Open source Star Ruler 2 source code!
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Technology: ArtificialMoon
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Name: #R_ARTIFICIAL_MOON
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Description: #R_ARTIFICIAL_MOON_DESC
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Class: Secret
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Category: Secret
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DLC: Heralds
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DLC Replace: ArmorHealth
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Point Cost: 1000
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Time Cost: 120
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Secret: True
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Icon: PlanetType::4
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Color: #cc3a7d
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SecretRequiresNotTrait(StarChildren)
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SecretRequiresNotTrait(Ancient)
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UnlockTag(ArtificialMoonUnlock)
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RequireEmpireAttributeGTE(RingHabitatsBuilt, 5, #RESEARCH_REQ_RING_HABITATS)
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Technology: BldSpire
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Name: #R_BLD_SPIRE
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Description: #R_BLD_SPIRE_DESC
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Class: Secret
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Category: Secret
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DLC: Heralds
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DLC Replace: ArmorHealth
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Point Cost: 1000
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Time Cost: 120
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Secret: True
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Icon: Spire
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Color: #cc3a7d
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SecretRequiresNotTrait(StarChildren)
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SecretRequiresNotTrait(Ancient)
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SecretRequiresNotTrait(Verdant)
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UnlockTag(SpireUnlock)
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RequireEmpireAttributeGTE(MegacitiesBuilt, 5, #RESEARCH_REQ_MEGACITIES)
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Technology: ColossusHull
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Name: #R_SYS_COLOSSUS_HULL
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Description: #R_SYS_COLOSSUS_HULL_DESC
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Class: Secret
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Category: Secret
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Point Cost: 1000
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Time Cost: 60
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DLC: Heralds
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DLC Replace: SupplyStorage
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Secret: True
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Icon: DesignationIcons::16
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Color: #cc3a7d
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RequireBuildShipsWith(TitanHull, 5)
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UnlockSubsystem(ColossusHull)
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SkipOnUnlockedSubsystem(ColossusHull)
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Technology: FlareBomb
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Name: #R_FLARE_BOMB
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Description: #R_FLARE_BOMB_DESC
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Class: Secret
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Category: Secret
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Point Cost: 2000
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Time Cost: 120
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Secret: True
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DLC: Heralds
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DLC Replace: Damage
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Icon: MissileLauncher::0 * #e45500
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Color: #e45500
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UnlockTag(FlareBombUnlock)
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RequireEmpireAttributeGTE(ArtifactsActivated, 20, #RESEARCH_REQ_ARTIFACTS)
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Technology: HyperfieldSequencing
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Name: #R_HYPERFIELD_SEQUENCING
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Description: #R_HYPERFIELD_SEQUENCING_DESC
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Class: Secret
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Category: Secret
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Point Cost: 1000
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Time Cost: 160
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Secret: True
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DLC: Heralds
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DLC Replace: Damage2
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Icon: ActionBarIcons::5
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Color: #00c0ff
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RequireEmpireAttributeGTE(FTLEnergySpent, 4000, #RESEARCH_REQ_FTLSPENT)
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SecretRequiresTrait(Hyperdrive)
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ModAttribute(HyperdriveNeedCharge, Add, -1)
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ModAttribute(HyperdriveStartCostMod, Add, 150)
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