Open source Star Ruler 2 source code!

This commit is contained in:
Lucas de Vries
2018-07-17 14:15:37 +02:00
commit cc307720ff
4342 changed files with 2365070 additions and 0 deletions
@@ -0,0 +1,29 @@
Technology: ImpAllHealth
Name: #R_IMP_ALL_HEALTH
Blurb: #R_IMP_ALL_HEALTH_BLURB:10%
Description: #R_IMP_ALL_HEALTH_DESC:10%
Icon: techMaterialScience1*#80ff80
Color: #80ff80
Point Cost: 700
Time Cost: 120
AddModifier(HpFactor(1.1))
AddModifier(ReactiveArmor::ImpactLevelFactor(1.1))
ModAttribute(OrbitalHealthMod, Multiply, 1.4)
Technology: ImpAllHealth2
Name: #R_IMP_ALL_HEALTH2
Blurb: #R_IMP_ALL_HEALTH_BLURB:20%
Description: #R_IMP_ALL_HEALTH_DESC:20%
Icon: techMaterialScience2*#80ff80
Color: #80ff80
Point Cost: 1000
Time Cost: 120
AddModifier( HpFactor(1.2) )
AddModifier(ReactiveArmor::ImpactLevelFactor(1.2))
ModAttribute(OrbitalHealthMod, Multiply, 2.0)
@@ -0,0 +1,29 @@
Technology: ImpAllRange
Name: #R_IMP_ALL_RANGE
Blurb: #R_IMP_ALL_RANGE_BLURB:10%
Description: #R_IMP_ALL_RANGE_DESC:10%:1000
Icon: techTargeting*#80ffea
Color: #80ffea
Point Cost: 800
Time Cost: 180
AddModifier( tag/Weapon::RangeFactor(1.1) )
SecondaryEnergyCost(1000)
Technology: ImpAllRange2
Name: #R_IMP_ALL_RANGE2
Blurb: #R_IMP_ALL_RANGE_BLURB:20%
Description: #R_IMP_ALL_RANGE_DESC:20%:1500
Icon: techTargeting*#80ffea
Color: #80ffea
Point Cost: 1200
Time Cost: 180
AddModifier( tag/Weapon::RangeFactor(1.2) )
SecondaryEnergyCost(1500)
+25
View File
@@ -0,0 +1,25 @@
Technology: ImpAoE
Name: #R_IMP_AOE
Blurb: #R_IMP_AOE_BLURB:20%
Description: #R_IMP_AOE_DESC:20%
Icon: techExplosives*#80ff80
Color: #80ff80
Point Cost: 500
Time Cost: 120
AddModifier( tag/Weapon::AoERadiusFactor(1.2) )
Technology: ImpAoE2
Name: #R_IMP_AOE2
Blurb: #R_IMP_AOE_BLURB:40%
Description: #R_IMP_AOE_DESC:40%
Icon: techExplosives2*#80ff80
Color: #80ff80
Point Cost: 750
Time Cost: 120
AddModifier( tag/Weapon::AoERadiusFactor(1.4) )
+29
View File
@@ -0,0 +1,29 @@
Technology: ImpArmorDR
Name: #R_IMP_ARMOR_DR
Blurb: #R_IMP_ARMOR_DR_BLURB:10%
Description: #R_IMP_ARMOR_DR_DESC:10%:1M
Icon: techReinforcement
Color: #a9a9a9
Point Cost: 500
Time Cost: 120
AddModifier(any::ArmorResistFactor(1.10))
SecondaryMoneyCost(1000)
Technology: ImpArmorDR2
Name: #R_IMP_ARMOR_DR2
Blurb: #R_IMP_ARMOR_DR_BLURB:25%
Description: #R_IMP_ARMOR_DR_DESC:25%:1.5M
Icon: techReinforcement
Color: #a9a9a9
Point Cost: 750
Time Cost: 160
AddModifier(any::ArmorResistFactor(1.25))
SecondaryMoneyCost(1500)
@@ -0,0 +1,33 @@
Technology: ImpArmorHealth
Name: #R_IMP_ARMOR_HEALTH
Blurb: #R_IMP_ARMOR_HEALTH_BLURB:15%
