Open source Star Ruler 2 source code!

This commit is contained in:
Lucas de Vries
2018-07-17 14:15:37 +02:00
commit cc307720ff
4342 changed files with 2365070 additions and 0 deletions
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Technology: AntimatterGen
Name: #R_SYS_ANTIMATTER
Description: #R_SYS_ANTIMATTER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: AntimatterReactor
Color: #5ade8b
UnlockSubsystem(AntimatterGen)
SkipOnUnlockedSubsystem(AntimatterGen)
SecondaryEnergyCost(1000)
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Technology: BoosterEngine
Name: #R_SYS_BOOSTER_ENGINE
Description: #R_SYS_BOOSTER_ENGINE_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Thrust
Point Cost: 500
Time Cost: 100
Icon: ResearchIcons::1
Color: #8872bb
UnlockSubsystem(BoosterEngine)
SkipOnUnlockedSubsystem(BoosterEngine)
SecondaryEnergyCost(1000)
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Technology: BroadcastAntenna
Name: #R_SYS_BROADCAST_ANTENNA
Description: #R_SYS_BROADCAST_ANTENNA_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Thrust
Point Cost: 600
Time Cost: 120
Icon: Antenna
Color: #f67bed
UnlockSubsystem(BroadcastAntenna)
SkipOnUnlockedSubsystem(BroadcastAntenna)
SecondaryInfluenceCost(10)
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Technology: CarrierHull
Name: #R_SYS_CARRIER_HULL
Description: #R_SYS_CARRIER_HULL_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Health
Point Cost: 600
Time Cost: 120
Icon: HullSubsystems::0
Color: #d6d300
UnlockSubsystem(CarrierHull)
SkipOnUnlockedSubsystem(CarrierHull)
SecondaryMoneyCost(1000)
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Technology: CloakPlating
Name: #R_SYS_CLOAKPLATING
Description: #R_SYS_CLOAKPLATING_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: PlateArmor * #5188e6a0
Color: #5188e6
UnlockSubsystem(CloakPlating)
SkipOnUnlockedSubsystem(CloakPlating)
SecondaryEnergyCost(1000)
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Technology: ConstructionBay
Name: #R_SYS_CONSTRUCTION_BAY
Description: #R_SYS_CONSTRUCTION_BAY_DESC
Class: Unlock
Category: Subsystems
Point Cost: 700
Time Cost: 60
Icon: ComputerCore * #fca404
Color: #fca404
UnlockSubsystem(ConstructionBay)
SkipOnUnlockedSubsystem(ConstructionBay)
SecondaryMoneyCost(1000)
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Technology: CrystalArmor
Name: #R_SYS_CRYSTAL_ARMOR
Description: #R_SYS_CRYSTAL_ARMOR_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: ArmorHealth2
Point Cost: 500
Time Cost: 90
Icon: CrystalArmor
Color: #ef45ff
UnlockSubsystem(CrystalArmor)
UnlockSubsystem(SupportCrystalArmor)
SkipOnUnlockedSubsystem(CrystalArmor)
SecondaryMoneyCost(1000)
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Technology: DeflectorArray
Name: #R_SYS_DEFLECTOR_ARRAY
Description: #R_SYS_DEFLECTOR_ARRAY_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: ShieldCap2
Point Cost: 600
Time Cost: 120
Icon: Dish
Color: #348c99
UnlockSubsystem(DeflectorArray)
SkipOnUnlockedSubsystem(DeflectorArray)
SecondaryEnergyCost(1500)
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Technology: DestroyerHull
Name: #R_SYS_DESTROYER_HULL
Description: #R_SYS_DESTROYER_HULL_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Health
Point Cost: 600
Time Cost: 120
Icon: HullSubsystems::1
Color: #ff8080
UnlockSubsystem(DestroyerHull)
SkipOnUnlockedSubsystem(DestroyerHull)
SecondaryMoneyCost(1000)
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Technology: Disruptor
Name: #R_SYS_DISRUPTOR
Description: #R_SYS_DISRUPTOR_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Damage
Point Cost: 500
Time Cost: 90
Icon: Laser::0
Color: #f0e5b5
UnlockSubsystem(Disruptor)
SkipOnUnlockedSubsystem(Disruptor)
