Open source Star Ruler 2 source code!
This commit is contained in:
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Technology: ArmorDR
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Name: #R_IMP_ARMOR_DR
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Blurb: #R_IMP_ARMOR_DR_BLURB:10%
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Description: #R_IMP_ARMOR_DR_DESC:10%
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Class: Boost
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Category: Basic Upgrades
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Icon: techReinforcement
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Color: #a9a9a9
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Point Cost: 500
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Time Cost: 60
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AddModifier(any::ArmorResistFactor(1.10))
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Technology: ArmorDR2
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Name: #R_IMP_ARMOR_DR2
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Blurb: #R_IMP_ARMOR_DR_BLURB:25%
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Description: #R_IMP_ARMOR_DR_DESC:25%
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Class: Upgrade
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Category: Basic Upgrades
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Icon: techReinforcement * #a85f5f
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Color: #a9a9a9
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Point Cost: 700
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Time Cost: 80
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AddModifier(any::ArmorResistFactor(1.25))
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Technology: ArmorHealth
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Name: #R_IMP_ARMOR_HEALTH
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Blurb: #R_IMP_ARMOR_HEALTH_BLURB:15%
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Description: #R_IMP_ARMOR_HEALTH_DESC:15%
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Icon: techArmoring
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Color: #a9a9a9
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Class: Boost
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Category: Basic Upgrades
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Point Cost: 500
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Time Cost: 60
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AddModifier(tag/IsArmor::HpFactor(1.15))
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AddModifier(ReactiveArmor::ImpactLevelFactor(1.15))
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ModAttribute(OrbitalArmorMod, Multiply, 1.25)
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Technology: ArmorHealth2
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Name: #R_IMP_ARMOR_HEALTH2
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Blurb: #R_IMP_ARMOR_HEALTH_BLURB:30%
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Description: #R_IMP_ARMOR_HEALTH_DESC:30%
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Icon: techArmoring * #a85f5f
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Color: #a9a9a9
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Category: Basic Upgrades
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Class: Upgrade
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Point Cost: 700
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Time Cost: 80
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AddModifier(tag/IsArmor::HpFactor(1.3))
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AddModifier(ReactiveArmor::ImpactLevelFactor(1.3))
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ModAttribute(OrbitalArmorMod, Multiply, 1.5)
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@@ -0,0 +1,31 @@
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Technology: Construction
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Name: #R_CONSTRUCTION
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Description: #R_CONSTRUCTION_DESC:15%
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Icon: techConstruction*#00cc8f
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Color: #00cc8f
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Class: Boost
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Category: Basic Upgrades
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Point Cost: 500
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Time Cost: 100
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ModAttribute(ImperialBldConstructionRate, Multiply, 1.15)
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ModAttribute(BuildingCostFactor, Multiply, 0.85)
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Technology: Construction2
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Name: #R_CONSTRUCTION2
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Description: #R_CONSTRUCTION_DESC:30%
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Icon: techConstruction*#00cc8f
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Color: #00cc41
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Class: Upgrade
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Category: Basic Upgrades
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Point Cost: 800
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Time Cost: 140
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ModAttribute(ImperialBldConstructionRate, Multiply, 1.3)
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ModAttribute(BuildingCostFactor, Multiply, 0.7)
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Technology: Damage
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Name: #R_IMP_DAMAGE
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Blurb: #R_IMP_DAMAGE_BLURB:15%
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Description: #R_IMP_DAMAGE_DESC:15%
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Icon: techImpact * #ff8000
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Color: #ff8000
