Open source Star Ruler 2 source code!

This commit is contained in:
Lucas de Vries
2018-07-17 14:15:37 +02:00
commit cc307720ff
4342 changed files with 2365070 additions and 0 deletions
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Technology: Megacity
Name: #R_BLD_MEGACITY
Description: #R_BLD_MEGACITY_DESC:16
Class: Unlock
Category: Buildings
Point Cost: 800
Time Cost: 90
Icon: Megacity
Color: #00f3ff
UnlockTag(MegacityUnlock)
SkipOnUnlockedTag(MegacityUnlock)
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Technology: PlanetaryEngine
Name: #R_BLD_PLANET_ENGINE
Description: #R_BLD_PLANET_ENGINE_DESC
Class: Unlock
Category: Buildings
Point Cost: 2000
Time Cost: 180
Icon: HexagonSubsystems::10
Color: #00f3ff
UnlockTag(PlanetaryEngineUnlock)
SkipOnUnlockedTag(PlanetaryEngineUnlock)
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Technology: EnergyHurdle
Name: #R_ENERGY_HURDLE
Description: #R_ENERGY_HURDLE_DESC
Icon: ResourceIcon::2
Symbol: QuickbarIcons::3
Color: #ff0000
Category: Hurdles
Class: Boost
Point Cost: 0
Time Cost: 80
SecondaryEnergyCost(1500)
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Technology: FTLHurdle
Name: #R_FTL_HURDLE
Description: #R_FTL_HURDLE_DESC
Icon: ResourceIcon::3
Symbol: QuickbarIcons::3
Color: #ff0000
Category: Hurdles
Class: Boost
Point Cost: 0
Time Cost: 80
SecondaryFTLCost(500)
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Technology: InfluenceHurdle
Name: #R_INFLUENCE_HURDLE
Description: #R_INFLUENCE_HURDLE_DESC
Icon: ResourceIcon::1
Symbol: QuickbarIcons::3
Color: #ff0000
Category: Hurdles
Class: Boost
Point Cost: 0
Time Cost: 80
SecondaryInfluenceCost(10)
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Technology: InfiniteDamage
Name: #R_INFINITE_DAMAGE
Description: #R_INFINITE_DAMAGE_DESC:5%
Icon: techImpact * #d45418
Symbol: EditIcons::7
Color: #d45418
Category: Infinites
Class: Keystone
Point Cost: 700
Time Cost: 90
AddPointCostAttribute(InfiniteDamageTaken, 350)
AddTimeCostAttribute(InfiniteDamageTaken, 15)
ResetWhenUnlocked()
AddModifier( tag/Weapon::DamageFactor(1.05) )
ModAttribute(StaticDamageFactor, Multiply, 1.05)
ModAttribute(InfiniteDamageTaken, Add, 1)
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Technology: InfiniteHealth
Name: #R_INFINITE_HEALTH
Description: #R_INFINITE_HEALTH_DESC:5%
Icon: techMaterialScience1*#a8df21
Symbol: EditIcons::7
Color: #a8df21
Category: Infinites
Class: Keystone
Point Cost: 500
Time Cost: 60
AddPointCostAttribute(InfiniteHealthTaken, 300)
AddTimeCostAttribute(InfiniteHealthTaken, 15)
ResetWhenUnlocked()
AddModifier(HpFactor(1.05))
AddModifier(ReactiveArmor::ImpactLevelFactor(1.05))
ModAttribute(OrbitalHealthMod, Multiply, 1.05)
ModAttribute(InfiniteHealthTaken, Add, 1)
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Technology: InfiniteShields
Name: #R_INFINITE_SHIELDS
Description: #R_INFINITE_SHIELDS_DESC:7%
Icon: techPhaseContainment * #78a9ff
Symbol: EditIcons::7
Color: #5164eb
Category: Infinites
Class: Keystone
Point Cost: 400
Time Cost: 40
AddPointCostAttribute(InfiniteShieldsTaken, 200)
AddTimeCostAttribute(InfiniteShieldsTaken, 10)
ResetWhenUnlocked()
AddModifier(ShieldCapacityFactor(1.07))
AddModifier(ShieldRegenFactor(1.07))
ModAttribute(InfiniteShieldsTaken, Add, 1)
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Technology: InfiniteSupport
Name: #R_INFINITE_SUPPORT
Description: #R_INFINITE_SUPPORT_DESC:5%
Icon: techOrganization * #22c8ca
Symbol: EditIcons::7
Color: #22c8ca
Category: Infinites
Class: Keystone
Point Cost: 500
Time Cost: 50
AddPointCostAttribute(InfiniteSupportTaken, 300)
AddTimeCostAttribute(InfiniteSupportTaken, 15)
ResetWhenUnlocked()
AddModifier( SupportCapacityFactor(1.05) )
ModAttribute(InfiniteSupportTaken, Add, 1)
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Technology: InfiniteThrust
Name: #R_INFINITE_THRUST
Description: #R_INFINITE_THRUST_DESC:5%
Icon: techPropulsion * #e2f83a
Symbol: EditIcons::7
Color: #e2f83a
Category: Infinites
Class: Keystone
Point Cost: 400
Time Cost: 50
AddPointCostAttribute(InfiniteThrustTaken, 300)
AddTimeCostAttribute(InfiniteThrustTaken, 10)
ResetWhenUnlocked()
AddModifier( ThrustFactor(1.05) )
AddModifier( TurnThrustFactor(1.05) )
AddModifier( Hyperdrive::SpeedFactor(1.05) )
ModAttribute(InfiniteThrustTaken, Add, 1)
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Technology: AugmentReload
Name: #R_MOD_AUGMENT_RELOAD
Description: #R_MOD_AUGMENT_RELOAD_DESC
Class: Unlock
Category: Modifiers
Point Cost: 400
Time Cost: 60
Color: #ffff00
Icon: SupportCommand * #ffff00
UnlockModule(AugmentReload)
SkipOnUnlockedModule(AugmentReload)
SecondaryMoneyCost(500)
Technology: AugmentDamage
