Open source Star Ruler 2 source code!
This commit is contained in:
@@ -0,0 +1,15 @@
|
||||
Resource: AsteroidAffinity
|
||||
Name: #ASTEROID_AFFINITY
|
||||
Description: #ASTEROID_AFFINITY_DESC
|
||||
|
||||
Icon: ResourceIcons::44
|
||||
Small Icon: ResourceIconsSmall::44
|
||||
|
||||
Distribution: 0
|
||||
Asteroid Frequency: 0.85
|
||||
Asteroid Labor: 20
|
||||
|
||||
Affinity: ALL
|
||||
GiveNativePressure(2)
|
||||
|
||||
AI: DistributeAsLocalPressureBoost(2)
|
||||
@@ -0,0 +1,21 @@
|
||||
Resource: AsteroidDefense
|
||||
Name: #ASTEROID_DEFENSE
|
||||
Description: #ASTEROID_DEFENSE_DESC
|
||||
|
||||
Icon: ResourceIcons::42
|
||||
Small Icon: ResourceIconsSmall::45
|
||||
|
||||
Distribution: 0
|
||||
Asteroid Frequency: 0
|
||||
Asteroid Labor: 20
|
||||
Will Lock: True
|
||||
|
||||
Vanish Time: 180
|
||||
Vanish Mode: Exported In Combat
|
||||
|
||||
Repeat(3, AddTurret(Railgun, Range=250, Damage=20, Reload=1, Speed=200, FireArc=3.14, Tracking=0.8, FireTolerance=0.78))
|
||||
Repeat(5, AddTurret(Laser, Range=300, DPS=10, Duration=2, Cooldown=0, Tracking=0.4))
|
||||
Repeat(5, AddTurret(Missile, Range=300, Damage=10, Reload=2, Speed=90, Tracking=3))
|
||||
RecordBonusDPS(245)
|
||||
|
||||
LockOnExport()
|
||||
@@ -0,0 +1,20 @@
|
||||
Resource: AsteroidFTL
|
||||
Name: #ASTEROID_FTL
|
||||
Description: #ASTEROID_FTL_DESC
|
||||
|
||||
Icon: ResourceIcons::22
|
||||
Small Icon: ResourceIconsSmall::47
|
||||
|
||||
Rarity: Uncommon
|
||||
Exportable: False
|
||||
|
||||
Distribution: 0
|
||||
Asteroid Frequency: 0.5
|
||||
Asteroid Labor: 30
|
||||
|
||||
Vanish Time: 540
|
||||
Vanish Mode: Custom
|
||||
VanishUnlessFTLFull()
|
||||
|
||||
AddFTLIncome(+0.5)
|
||||
AddPermanentFTLStorage(+100)
|
||||
@@ -0,0 +1,15 @@
|
||||
Resource: AsteroidGrowth
|
||||
Name: #ASTEROID_GROWTH
|
||||
Description: #ASTEROID_GROWTH_DESC
|
||||
|
||||
Icon: ResourceIcons::3
|
||||
Small Icon: ResourceIconsSmall::20
|
||||
|
||||
Distribution: 0
|
||||
Asteroid Frequency: 0.2
|
||||
Asteroid Labor: 25
|
||||
|
||||
ModBuildingConstructRate(1.0)
|
||||
AddMaxPopulation(2)
|
||||
|
||||
AI: DistributeToImportantPlanet()
|
||||
@@ -0,0 +1,6 @@
|
||||
Resource: AsteroidInfluence
|
||||
Name: #ASTEROID_INFLUENCE
|
||||
Description: #ASTEROID_INFLUENCE_DESC
|
||||
|
||||
Distribution: 0
|
||||
PerIncomeAddResource(Research, 1, Influence)
|
||||
@@ -0,0 +1,18 @@
|
||||
Resource: AsteroidLabor
|
||||
Name: #ASTEROID_LABOR
|
||||
Description: #ASTEROID_LABOR_DESC
|
||||
|
||||
Icon: ResourceIcons::33
|
||||
Small Icon: ResourceIconsSmall::46
|
||||
