%
|
||||
|
||||
Icon: techArmoring
|
||||
Color: #a9a9a9
|
||||
|
||||
Class: Boost
|
||||
Category: Basic Upgrades
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 60
|
||||
|
||||
AddModifier(tag/IsArmor::HpFactor(1.15))
|
||||
AddModifier(ReactiveArmor::ImpactLevelFactor(1.15))
|
||||
ModAttribute(OrbitalArmorMod, Multiply, 1.25)
|
||||
|
||||
Technology: ArmorHealth2
|
||||
Name: #R_IMP_ARMOR_HEALTH2
|
||||
Blurb: #R_IMP_ARMOR_HEALTH_BLURB:30%
|
||||
Description: #R_IMP_ARMOR_HEALTH_DESC:30%
|
||||
|
||||
Icon: techArmoring * #a85f5f
|
||||
Color: #a9a9a9
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Upgrade
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 80
|
||||
|
||||
AddModifier(tag/IsArmor::HpFactor(1.3))
|
||||
AddModifier(ReactiveArmor::ImpactLevelFactor(1.3))
|
||||
ModAttribute(OrbitalArmorMod, Multiply, 1.5)
|
||||
@@ -0,0 +1,31 @@
|
||||
Technology: Construction
|
||||
Name: #R_CONSTRUCTION
|
||||
Description: #R_CONSTRUCTION_DESC:15%
|
||||
|
||||
Icon: techConstruction*#00cc8f
|
||||
Color: #00cc8f
|
||||
|
||||
Class: Boost
|
||||
Category: Basic Upgrades
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 100
|
||||
|
||||
ModAttribute(ImperialBldConstructionRate, Multiply, 1.15)
|
||||
ModAttribute(BuildingCostFactor, Multiply, 0.85)
|
||||
|
||||
Technology: Construction2
|
||||
Name: #R_CONSTRUCTION2
|
||||
Description: #R_CONSTRUCTION_DESC:30%
|
||||
|
||||
Icon: techConstruction*#00cc8f
|
||||
Color: #00cc41
|
||||
|
||||
Class: Upgrade
|
||||
Category: Basic Upgrades
|
||||
|
||||
Point Cost: 800
|
||||
Time Cost: 140
|
||||
|
||||
ModAttribute(ImperialBldConstructionRate, Multiply, 1.3)
|
||||
ModAttribute(BuildingCostFactor, Multiply, 0.7)
|
||||
@@ -0,0 +1,33 @@
|
||||
Technology: Damage
|
||||
Name: #R_IMP_DAMAGE
|
||||
Blurb: #R_IMP_DAMAGE_BLURB:15%
|
||||
Description: #R_IMP_DAMAGE_DESC:15%
|
||||
|
||||
Icon: techImpact * #ff8000
|
||||
Color: #ff8000
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Boost
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 60
|
||||
|
||||
AddModifier( tag/Weapon::DamageFactor(1.15) )
|
||||
ModAttribute(StaticDamageFactor, Multiply, 1.15)
|
||||
|
||||
Technology: Damage2
|
||||
Name: #R_IMP_DAMAGE2
|
||||
Blurb: #R_IMP_DAMAGE_BLURB:25%
|
||||
Description: #R_IMP_DAMAGE_DESC:25%
|
||||
|
||||
Icon: techImpact2*#ffff00
|
||||
Color: #ff8000
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Upgrade
|
||||
|
||||
Point Cost: 850
|
||||
Time Cost: 80
|
||||
|
||||
AddModifier( tag/Weapon::DamageFactor(1.25) )
|
||||
ModAttribute(StaticDamageFactor, Multiply, 1.25)
|
||||
@@ -0,0 +1,14 @@
|
||||
Technology: Defense
|
||||
Name: #R_DEFENSE
|
||||
Description: #R_DEFENSE_DESC:2
|
||||
|
||||
Icon: ResourceIcon::5
|
||||
Color: #af7926
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Upgrade
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 80
|
||||
|
||||
AddGlobalDefenseIncome(2)
|
||||
@@ -0,0 +1,14 @@
|
||||
Technology: Energy
|
||||
Name: #R_ENERGY
|
||||
Description: #R_ENERGY_DESC:1
|
||||
|
||||
Icon: ResourceIcon::2
|
||||
Color: #42b4bd
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Upgrade
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 80
|
||||
|
||||
AddEnergyIncome(1)
|
||||
@@ -0,0 +1,15 @@
|
||||
Technology: FTL
|
||||
Name: #R_DEV_FTL_INCOME
|
||||
Blurb: #R_DEV_FTL_INCOME_BLURB:0.5
|
||||
Description: #R_DEV_FTL_INCOME_DESC:0.5
|
||||
|
||||
Icon: ResourceIcon::3
|
||||
Color: #00c0ff
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Boost
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 80
|
||||
|
||||
AddFTLIncome(0.5)
|
||||
@@ -0,0 +1,31 @@
|
||||
Technology: FactoryLabor
|
||||
Name: #R_IMP_FACTORY_LABOR
|
||||
Blurb: #R_IMP_FACTORY_LABOR_BLURB:2
|
||||
Description: #R_IMP_FACTORY_LABOR_DESC:2
|
||||
|