Description: #R_IMP_ARMOR_HEALTH_DESC:15%:750k
Icon: techArmoring
Color: #a9a9a9
Point Cost: 500
Time Cost: 60
AddModifier(tag/IsArmor::HpFactor(1.15))
AddModifier(ReactiveArmor::ImpactLevelFactor(1.15))
ModAttribute(OrbitalArmorMod, Multiply, 1.4)
SecondaryMoneyCost(750)
Technology: ImpArmorHealth2
Name: #R_IMP_ARMOR_HEALTH2
Blurb: #R_IMP_ARMOR_HEALTH_BLURB:30%
Description: #R_IMP_ARMOR_HEALTH_DESC:30%:1.2M
Icon: techArmoring
Color: #a9a9a9
Point Cost: 750
Time Cost: 120
AddModifier(tag/IsArmor::HpFactor(1.30))
AddModifier(ReactiveArmor::ImpactLevelFactor(1.3))
ModAttribute(OrbitalArmorMod, Multiply, 2.0)
SecondaryMoneyCost(1200)
@@ -0,0 +1,25 @@
Technology: ImpCivConstructionRate
Name: #R_IMP_CIV_CONSTRUCT
Blurb: #R_IMP_CIV_CONSTRUCT_BLURB:20%
Description: #R_IMP_CIV_CONSTRUCT_DESC:20%
Icon: techConstruction*#3accae
Color: #3accae
Point Cost: 500
Time Cost: 100
ModAttribute(CivBldConstructionRate, Multiply, 1.2)
Technology: ImpCivConstructionRate2
Name: #R_IMP_CIV_CONSTRUCT2
Blurb: #R_IMP_CIV_CONSTRUCT_BLURB:40%
Description: #R_IMP_CIV_CONSTRUCT_DESC:40%
Icon: techConstruction*#3accae
Color: #3accae
Point Cost: 800
Time Cost: 140
ModAttribute(CivBldConstructionRate, Multiply, 1.4)
@@ -0,0 +1,27 @@
Technology: ImpCivHealth
Name: #R_IMP_CIV_HEALTH
Blurb: #R_IMP_CIV_HEALTH_BLURB:50%
Description: #R_IMP_CIV_HEALTH_DESC:50%
Icon: AttributeIcons::6
Color: #c0ff80
Point Cost: 600
Time Cost: 60
CivilanHPBonus( 1.5 )
ModAttribute(OrbitalHealthMod, Multiply, 1.4)
Technology: ImpCivHealth2
Name: #R_IMP_CIV_HEALTH2
Blurb: #R_IMP_CIV_HEALTH_BLURB:100%
Description: #R_IMP_CIV_HEALTH_DESC:100%
Icon: AttributeIcons::6
Color: #c0ff80
Point Cost: 1000
Time Cost: 90
CivilanHPBonus( 2 )
ModAttribute(OrbitalHealthMod, Multiply, 2.0)
+41
View File
@@ -0,0 +1,41 @@
Technology: ImpDamage
Name: #R_IMP_DAMAGE
Blurb: #R_IMP_DAMAGE_BLURB:20%
Description: #R_IMP_DAMAGE_DESC:20%
Icon: techImpact * #ff8000
Color: #ff8000
Point Cost: 1000
Time Cost: 180
AddModifier( tag/Weapon::DamageFactor(1.2) )
ModAttribute(StaticDamageFactor, Multiply, 1.2)
Technology: ImpDamage2
Name: #R_IMP_DAMAGE2
Blurb: #R_IMP_DAMAGE_BLURB:40%
Description: #R_IMP_DAMAGE_DESC:40%
Icon: techImpact2*#ffff00
Color: #ff8000
Point Cost: 1500
Time Cost: 180
AddModifier( tag/Weapon::DamageFactor(1.4) )
ModAttribute(StaticDamageFactor, Multiply, 1.4)
Technology: ImpDamageSmall
Name: #R_IMP_DAMAGE_SMALL
Blurb: #R_IMP_DAMAGE_BLURB:10%
Description: #R_IMP_DAMAGE_DESC:10%
Icon: techImpact * #ff8000
Color: #ff8000
Point Cost: 500
Time Cost: 60
AddModifier( tag/Weapon::DamageFactor(1.1) )