|
||||
Distribution: 0
|
||||
Asteroid Frequency: 1.7
|
||||
Asteroid Labor: 15
|
||||
|
||||
Vanish Time: 360
|
||||
Vanish Mode: Custom
|
||||
VanishWhenConstructing()
|
||||
|
||||
AddLaborIncome(10)
|
||||
|
||||
AI: DistributeToLaborUsing()
|
||||
@@ -0,0 +1,18 @@
|
||||
Resource: AwesomeWater
|
||||
Name: #AWESOME_WATER
|
||||
Description: #AWESOME_WATER_DESC:150%
|
||||
Native Biome: Oceanic
|
||||
Class: WaterType
|
||||
|
||||
Icon: ResourceIconsSmall::102
|
||||
Small Icon: ResourceIconsSmall::102
|
||||
|
||||
Artificial: True
|
||||
Level: 0
|
||||
|
||||
ModCivResourceMult(Labor, +1.5)
|
||||
ModCivResourceMult(Research, +1.5)
|
||||
ModCivResourceMult(Influence, +1.5)
|
||||
ModCivResourceMult(Defense, +1.5)
|
||||
ModCivResourceMult(Money, +1.5)
|
||||
ModCivResourceMult(Energy, +1.5)
|
||||
@@ -0,0 +1,12 @@
|
||||
Resource: BoostWater
|
||||
Name: #BOOST_WATER
|
||||
Description: #BOOST_WATER_DESC:150%
|
||||
Native Biome: Oceanic
|
||||
Class: WaterType
|
||||
|
||||
Icon: ResourceIconsSmall::101
|
||||
Small Icon: ResourceIconsSmall::101
|
||||
|
||||
Artificial: True
|
||||
Level: 0
|
||||
ModResourceEfficiencyBonus(+1.5)
|
||||
@@ -0,0 +1,17 @@
|
||||
Resource: ClearWater
|
||||
Name: #CLEAR_WATER
|
||||
Description: #CLEAR_WATER_DESC:150%
|
||||
Native Biome: Oceanic
|
||||
Class: WaterType
|
||||
|
||||
Icon: ResourceIconsSmall::100
|
||||
Small Icon: ResourceIconsSmall::100
|
||||
|
||||
Artificial: True
|
||||
Level: 0
|
||||
|
||||
ConvertResource(Influence, 1.0, Money)
|
||||
ConvertResource(Defense, 1.0, Money)
|
||||
ConvertResource(Research, 1.0, Money)
|
||||
ConvertResource(Energy, 1.0, Money)
|
||||
ConvertResource(Labor, 0.9, Money) #version<49
|
||||
@@ -0,0 +1,13 @@
|
||||
Resource: HeavyWater
|
||||
Name: #HEAVY_WATER
|
||||
Description: #HEAVY_WATER_DESC:3
|
||||
Native Biome: Oceanic
|
||||
Class: WaterType
|
||||
|
||||
Icon: ResourceIconsSmall::99
|
||||
Small Icon: ResourceIconsSmall::99
|
||||
|
||||
Artificial: True
|
||||
Level: 0
|
||||
|
||||
AddRandomPressure(3, 180, 30)
|
||||
@@ -0,0 +1,12 @@
|
||||
Resource: Altar
|
||||
Name: #ALTAR
|
||||
Description: #ALTAR_DESC
|
||||
Artificial: True
|
||||
Exportable: False
|
||||
|
||||
Icon: ResourceIconsSmall::53
|
||||
Small Icon: ResourceIconsSmall::53
|
||||
|
||||
Level: 0
|
||||
Limitless Level: True
|
||||
Can Be Terraformed: False
|
||||
@@ -0,0 +1,19 @@
|
||||
Resource: ArtificialPlanetoid
|
||||
Name: #ARTIFICIAL_PLANETOID
|
||||
Description: #ARTIFICIAL_PLANETOID_DESC
|
||||
Artificial: True
|
||||
|
||||
Icon: DesignationIcons::10