Name: #R_MOD_AUGMENT_DAMAGE
Description: #R_MOD_AUGMENT_DAMAGE_DESC
Class: Unlock
Category: Modifiers
Point Cost: 500
Time Cost: 60
Color: #ff8080
Icon: SupportCommand * #ff8080
UnlockModule(AugmentDamage)
SkipOnUnlockedModule(AugmentDamage)
Technology: AugmentSupply
Name: #R_MOD_AUGMENT_SUPPLY
Description: #R_MOD_AUGMENT_SUPPLY_DESC
Class: Unlock
Category: Modifiers
Point Cost: 500
Time Cost: 60
Color: #8080ff
Icon: SupportCommand * #8080ff
UnlockModule(AugmentSupply)
SkipOnUnlockedModule(AugmentSupply)
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Technology: Bulkhead
Name: #R_MOD_BULKHEAD
Description: #R_MOD_BULKHEAD_DESC
Class: Unlock
Category: Modifiers
Point Cost: 400
Time Cost: 60
Icon: HexagonSubsystems::0 * #cf00ff
Color: #eda1ff
UnlockModule(Bulkhead)
SkipOnUnlockedModule(Bulkhead)
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Technology: QuantumBattery
Name: #R_MOD_QUANTUM_BATTERY
Description: #R_MOD_QUANTUM_BATTERY_DESC:1200
Class: Unlock
Category: Modifiers
Point Cost: 500
Time Cost: 90
Color: #d8cc48
Icon: QuantumBattery
UnlockModule(QuantumBattery)
SkipOnUnlockedModule(QuantumBattery)
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Technology: QuantumCompressor
Name: #R_MOD_QUANTUM_COMPRESSOR
Description: #R_MOD_QUANTUM_COMPRESSOR_DESC
Class: Unlock
Category: Modifiers
Point Cost: 600
Time Cost: 120
Color: #69eaf2
Icon: QuantumCompressor
UnlockModule(QuantumCompressor)
SkipOnUnlockedModule(QuantumCompressor)
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Technology: TargetSensor
Name: #R_MOD_TARGET_SENSOR
Description: #R_MOD_TARGET_SENSOR_DESC
Class: Unlock
Category: Modifiers
Point Cost: 500
Time Cost: 90
Icon: SupportCommand * #00ff00
Color: #00ff00
UnlockModule(TargetingSensor)
SkipOnUnlockedModule(TargetingSensor)
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Technology: ArtificialPlanetoid
Name: #R_ORB_ARTIFICIAL_PLANETOID
Description: #R_ORB_ARTIFICIAL_PLANETOID_DESC
Class: Unlock
Category: Orbitals
Point Cost: 1000
Time Cost: 200
Icon: PlanetType::1
Color: #f3ff00
UnlockTag(ArtificialPlanetoidUnlock)
SkipOnUnlockedTag(ArtificialPlanetoidUnlock)
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Technology: DefenseSatellite
Name: #R_ORB_DEFENSE_SATELLITE
Description: #R_ORB_DEFENSE_SATELLITE_DESC
Class: Unlock
Category: Orbitals
Point Cost: 500
Time Cost: 90
Icon: GuiOrbitalIcons::14
Color: #ffdc40
UnlockTag(DefenseSatelliteUnlock)
SkipOnUnlockedTag(DefenseSatelliteUnlock)
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Technology: HydroponicsSatellite
Name: #R_ORB_HYDROPONICS_SATELLITE
Description: #R_ORB_HYDROPONICS_SATELLITE_DESC
Class: Unlock
Category: Orbitals
Point Cost: 500
Time Cost: 90
Icon: GuiOrbitalIcons::14
Color: #ffdc40
UnlockTag(HydroponicsSatelliteUnlock)
SkipOnUnlockedTag(HydroponicsSatelliteUnlock)
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Technology: RingHabitat
Name: #R_ORB_RING_HABITAT
Description: #R_ORB_RING_HABITAT_DESC
Class: Unlock
Category: Orbitals
Point Cost: 600
Time Cost: 120
Icon: GuiOrbitalIcons::11
Color: #ffdc40
UnlockTag(RingHabitatUnlock)
SkipOnUnlockedTag(RingHabitatUnlock)
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Technology: Ringworld
Name: #R_ORB_RINGWORLD
Description: #R_ORB_RINGWORLD_DESC
Class: Unlock
Category: Orbitals
Point Cost: 2000
Time Cost: 200
Icon: PlanetType::14
Color: #83ff40
UnlockTag(RingworldUnlock)
SkipOnUnlockedTag(RingworldUnlock)
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Technology: SolarSatellite
Name: #R_ORB_SOLAR_SATELLITE
Description: #R_ORB_SOLAR_SATELLITE_DESC
Class: Unlock
Category: Orbitals
Point Cost: 500
Time Cost: 90
Icon: GuiOrbitalIcons::13
Color: #ffdc40
UnlockTag(SolarSatelliteUnlock)
SkipOnUnlockedTag(SolarSatelliteUnlock)
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Technology: StarForge
Name: #R_ORB_STARFORGE
Description: #R_ORB_STARFORGE_DESC
Class: Unlock
Category: Orbitals
Point Cost: 1200
Time Cost: 180
Icon: OrbitalIcons::16
Color: #fff300
UnlockTag(StarForgeUnlock)
SkipOnUnlockedTag(StarForgeUnlock)
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Technology: VacuumTelescope
Name: #R_ORB_VACUUM_TELESCOPE
Description: #R_ORB_VACUUM_TELESCOPE_DESC
Class: Unlock
Category: Orbitals
Point Cost: 900
Time Cost: 180
Icon: GuiOrbitalIcons::17
Color: #fff300
UnlockTag(VacuumTelescopeUnlock)
SkipOnUnlockedTag(VacuumTelescopeUnlock)
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Technology: FoundryLabor
Name: #R_IMP_FOUNDRY_LABOR
Description: #R_IMP_FOUNDRY_LABOR_DESC:3
Icon: ResourceIcon::6
Color: #b1b4b6
Class: Boost
Point Cost: 500
Time Cost: 60
ModAttribute(FactoryLaborMod, Add, 3)