ModAttribute(StaticDamageFactor, Multiply, 1.1)
@@ -0,0 +1,25 @@
Technology: ImpDecaySpeed
Name: #R_IMP_DECAY
Blurb: #R_IMP_DECAY_BLURB:20%
Description: #R_IMP_DECAY_DESC:20%:1.2M
Icon: AttributeIcons::0
Color: #a77751
Point Cost: 500
Time Cost: 120
Trigger( ModAttribute(PlanetDecaySpeed, Multiply, 0.8) )
Technology: ImpDecaySpeed2
Name: #R_IMP_DECAY2
Blurb: #R_IMP_DECAY_BLURB:40%
Description: #R_IMP_DECAY_DESC:40%:2M
Icon: AttributeIcons::0
Color: #a77751
Point Cost: 750
Time Cost: 120
Trigger( ModAttribute(PlanetDecaySpeed, Multiply, 0.64) )
@@ -0,0 +1,25 @@
Technology: ImpEnergyStorage
Name: #R_IMP_ENERGY_STORAGE
Blurb: #R_IMP_ENERGY_STORAGE_BLURB:100
Description: #R_IMP_ENERGY_STORAGE_DESC:100
Icon: techIonization*#00e39d
Color: #00e39d
Point Cost: 800
Time Cost: 120
ModAttribute(FreeEnergyStorage, Add, 100)
Technology: ImpEnergyStorage2
Name: #R_IMP_ENERGY_STORAGE2
Blurb: #R_IMP_ENERGY_STORAGE_BLURB:200
Description: #R_IMP_ENERGY_STORAGE_DESC:200
Icon: techIonization*#00e39d
Color: #00e39d
Point Cost: 1200
Time Cost: 180
ModAttribute(FreeEnergyStorage, Add, 200)
@@ -0,0 +1,29 @@
Technology: ImpFactoryLabor
Name: #R_IMP_FACTORY_LABOR
Blurb: #R_IMP_FACTORY_LABOR_BLURB:2
Description: #R_IMP_FACTORY_LABOR_DESC:2:12
Icon: Factory
Color: #b1b4b6
Point Cost: 500
Time Cost: 60
ModAttribute(FactoryLaborMod, Add, 2)
SecondaryInfluenceCost(12)
Technology: ImpFactoryLabor2
Name: #R_IMP_FACTORY_LABOR2
Blurb: #R_IMP_FACTORY_LABOR_BLURB:4
Description: #R_IMP_FACTORY_LABOR_DESC:4:24
Icon: Factory
Color: #b1b4b6
Point Cost: 1000
Time Cost: 80
ModAttribute(FactoryLaborMod, Add, 4)
SecondaryInfluenceCost(24)
@@ -0,0 +1,31 @@
Technology: ImpFireRate
Name: #R_IMP_FIRE_RATE
Blurb: #R_IMP_FIRE_RATE_BLURB:10%
Description: #R_IMP_FIRE_RATE_DESC:10%
Icon: techCooling * #c680ff
Color: #c680ff
Point Cost: 1000
Time Cost: 180
AddModifier( tag/WeaponBase::ReloadFactor(0.9) )
AddModifier( tag/BeamBase::CooldownFactor(0.9) )
AddModifier( tag/SpecialWeapon::ReloadFactor(0.9) )
ModAttribute(StaticDamageBonus, Multiply, 1.1)
Technology: ImpFireRate2
Name: #R_IMP_FIRE_RATE2
Blurb: #R_IMP_FIRE_RATE_BLURB:20%
Description: #R_IMP_FIRE_RATE_DESC:20%
Icon: techCooling * #c680ff
Color: #c680ff
Point Cost: 1500
Time Cost: 180
AddModifier( tag/WeaponBase::ReloadFactor(0.8) )
AddModifier( tag/SpecialWeapon::ReloadFactor(0.8) )
AddModifier( tag/BeamBase::CooldownFactor(0.8) )
ModAttribute(StaticDamageFactor, Multiply, 1.25)
@@ -0,0 +1,25 @@
Technology: ImpFlagDamage
Name: #R_IMP_FLAG_DAMAGE
Blurb: #R_IMP_FLAG_DAMAGE_BLURB:20%
Description: #R_IMP_FLAG_DAMAGE_DESC:20%
