Open source Star Ruler 2 source code!
This commit is contained in:
@@ -0,0 +1,16 @@
|
||||
Technology: AntimatterGen
|
||||
Name: #R_SYS_ANTIMATTER
|
||||
Description: #R_SYS_ANTIMATTER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: AntimatterReactor
|
||||
Color: #5ade8b
|
||||
|
||||
UnlockSubsystem(AntimatterGen)
|
||||
SkipOnUnlockedSubsystem(AntimatterGen)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: BoosterEngine
|
||||
Name: #R_SYS_BOOSTER_ENGINE
|
||||
Description: #R_SYS_BOOSTER_ENGINE_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Thrust
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 100
|
||||
|
||||
Icon: ResearchIcons::1
|
||||
Color: #8872bb
|
||||
|
||||
UnlockSubsystem(BoosterEngine)
|
||||
SkipOnUnlockedSubsystem(BoosterEngine)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: BroadcastAntenna
|
||||
Name: #R_SYS_BROADCAST_ANTENNA
|
||||
Description: #R_SYS_BROADCAST_ANTENNA_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Thrust
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: Antenna
|
||||
Color: #f67bed
|
||||
|
||||
UnlockSubsystem(BroadcastAntenna)
|
||||
SkipOnUnlockedSubsystem(BroadcastAntenna)
|
||||
|
||||
SecondaryInfluenceCost(10)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: CarrierHull
|
||||
Name: #R_SYS_CARRIER_HULL
|
||||
Description: #R_SYS_CARRIER_HULL_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Health
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: HullSubsystems::0
|
||||
Color: #d6d300
|
||||
|
||||
UnlockSubsystem(CarrierHull)
|
||||
SkipOnUnlockedSubsystem(CarrierHull)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: CloakPlating
|
||||
Name: #R_SYS_CLOAKPLATING
|
||||
Description: #R_SYS_CLOAKPLATING_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: PlateArmor * #5188e6a0
|
||||
Color: #5188e6
|
||||
|
||||
UnlockSubsystem(CloakPlating)
|
||||
SkipOnUnlockedSubsystem(CloakPlating)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: ConstructionBay
|
||||
Name: #R_SYS_CONSTRUCTION_BAY
|
||||
Description: #R_SYS_CONSTRUCTION_BAY_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 60
|
||||
|
||||
Icon: ComputerCore * #fca404
|
||||
Color: #fca404
|
||||
|
||||
UnlockSubsystem(ConstructionBay)
|
||||
SkipOnUnlockedSubsystem(ConstructionBay)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,20 @@
|
||||
Technology: CrystalArmor
|
||||
Name: #R_SYS_CRYSTAL_ARMOR
|
||||
Description: #R_SYS_CRYSTAL_ARMOR_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: ArmorHealth2
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: CrystalArmor
|
||||
Color: #ef45ff
|
||||
|
||||
UnlockSubsystem(CrystalArmor)
|
||||
UnlockSubsystem(SupportCrystalArmor)
|
||||
SkipOnUnlockedSubsystem(CrystalArmor)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: DeflectorArray
|
||||
Name: #R_SYS_DEFLECTOR_ARRAY
|
||||
Description: #R_SYS_DEFLECTOR_ARRAY_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: ShieldCap2
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: Dish
|
||||
Color: #348c99
|
||||
|
||||
UnlockSubsystem(DeflectorArray)
|
||||
SkipOnUnlockedSubsystem(DeflectorArray)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: DestroyerHull
|
||||
Name: #R_SYS_DESTROYER_HULL
|
||||
Description: #R_SYS_DESTROYER_HULL_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Health
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: HullSubsystems::1
|
||||
Color: #ff8080
|
||||
|
||||
UnlockSubsystem(DestroyerHull)
|
||||
SkipOnUnlockedSubsystem(DestroyerHull)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: Disruptor
|
||||
Name: #R_SYS_DISRUPTOR
|
||||
Description: #R_SYS_DISRUPTOR_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: Laser::0
|
||||
Color: #f0e5b5
|
||||
|
||||
UnlockSubsystem(Disruptor)
|
||||
SkipOnUnlockedSubsystem(Disruptor)
|
||||
|
||||
SecondaryFTLCost(250)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: DroneLauncher
|
||||
Name: #R_SYS_DRONELAUNCHER
|
||||