Technology: FoundryLabor2
Name: #R_IMP_FOUNDRY_LABOR2
Description: #R_IMP_FOUNDRY_LABOR_DESC:5
Icon: ResourceIcon::6
Color: #b1b4b6
Point Cost: 700
Time Cost: 80
ModAttribute(FactoryLaborMod, Add, 5)
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Technology: HabitatUpgrade
Name: #R_IMP_HABITAT
Blurb: #R_IMP_HABITAT_BLURB:50%:30%
Description: #R_IMP_HABITAT_DESC:50%:30%
Icon: ResourceIcon::8
Color: #ca6700
Point Cost: 600
Time Cost: 90
ModAttribute(HabitatUpgrade, Multiply, 1.5)
ModAttribute(StaticDamageFactor, Multiply, 1.3)
Technology: MothershipLabor
Name: #R_IMP_MOTHERSHIP_LABOR
Blurb: #R_IMP_MOTHERSHIP_LABOR_BLURB:4
Description: #R_IMP_MOTHERSHIP_LABOR_DESC:4:12
Icon: ResourceIcon::6
Color: #b1b4b6
Class: Boost
Point Cost: 500
Time Cost: 60
ModAttribute(FactoryLaborMod, Add, 4)
SecondaryInfluenceCost(12)
Technology: MothershipLabor2
Name: #R_IMP_MOTHERSHIP_LABOR2
Blurb: #R_IMP_MOTHERSHIP_LABOR_BLURB:8
Description: #R_IMP_MOTHERSHIP_LABOR_DESC:8:24
Icon: ResourceIcon::6
Color: #b1b4b6
Point Cost: 700
Time Cost: 80
ModAttribute(FactoryLaborMod, Add, 8)
SecondaryInfluenceCost(24)
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Technology: ArtificialMoon
Name: #R_ARTIFICIAL_MOON
Description: #R_ARTIFICIAL_MOON_DESC
Class: Secret
Category: Secret
DLC: Heralds
DLC Replace: ArmorHealth
Point Cost: 1000
Time Cost: 120
Secret: True
Icon: PlanetType::4
Color: #cc3a7d
SecretRequiresNotTrait(StarChildren)
SecretRequiresNotTrait(Ancient)
UnlockTag(ArtificialMoonUnlock)
RequireEmpireAttributeGTE(RingHabitatsBuilt, 5, #RESEARCH_REQ_RING_HABITATS)
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Technology: BldSpire
Name: #R_BLD_SPIRE
Description: #R_BLD_SPIRE_DESC
Class: Secret
Category: Secret
DLC: Heralds
DLC Replace: ArmorHealth
Point Cost: 1000
Time Cost: 120
Secret: True
Icon: Spire
Color: #cc3a7d
SecretRequiresNotTrait(StarChildren)
SecretRequiresNotTrait(Ancient)
SecretRequiresNotTrait(Verdant)
UnlockTag(SpireUnlock)
RequireEmpireAttributeGTE(MegacitiesBuilt, 5, #RESEARCH_REQ_MEGACITIES)
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Technology: ColossusHull
Name: #R_SYS_COLOSSUS_HULL
Description: #R_SYS_COLOSSUS_HULL_DESC
Class: Secret
Category: Secret
Point Cost: 1000
Time Cost: 60
DLC: Heralds
DLC Replace: SupplyStorage
Secret: True
Icon: DesignationIcons::16
Color: #cc3a7d
RequireBuildShipsWith(TitanHull, 5)
UnlockSubsystem(ColossusHull)
SkipOnUnlockedSubsystem(ColossusHull)
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Technology: FlareBomb
Name: #R_FLARE_BOMB
Description: #R_FLARE_BOMB_DESC
Class: Secret
Category: Secret
Point Cost: 2000
Time Cost: 120
Secret: True
DLC: Heralds
DLC Replace: Damage
Icon: MissileLauncher::0 * #e45500
Color: #e45500
UnlockTag(FlareBombUnlock)
RequireEmpireAttributeGTE(ArtifactsActivated, 20, #RESEARCH_REQ_ARTIFACTS)
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Technology: HyperfieldSequencing
Name: #R_HYPERFIELD_SEQUENCING
Description: #R_HYPERFIELD_SEQUENCING_DESC
Class: Secret
Category: Secret
Point Cost: 1000
Time Cost: 160
Secret: True
DLC: Heralds
DLC Replace: Damage2
Icon: ActionBarIcons::5
Color: #00c0ff
RequireEmpireAttributeGTE(FTLEnergySpent, 4000, #RESEARCH_REQ_FTLSPENT)
SecretRequiresTrait(Hyperdrive)
ModAttribute(HyperdriveNeedCharge, Add, -1)
ModAttribute(HyperdriveStartCostMod, Add, 150)
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Technology: Abundance
Name: #R_ABUNDANCE
Description: #R_ABUNDANCE_DESC:50%
Icon: techEconomics * #2ffca8
Color: #2ffca8
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 800
Time Cost: 120
ModAttribute(Tier3PressureFactor, Multiply, 1.5)
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Technology: BeamCycling
Name: #R_BEAM_CYCLING
Description: #R_BEAM_CYCLING_DESC:30%
Icon: Laser::3
Symbol: techCooling * #c680ff
Color: #80ffea
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 100
AddModifier( tag/BeamBase::DurationFactor(1.3) )
AffectsTaggedSubsystems(BeamBase)
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Technology: DroneCount
Name: #R_DRONE_COUNT
Description: #R_DRONE_COUNT_DESC:50%
Icon: MissileLauncher::3
Symbol: techImpact*#af7600
Color: #e6ed00
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 160
AddModifier( DroneLauncher::DroneCountFactor(1.5) )
AddModifier( DroneLauncher::DamageFactor(1.3) )
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Technology: EnergyStorage
Name: #R_IMP_ENERGY_STORAGE
Description: #R_IMP_ENERGY_STORAGE_DESC:250
Icon: techIonization * #42b4bd
Color: #42b4bd
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 800
Time Cost: 130
ModAttribute(FreeEnergyStorage, Add, 250)