|
||||
|
||||
Level: 0
|
||||
Limitless Level: True
|
||||
Can Be Terraformed: False
|
||||
Exportable: False
|
||||
|
||||
RegenSurface(6, 8, Biome Count = 1, Force Biome = Artificial)
|
||||
OnEnable(DevelopTiles(48))
|
||||
|
||||
AddResource(Labor, 5)
|
||||
AddIncome(-160)
|
||||
AddDummyResource(Water, 1)
|
||||
AddDummyResource(Meat, 5)
|
||||
@@ -0,0 +1,13 @@
|
||||
Resource: BuildingWater
|
||||
Name: #WATER
|
||||
Description:
|
||||
Native Biome: Oceanic
|
||||
Class: WaterType
|
||||
|
||||
Icon: ResourceIconsSmall::103
|
||||
Small Icon: ResourceIconsSmall::103
|
||||
Display Weight: -10
|
||||
|
||||
Level: 0
|
||||
Exportable: False
|
||||
Artificial: True
|
||||
@@ -0,0 +1,29 @@
|
||||
Resource: Ringworld
|
||||
Name: #RINGWORLD
|
||||
Description: #RINGWORLD_DESC
|
||||
Artificial: True
|
||||
|
||||
Level: 0
|
||||
Limitless Level: True
|
||||
Can Be Terraformed: False
|
||||
Exportable: False
|
||||
|
||||
Small Icon: ResourceIconsSmall::105
|
||||
|
||||
RegenSurface(160, 8, Biome Count = 3)
|
||||
|
||||
ForcePlanetType(Ringworld)
|
||||
ForceUsefulSurface(0.6, Forest)
|
||||
|
||||
OnEnable(MoveToSystemCenter())
|
||||
SetOrbitSpin(60)
|
||||
|
||||
RepeatPlanetLevel(ModLoyalty(20), Base = 1)
|
||||
RepeatPlanetLevel(AddMaxPopulation(10))
|
||||
RepeatPlanetLevel(ModTileDevelopRate(+1.0))
|
||||
RepeatPlanetLevel(ModExistingPressure(Labor, +2), Base = 1)
|
||||
RepeatPlanetLevel(ModExistingPressure(Money, +2), Base = 1)
|
||||
RepeatPlanetLevel(ModExistingPressure(Research, +2), Base = 1)
|
||||
RepeatPlanetLevel(ModExistingPressure(Influence, +2), Base = 1)
|
||||
RepeatPlanetLevel(ModExistingPressure(Defense, +2), Base = 1)
|
||||
RepeatPlanetLevel(ModExistingPressure(Energy, +2), Base = 1)
|
||||
@@ -0,0 +1,13 @@
|
||||
Resource: Soylent1
|
||||
Name: #SOYLENT1
|
||||
Description: #SOYLENT1_DESC
|
||||
Native Biome: Forest
|
||||
Class: Food
|
||||
|
||||
Icon: ResourceIconsSmall::104
|
||||
Small Icon: ResourceIconsSmall::104
|
||||
Display Weight: -10
|
||||
|
||||
Level: 0
|
||||
Exportable: False
|
||||
Artificial: True
|
||||
@@ -0,0 +1,13 @@
|
||||
Resource: Soylent2
|
||||
Name: #SOYLENT2
|
||||
Description: #SOYLENT2_DESC
|
||||
Native Biome: Forest
|
||||
Class: Food
|
||||
|
||||
Icon: ResourceIconsSmall::104
|
||||
Small Icon: ResourceIconsSmall::104
|
||||
Display Weight: -10
|
||||
|
||||
Level: 0
|
||||
Exportable: False
|
||||
Artificial: True
|
||||
@@ -0,0 +1,13 @@
|
||||
Resource: Soylent3
|
||||
Name: #SOYLENT3
|
||||
Description: #SOYLENT3_DESC
|
||||
Native Biome: Forest
|
||||