||||
Icon: Factory
|
||||
Color: #b1b4b6
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Boost
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 60
|
||||
|
||||
ModAttribute(FactoryLaborMod, Add, 2)
|
||||
|
||||
Technology: FactoryLabor2
|
||||
Name: #R_IMP_FACTORY_LABOR2
|
||||
Blurb: #R_IMP_FACTORY_LABOR_BLURB:4
|
||||
Description: #R_IMP_FACTORY_LABOR_DESC:4
|
||||
|
||||
Icon: Factory
|
||||
Color: #b1b4b6
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Upgrade
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 80
|
||||
|
||||
ModAttribute(FactoryLaborMod, Add, 4)
|
||||
@@ -0,0 +1,37 @@
|
||||
Technology: FireRate
|
||||
Name: #R_IMP_FIRE_RATE
|
||||
Blurb: #R_IMP_FIRE_RATE_BLURB:10%
|
||||
Description: #R_IMP_FIRE_RATE_DESC:10%
|
||||
|
||||
Icon: techCooling * #c680ff
|
||||
Color: #c680ff
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Boost
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 70
|
||||
|
||||
AddModifier( tag/WeaponBase::ReloadFactor(0.9) )
|
||||
AddModifier( tag/BeamBase::CooldownFactor(0.9) )
|
||||
AddModifier( tag/SpecialWeapon::ReloadFactor(0.9) )
|
||||
ModAttribute(StaticDamageBonus, Multiply, 1.1)
|
||||
|
||||
Technology: FireRate2
|
||||
Name: #R_IMP_FIRE_RATE2
|
||||
Blurb: #R_IMP_FIRE_RATE_BLURB:20%
|
||||
Description: #R_IMP_FIRE_RATE_DESC:20%
|
||||
|
||||
Icon: techCooling * #c680ff
|
||||
Color: #c680ff
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Upgrade
|
||||
|
||||
Point Cost: 750
|
||||
Time Cost: 80
|
||||
|
||||
AddModifier( tag/WeaponBase::ReloadFactor(0.8) )
|
||||
AddModifier( tag/SpecialWeapon::ReloadFactor(0.8) )
|
||||
AddModifier( tag/BeamBase::CooldownFactor(0.8) )
|
||||
ModAttribute(StaticDamageFactor, Multiply, 1.25)
|
||||
@@ -0,0 +1,35 @@
|
||||
Technology: FlagHealth
|
||||
Name: #R_FLAG_HEALTH
|
||||
Description: #R_FLAG_HEALTH_DESC:25%
|
||||
|
||||
Icon: AttributeIcons::1 * #00e5f7
|
||||
Symbol: techMaterialScience1*#80ff80
|
||||
Color: #80ff80
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Boost
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 60
|
||||
|
||||
AddModifier(HpFactor(1.25))
|
||||
AddModifier(ReactiveArmor::ImpactLevelFactor(1.25))
|
||||
ModAttribute(OrbitalHealthMod, Multiply, 1.25)
|
||||
|
||||
Technology: FlagHealth2
|
||||
Name: #R_FLAG_HEALTH2
|
||||
Description: #R_FLAG_HEALTH_DESC:50%
|
||||
|
||||
Icon: AttributeIcons::1 * #00e5f7
|
||||
Symbol: techMaterialScience2*#80ff80
|
||||
Color: #80ff80
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Upgrade
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 80
|
||||
|
||||
AddModifier( HpFactor(1.5) )
|
||||
AddModifier(ReactiveArmor::ImpactLevelFactor(1.5))
|
||||
ModAttribute(OrbitalHealthMod, Multiply, 1.5)
|
||||
@@ -0,0 +1,35 @@
|
||||
Technology: Health
|
||||
Name: #R_IMP_ALL_HEALTH
|
||||
Blurb: #R_IMP_ALL_HEALTH_BLURB:10%
|
||||
Description: #R_IMP_ALL_HEALTH_DESC:10%
|
||||
|
||||
Icon: techMaterialScience1*#80ff80
|
||||
Color: #80ff80
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Boost
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 60
|
||||
|
||||
AddModifier(HpFactor(1.1))
|
||||
AddModifier(ReactiveArmor::ImpactLevelFactor(1.1))
|
||||
ModAttribute(OrbitalHealthMod, Multiply, 1.2)
|
||||
|
||||
Technology: Health2
|
||||
Name: #R_IMP_ALL_HEALTH2
|
||||
Blurb: #R_IMP_ALL_HEALTH_BLURB:20%
|
||||
Description: #R_IMP_ALL_HEALTH_DESC:20%
|
||||
|
||||
Icon: techMaterialScience2*#80ff80
|
||||
Color: #80ff80
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Upgrade
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 80
|
||||
|
||||
AddModifier( HpFactor(1.2) )
|
||||
AddModifier(ReactiveArmor::ImpactLevelFactor(1.2))
|
||||
ModAttribute(OrbitalHealthMod, Multiply, 1.5)
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user