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Category: Basic Upgrades
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Class: Boost
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Point Cost: 500
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Time Cost: 60
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AddModifier( tag/Weapon::DamageFactor(1.15) )
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ModAttribute(StaticDamageFactor, Multiply, 1.15)
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Technology: Damage2
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Name: #R_IMP_DAMAGE2
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Blurb: #R_IMP_DAMAGE_BLURB:25%
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Description: #R_IMP_DAMAGE_DESC:25%
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Icon: techImpact2*#ffff00
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Color: #ff8000
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Category: Basic Upgrades
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Class: Upgrade
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Point Cost: 850
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Time Cost: 80
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AddModifier( tag/Weapon::DamageFactor(1.25) )
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ModAttribute(StaticDamageFactor, Multiply, 1.25)
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Technology: Defense
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Name: #R_DEFENSE
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Description: #R_DEFENSE_DESC:2
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Icon: ResourceIcon::5
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Color: #af7926
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Category: Basic Upgrades
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Class: Upgrade
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Point Cost: 500
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Time Cost: 80
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AddGlobalDefenseIncome(2)
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Technology: Energy
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Name: #R_ENERGY
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Description: #R_ENERGY_DESC:1
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Icon: ResourceIcon::2
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Color: #42b4bd
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Category: Basic Upgrades
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Class: Upgrade
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Point Cost: 500
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Time Cost: 80
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AddEnergyIncome(1)
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@@ -0,0 +1,15 @@
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Technology: FTL
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Name: #R_DEV_FTL_INCOME
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Blurb: #R_DEV_FTL_INCOME_BLURB:0.5
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Description: #R_DEV_FTL_INCOME_DESC:0.5
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Icon: ResourceIcon::3
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Color: #00c0ff
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Category: Basic Upgrades
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Class: Boost
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Point Cost: 500
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Time Cost: 80
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AddFTLIncome(0.5)
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@@ -0,0 +1,31 @@
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Technology: FactoryLabor
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Name: #R_IMP_FACTORY_LABOR
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Blurb: #R_IMP_FACTORY_LABOR_BLURB:2
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Description: #R_IMP_FACTORY_LABOR_DESC:2
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Icon: Factory
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Color: #b1b4b6
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Category: Basic Upgrades
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Class: Boost
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Point Cost: 500
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Time Cost: 60
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ModAttribute(FactoryLaborMod, Add, 2)
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Technology: FactoryLabor2
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Name: #R_IMP_FACTORY_LABOR2
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Blurb: #R_IMP_FACTORY_LABOR_BLURB:4
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Description: #R_IMP_FACTORY_LABOR_DESC:4
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Icon: Factory
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Color: #b1b4b6
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Category: Basic Upgrades
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Class: Upgrade
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Point Cost: 700
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Time Cost: 80
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ModAttribute(FactoryLaborMod, Add, 4)
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@@ -0,0 +1,37 @@
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Technology: FireRate
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Name: #R_IMP_FIRE_RATE
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Blurb: #R_IMP_FIRE_RATE_BLURB:10%
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Description: #R_IMP_FIRE_RATE_DESC:10%
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Icon: techCooling * #c680ff
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Color: #c680ff
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Category: Basic Upgrades