Icon: AttributeIcons::3 * #ff8000
Color: #ff8000
Point Cost: 1000
Time Cost: 180
AddModifier( tag/Weapon,hull/Flagship::DamageFactor(1.2) )
Technology: ImpFlagDamage2
Name: #R_IMP_FLAG_DAMAGE2
Blurb: #R_IMP_FLAG_DAMAGE_BLURB:40%
Description: #R_IMP_FLAG_DAMAGE_DESC:40%
Icon: AttributeIcons::3 * #ff8000
Color: #ff8000
Point Cost: 1500
Time Cost: 180
AddModifier( tag/Weapon,hull/Flagship::DamageFactor(1.4) )
@@ -0,0 +1,25 @@
Technology: ImpImpConstructionRate
Name: #R_IMP_IMP_CONSTRUCT
Blurb: #R_IMP_IMP_CONSTRUCT_BLURB:20%
Description: #R_IMP_IMP_CONSTRUCT_DESC:20%
Icon: techConstruction*#00cc8f
Color: #00cc8f
Point Cost: 500
Time Cost: 100
ModAttribute(ImperialBldConstructionRate, Multiply, 1.2)
Technology: ImpImpConstructionRate2
Name: #R_IMP_IMP_CONSTRUCT2
Blurb: #R_IMP_IMP_CONSTRUCT_BLURB:40%
Description: #R_IMP_IMP_CONSTRUCT_DESC:40%
Icon: techConstruction*#00cc8f
Color: #3accae
Point Cost: 800
Time Cost: 140
ModAttribute(ImperialBldConstructionRate, Multiply, 1.4)
@@ -0,0 +1,25 @@
Technology: ImpPlanetDamage
Name: #R_IMP_PLANET_DAMAGE
Blurb: #R_IMP_PLANET_DAMAGE_BLURB:20%
Description: #R_IMP_PLANET_DAMAGE_DESC:20%
Icon: techBallistics * #ffe100
Color: #ff8000
Point Cost: 500
Time Cost: 100
ModAttribute(StaticDamageFactor, Multiply, 1.2)
Technology: ImpPlanetDamage2
Name: #R_IMP_PLANET_DAMAGE2
Blurb: #R_IMP_PLANET_DAMAGE_BLURB:40%
Description: #R_IMP_PLANET_DAMAGE_DESC:40%
Icon: techBallistics * #ffe100
Color: #ff8000
Point Cost: 800
Time Cost: 140
ModAttribute(StaticDamageFactor, Multiply, 1.4)
@@ -0,0 +1,29 @@
Technology: ImpPlanetSupport
Name: #R_IMP_PLANET_SUPPORT
Blurb: #R_IMP_PLANET_SUPPORT_BLURB:128:64
Description: #R_IMP_PLANET_SUPPORT_DESC:128:64
Icon: techOrganization*#fff080
Color: #40df8e
Point Cost: 600
Time Cost: 100
ModAttribute(PlanetLevelSupport, Add, 64)
ModAttribute(OutpostBoost, Add, 1)
ModAttribute(StaticDamageFactor, Multiply, 1.2)
Technology: ImpPlanetSupport2
Name: #R_IMP_PLANET_SUPPORT2
Blurb: #R_IMP_PLANET_SUPPORT_BLURB:256:128
Description: #R_IMP_PLANET_SUPPORT_DESC:256:128
Icon: techOrganization*#fff080
Color: #fff080
Point Cost: 900
Time Cost: 100
ModAttribute(PlanetLevelSupport, Add, 128)
ModAttribute(OutpostBoost, Add, 2)
ModAttribute(StaticDamageFactor, Multiply, 1.4)
@@ -0,0 +1,27 @@
Technology: ImpProjSpeed
Name: #R_IMP_PROJ_SPEED
Blurb: #R_IMP_PROJ_SPEED_BLURB:20%
Description: #R_IMP_PROJ_SPEED_DESC:20%
Icon: TimeHaste::1
Color: #ffc419
Point Cost: 500
Time Cost: 120
AddModifier( tag/MissileBase::SpeedFactor(1.2) )
AddModifier( tag/IsProjWeapon::SpeedFactor(1.2) )
Technology: ImpProjSpeed2