Class: Food
|
||||
|
||||
Icon: ResourceIcons::5
|
||||
Small Icon: ResourceIconsSmall::17
|
||||
Display Weight: -10
|
||||
|
||||
Level: 0
|
||||
Exportable: False
|
||||
Artificial: True
|
||||
@@ -0,0 +1,13 @@
|
||||
Resource: Soylent4
|
||||
Name: #SOYLENT4
|
||||
Description: #SOYLENT4_DESC
|
||||
Native Biome: Forest
|
||||
Class: Food
|
||||
|
||||
Icon: ResourceIcons::5
|
||||
Small Icon: ResourceIconsSmall::17
|
||||
Display Weight: -10
|
||||
|
||||
Level: 0
|
||||
Exportable: False
|
||||
Artificial: True
|
||||
@@ -0,0 +1,13 @@
|
||||
Resource: StellarWater
|
||||
Name: #WATER
|
||||
Description:
|
||||
Native Biome: Oceanic
|
||||
Class: WaterType
|
||||
|
||||
Icon: ResourceIconsSmall::103
|
||||
Small Icon: ResourceIconsSmall::103
|
||||
Display Weight: -10
|
||||
|
||||
Level: 0
|
||||
Exportable: False
|
||||
Artificial: True
|
||||
@@ -0,0 +1,14 @@
|
||||
Resource: NativeFish
|
||||
Name: #NATIVE_FISH
|
||||
Description: #NATIVE_FISH_DESC
|
||||
Native Biome: Oceanic
|
||||
Class: Food
|
||||
|
||||
Icon: ResourceIcons::2
|
||||
Small Icon: ResourceIconsSmall::19 * #ff00e6
|
||||
|
||||
Distribution: 0
|
||||
Exportable: False
|
||||
|
||||
Level: 0
|
||||
AddResourceVanishBonus(+0.3)
|
||||
@@ -0,0 +1,18 @@
|
||||
Resource: Aluminum
|
||||
Name: #ALUMINUM
|
||||
Description: #ALUMINUM_DESC
|
||||
Native Biome: Mountains
|
||||
|
||||
Icon: ResourceIcons::1
|
||||
Small Icon: ResourceIconsSmall::16
|
||||
|
||||
Level: 0
|
||||
Distribution: 0.4
|
||||
Affinity: Labor
|
||||
|
||||
Asteroid Frequency: 0.2
|
||||
Asteroid Labor: 30
|
||||
|
||||
Pressure: 6 Labor
|
||||
|
||||
AddPressureCap(1)
|
||||
@@ -0,0 +1,14 @@
|
||||
Resource: Coal
|
||||
Name: #COAL
|
||||
Description: #COAL_DESC
|
||||
Native Biome: Mountains
|
||||
Class: Fuel
|
||||
|
||||
Icon: ResourceIcons::43
|
||||
Small Icon: ResourceIconsSmall::12
|
||||
|
||||
Rarity: Uncommon
|
||||
Affinity: Energy
|
||||
|
||||
Pressure: 2 Energy
|
||||
ModCivResourceMult(Labor, +0.3)
|
||||
@@ -0,0 +1,12 @@
|
||||
Resource: Fish
|
||||
Name: #FISH
|
||||
Blurb: #FOOD_BLURB
|
||||
Native Biome: Oceanic
|
||||
Class: Food
|
||||
|
||||
Icon: ResourceIcons::2
|
||||
Small Icon: ResourceIconsSmall::19
|
||||
|
||||
Level: 0
|
||||
AddResourceVanishBonus(+0.3) #version<105
|
||||
AddToNativeResource(AddResourceVanishBonus(+0.3)) #version<71
|
||||
@@ -0,0 +1,11 @@
|
||||
Resource: Fruit
|
||||
Name: #FRUIT
|
||||
Blurb: #FOOD_BLURB
|
||||
Native Biome: Forest
|
||||
Class: Food
|
||||
|
||||
Icon: ResourceIcons::4
|
||||
Small Icon: ResourceIconsSmall::14
|
||||
|