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Technology: FTLCost
Name: #R_FTL_COST
Description: #R_FTL_COST_DESC:25%
Icon: ResourceIcon::3
Symbol: techPhaseHarmonics * #00c0ff
Color: #00c0ff
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 100
ModAttribute(FTLCostFactor, Multiply, 0.75)
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Technology: FTLJammerCombat
Name: #R_FTL_JAMMER_COMBAT
Description: #R_FTL_JAMMER_COMBAT_DESC
Icon: OrbitalIcons::9 * #ff0000
Symbol: techImpact * #ff8000
Color: #ff8080
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 140
ModAttribute(FTLJammerCombat, Add, 1)
@@ -0,0 +1,16 @@
Technology: GravitonChanneling
Name: #R_GRAVITON_CHANNELING
Description: #R_GRAVITON_CHANNELING_DESC:50%
Icon: HexagonSubsystems::5
Symbol: techPropulsion*#a77751
Color: #e0f946
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 800
Time Cost: 100
AddModifier( GravityEngine::ThrustFactor(1.5) )
AddModifier( GravityEngine::PowerUseFactor(2.0) )
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Technology: Laboratories
Name: #R_LABORATORIES
Description: #R_LABORATORIES_DESC:2
Icon: ResearchComplex
Symbol: ResourceIcon::4
Color: #8c4ec9
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 1000
Time Cost: 180
ModAttribute(ResearchComplexExtraPressure, Add, 2)
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Technology: MissileRange
Name: #R_MISSILE_RANGE
Description: #R_MISSILE_RANGE_DESC:50%
Icon: MissileLauncher::3
Symbol: techTargeting*#80ffea
Color: #80ffea
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 100
AddModifier( tag/MissileBase::RangeFactor(1.5) )
AffectsTaggedSubsystems(MissileBase)
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Technology: Obedience
Name: #R_OBEDIENCE
Description: #R_OBEDIENCE_DESC:1
Icon: techMilitia * #da742c
Color: #da742c
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 800
Time Cost: 100
AddGlobalLoyalty(+1)
SecondaryInfluenceCost(10)
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Technology: PowerGeneration
Name: #R_POWER_GENERATION
Description: #R_POWER_GENERATION_DESC:25%
Icon: FissionReactor
Symbol: techIonization * #42b4bd
Color: #00a4db
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 120
AddModifier( tag/IsReactor::PowerFactor(1.25) )
AffectsTaggedSubsystems(IsReactor)
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Technology: ProjTracking
Name: #R_ADVANCED_TRACKING
Description: #R_ADVANCED_TRACKING_DESC:40%
Icon: Railgun::3
Symbol: techHydraulics*#ffc419
Color: #80ffea
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 100
AddModifier( tag/IsProjWeapon::TrackingFactor(1.4) )
AddModifier( tag/IsProjWeapon::SpreadFactor(0.6) )
AddModifier( tag/IsProjWeapon::SupplyCostFactor(0.6) )
AffectsTaggedSubsystems(IsProjWeapon)
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Technology: Prosperity
Name: #R_PROSPERITY
Description: #R_PROSPERITY_DESC:35%
Icon: techEconomics * #4f2cb4
Color: #4f2cb4
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 700
Time Cost: 80
ModAttribute(WelfareEfficiency, Multiply, 1.35)
@@ -0,0 +1,15 @@
Technology: StationMaintenance
Name: #R_STATION_MAINTENANCE
Description: #R_STATION_MAINTENANCE_DESC:40%
Icon: techConstruction * #30a67a
Symbol: GuiOrbitalIcons::0 * #30a67a
Color: #30a67a
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 1000
Time Cost: 160
AddModifier(StationHull::MaintenanceModFactor(0.6))
@@ -0,0 +1,15 @@
Technology: SupportSize
Name: #R_SUPPORT_SIZE
Description: #R_SUPPORT_SIZE_DESC:7
Icon: techConstruction * #8ca2ff
Symbol: ActionBarIcons::2
Color: #8ca2ff
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 1200
Time Cost: 160
AddModifier(SupportHull::IncreaseHexLimit(7))
@@ -0,0 +1,14 @@
Technology: Wealth
Name: #R_WEALTH
Description: #R_WEALTH_DESC:500k
Icon: techEconomics * #b0d16a
Color: #b0d16a
Category: Special Upgrades
Class: BigUpgrade
Point Cost: 750
Time Cost: 100
AddPermanentIncome(500)
@@ -0,0 +1,16 @@
Technology: AntimatterGen
Name: #R_SYS_ANTIMATTER
Description: #R_SYS_ANTIMATTER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: AntimatterReactor
Color: #5ade8b
UnlockSubsystem(AntimatterGen)
SkipOnUnlockedSubsystem(AntimatterGen)
SecondaryEnergyCost(1000)
@@ -0,0 +1,19 @@
Technology: BoosterEngine
Name: #R_SYS_BOOSTER_ENGINE
Description: #R_SYS_BOOSTER_ENGINE_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Thrust
Point Cost: 500
Time Cost: 100
Icon: ResearchIcons::1
Color: #8872bb
UnlockSubsystem(BoosterEngine)
SkipOnUnlockedSubsystem(BoosterEngine)
SecondaryEnergyCost(1000)
@@ -0,0 +1,19 @@
Technology: BroadcastAntenna
Name: #R_SYS_BROADCAST_ANTENNA