Name: #R_IMP_PROJ_SPEED2
Blurb: #R_IMP_PROJ_SPEED_BLURB:40%
Description: #R_IMP_PROJ_SPEED_DESC:40%
Icon: TimeHaste::1
Color: #ffc419
Point Cost: 750
Time Cost: 120
AddModifier( tag/MissileBase::SpeedFactor(1.4) )
AddModifier( tag/IsProjWeapon::SpeedFactor(1.4) )
+25
View File
@@ -0,0 +1,25 @@
Technology: ImpRepair
Name: #R_IMP_REPAIR
Blurb: #R_IMP_REPAIR_BLURB:15%
Description: #R_IMP_REPAIR_DESC:15%
Icon: AttributeIcons::6 * #88a8ff
Color: #88a8ff
Point Cost: 700
Time Cost: 120
AddModifier(RepairFactor(1.15))
Technology: ImpRepair2
Name: #R_IMP_REPAIR2
Blurb: #R_IMP_REPAIR_BLURB:30%
Description: #R_IMP_REPAIR_DESC:30%
Icon: AttributeIcons::6 * #88a8ff
Color: #88a8ff
Point Cost: 1000
Time Cost: 120
AddModifier( RepairFactor(1.3) )
+48
View File
@@ -0,0 +1,48 @@
Technology: ImpShieldCap
Name: #R_IMP_SHIELDCAP
Blurb: #R_IMP_SHIELDCAP_BLURB:20%
Description: #R_IMP_SHIELDCAP_DESC:20%
Icon: techPhaseContainment * #4040ff
Color: #149080
Point Cost: 700
Time Cost: 120
AddModifier( ShieldCapacityFactor(1.2) )
AddModifier( ShieldHarmonizer::BonusShieldFactor(1.2) )
Technology: ImpShieldCap2
Name: #R_IMP_SHIELDCAP
Blurb: #R_IMP_SHIELDCAP_BLURB:40%
Description: #R_IMP_SHIELDCAP_DESC:40%
Icon: techPhaseContainment * #4040ff
Color: #149080
Point Cost: 1000
Time Cost: 120
AddModifier( ShieldCapacityFactor(1.4) )
AddModifier( ShieldHarmonizer::BonusShieldFactor(1.4) )
Technology: ImpShieldReg
Name: #R_IMP_SHIELDREG
Blurb: #R_IMP_SHIELDREG_BLURB:20%
Description: #R_IMP_SHIELDREG_DESC:20%
Icon: techPhaseHarmonics * #4040ff
Color: #429f5c
Point Cost: 500
Time Cost: 90
AddModifier(ShieldRegenFactor(1.2))
Technology: ImpShieldReg2
Name: #R_IMP_SHIELDREG
Blurb: #R_IMP_SHIELDREG_BLURB:40%
Description: #R_IMP_SHIELDREG_DESC:40%
Icon: techPhaseHarmonics * #4040ff
Color: #429f5c
Point Cost: 1000
Time Cost: 180
AddModifier(ShieldRegenFactor(1.4))
+29
View File
@@ -0,0 +1,29 @@
Technology: ImpSpread
Name: #R_IMP_SPREAD
Blurb: #R_IMP_SPREAD_BLURB:20%
Description: #R_IMP_SPREAD_DESC:20%:700k
Icon: TechModIcons::13 * #cd48ea
Color: #cd48ea
Point Cost: 500
Time Cost: 60
AddModifier( tag/Weapon::SpreadFactor(0.8) )
SecondaryMoneyCost(700)
Technology: ImpSpread2
Name: #R_IMP_SPREAD2
Blurb: #R_IMP_SPREAD_BLURB:40%
Description: #R_IMP_SPREAD_DESC:40%:1M
Icon: TechModIcons::13 * #cd48ea
Color: #cd48ea
Point Cost: 750
Time Cost: 120
AddModifier( tag/Weapon::SpreadFactor(0.6) )
SecondaryMoneyCost(1000)
@@ -0,0 +1,25 @@
Technology: ImpSupplyRegen
Name: #R_IMP_SUPPLY_REGEN
Blurb: #R_IMP_SUPPLY_REGEN_BLURB:20%
Description: #R_IMP_SUPPLY_REGEN_DESC:20%
Icon: techResupply*#fe4040