||||
Level: 0
|
||||
ModResourceEfficiencyBonus(+0.2) #version<105
|
||||
@@ -0,0 +1,14 @@
|
||||
Resource: Fulrate
|
||||
Name: #FULRATE
|
||||
Description: #FULRATE_DESC
|
||||
Native Biome: Mountains
|
||||
|
||||
Icon: ResourceIcons::44
|
||||
Small Icon: ResourceIconsSmall::43
|
||||
|
||||
Level: 0
|
||||
Rarity: Uncommon
|
||||
Affinity: Money
|
||||
|
||||
Pressure: 2 Money
|
||||
GiveNativePressure(4)
|
||||
@@ -0,0 +1,22 @@
|
||||
Resource: Gems
|
||||
Name: #GEMS
|
||||
Description: #GEMS_DESC
|
||||
Native Biome: Mountains
|
||||
|
||||
Icon: ResourceIconsSmall::51
|
||||
Small Icon: ResourceIconsSmall::51
|
||||
|
||||
Level: 0
|
||||
Rarity: Rare
|
||||
Affinity: ALL
|
||||
|
||||
Cargo Worth: 150
|
||||
|
||||
Pressure: 1 Money
|
||||
Pressure: 1 Research
|
||||
Pressure: 1 Influence
|
||||
Pressure: 1 Defense
|
||||
Pressure: 1 Energy
|
||||
|
||||
IfType(Planet, AddStatus(Happy)) #version<48
|
||||
OnTradeDeliver(AddStatus(Happy, Duration = 180)) #version>=48
|
||||
@@ -0,0 +1,12 @@
|
||||
Resource: Grain
|
||||
Name: #GRAIN
|
||||
Blurb: #FOOD_BLURB
|
||||
Native Biome: Forest
|
||||
Class: Food
|
||||
|
||||
Icon: ResourceIcons::3
|
||||
Small Icon: ResourceIconsSmall::20
|
||||
|
||||
Level: 0
|
||||
AddOverpopulation(1) #version<105
|
||||
AddToNativeResource(AddOverpopulation(1)) #version<71
|
||||
@@ -0,0 +1,13 @@
|
||||
Resource: HyperOats
|
||||
Name: #HYPER_OATS
|
||||
Description: #HYPER_OATS_DESC
|
||||
Native Biome: Forest
|
||||
Class: Food
|
||||
|
||||
Icon: ResourceIconsSmall::52
|
||||
Small Icon: ResourceIconsSmall::52
|
||||
|
||||
Level: 0
|
||||
Rarity: Epic
|
||||
|
||||
AddDummyResource(HyperOats)
|
||||
@@ -0,0 +1,17 @@
|
||||
Resource: Iron
|
||||
Name: #IRON
|
||||
Description: #IRON_DESC
|
||||
Native Biome: Mountains
|
||||
|
||||
Icon: ResourceIcons::7
|
||||
Small Icon: ResourceIconsSmall::15
|
||||
|
||||
Level: 0
|
||||
Distribution: 0.4
|
||||
Affinity: Labor
|
||||
|
||||
Asteroid Frequency: 0.2
|
||||
Asteroid Labor: 30
|
||||
|
||||
Pressure: 4 Labor
|
||||
ModSupportBuildSpeed(+0.3)
|
||||
@@ -0,0 +1,12 @@
|
||||
Resource: Meat
|
||||
Name: #MEAT
|
||||
Blurb: #FOOD_BLURB
|
||||
Native Biome: Forest
|
||||
Class: Food
|
||||
|
||||
Icon: ResourceIcons::5
|
||||
Small Icon: ResourceIconsSmall::17
|
||||
|
||||
Level: 0
|
||||
AddBuildingMaintenanceRefund(100) #version<105
|
||||
AddToNativeResource(AddBuildingMaintenanceRefund(100)) #version<71
|
||||
@@ -0,0 +1,17 @@
|
||||
Resource: Pekelm
|
||||
Name: #PEKELM
|
||||
Description: #PEKELM_DESC
|
||||
Native Biome: Ice
|
||||
|