Description: #R_SYS_BROADCAST_ANTENNA_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Thrust
Point Cost: 600
Time Cost: 120
Icon: Antenna
Color: #f67bed
UnlockSubsystem(BroadcastAntenna)
SkipOnUnlockedSubsystem(BroadcastAntenna)
SecondaryInfluenceCost(10)
@@ -0,0 +1,19 @@
Technology: CarrierHull
Name: #R_SYS_CARRIER_HULL
Description: #R_SYS_CARRIER_HULL_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Health
Point Cost: 600
Time Cost: 120
Icon: HullSubsystems::0
Color: #d6d300
UnlockSubsystem(CarrierHull)
SkipOnUnlockedSubsystem(CarrierHull)
SecondaryMoneyCost(1000)
@@ -0,0 +1,16 @@
Technology: CloakPlating
Name: #R_SYS_CLOAKPLATING
Description: #R_SYS_CLOAKPLATING_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: PlateArmor * #5188e6a0
Color: #5188e6
UnlockSubsystem(CloakPlating)
SkipOnUnlockedSubsystem(CloakPlating)
SecondaryEnergyCost(1000)
@@ -0,0 +1,16 @@
Technology: ConstructionBay
Name: #R_SYS_CONSTRUCTION_BAY
Description: #R_SYS_CONSTRUCTION_BAY_DESC
Class: Unlock
Category: Subsystems
Point Cost: 700
Time Cost: 60
Icon: ComputerCore * #fca404
Color: #fca404
UnlockSubsystem(ConstructionBay)
SkipOnUnlockedSubsystem(ConstructionBay)
SecondaryMoneyCost(1000)
@@ -0,0 +1,20 @@
Technology: CrystalArmor
Name: #R_SYS_CRYSTAL_ARMOR
Description: #R_SYS_CRYSTAL_ARMOR_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: ArmorHealth2
Point Cost: 500
Time Cost: 90
Icon: CrystalArmor
Color: #ef45ff
UnlockSubsystem(CrystalArmor)
UnlockSubsystem(SupportCrystalArmor)
SkipOnUnlockedSubsystem(CrystalArmor)
SecondaryMoneyCost(1000)
@@ -0,0 +1,19 @@
Technology: DeflectorArray
Name: #R_SYS_DEFLECTOR_ARRAY
Description: #R_SYS_DEFLECTOR_ARRAY_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: ShieldCap2
Point Cost: 600
Time Cost: 120
Icon: Dish
Color: #348c99
UnlockSubsystem(DeflectorArray)
SkipOnUnlockedSubsystem(DeflectorArray)
SecondaryEnergyCost(1500)
@@ -0,0 +1,19 @@
Technology: DestroyerHull
Name: #R_SYS_DESTROYER_HULL
Description: #R_SYS_DESTROYER_HULL_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Health
Point Cost: 600
Time Cost: 120
Icon: HullSubsystems::1
Color: #ff8080
UnlockSubsystem(DestroyerHull)
SkipOnUnlockedSubsystem(DestroyerHull)
SecondaryMoneyCost(1000)
@@ -0,0 +1,19 @@
Technology: Disruptor
Name: #R_SYS_DISRUPTOR
Description: #R_SYS_DISRUPTOR_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Damage
Point Cost: 500
Time Cost: 90
Icon: Laser::0
Color: #f0e5b5
UnlockSubsystem(Disruptor)
SkipOnUnlockedSubsystem(Disruptor)
SecondaryFTLCost(250)
@@ -0,0 +1,19 @@
Technology: DroneLauncher
Name: #R_SYS_DRONELAUNCHER
Description: #R_SYS_DRONELAUNCHER_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Health
Point Cost: 500
Time Cost: 80
Icon: MissileLauncher::0
Color: #e6ed00
UnlockSubsystem(DroneLauncher)
SkipOnUnlockedSubsystem(DroneLauncher)
SecondaryMoneyCost(1000)
@@ -0,0 +1,16 @@
Technology: EmergencySupplies
Name: #R_SYS_EMERGENCY_SUPPLIES
Description: #R_SYS_EMERGENCY_SUPPLIES_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: AntimatterReactor * #b8b800
Color: #b88b00
UnlockSubsystem(EmergencySupplies)
SkipOnUnlockedSubsystem(EmergencySupplies)
SecondaryEnergyCost(500)
@@ -0,0 +1,19 @@
Technology: FlakBattery
Name: #R_SYS_FLAK_BATTERY
Description: #R_SYS_FLAK_BATTERY_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Damage
Point Cost: 600
Time Cost: 120
Icon: Flak::0
Color: #41fdc1
UnlockSubsystem(FlakBattery)
SkipOnUnlockedSubsystem(FlakBattery)
SecondaryEnergyCost(1000)
@@ -0,0 +1,19 @@
Technology: FleetComputer
Name: #R_SYS_FLEET_COMPUTER
Description: #R_SYS_FLEET_COMPUTER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: SupportCap
Icon: FleetComputer
Color: #ca5700
UnlockSubsystem(FleetComputer)
SkipOnUnlockedSubsystem(FleetComputer)
SecondaryEnergyCost(1000)
@@ -0,0 +1,14 @@
Technology: GravitonCondenser
Name: #R_SYS_GRAVITON_CONDENSER
Description: #R_SYS_GRAVITON_CONDENSER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 1500
Time Cost: 140
Icon: TractorGun::0 * #e45500
Color: #e45500
UnlockSubsystem(GravitonCondenser)
SkipOnUnlockedSubsystem(GravitonCondenser)
@@ -0,0 +1,16 @@
Technology: GravityEngine
Name: #R_SYS_GRAVITY_ENGINE
Description: #R_SYS_GRAVITY_ENGINE_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: HexagonSubsystems::5
Color: #e0f946
UnlockSubsystem(GravityEngine)
SkipOnUnlockedSubsystem(GravityEngine)
SecondaryEnergyCost(1000)
@@ -0,0 +1,16 @@
Technology: HyperLaser
Name: #R_SYS_HYPERLASER
Description: #R_SYS_HYPERLASER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: HyperdenseLaser::0
Color: #f9394d
UnlockSubsystem(HyperLaser)
SkipOnUnlockedSubsystem(HyperLaser)
SecondaryEnergyCost(1500)
@@ -0,0 +1,16 @@
Technology: IonCannon