Color: #fefc61
Point Cost: 400
Time Cost: 60
AddModifier( SupplyRateFactor(1.2) )
Technology: ImpSupplyRegen2
Name: #R_IMP_SUPPLY_REGEN2
Blurb: #R_IMP_SUPPLY_REGEN_BLURB:40%
Description: #R_IMP_SUPPLY_REGEN_DESC:40%
Icon: techResupply*#fe4040
Color: #fefc61
Point Cost: 800
Time Cost: 120
AddModifier( SupplyRateFactor(1.4) )
@@ -0,0 +1,25 @@
Technology: ImpSupplyStorage
Name: #R_IMP_SUPPLY_STORAGE
Blurb: #R_IMP_SUPPLY_STORAGE_BLURB:10%
Description: #R_IMP_SUPPLY_STORAGE_DESC:10%
Icon: AttributeIcons::4
Color: #fefc61
Point Cost: 700
Time Cost: 180
AddModifier( SupplyCapacityFactor(1.1) )
Technology: ImpSupplyStorage2
Name: #R_IMP_SUPPLY_STORAGE2
Blurb: #R_IMP_SUPPLY_STORAGE_BLURB:20%
Description: #R_IMP_SUPPLY_STORAGE_DESC:20%
Icon: AttributeIcons::4
Color: #fefc61
Point Cost: 1000
Time Cost: 180
AddModifier( SupplyCapacityFactor(1.2) )
@@ -0,0 +1,25 @@
Technology: ImpSupplyUse
Name: #R_IMP_SUPPLY_USE
Blurb: #R_IMP_SUPPLY_USE_BLURB:20%
Description: #R_IMP_SUPPLY_USE_DESC:20%
Icon: AttributeIcons::4
Color: #fefc61
Point Cost: 800
Time Cost: 120
AddModifier( tag/Weapon,hull/Flagship::SupplyCostFactor(0.8) )
Technology: ImpSupplyUse2
Name: #R_IMP_SUPPLY_USE2
Blurb: #R_IMP_SUPPLY_USE_BLURB:36%
Description: #R_IMP_SUPPLY_USE_DESC:36%
Icon: AttributeIcons::4
Color: #fefc61
Point Cost: 1200
Time Cost: 120
AddModifier( tag/Weapon,hull/Flagship::SupplyCostFactor(0.64) )
@@ -0,0 +1,38 @@
Technology: ImpSupportCap
Name: #R_IMP_SUPPORT_CAP
Blurb: #R_IMP_SUPPORT_CAP_BLURB:10%
Description: #R_IMP_SUPPORT_CAP_DESC:10%
Icon: techOrganization*#00cffe
Color: #00cffe
Point Cost: 800
Time Cost: 180
AddModifier( SupportCapacityFactor(1.1) )
Technology: ImpSupportCap2
Name: #R_IMP_SUPPORT_CAP2
Blurb: #R_IMP_SUPPORT_CAP_BLURB:20%
Description: #R_IMP_SUPPORT_CAP_DESC:20%
Icon: techOrganization*#00cffe
Color: #00cffe
Point Cost: 1200
Time Cost: 180
AddModifier( SupportCapacityFactor(1.2) )
Technology: ImpSupportCapSmall
Name: #R_IMP_SUPPORT_CAP_SMALL
Blurb: #R_IMP_SUPPORT_CAP_BLURB:10%
Description: #R_IMP_SUPPORT_CAP_DESC:10%
Icon: ActionBarIcons::2
Color: #00cffe
Point Cost: 500
Time Cost: 60
AddModifier( SupportCapacityFactor(1.2) )
@@ -0,0 +1,25 @@
Technology: ImpSupportDamage
Name: #R_IMP_SUPPORT_DAMAGE
Blurb: #R_IMP_SUPPORT_DAMAGE_BLURB:20%
Description: #R_IMP_SUPPORT_DAMAGE_DESC:20%
Icon: AttributeIcons::3 * #ff8000
Color: #ff8000
Point Cost: 1000
Time Cost: 180
AddModifier( tag/Weapon,hull/Support::DamageFactor(1.2) )
Technology: ImpSupportDamage2
Name: #R_IMP_SUPPORT_DAMAGE2
Blurb: #R_IMP_SUPPORT_DAMAGE_BLURB:40%