Description: #R_SYS_DRONELAUNCHER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Health
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 80
|
||||
|
||||
Icon: MissileLauncher::0
|
||||
Color: #e6ed00
|
||||
|
||||
UnlockSubsystem(DroneLauncher)
|
||||
SkipOnUnlockedSubsystem(DroneLauncher)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: EmergencySupplies
|
||||
Name: #R_SYS_EMERGENCY_SUPPLIES
|
||||
Description: #R_SYS_EMERGENCY_SUPPLIES_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: AntimatterReactor * #b8b800
|
||||
Color: #b88b00
|
||||
|
||||
UnlockSubsystem(EmergencySupplies)
|
||||
SkipOnUnlockedSubsystem(EmergencySupplies)
|
||||
|
||||
SecondaryEnergyCost(500)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: FlakBattery
|
||||
Name: #R_SYS_FLAK_BATTERY
|
||||
Description: #R_SYS_FLAK_BATTERY_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: Flak::0
|
||||
Color: #41fdc1
|
||||
|
||||
UnlockSubsystem(FlakBattery)
|
||||
SkipOnUnlockedSubsystem(FlakBattery)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: FleetComputer
|
||||
Name: #R_SYS_FLEET_COMPUTER
|
||||
Description: #R_SYS_FLEET_COMPUTER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: SupportCap
|
||||
|
||||
Icon: FleetComputer
|
||||
Color: #ca5700
|
||||
|
||||
UnlockSubsystem(FleetComputer)
|
||||
SkipOnUnlockedSubsystem(FleetComputer)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,14 @@
|
||||
Technology: GravitonCondenser
|
||||
Name: #R_SYS_GRAVITON_CONDENSER
|
||||
Description: #R_SYS_GRAVITON_CONDENSER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 1500
|
||||
Time Cost: 140
|
||||
|
||||
Icon: TractorGun::0 * #e45500
|
||||
Color: #e45500
|
||||
|
||||
UnlockSubsystem(GravitonCondenser)
|
||||
SkipOnUnlockedSubsystem(GravitonCondenser)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: GravityEngine
|
||||
Name: #R_SYS_GRAVITY_ENGINE
|
||||
Description: #R_SYS_GRAVITY_ENGINE_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: HexagonSubsystems::5
|
||||
Color: #e0f946
|
||||
|
||||
UnlockSubsystem(GravityEngine)
|
||||
SkipOnUnlockedSubsystem(GravityEngine)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: HyperLaser
|
||||
Name: #R_SYS_HYPERLASER
|
||||
Description: #R_SYS_HYPERLASER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: HyperdenseLaser::0
|
||||
Color: #f9394d
|
||||
|
||||
UnlockSubsystem(HyperLaser)
|
||||
SkipOnUnlockedSubsystem(HyperLaser)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: IonCannon
|
||||
Name: #R_SYS_ION_CANNON
|
||||
Description: #R_SYS_ION_CANNON_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: HexagonSubsystems::6 * #ff8d00
|
||||
Color: #ff8d00
|
||||
|
||||
UnlockSubsystem(IonCannon)
|
||||
SkipOnUnlockedSubsystem(IonCannon)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,17 @@
|
||||
Technology: LiquidArmor
|
||||
Name: #R_SYS_LIQUID_ARMOR
|
||||
Description: #R_SYS_LIQUID_ARMOR_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: PlateArmor * #91692c
|
||||
Color: #91692c
|
||||
|
||||
UnlockSubsystem(LiquidArmor)
|
||||
UnlockSubsystem(SupportLiquidArmor)
|
||||
SkipOnUnlockedSubsystem(LiquidArmor)
|
||||
|
||||
SecondaryInfluenceCost(10)
|
||||
@@ -0,0 +1,18 @@
|
||||
Technology: MuonCannon
|
||||
Name: #R_SYS_MUON_CANNON
|
||||
Description: #R_SYS_MUON_CANNON_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: Railgun::2
|
||||
Color: #8f2399
|
||||
|
||||
UnlockSubsystem(MuonCannon)
|
||||
SkipOnUnlockedSubsystem(MuonCannon)
|
||||
|
||||
UnlockSubsystem(MuonBattery)
|
||||
|
||||
SecondaryInfluenceCost(12)
|
||||
@@ -0,0 +1,20 @@
|
||||
Technology: NanoMesh
|
||||
Name: #R_SYS_NANOMESH
|
||||
Description: #R_SYS_NANOMESH_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: ArmorHealth
|
||||
|
||||
Icon: NanoMesh
|
||||
Color: #a9a9a9
|
||||
|
||||
UnlockSubsystem(NanoMesh)
|
||||
UnlockSubsystem(SupportNanoMesh)
|
||||
SkipOnUnlockedSubsystem(NanoMesh)
|
||||
|
||||
SecondaryInfluenceCost(12)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: NeutronArmor