Name: #R_SYS_ION_CANNON
Description: #R_SYS_ION_CANNON_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: HexagonSubsystems::6 * #ff8d00
Color: #ff8d00
UnlockSubsystem(IonCannon)
SkipOnUnlockedSubsystem(IonCannon)
SecondaryEnergyCost(1000)
@@ -0,0 +1,17 @@
Technology: LiquidArmor
Name: #R_SYS_LIQUID_ARMOR
Description: #R_SYS_LIQUID_ARMOR_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: PlateArmor * #91692c
Color: #91692c
UnlockSubsystem(LiquidArmor)
UnlockSubsystem(SupportLiquidArmor)
SkipOnUnlockedSubsystem(LiquidArmor)
SecondaryInfluenceCost(10)
@@ -0,0 +1,18 @@
Technology: MuonCannon
Name: #R_SYS_MUON_CANNON
Description: #R_SYS_MUON_CANNON_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: Railgun::2
Color: #8f2399
UnlockSubsystem(MuonCannon)
SkipOnUnlockedSubsystem(MuonCannon)
UnlockSubsystem(MuonBattery)
SecondaryInfluenceCost(12)
@@ -0,0 +1,20 @@
Technology: NanoMesh
Name: #R_SYS_NANOMESH
Description: #R_SYS_NANOMESH_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
DLC: Heralds
DLC Replace: ArmorHealth
Icon: NanoMesh
Color: #a9a9a9
UnlockSubsystem(NanoMesh)
UnlockSubsystem(SupportNanoMesh)
SkipOnUnlockedSubsystem(NanoMesh)
SecondaryInfluenceCost(12)
@@ -0,0 +1,16 @@
Technology: NeutronArmor
Name: #R_SYS_NEUTRON_ARMOR
Description: #R_SYS_NEUTRON_ARMOR_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: PlateArmor * #449944
Color: #449944
UnlockSubsystem(NeutronArmor)
SkipOnUnlockedSubsystem(NeutronArmor)
SecondaryMoneyCost(1000)
@@ -0,0 +1,19 @@
Technology: SysNilingArmor
Name: #R_SYS_NILINGARMOR
Description: #R_SYS_NILINGARMOR_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: ArmorHealth
Point Cost: 1000
Time Cost: 180
Icon: NilingArmor
Color: #9dffb9
UnlockSubsystem(NilingArmor)
SkipOnUnlockedSubsystem(NilingArmor)
SecondaryEnergyCost(1500)
@@ -0,0 +1,16 @@
Technology: OreProcessor
Name: #R_SYS_ORE_PROCESSOR
Description: #R_SYS_ORE_PROCESSOR_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: SupportCommand * #8870ac
Color: #8870ac
UnlockSubsystem(OreProcessor)
SkipOnUnlockedSubsystem(OreProcessor)
SecondaryMoneyCost(750)
@@ -0,0 +1,19 @@
Technology: ParticleLance
Name: #R_SYS_PARTICLELANCE
Description: #R_SYS_PARTICLELANCE_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Damage
Point Cost: 500
Time Cost: 90
Icon: ParticleLance::2
Color: #ff7600
UnlockSubsystem(ParticleLance)
SkipOnUnlockedSubsystem(ParticleLance)
SecondaryFTLCost(250)
@@ -0,0 +1,20 @@
Technology: PlasmaThrower
Name: #R_SYS_PLASMA_THROWER
Description: #R_SYS_PLASMA_THROWER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: Damage
Icon: RocketPod::0
Color: #ce815a
UnlockSubsystem(PlasmaThrower)
UnlockSubsystem(SupportPlasmaThrower)
SkipOnUnlockedSubsystem(PlasmaThrower)
SecondaryMoneyCost(1000)
@@ -0,0 +1,19 @@
Technology: PulseBolt
Name: #R_SYS_PULSE_BOLT
Description: #R_SYS_PULSE_BOLT_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: Damage
Icon: HyperdenseLaser::0
Color: #7390db
UnlockSubsystem(PulseBolt)
SkipOnUnlockedSubsystem(PulseBolt)
SecondaryEnergyCost(1500)
@@ -0,0 +1,19 @@
Technology: Ramjet
Name: #R_SYS_RAMJET
Description: #R_SYS_RAMJET_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: Thrust
Icon: ResearchIcons::0
Color: #629b26
UnlockSubsystem(Ramjet)
SkipOnUnlockedSubsystem(Ramjet)
SecondaryMoneyCost(1000)
@@ -0,0 +1,16 @@
Technology: SelfDestruct
Name: #R_SYS_SELF_DESTRUCT
Description: #R_SYS_SELF_DESTRUCT_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: AntimatterReactor * #ff0000
Color: #ff0000
UnlockSubsystem(SelfDestruct)
SkipOnUnlockedSubsystem(SelfDestruct)
SecondaryEnergyCost(1500)
@@ -0,0 +1,17 @@
Technology: ShieldGen
Name: #R_SYS_SHIELDGEN
Description: #R_SYS_SHIELDGEN_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: FissionReactor
Color: #2b2bce
UnlockSubsystem(ShieldGen)
SkipOnUnlockedSubsystem(ShieldGen)
SecondaryEnergyCost(1000)
@@ -0,0 +1,16 @@
Technology: ShieldHardener
Name: #R_SYS_SHIELD_HARDENER
Description: #R_SYS_SHIELD_HARDENER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: FissionReactor
Color: #681be3
UnlockSubsystem(ShieldHardener)
SkipOnUnlockedSubsystem(ShieldHardener)
SecondaryEnergyCost(1500)
@@ -0,0 +1,19 @@
Technology: ShieldHarmonizer
Name: #R_SYS_SHIELD_HARMONIZER
Description: #R_SYS_SHIELD_HARMONIZER_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: ShieldCap
Point Cost: 500
Time Cost: 90
Icon: ShieldHarmonizer
Color: #e2e676
UnlockSubsystem(ShieldHarmonizer)
SkipOnUnlockedSubsystem(ShieldHarmonizer)
SecondaryEnergyCost(1500)
@@ -0,0 +1,17 @@
Technology: ShipComputer
Name: #R_SYS_SHIP_COMPUTER
Description: #R_SYS_SHIP_COMPUTER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: ComputerCore