SecondaryFTLCost(250)
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Technology: DroneLauncher
Name: #R_SYS_DRONELAUNCHER
Description: #R_SYS_DRONELAUNCHER_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Health
Point Cost: 500
Time Cost: 80
Icon: MissileLauncher::0
Color: #e6ed00
UnlockSubsystem(DroneLauncher)
SkipOnUnlockedSubsystem(DroneLauncher)
SecondaryMoneyCost(1000)
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Technology: EmergencySupplies
Name: #R_SYS_EMERGENCY_SUPPLIES
Description: #R_SYS_EMERGENCY_SUPPLIES_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: AntimatterReactor * #b8b800
Color: #b88b00
UnlockSubsystem(EmergencySupplies)
SkipOnUnlockedSubsystem(EmergencySupplies)
SecondaryEnergyCost(500)
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Technology: FlakBattery
Name: #R_SYS_FLAK_BATTERY
Description: #R_SYS_FLAK_BATTERY_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Damage
Point Cost: 600
Time Cost: 120
Icon: Flak::0
Color: #41fdc1
UnlockSubsystem(FlakBattery)
SkipOnUnlockedSubsystem(FlakBattery)
SecondaryEnergyCost(1000)
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Technology: FleetComputer
Name: #R_SYS_FLEET_COMPUTER
Description: #R_SYS_FLEET_COMPUTER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: SupportCap
Icon: FleetComputer
Color: #ca5700
UnlockSubsystem(FleetComputer)
SkipOnUnlockedSubsystem(FleetComputer)
SecondaryEnergyCost(1000)
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Technology: GravitonCondenser
Name: #R_SYS_GRAVITON_CONDENSER
Description: #R_SYS_GRAVITON_CONDENSER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 1500
Time Cost: 140
Icon: TractorGun::0 * #e45500
Color: #e45500
UnlockSubsystem(GravitonCondenser)
SkipOnUnlockedSubsystem(GravitonCondenser)
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Technology: GravityEngine
Name: #R_SYS_GRAVITY_ENGINE
Description: #R_SYS_GRAVITY_ENGINE_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: HexagonSubsystems::5
Color: #e0f946
UnlockSubsystem(GravityEngine)
SkipOnUnlockedSubsystem(GravityEngine)
SecondaryEnergyCost(1000)
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Technology: HyperLaser
Name: #R_SYS_HYPERLASER
Description: #R_SYS_HYPERLASER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: HyperdenseLaser::0
Color: #f9394d
UnlockSubsystem(HyperLaser)
SkipOnUnlockedSubsystem(HyperLaser)
SecondaryEnergyCost(1500)
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Technology: IonCannon
Name: #R_SYS_ION_CANNON
Description: #R_SYS_ION_CANNON_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: HexagonSubsystems::6 * #ff8d00
Color: #ff8d00
UnlockSubsystem(IonCannon)
SkipOnUnlockedSubsystem(IonCannon)
SecondaryEnergyCost(1000)
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Technology: LiquidArmor
Name: #R_SYS_LIQUID_ARMOR
Description: #R_SYS_LIQUID_ARMOR_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: PlateArmor * #91692c
Color: #91692c
UnlockSubsystem(LiquidArmor)
UnlockSubsystem(SupportLiquidArmor)
SkipOnUnlockedSubsystem(LiquidArmor)
SecondaryInfluenceCost(10)
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Technology: MuonCannon
Name: #R_SYS_MUON_CANNON
Description: #R_SYS_MUON_CANNON_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: Railgun::2
Color: #8f2399
UnlockSubsystem(MuonCannon)
SkipOnUnlockedSubsystem(MuonCannon)
UnlockSubsystem(MuonBattery)
SecondaryInfluenceCost(12)
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Technology: NanoMesh
Name: #R_SYS_NANOMESH
Description: #R_SYS_NANOMESH_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
DLC: Heralds
DLC Replace: ArmorHealth
Icon: NanoMesh
Color: #a9a9a9
UnlockSubsystem(NanoMesh)
UnlockSubsystem(SupportNanoMesh)