||||
Icon: ResourceIcons::25
|
||||
Small Icon: ResourceIconsSmall::25
|
||||
|
||||
Level: 0
|
||||
Rarity: Uncommon
|
||||
Affinity: Defense
|
||||
|
||||
Asteroid Frequency: 0.2
|
||||
Asteroid Labor: 40
|
||||
|
||||
Pressure: 3 Defense
|
||||
ModColonyShipAccel(+1.0)
|
||||
@@ -0,0 +1,15 @@
|
||||
Resource: Phasite
|
||||
Name: #PHASITE
|
||||
Description: #PHASITE_DESC
|
||||
Native Biome: Ice
|
||||
|
||||
Icon: ResourceIcons::24
|
||||
Small Icon: ResourceIconsSmall::24
|
||||
|
||||
Level: 0
|
||||
Rarity: Uncommon
|
||||
Affinity: Research
|
||||
|
||||
Pressure: 2 Research
|
||||
PopResearch(0.2) #version<132
|
||||
PerPopulationAddResource(0.2, Research) #version>=132
|
||||
@@ -0,0 +1,19 @@
|
||||
Resource: Salts
|
||||
Name: #SALTS
|
||||
Description: #SALTS_DESC
|
||||
Class: Food
|
||||
Native Biome: Oceanic
|
||||
|
||||
Icon: ResourceIcons::23
|
||||
Small Icon: ResourceIconsSmall::23
|
||||
|
||||
Level: 0
|
||||
Rarity: Uncommon
|
||||
Frequency: 0.8
|
||||
Display Requirement: False
|
||||
|
||||
Pressure: 1 Money
|
||||
Pressure: 1 Research
|
||||
Pressure: 1 Influence
|
||||
Pressure: 1 Defense
|
||||
Pressure: 1 Energy
|
||||
@@ -0,0 +1,17 @@
|
||||
Resource: Spice
|
||||
Name: #SPICE
|
||||
Description: #SPICE_DESC
|
||||
Native Biome: Desert
|
||||
|
||||
Icon: ResourceIcons::19
|
||||
Small Icon: ResourceIconsSmall::2
|
||||
|
||||
Level: 0
|
||||
Rarity: Rare
|
||||
Affinity: Influence
|
||||
|
||||
Asteroid Frequency: 0.2
|
||||
Asteroid Labor: 40
|
||||
|
||||
Pressure: 3 Influence
|
||||
ModLoyalty(+6)
|
||||
@@ -0,0 +1,14 @@
|
||||
Resource: Syrup
|
||||
Name: #R_SYRUP
|
||||
Description: #R_SYRUP_DESC
|
||||
Class: Food
|
||||
Native Biome: Forest
|
||||
DLC: Heralds
|
||||
|
||||
Small Icon: ResourceIconsSmall::79
|
||||
|
||||
Level: 0
|
||||
Rarity: Epic
|
||||
Display Requirement: False
|
||||
|
||||
ModPressurePct(Influence, +0.3, +1)
|
||||
@@ -0,0 +1,14 @@
|
||||
Resource: Unobtanium
|
||||
Name: #UNOBTANIUM
|
||||
Description: #UNOBTANIUM_DESC
|
||||
Native Biome: Mountains
|
||||
|
||||
Icon: ResourceIcons::26
|
||||
Small Icon: ResourceIconsSmall::26
|
||||
|
||||
Level: 0
|
||||
Limitless Level: True
|
||||
Rarity: Epic
|
||||
Exportable: False
|
||||
|
||||
GrantAbility(UnobtaniumMorph)
|
||||
@@ -0,0 +1,17 @@
|
||||
Resource: Water
|
||||
Name: #WATER
|
||||
Blurb: #WATER_BLURB
|
||||
Native Biome: Oceanic
|
||||
Class: WaterType
|
||||
|
||||
Icon: ResourceIcons::0
|
||||
Small Icon: ResourceIconsSmall::18
|
||||
|
||||
Distribution: 3.3
|
||||
|
||||
Level: 0
|
||||
|
||||