Color: #ffa4a0
UnlockSubsystem(ShipComputer)
UnlockSubsystem(AICore)
SkipOnUnlockedSubsystem(ShipComputer)
SecondaryEnergyCost(1000)
@@ -0,0 +1,19 @@
Technology: ShockMissiles
Name: #R_SYS_SHOCKMISSILES
Description: #R_SYS_SHOCKMISSILES_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Damage
Point Cost: 500
Time Cost: 90
Icon: MissileLauncher::0
Color: #444ca0
UnlockSubsystem(ShockMissiles)
SkipOnUnlockedSubsystem(ShockMissiles)
SecondaryMoneyCost(750)
@@ -0,0 +1,16 @@
Technology: Simulator
Name: #R_SYS_SIMULATOR
Description: #R_SYS_SIMULATOR_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
Icon: Simulator
Color: #f17757
UnlockSubsystem(Simulator)
SkipOnUnlockedSubsystem(Simulator)
SecondaryInfluenceCost(10)
@@ -0,0 +1,14 @@
Technology: SkipDrive
Name: #R_SYS_SKIP_DRIVE
Description: #R_SYS_SKIP_DRIVE_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: HexagonSubsystems::10 * #fff980
Color: #fff980
UnlockSubsystem(SkipDrive)
SkipOnUnlockedSubsystem(SkipDrive)
@@ -0,0 +1,16 @@
Technology: SolarPanel
Name: #R_SYS_SOLARPANEL
Description: #R_SYS_SOLARPANEL_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
Icon: SolarPanel
Color: #64fff9
UnlockSubsystem(SolarPanel)
SkipOnUnlockedSubsystem(SolarPanel)
SecondaryInfluenceCost(15)
@@ -0,0 +1,16 @@
Technology: SpinalMountHull
Name: #R_SYS_SPINAL_MOUNT_HULL
Description: #R_SYS_SPINAL_MOUNT_HULL_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
Icon: HullSubsystems::2
Color: #8edcef
UnlockSubsystem(SpinalMountHull)
SkipOnUnlockedSubsystem(SpinalMountHull)
SecondaryMoneyCost(1000)
@@ -0,0 +1,19 @@
Technology: SubspaceShredder
Name: #R_SYS_SUBSPACE_SHREDDER
Description: #R_SYS_SUBSPACE_SHREDDER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: Damage
Icon: MissileLauncher::0
Color: #ae6383
UnlockSubsystem(SubspaceShredder)
SkipOnUnlockedSubsystem(SubspaceShredder)
SecondaryMoneyCost(1500)
@@ -0,0 +1,19 @@
Technology: SuperstructureHull
Name: #R_SYS_SUPERSTRUCTURE_HULL
Description: #R_SYS_SUPERSTRUCTURE_HULL_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: Health
Icon: HullSubsystems::3
Color: #cc6a3a
UnlockSubsystem(SuperstructureHull)
SkipOnUnlockedSubsystem(SuperstructureHull)
SecondaryMoneyCost(1000)
@@ -0,0 +1,19 @@
Technology: TitanHull
Name: #R_SYS_TITAN_HULL
Description: #R_SYS_TITAN_HULL_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: DesignationIcons::16
Color: #cc6a3a
DLC: Heralds
DLC Replace: Health
UnlockSubsystem(TitanHull)
SkipOnUnlockedSubsystem(TitanHull)
SecondaryEnergyCost(1500)
@@ -0,0 +1,17 @@
Technology: TroopPods
Name: #R_SYS_TROOP_PODS
Description: #R_SYS_TROOP_PODS_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
Icon: TroopPods
Color: #dd3b4e
DLC: Heralds
DLC Replace: SupportCap
UnlockSubsystem(TroopPods)
SkipOnUnlockedSubsystem(TroopPods)
@@ -0,0 +1,17 @@
Technology: Warhead
Name: #R_SYS_WARHEAD
Description: #R_SYS_WARHEAD_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
Icon: Warhead::0
Color: #df123d
DLC: Heralds
DLC Replace: SupportCap
UnlockSubsystem(Warhead)
SkipOnUnlockedSubsystem(Warhead)
@@ -0,0 +1,31 @@
Technology: ArmorDR
Name: #R_IMP_ARMOR_DR
Blurb: #R_IMP_ARMOR_DR_BLURB:10%
Description: #R_IMP_ARMOR_DR_DESC:10%
Class: Boost
Category: Basic Upgrades
Icon: techReinforcement
Color: #a9a9a9
Point Cost: 500
Time Cost: 60
AddModifier(any::ArmorResistFactor(1.10))
Technology: ArmorDR2
Name: #R_IMP_ARMOR_DR2
Blurb: #R_IMP_ARMOR_DR_BLURB:25%
Description: #R_IMP_ARMOR_DR_DESC:25%
Class: Upgrade
Category: Basic Upgrades
Icon: techReinforcement * #a85f5f
Color: #a9a9a9
Point Cost: 700
Time Cost: 80
AddModifier(any::ArmorResistFactor(1.25))
@@ -0,0 +1,35 @@
Technology: ArmorHealth
Name: #R_IMP_ARMOR_HEALTH
Blurb: #R_IMP_ARMOR_HEALTH_BLURB:15%
Description: #R_IMP_ARMOR_HEALTH_DESC:15%
Icon: techArmoring
Color: #a9a9a9
Class: Boost
Category: Basic Upgrades
Point Cost: 500
Time Cost: 60
AddModifier(tag/IsArmor::HpFactor(1.15))
AddModifier(ReactiveArmor::ImpactLevelFactor(1.15))
ModAttribute(OrbitalArmorMod, Multiply, 1.25)
Technology: ArmorHealth2
Name: #R_IMP_ARMOR_HEALTH2
Blurb: #R_IMP_ARMOR_HEALTH_BLURB:30%
Description: #R_IMP_ARMOR_HEALTH_DESC:30%
Icon: techArmoring * #a85f5f
Color: #a9a9a9
Category: Basic Upgrades
Class: Upgrade
Point Cost: 700
Time Cost: 80
AddModifier(tag/IsArmor::HpFactor(1.3))
AddModifier(ReactiveArmor::ImpactLevelFactor(1.3))
ModAttribute(OrbitalArmorMod, Multiply, 1.5)
@@ -0,0 +1,31 @@
Technology: Construction
Name: #R_CONSTRUCTION
Description: #R_CONSTRUCTION_DESC:15%
Icon: techConstruction*#00cc8f
Color: #00cc8f
Class: Boost
Category: Basic Upgrades
Point Cost: 500
Time Cost: 100
ModAttribute(ImperialBldConstructionRate, Multiply, 1.15)