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Class: Boost
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Point Cost: 500
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Time Cost: 70
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AddModifier( tag/WeaponBase::ReloadFactor(0.9) )
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AddModifier( tag/BeamBase::CooldownFactor(0.9) )
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AddModifier( tag/SpecialWeapon::ReloadFactor(0.9) )
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ModAttribute(StaticDamageBonus, Multiply, 1.1)
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Technology: FireRate2
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Name: #R_IMP_FIRE_RATE2
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Blurb: #R_IMP_FIRE_RATE_BLURB:20%
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Description: #R_IMP_FIRE_RATE_DESC:20%
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Icon: techCooling * #c680ff
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Color: #c680ff
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Category: Basic Upgrades
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Class: Upgrade
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Point Cost: 750
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Time Cost: 80
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AddModifier( tag/WeaponBase::ReloadFactor(0.8) )
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AddModifier( tag/SpecialWeapon::ReloadFactor(0.8) )
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AddModifier( tag/BeamBase::CooldownFactor(0.8) )
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ModAttribute(StaticDamageFactor, Multiply, 1.25)
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@@ -0,0 +1,35 @@
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Technology: FlagHealth
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Name: #R_FLAG_HEALTH
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Description: #R_FLAG_HEALTH_DESC:25%
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Icon: AttributeIcons::1 * #00e5f7
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Symbol: techMaterialScience1*#80ff80
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Color: #80ff80
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Category: Basic Upgrades
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Class: Boost
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Point Cost: 500
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Time Cost: 60
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AddModifier(HpFactor(1.25))
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AddModifier(ReactiveArmor::ImpactLevelFactor(1.25))
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ModAttribute(OrbitalHealthMod, Multiply, 1.25)
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Technology: FlagHealth2
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Name: #R_FLAG_HEALTH2
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Description: #R_FLAG_HEALTH_DESC:50%
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Icon: AttributeIcons::1 * #00e5f7
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Symbol: techMaterialScience2*#80ff80
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Color: #80ff80
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Category: Basic Upgrades
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Class: Upgrade
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Point Cost: 600
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Time Cost: 80
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AddModifier( HpFactor(1.5) )
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AddModifier(ReactiveArmor::ImpactLevelFactor(1.5))
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ModAttribute(OrbitalHealthMod, Multiply, 1.5)
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@@ -0,0 +1,35 @@
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Technology: Health
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Name: #R_IMP_ALL_HEALTH
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Blurb: #R_IMP_ALL_HEALTH_BLURB:10%
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Description: #R_IMP_ALL_HEALTH_DESC:10%
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Icon: techMaterialScience1*#80ff80
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Color: #80ff80
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Category: Basic Upgrades
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Class: Boost
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Point Cost: 500
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Time Cost: 60
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AddModifier(HpFactor(1.1))
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AddModifier(ReactiveArmor::ImpactLevelFactor(1.1))
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ModAttribute(OrbitalHealthMod, Multiply, 1.2)
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Technology: Health2
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Name: #R_IMP_ALL_HEALTH2
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Blurb: #R_IMP_ALL_HEALTH_BLURB:20%
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Description: #R_IMP_ALL_HEALTH_DESC:20%
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Icon: techMaterialScience2*#80ff80
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Color: #80ff80
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Category: Basic Upgrades
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Class: Upgrade
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Point Cost: 700
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Time Cost: 80
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AddModifier( HpFactor(1.2) )
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AddModifier(ReactiveArmor::ImpactLevelFactor(1.2))
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ModAttribute(OrbitalHealthMod, Multiply, 1.5)
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@@ -0,0 +1,33 @@