Asteroid Frequency: 0.03
|
||||
Asteroid Labor: 25
|
||||
|
||||
ResourceBonding(2 = HeavyWater, 4 = BoostWater, 8 = ClearWater, 16 = AwesomeWater) #version<105
|
||||
@@ -0,0 +1,15 @@
|
||||
Resource: Atium
|
||||
Name: #R_ATIUM
|
||||
Description: #R_ATIUM_DESC
|
||||
Native Biome: Desert
|
||||
DLC: Heralds
|
||||
|
||||
Small Icon: ResourceIconsSmall::78
|
||||
|
||||
Level: 1
|
||||
Rarity: Epic
|
||||
Affinity: Money
|
||||
|
||||
Pressure: 5 Money
|
||||
|
||||
OnNative(GrantAllFleetVision(Require Heading Here = True))
|
||||
@@ -0,0 +1,15 @@
|
||||
Resource: Chemicals
|
||||
Name: #CHEMICALS
|
||||
Description: #CHEMICALS_DESC
|
||||
Native Biome: Desert
|
||||
|
||||
Icon: ResourceIcons::11
|
||||
Small Icon: ResourceIconsSmall::10
|
||||
|
||||
Level: 1
|
||||
Affinity: Research
|
||||
|
||||
Terraform Cost: 500
|
||||
Terraform Labor: 30
|
||||
|
||||
Pressure: 3 Research
|
||||
@@ -0,0 +1,14 @@
|
||||
Resource: Deuterium
|
||||
Name: #DEUTERIUM
|
||||
Description: #DEUTERIUM_DESC
|
||||
Native Biome: Ice
|
||||
|
||||
Icon: ResourceIcons::31
|
||||
Small Icon: ResourceIconsSmall::31
|
||||
|
||||
Level: 1
|
||||
Rarity: Uncommon
|
||||
Affinity: Research + Defense
|
||||
|
||||
Pressure: 2 Research
|
||||
Pressure: 2 Defense
|
||||
@@ -0,0 +1,12 @@
|
||||
Resource: Electronics
|
||||
Name: #ELECTRONICS
|
||||
Description: #ELECTRONICS_DESC
|
||||
Native Biome: Desert
|
||||
|
||||
Icon: ResourceIcons::14
|
||||
Small Icon: ResourceIconsSmall::5
|
||||
|
||||
Level: 1
|
||||
Affinity: Money
|
||||
|
||||
Pressure: 3 Money
|
||||
@@ -0,0 +1,18 @@
|
||||
Resource: Explosives
|
||||
Name: #EXPLOSIVES
|
||||
Description: #EXPLOSIVES_DESC
|
||||
Native Biome: Volcanic
|
||||
|
||||
Icon: ResourceIcons::6
|
||||
Small Icon: ResourceIconsSmall::13
|
||||
|
||||
Level: 1
|
||||
Affinity: Defense
|
||||
|
||||
Asteroid Frequency: 0.1
|
||||
Asteroid Labor: 50
|
||||
|
||||
Terraform Cost: 500
|
||||
Terraform Labor: 30
|
||||
|
||||
Pressure: 3 Defense
|
||||
@@ -0,0 +1,14 @@
|
||||
Resource: Glass
|
||||
Name: #GLASS
|
||||
Description: #GLASS_DESC
|
||||
Native Biome: Desert
|
||||
|
||||
Icon: ResourceIcons::27
|
||||
Small Icon: ResourceIconsSmall::27
|
||||
|
||||
Level: 1
|
||||
Rarity: Uncommon
|
||||
Affinity: Money
|
||||
|
||||
Pressure: 3 Money
|
||||
AddResource(Energy, 1)
|
||||
@@ -0,0 +1,15 @@
|
||||
Resource: Hadocite
|
||||
Name: #HADOCITE
|
||||
Description: #HADOCITE_DESC
|
||||
Native Biome: Volcanic
|
||||
|
||||
Icon: ResourceIcons::29
|
||||
Small Icon: ResourceIconsSmall::29
|
||||
|
||||
Level: 1
|
||||
Rarity: Epic