Description: #R_IMP_SUPPORT_DAMAGE_DESC:40%
Icon: AttributeIcons::3 * #ff8000
Color: #ff8000
Point Cost: 1500
Time Cost: 180
AddModifier( tag/Weapon,hull/Support::DamageFactor(1.4) )
@@ -0,0 +1,25 @@
Technology: ImpSupportSupplyUse
Name: #R_IMP_SUPPORT_SUPPLY_USE
Blurb: #R_IMP_SUPPORT_SUPPLY_USE_BLURB:20%
Description: #R_IMP_SUPPORT_SUPPLY_USE_DESC:20%
Icon: AttributeIcons::4
Color: #fefc61
Point Cost: 800
Time Cost: 120
AddModifier( tag/Weapon,hull/Support::SupplyCostFactor(0.8) )
Technology: ImpSupportSupplyUse2
Name: #R_IMP_SUPPORT_SUPPLY_USE2
Blurb: #R_IMP_SUPPORT_SUPPLY_USE_BLURB:36%
Description: #R_IMP_SUPPORT_SUPPLY_USE_DESC:36%
Icon: AttributeIcons::4
Color: #fefc61
Point Cost: 1200
Time Cost: 120
AddModifier( tag/Weapon,hull/Support::SupplyCostFactor(0.64) )
+33
View File
@@ -0,0 +1,33 @@
Technology: ImpThrust
Name: #R_IMP_THRUST
Blurb: #R_IMP_THRUST_BLURB:20%
Description: #R_IMP_THRUST_DESC:20%:800k
Icon: techPropulsion*#ffeba5
Color: #a77751
Point Cost: 500
Time Cost: 60
AddModifier( ThrustFactor(1.2) )
AddModifier( TurnThrustFactor(1.2) )
AddModifier( Hyperdrive::SpeedFactor(1.2) )
SecondaryMoneyCost(800)
Technology: ImpThrust2
Name: #R_IMP_THRUST2
Blurb: #R_IMP_THRUST_BLURB:40%
Description: #R_IMP_THRUST_DESC:40%:1.2M
Icon: techPropulsion2*#ffeba5
Color: #a77751
Point Cost: 750
Time Cost: 120
AddModifier( ThrustFactor(1.4) )
AddModifier( TurnThrustFactor(1.4) )
AddModifier( Hyperdrive::SpeedFactor(1.4) )
SecondaryMoneyCost(1200)
@@ -0,0 +1,25 @@
Technology: ImpTileDevelopment
Name: #R_IMP_TILE_DEVELOPMENT
Blurb: #R_IMP_TILE_DEVELOPMENT_BLURB:20%
Description: #R_IMP_TILE_DEVELOPMENT_DESC:20%
Icon: DesignationIcons::10
Color: #a46c2f
Point Cost: 600
Time Cost: 100
ModAttribute(TileDevelopmentFactor, Multiply, 1.2)
Technology: ImpTileDevelopment2
Name: #R_IMP_TILE_DEVELOPMENT2
Blurb: #R_IMP_TILE_DEVELOPMENT_BLURB:40%
Description: #R_IMP_TILE_DEVELOPMENT_DESC:40%
Icon: DesignationIcons::10
Color: #a46c2f
Point Cost: 900
Time Cost: 160
ModAttribute(TileDevelopmentFactor, Multiply, 1.4)
@@ -0,0 +1,29 @@
Technology: ImpTracking
Name: #R_IMP_TRACKING
Blurb: #R_IMP_TRACKING_BLURB:20%
Description: #R_IMP_TRACKING_DESC:20%:1M
Icon: techHydraulics*#ffc419
Color: #ffc419
Point Cost: 500
Time Cost: 120
AddModifier( tag/Weapon::TrackingFactor(1.2) )
SecondaryMoneyCost(1000)
Technology: ImpTracking2
Name: #R_IMP_TRACKING2
Blurb: #R_IMP_TRACKING_BLURB:40%
Description: #R_IMP_TRACKING_DESC:40%:1.5M
Icon: techHydraulics2*#ffc419
Color: #ffc419
Point Cost: 750
Time Cost: 120
AddModifier( tag/Weapon::TrackingFactor(1.4) )
SecondaryMoneyCost(1500)