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Technology: OrbitalConstruction
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Name: #R_ORBITAL_CONSTRUCTION
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Description: #R_ORBITAL_CONSTRUCTION_DESC:15%
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Icon: techConstruction*#c82986
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Symbol: GuiOrbitalIcons::0
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Color: #c82986
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Class: Boost
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Category: Basic Upgrades
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Point Cost: 500
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Time Cost: 60
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ModAttribute(OrbitalLaborCostFactor, Multiply, 0.85)
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ModAttribute(OrbitalBuildCostFactor, Multiply, 0.85)
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Technology: OrbitalConstruction2
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Name: #R_ORBITAL_CONSTRUCTION2
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Description: #R_ORBITAL_CONSTRUCTION_DESC:30%
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Icon: techConstruction*#91176f
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Symbol: GuiOrbitalIcons::0
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Color: #91176f
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Class: Upgrade
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Category: Basic Upgrades
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Point Cost: 800
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Time Cost: 140
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ModAttribute(OrbitalLaborCostFactor, Multiply, 0.7)
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ModAttribute(OrbitalBuildCostFactor, Multiply, 0.7)
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@@ -0,0 +1,35 @@
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Technology: PlanetSupport
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Name: #R_IMP_PLANET_SUPPORT
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Blurb: #R_IMP_PLANET_SUPPORT_BLURB:128:64
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Description: #R_IMP_PLANET_SUPPORT_DESC:128:64
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Icon: techOrganization*#fff080
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Color: #40df8e
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Category: Basic Upgrades
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Class: Boost
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Point Cost: 600
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Time Cost: 80
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ModAttribute(PlanetLevelSupport, Add, 64)
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ModAttribute(OutpostBoost, Add, 1)
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ModAttribute(StaticDamageFactor, Multiply, 1.2)
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Technology: PlanetSupport2
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Name: #R_IMP_PLANET_SUPPORT2
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Blurb: #R_IMP_PLANET_SUPPORT_BLURB:256:128
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Description: #R_IMP_PLANET_SUPPORT_DESC:256:128
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Icon: techOrganization*#fff080
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Color: #fff080
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Category: Basic Upgrades
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Class: Upgrade
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Point Cost: 800
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Time Cost: 110
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ModAttribute(PlanetLevelSupport, Add, 128)
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ModAttribute(OutpostBoost, Add, 2)
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ModAttribute(StaticDamageFactor, Multiply, 1.4)
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@@ -0,0 +1,14 @@
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Technology: Population
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Name: #R_POPULATION
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Description: #R_POPULATION_DESC:1
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Icon: ResourceIcon::8
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Color: #b63fff
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Category: Basic Upgrades
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Class: Boost
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Point Cost: 600
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Time Cost: 80
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ModAttribute(PopulationLevel3Mod, Add, 1)
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@@ -0,0 +1,31 @@
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Technology: Range
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Name: #R_IMP_ALL_RANGE
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Blurb: #R_IMP_ALL_RANGE_BLURB:10%
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Description: #R_IMP_ALL_RANGE_DESC:10%
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Icon: techTargeting*#80ffea
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Color: #80ffea
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Category: Basic Upgrades
|
||||
Class: Boost
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||||
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Point Cost: 500
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Time Cost: 60
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||||
AddModifier( tag/Weapon::RangeFactor(1.1) )
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||||
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||||
Technology: Range2
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Name: #R_IMP_ALL_RANGE2
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Blurb: #R_IMP_ALL_RANGE_BLURB:20%