SkipOnUnlockedSubsystem(NanoMesh)
SecondaryInfluenceCost(12)
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Technology: NeutronArmor
Name: #R_SYS_NEUTRON_ARMOR
Description: #R_SYS_NEUTRON_ARMOR_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: PlateArmor * #449944
Color: #449944
UnlockSubsystem(NeutronArmor)
SkipOnUnlockedSubsystem(NeutronArmor)
SecondaryMoneyCost(1000)
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Technology: SysNilingArmor
Name: #R_SYS_NILINGARMOR
Description: #R_SYS_NILINGARMOR_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: ArmorHealth
Point Cost: 1000
Time Cost: 180
Icon: NilingArmor
Color: #9dffb9
UnlockSubsystem(NilingArmor)
SkipOnUnlockedSubsystem(NilingArmor)
SecondaryEnergyCost(1500)
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Technology: OreProcessor
Name: #R_SYS_ORE_PROCESSOR
Description: #R_SYS_ORE_PROCESSOR_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: SupportCommand * #8870ac
Color: #8870ac
UnlockSubsystem(OreProcessor)
SkipOnUnlockedSubsystem(OreProcessor)
SecondaryMoneyCost(750)
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Technology: ParticleLance
Name: #R_SYS_PARTICLELANCE
Description: #R_SYS_PARTICLELANCE_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Damage
Point Cost: 500
Time Cost: 90
Icon: ParticleLance::2
Color: #ff7600
UnlockSubsystem(ParticleLance)
SkipOnUnlockedSubsystem(ParticleLance)
SecondaryFTLCost(250)
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Technology: PlasmaThrower
Name: #R_SYS_PLASMA_THROWER
Description: #R_SYS_PLASMA_THROWER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: Damage
Icon: RocketPod::0
Color: #ce815a
UnlockSubsystem(PlasmaThrower)
UnlockSubsystem(SupportPlasmaThrower)
SkipOnUnlockedSubsystem(PlasmaThrower)
SecondaryMoneyCost(1000)
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Technology: PulseBolt
Name: #R_SYS_PULSE_BOLT
Description: #R_SYS_PULSE_BOLT_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: Damage
Icon: HyperdenseLaser::0
Color: #7390db
UnlockSubsystem(PulseBolt)
SkipOnUnlockedSubsystem(PulseBolt)
SecondaryEnergyCost(1500)
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Technology: Ramjet
Name: #R_SYS_RAMJET
Description: #R_SYS_RAMJET_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: Thrust
Icon: ResearchIcons::0
Color: #629b26
UnlockSubsystem(Ramjet)
SkipOnUnlockedSubsystem(Ramjet)
SecondaryMoneyCost(1000)
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Technology: SelfDestruct
Name: #R_SYS_SELF_DESTRUCT
Description: #R_SYS_SELF_DESTRUCT_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: AntimatterReactor * #ff0000
Color: #ff0000
UnlockSubsystem(SelfDestruct)
SkipOnUnlockedSubsystem(SelfDestruct)
SecondaryEnergyCost(1500)
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Technology: ShieldGen
Name: #R_SYS_SHIELDGEN
Description: #R_SYS_SHIELDGEN_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: FissionReactor
Color: #2b2bce
UnlockSubsystem(ShieldGen)
SkipOnUnlockedSubsystem(ShieldGen)
SecondaryEnergyCost(1000)
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Technology: ShieldHardener
Name: #R_SYS_SHIELD_HARDENER
Description: #R_SYS_SHIELD_HARDENER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: FissionReactor
Color: #681be3
UnlockSubsystem(ShieldHardener)
SkipOnUnlockedSubsystem(ShieldHardener)
SecondaryEnergyCost(1500)
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Technology: ShieldHarmonizer
Name: #R_SYS_SHIELD_HARMONIZER
Description: #R_SYS_SHIELD_HARMONIZER_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: ShieldCap
Point Cost: 500
Time Cost: 90
Icon: ShieldHarmonizer
Color: #e2e676
UnlockSubsystem(ShieldHarmonizer)