|
||||
Name: #R_SYS_NEUTRON_ARMOR
|
||||
Description: #R_SYS_NEUTRON_ARMOR_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: PlateArmor * #449944
|
||||
Color: #449944
|
||||
|
||||
UnlockSubsystem(NeutronArmor)
|
||||
SkipOnUnlockedSubsystem(NeutronArmor)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: SysNilingArmor
|
||||
Name: #R_SYS_NILINGARMOR
|
||||
Description: #R_SYS_NILINGARMOR_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: ArmorHealth
|
||||
|
||||
Point Cost: 1000
|
||||
Time Cost: 180
|
||||
|
||||
Icon: NilingArmor
|
||||
Color: #9dffb9
|
||||
|
||||
UnlockSubsystem(NilingArmor)
|
||||
SkipOnUnlockedSubsystem(NilingArmor)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: OreProcessor
|
||||
Name: #R_SYS_ORE_PROCESSOR
|
||||
Description: #R_SYS_ORE_PROCESSOR_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: SupportCommand * #8870ac
|
||||
Color: #8870ac
|
||||
|
||||
UnlockSubsystem(OreProcessor)
|
||||
SkipOnUnlockedSubsystem(OreProcessor)
|
||||
|
||||
SecondaryMoneyCost(750)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: ParticleLance
|
||||
Name: #R_SYS_PARTICLELANCE
|
||||
Description: #R_SYS_PARTICLELANCE_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: ParticleLance::2
|
||||
Color: #ff7600
|
||||
|
||||
UnlockSubsystem(ParticleLance)
|
||||
SkipOnUnlockedSubsystem(ParticleLance)
|
||||
|
||||
SecondaryFTLCost(250)
|
||||
@@ -0,0 +1,20 @@
|
||||
Technology: PlasmaThrower
|
||||
Name: #R_SYS_PLASMA_THROWER
|
||||
Description: #R_SYS_PLASMA_THROWER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage
|
||||
|
||||
Icon: RocketPod::0
|
||||
Color: #ce815a
|
||||
|
||||
UnlockSubsystem(PlasmaThrower)
|
||||
UnlockSubsystem(SupportPlasmaThrower)
|
||||
SkipOnUnlockedSubsystem(PlasmaThrower)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: PulseBolt
|
||||
Name: #R_SYS_PULSE_BOLT
|
||||
Description: #R_SYS_PULSE_BOLT_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage
|
||||
|
||||
Icon: HyperdenseLaser::0
|
||||
Color: #7390db
|
||||
|
||||
UnlockSubsystem(PulseBolt)
|
||||
SkipOnUnlockedSubsystem(PulseBolt)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: Ramjet
|
||||
Name: #R_SYS_RAMJET
|
||||
Description: #R_SYS_RAMJET_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Thrust
|
||||
|
||||
Icon: ResearchIcons::0
|
||||
Color: #629b26
|
||||
|
||||
UnlockSubsystem(Ramjet)
|
||||
SkipOnUnlockedSubsystem(Ramjet)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: SelfDestruct
|
||||
Name: #R_SYS_SELF_DESTRUCT
|
||||
Description: #R_SYS_SELF_DESTRUCT_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: AntimatterReactor * #ff0000
|
||||
Color: #ff0000
|
||||
|
||||
UnlockSubsystem(SelfDestruct)
|
||||
SkipOnUnlockedSubsystem(SelfDestruct)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,17 @@
|
||||
Technology: ShieldGen
|
||||
Name: #R_SYS_SHIELDGEN
|
||||
Description: #R_SYS_SHIELDGEN_DESC
|
||||
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: FissionReactor
|
||||
Color: #2b2bce
|
||||
|
||||
UnlockSubsystem(ShieldGen)
|
||||
SkipOnUnlockedSubsystem(ShieldGen)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: ShieldHardener
|
||||
Name: #R_SYS_SHIELD_HARDENER
|
||||
Description: #R_SYS_SHIELD_HARDENER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: FissionReactor
|
||||
Color: #681be3
|
||||
|
||||
UnlockSubsystem(ShieldHardener)
|
||||
SkipOnUnlockedSubsystem(ShieldHardener)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: ShieldHarmonizer
|
||||
Name: #R_SYS_SHIELD_HARMONIZER
|
||||
Description: #R_SYS_SHIELD_HARMONIZER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: ShieldCap
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: ShieldHarmonizer
|
||||
Color: #e2e676
|
||||
|
||||
UnlockSubsystem(ShieldHarmonizer)
|
||||
SkipOnUnlockedSubsystem(ShieldHarmonizer)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,17 @@
|
||||
Technology: ShipComputer
|
||||
Name: #R_SYS_SHIP_COMPUTER
|
||||