ModAttribute(BuildingCostFactor, Multiply, 0.85)
Technology: Construction2
Name: #R_CONSTRUCTION2
Description: #R_CONSTRUCTION_DESC:30%
Icon: techConstruction*#00cc8f
Color: #00cc41
Class: Upgrade
Category: Basic Upgrades
Point Cost: 800
Time Cost: 140
ModAttribute(ImperialBldConstructionRate, Multiply, 1.3)
ModAttribute(BuildingCostFactor, Multiply, 0.7)
@@ -0,0 +1,33 @@
Technology: Damage
Name: #R_IMP_DAMAGE
Blurb: #R_IMP_DAMAGE_BLURB:15%
Description: #R_IMP_DAMAGE_DESC:15%
Icon: techImpact * #ff8000
Color: #ff8000
Category: Basic Upgrades
Class: Boost
Point Cost: 500
Time Cost: 60
AddModifier( tag/Weapon::DamageFactor(1.15) )
ModAttribute(StaticDamageFactor, Multiply, 1.15)
Technology: Damage2
Name: #R_IMP_DAMAGE2
Blurb: #R_IMP_DAMAGE_BLURB:25%
Description: #R_IMP_DAMAGE_DESC:25%
Icon: techImpact2*#ffff00
Color: #ff8000
Category: Basic Upgrades
Class: Upgrade
Point Cost: 850
Time Cost: 80
AddModifier( tag/Weapon::DamageFactor(1.25) )
ModAttribute(StaticDamageFactor, Multiply, 1.25)
@@ -0,0 +1,14 @@
Technology: Defense
Name: #R_DEFENSE
Description: #R_DEFENSE_DESC:2
Icon: ResourceIcon::5
Color: #af7926
Category: Basic Upgrades
Class: Upgrade
Point Cost: 500
Time Cost: 80
AddGlobalDefenseIncome(2)
@@ -0,0 +1,14 @@
Technology: Energy
Name: #R_ENERGY
Description: #R_ENERGY_DESC:1
Icon: ResourceIcon::2
Color: #42b4bd
Category: Basic Upgrades
Class: Upgrade
Point Cost: 500
Time Cost: 80
AddEnergyIncome(1)
@@ -0,0 +1,15 @@
Technology: FTL
Name: #R_DEV_FTL_INCOME
Blurb: #R_DEV_FTL_INCOME_BLURB:0.5
Description: #R_DEV_FTL_INCOME_DESC:0.5
Icon: ResourceIcon::3
Color: #00c0ff
Category: Basic Upgrades
Class: Boost
Point Cost: 500
Time Cost: 80
AddFTLIncome(0.5)
@@ -0,0 +1,31 @@
Technology: FactoryLabor
Name: #R_IMP_FACTORY_LABOR
Blurb: #R_IMP_FACTORY_LABOR_BLURB:2
Description: #R_IMP_FACTORY_LABOR_DESC:2
Icon: Factory
Color: #b1b4b6
Category: Basic Upgrades
Class: Boost
Point Cost: 500
Time Cost: 60
ModAttribute(FactoryLaborMod, Add, 2)
Technology: FactoryLabor2
Name: #R_IMP_FACTORY_LABOR2
Blurb: #R_IMP_FACTORY_LABOR_BLURB:4
Description: #R_IMP_FACTORY_LABOR_DESC:4
Icon: Factory
Color: #b1b4b6
Category: Basic Upgrades
Class: Upgrade
Point Cost: 700
Time Cost: 80
ModAttribute(FactoryLaborMod, Add, 4)
@@ -0,0 +1,37 @@
Technology: FireRate
Name: #R_IMP_FIRE_RATE
Blurb: #R_IMP_FIRE_RATE_BLURB:10%
Description: #R_IMP_FIRE_RATE_DESC:10%
Icon: techCooling * #c680ff
Color: #c680ff
Category: Basic Upgrades
Class: Boost
Point Cost: 500
Time Cost: 70
AddModifier( tag/WeaponBase::ReloadFactor(0.9) )
AddModifier( tag/BeamBase::CooldownFactor(0.9) )
AddModifier( tag/SpecialWeapon::ReloadFactor(0.9) )
ModAttribute(StaticDamageBonus, Multiply, 1.1)
Technology: FireRate2
Name: #R_IMP_FIRE_RATE2
Blurb: #R_IMP_FIRE_RATE_BLURB:20%
Description: #R_IMP_FIRE_RATE_DESC:20%
Icon: techCooling * #c680ff
Color: #c680ff
Category: Basic Upgrades
Class: Upgrade
Point Cost: 750
Time Cost: 80
AddModifier( tag/WeaponBase::ReloadFactor(0.8) )
AddModifier( tag/SpecialWeapon::ReloadFactor(0.8) )
AddModifier( tag/BeamBase::CooldownFactor(0.8) )
ModAttribute(StaticDamageFactor, Multiply, 1.25)
@@ -0,0 +1,35 @@
Technology: FlagHealth
Name: #R_FLAG_HEALTH
Description: #R_FLAG_HEALTH_DESC:25%
Icon: AttributeIcons::1 * #00e5f7
Symbol: techMaterialScience1*#80ff80
Color: #80ff80
Category: Basic Upgrades
Class: Boost
Point Cost: 500
Time Cost: 60
AddModifier(HpFactor(1.25))
AddModifier(ReactiveArmor::ImpactLevelFactor(1.25))
ModAttribute(OrbitalHealthMod, Multiply, 1.25)
Technology: FlagHealth2
Name: #R_FLAG_HEALTH2
Description: #R_FLAG_HEALTH_DESC:50%
Icon: AttributeIcons::1 * #00e5f7
Symbol: techMaterialScience2*#80ff80
Color: #80ff80
Category: Basic Upgrades
Class: Upgrade
Point Cost: 600
Time Cost: 80
AddModifier( HpFactor(1.5) )
AddModifier(ReactiveArmor::ImpactLevelFactor(1.5))
ModAttribute(OrbitalHealthMod, Multiply, 1.5)
@@ -0,0 +1,35 @@
Technology: Health
Name: #R_IMP_ALL_HEALTH
Blurb: #R_IMP_ALL_HEALTH_BLURB:10%
Description: #R_IMP_ALL_HEALTH_DESC:10%
Icon: techMaterialScience1*#80ff80
Color: #80ff80
Category: Basic Upgrades
Class: Boost
Point Cost: 500
Time Cost: 60
AddModifier(HpFactor(1.1))
AddModifier(ReactiveArmor::ImpactLevelFactor(1.1))
ModAttribute(OrbitalHealthMod, Multiply, 1.2)
Technology: Health2
Name: #R_IMP_ALL_HEALTH2
Blurb: #R_IMP_ALL_HEALTH_BLURB:20%
Description: #R_IMP_ALL_HEALTH_DESC:20%
Icon: techMaterialScience2*#80ff80
Color: #80ff80
Category: Basic Upgrades
Class: Upgrade
Point Cost: 700
Time Cost: 80
AddModifier( HpFactor(1.2) )
AddModifier(ReactiveArmor::ImpactLevelFactor(1.2))
ModAttribute(OrbitalHealthMod, Multiply, 1.5)

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