SkipOnUnlockedSubsystem(ShieldHarmonizer)
SecondaryEnergyCost(1500)
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Technology: ShipComputer
Name: #R_SYS_SHIP_COMPUTER
Description: #R_SYS_SHIP_COMPUTER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: ComputerCore
Color: #ffa4a0
UnlockSubsystem(ShipComputer)
UnlockSubsystem(AICore)
SkipOnUnlockedSubsystem(ShipComputer)
SecondaryEnergyCost(1000)
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Technology: ShockMissiles
Name: #R_SYS_SHOCKMISSILES
Description: #R_SYS_SHOCKMISSILES_DESC
Class: Unlock
Category: Subsystems
DLC: Heralds
DLC Replace: Damage
Point Cost: 500
Time Cost: 90
Icon: MissileLauncher::0
Color: #444ca0
UnlockSubsystem(ShockMissiles)
SkipOnUnlockedSubsystem(ShockMissiles)
SecondaryMoneyCost(750)
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Technology: Simulator
Name: #R_SYS_SIMULATOR
Description: #R_SYS_SIMULATOR_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
Icon: Simulator
Color: #f17757
UnlockSubsystem(Simulator)
SkipOnUnlockedSubsystem(Simulator)
SecondaryInfluenceCost(10)
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Technology: SkipDrive
Name: #R_SYS_SKIP_DRIVE
Description: #R_SYS_SKIP_DRIVE_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: HexagonSubsystems::10 * #fff980
Color: #fff980
UnlockSubsystem(SkipDrive)
SkipOnUnlockedSubsystem(SkipDrive)
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Technology: SolarPanel
Name: #R_SYS_SOLARPANEL
Description: #R_SYS_SOLARPANEL_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
Icon: SolarPanel
Color: #64fff9
UnlockSubsystem(SolarPanel)
SkipOnUnlockedSubsystem(SolarPanel)
SecondaryInfluenceCost(15)
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Technology: SpinalMountHull
Name: #R_SYS_SPINAL_MOUNT_HULL
Description: #R_SYS_SPINAL_MOUNT_HULL_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
Icon: HullSubsystems::2
Color: #8edcef
UnlockSubsystem(SpinalMountHull)
SkipOnUnlockedSubsystem(SpinalMountHull)
SecondaryMoneyCost(1000)
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Technology: SubspaceShredder
Name: #R_SYS_SUBSPACE_SHREDDER
Description: #R_SYS_SUBSPACE_SHREDDER_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: Damage
Icon: MissileLauncher::0
Color: #ae6383
UnlockSubsystem(SubspaceShredder)
SkipOnUnlockedSubsystem(SubspaceShredder)
SecondaryMoneyCost(1500)
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Technology: SuperstructureHull
Name: #R_SYS_SUPERSTRUCTURE_HULL
Description: #R_SYS_SUPERSTRUCTURE_HULL_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
DLC: Heralds
DLC Replace: Health
Icon: HullSubsystems::3
Color: #cc6a3a
UnlockSubsystem(SuperstructureHull)
SkipOnUnlockedSubsystem(SuperstructureHull)
SecondaryMoneyCost(1000)
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Technology: TitanHull
Name: #R_SYS_TITAN_HULL
Description: #R_SYS_TITAN_HULL_DESC
Class: Unlock
Category: Subsystems
Point Cost: 500
Time Cost: 90
Icon: DesignationIcons::16
Color: #cc6a3a
DLC: Heralds
DLC Replace: Health
UnlockSubsystem(TitanHull)
SkipOnUnlockedSubsystem(TitanHull)
SecondaryEnergyCost(1500)
@@ -0,0 +1,17 @@
Technology: TroopPods
Name: #R_SYS_TROOP_PODS
Description: #R_SYS_TROOP_PODS_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
Icon: TroopPods
Color: #dd3b4e
DLC: Heralds
DLC Replace: SupportCap
UnlockSubsystem(TroopPods)
SkipOnUnlockedSubsystem(TroopPods)
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Technology: Warhead
Name: #R_SYS_WARHEAD
Description: #R_SYS_WARHEAD_DESC
Class: Unlock
Category: Subsystems
Point Cost: 600
Time Cost: 120
Icon: Warhead::0
Color: #df123d
DLC: Heralds
DLC Replace: SupportCap
UnlockSubsystem(Warhead)
SkipOnUnlockedSubsystem(Warhead)