Description: #R_SYS_SHIP_COMPUTER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: ComputerCore
|
||||
Color: #ffa4a0
|
||||
|
||||
UnlockSubsystem(ShipComputer)
|
||||
UnlockSubsystem(AICore)
|
||||
SkipOnUnlockedSubsystem(ShipComputer)
|
||||
|
||||
SecondaryEnergyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: ShockMissiles
|
||||
Name: #R_SYS_SHOCKMISSILES
|
||||
Description: #R_SYS_SHOCKMISSILES_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: MissileLauncher::0
|
||||
Color: #444ca0
|
||||
|
||||
UnlockSubsystem(ShockMissiles)
|
||||
SkipOnUnlockedSubsystem(ShockMissiles)
|
||||
|
||||
SecondaryMoneyCost(750)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: Simulator
|
||||
Name: #R_SYS_SIMULATOR
|
||||
Description: #R_SYS_SIMULATOR_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: Simulator
|
||||
Color: #f17757
|
||||
|
||||
UnlockSubsystem(Simulator)
|
||||
SkipOnUnlockedSubsystem(Simulator)
|
||||
|
||||
SecondaryInfluenceCost(10)
|
||||
@@ -0,0 +1,14 @@
|
||||
Technology: SkipDrive
|
||||
Name: #R_SYS_SKIP_DRIVE
|
||||
Description: #R_SYS_SKIP_DRIVE_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: HexagonSubsystems::10 * #fff980
|
||||
Color: #fff980
|
||||
|
||||
UnlockSubsystem(SkipDrive)
|
||||
SkipOnUnlockedSubsystem(SkipDrive)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: SolarPanel
|
||||
Name: #R_SYS_SOLARPANEL
|
||||
Description: #R_SYS_SOLARPANEL_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: SolarPanel
|
||||
Color: #64fff9
|
||||
|
||||
UnlockSubsystem(SolarPanel)
|
||||
SkipOnUnlockedSubsystem(SolarPanel)
|
||||
|
||||
SecondaryInfluenceCost(15)
|
||||
@@ -0,0 +1,16 @@
|
||||
Technology: SpinalMountHull
|
||||
Name: #R_SYS_SPINAL_MOUNT_HULL
|
||||
Description: #R_SYS_SPINAL_MOUNT_HULL_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: HullSubsystems::2
|
||||
Color: #8edcef
|
||||
|
||||
UnlockSubsystem(SpinalMountHull)
|
||||
SkipOnUnlockedSubsystem(SpinalMountHull)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: SubspaceShredder
|
||||
Name: #R_SYS_SUBSPACE_SHREDDER
|
||||
Description: #R_SYS_SUBSPACE_SHREDDER_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Damage
|
||||
|
||||
Icon: MissileLauncher::0
|
||||
Color: #ae6383
|
||||
|
||||
UnlockSubsystem(SubspaceShredder)
|
||||
SkipOnUnlockedSubsystem(SubspaceShredder)
|
||||
|
||||
SecondaryMoneyCost(1500)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: SuperstructureHull
|
||||
Name: #R_SYS_SUPERSTRUCTURE_HULL
|
||||
Description: #R_SYS_SUPERSTRUCTURE_HULL_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Health
|
||||
|
||||
Icon: HullSubsystems::3
|
||||
Color: #cc6a3a
|
||||
|
||||
UnlockSubsystem(SuperstructureHull)
|
||||
SkipOnUnlockedSubsystem(SuperstructureHull)
|
||||
|
||||
SecondaryMoneyCost(1000)
|
||||
@@ -0,0 +1,19 @@
|
||||
Technology: TitanHull
|
||||
Name: #R_SYS_TITAN_HULL
|
||||
Description: #R_SYS_TITAN_HULL_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 90
|
||||
|
||||
Icon: DesignationIcons::16
|
||||
Color: #cc6a3a
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: Health
|
||||
|
||||
UnlockSubsystem(TitanHull)
|
||||
SkipOnUnlockedSubsystem(TitanHull)
|
||||
|
||||
SecondaryEnergyCost(1500)
|
||||
@@ -0,0 +1,17 @@
|
||||
Technology: TroopPods
|
||||
Name: #R_SYS_TROOP_PODS
|
||||
Description: #R_SYS_TROOP_PODS_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: TroopPods
|
||||
Color: #dd3b4e
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: SupportCap
|
||||
|
||||
UnlockSubsystem(TroopPods)
|
||||
SkipOnUnlockedSubsystem(TroopPods)
|
||||
@@ -0,0 +1,17 @@
|
||||
Technology: Warhead
|
||||
Name: #R_SYS_WARHEAD
|
||||
Description: #R_SYS_WARHEAD_DESC
|
||||
Class: Unlock
|
||||
Category: Subsystems
|
||||
|
||||
Point Cost: 600
|
||||
Time Cost: 120
|
||||
|
||||
Icon: Warhead::0
|
||||
Color: #df123d
|
||||
|
||||
DLC: Heralds
|
||||
DLC Replace: SupportCap
|
||||
|
||||
UnlockSubsystem(Warhead)
|
||||
SkipOnUnlockedSubsystem(Warhead)
|
||||
Reference in New Issue
Block a user