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Description: #R_IMP_ALL_RANGE_DESC:20%
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||||
|
||||
Icon: techTargeting*#80ffea
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||||
Color: #80ffea
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||||
|
||||
Category: Basic Upgrades
|
||||
Class: Upgrade
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 80
|
||||
|
||||
AddModifier( tag/Weapon::RangeFactor(1.2) )
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||||
@@ -0,0 +1,31 @@
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||||
Technology: Repair
|
||||
Name: #R_IMP_REPAIR
|
||||
Blurb: #R_IMP_REPAIR_BLURB:50%
|
||||
Description: #R_IMP_REPAIR_DESC:50%
|
||||
|
||||
Icon: AttributeIcons::6 * #88a8ff
|
||||
Color: #88a8ff
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Boost
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 60
|
||||
|
||||
AddModifier(RepairFactor(1.5))
|
||||
|
||||
Technology: Repair2
|
||||
Name: #R_IMP_REPAIR2
|
||||
Blurb: #R_IMP_REPAIR_BLURB:100%
|
||||
Description: #R_IMP_REPAIR_DESC:100%
|
||||
|
||||
Icon: AttributeIcons::6 * #88a8ff
|
||||
Color: #88a8ff
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Upgrade
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 80
|
||||
|
||||
AddModifier( RepairFactor(2.0) )
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||||
@@ -0,0 +1,66 @@
|
||||
Technology: ShieldCap
|
||||
Name: #R_IMP_SHIELDCAP
|
||||
Blurb: #R_IMP_SHIELDCAP_BLURB:25%
|
||||
Description: #R_IMP_SHIELDCAP_DESC:25%
|
||||
|
||||
Icon: techPhaseContainment * #4040ff
|
||||
Color: #149080
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Boost
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 70
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||||
|
||||
AddModifier( ShieldCapacityFactor(1.25) )
|
||||
AddModifier( ShieldHarmonizer::BonusShieldFactor(1.25) )
|
||||
|
||||
|
||||
Technology: ShieldCap2
|
||||
Name: #R_IMP_SHIELDCAP2
|
||||
Blurb: #R_IMP_SHIELDCAP_BLURB:50%
|
||||
Description: #R_IMP_SHIELDCAP_DESC:50%
|
||||
|
||||
Icon: techPhaseContainment * #407bff
|
||||
Color: #149080
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Upgrade
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 90
|
||||
|
||||
AddModifier( ShieldCapacityFactor(1.5) )
|
||||
AddModifier( ShieldHarmonizer::BonusShieldFactor(1.5) )
|
||||
|
||||
Technology: ShieldReg
|
||||
Name: #R_IMP_SHIELDREG
|
||||
Blurb: #R_IMP_SHIELDREG_BLURB:25%
|
||||
Description: #R_IMP_SHIELDREG_DESC:25%
|
||||
|
||||
Icon: techPhaseHarmonics * #4040ff
|
||||
Color: #429f5c
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Boost
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 70
|
||||
|
||||
AddModifier(ShieldRegenFactor(1.25))
|
||||
|
||||
Technology: ShieldReg2
|
||||
Name: #R_IMP_SHIELDREG2
|
||||
Blurb: #R_IMP_SHIELDREG_BLURB:50%
|
||||
Description: #R_IMP_SHIELDREG_DESC:50%
|
||||
|
||||
Icon: techPhaseHarmonics * #407bff
|
||||
Color: #429f5c
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Upgrade
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 90
|
||||
|
||||
AddModifier(ShieldRegenFactor(1.5))
|
||||
@@ -0,0 +1,31 @@
|
||||
Technology: SupplyStorage
|
||||
Name: #R_IMP_SUPPLY_STORAGE
|
||||
Blurb: #R_IMP_SUPPLY_STORAGE_BLURB:10%
|
||||
Description: #R_IMP_SUPPLY_STORAGE_DESC:10%
|
||||
|
||||
Icon: AttributeIcons::4
|
||||
Color: #fefc61
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Boost
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 60
|
||||
|
||||
AddModifier( SupplyCapacityFactor(1.1) )
|
||||
|
||||
Technology: SupplyStorage2
|
||||
Name: #R_IMP_SUPPLY_STORAGE2
|
||||
Blurb: #R_IMP_SUPPLY_STORAGE_BLURB:20%
|
||||
Description: #R_IMP_SUPPLY_STORAGE_DESC:20%
|
||||
|
||||
Icon: AttributeIcons::4
|
||||
Color: #fefc61
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Upgrade
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 80
|
||||
|
||||
AddModifier( SupplyCapacityFactor(1.2) )
|
||||
@@ -0,0 +1,31 @@
|
||||
Technology: SupportCap
|
||||
Name: #R_IMP_SUPPORT_CAP
|
||||
Blurb: #R_IMP_SUPPORT_CAP_BLURB:10%
|
||||
Description: #R_IMP_SUPPORT_CAP_DESC:10%
|
||||
|
||||
Icon: techOrganization*#00cffe
|
||||
Color: #00cffe
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Boost
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 60
|
||||
|
||||
AddModifier( SupportCapacityFactor(1.1) )
|
||||
|
||||
Technology: SupportCap2
|
||||
Name: #R_IMP_SUPPORT_CAP2
|
||||
Blurb: #R_IMP_SUPPORT_CAP_BLURB:20%
|
||||
Description: #R_IMP_SUPPORT_CAP_DESC:20%
|
||||
|
||||
Icon: techOrganization*#00cffe
|
||||
Color: #00cffe
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Upgrade
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 80
|
||||
|
||||
AddModifier( SupportCapacityFactor(1.2) )
|
||||
@@ -0,0 +1,14 @@
|
||||
Technology: Tactics
|
||||
Name: #R_TACTICS
|
||||
Description: #R_TACTICS_DESC:10%
|
||||
|
||||
Icon: PointsIcon
|
||||
Color: #b0ba05
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Boost
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 60
|
||||
|
||||
ModAttribute(ExperienceGainFactor, Multiply, 1.1)
|
||||
@@ -0,0 +1,35 @@
|
||||
Technology: Thrust
|
||||
Name: #R_IMP_THRUST
|
||||
Blurb: #R_IMP_THRUST_BLURB:15%
|
||||
Description: #R_IMP_THRUST_DESC:15%
|
||||
|
||||
Icon: techPropulsion*#ffeba5
|
||||
Color: #a77751
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Boost
|
||||
|
||||
Point Cost: 500
|
||||
Time Cost: 60
|
||||
|
||||
AddModifier( ThrustFactor(1.15) )
|
||||
AddModifier( TurnThrustFactor(1.15) )
|
||||
AddModifier( Hyperdrive::SpeedFactor(1.15) )
|
||||
|
||||
Technology: Thrust2
|
||||
Name: #R_IMP_THRUST2
|
||||
Blurb: #R_IMP_THRUST_BLURB:40%
|
||||
Description: #R_IMP_THRUST_DESC:40%
|
||||
|
||||
Icon: techPropulsion2*#ffeba5
|
||||
Color: #a77751
|
||||
|
||||
Category: Basic Upgrades
|
||||
Class: Upgrade
|
||||
|
||||
Point Cost: 700
|
||||
Time Cost: 80
|
||||
|
||||
AddModifier( ThrustFactor(1.4) )
|
||||
AddModifier( TurnThrustFactor(1.4) )
|
||||
AddModifier( Hyperdrive::SpeedFactor(1.4) )
|
||||
Reference in New Issue
Block a user