|
||||
Affinity: Defense
|
||||
|
||||
Pressure: 5 Defense
|
||||
|
||||
IfType(Orbital, AddTurret(WaveBeam, Range=3000, DPS=100, Duration=4, Cooldown=0, Tracking=0.4)) #version<59
|
||||
@@ -0,0 +1,16 @@
|
||||
Resource: LocalAsteroidField
|
||||
Name: #LOCAL_ASTEROID_FIELD
|
||||
Description: #LOCAL_ASTEROID_FIELD_DESC
|
||||
Native Biome: Desert
|
||||
|
||||
Icon: ResourceIcons::28
|
||||
Small Icon: ResourceIconsSmall::28
|
||||
|
||||
Level: 1
|
||||
Exportable: False
|
||||
Rarity: Uncommon
|
||||
Affinity: Labor
|
||||
|
||||
Pressure: 10 Labor
|
||||
ModCivResourceMult(Labor, +0.5) #version>=71
|
||||
AsteroidGraphics()
|
||||
@@ -0,0 +1,15 @@
|
||||
Resource: LuxuryMaterials
|
||||
Name: #LUXURY_MATERIALS
|
||||
Description: #LUXURY_MATERIALS_DESC
|
||||
Native Biome: Desert
|
||||
|
||||
Icon: ResourceIcons::16
|
||||
Small Icon: ResourceIconsSmall::32
|
||||
|
||||
Level: 1
|
||||
Rarity: Uncommon
|
||||
Affinity: Influence
|
||||
|
||||
Pressure: 3 Influence
|
||||
|
||||
IfType(Planet, AddStatus(Happy))
|
||||
@@ -0,0 +1,20 @@
|
||||
Resource: Marble
|
||||
Name: #R_MARBLE
|
||||
Description: #R_MARBLE_DESC
|
||||
Native Biome: Mountains
|
||||
DLC: Heralds
|
||||
|
||||
Small Icon: ResourceIconsSmall::77
|
||||
|
||||
Pressure: 1 Defense
|
||||
Pressure: 1 Energy
|
||||
Pressure: 1 Influence
|
||||
|
||||
Affinity: Defense
|
||||
Affinity: Energy
|
||||
Affinity: Influence
|
||||
|
||||
Level: 1
|
||||
Rarity: Rare
|
||||
|
||||
ModBuildingConstructRate(+0.5)
|
||||
@@ -0,0 +1,14 @@
|
||||
Resource: NativeGold
|
||||
Name: #NATIVE_GOLD
|
||||
Description: #NATIVE_GOLD_DESC
|
||||
Native Biome: Mountains
|
||||
|
||||
Icon: ResourceIcons::30
|
||||
Small Icon: ResourceIconsSmall::30
|
||||
|
||||
Level: 1
|
||||
Rarity: Rare
|
||||
Affinity: Money
|
||||
|
||||
Pressure: 3 Money
|
||||
AddResource(Influence, 1)
|
||||
@@ -0,0 +1,15 @@
|
||||
Resource: NaturalGas
|
||||
Name: #NATURAL_GAS
|
||||
Description: #NATURAL_GAS_DESC
|
||||
Native Biome: Desert
|
||||
|
||||
Icon: ResourceIcons::41
|
||||
Small Icon: ResourceIconsSmall::41
|
||||
|
||||
Level: 1
|
||||
Affinity: Energy
|
||||
|
||||
Terraform Cost: 500
|
||||
Terraform Labor: 30
|
||||
|
||||
Pressure: 3 Energy
|
||||
@@ -0,0 +1,14 @@
|
||||
Resource: Oil
|
||||
Name: #OIL
|
||||
Description: #OIL_DESC
|
||||
Native Biome: Desert
|
||||
|
||||
Icon: ResourceIcons::8
|
||||
Small Icon: ResourceIconsSmall::7
|
||||
|
||||
Level: 1
|
||||
Rarity: Uncommon
|
||||
Affinity: Energy + Money
|
||||
|
||||
Pressure: 2 Energy
|
||||
Pressure: 2 Money
|
||||
@@ -0,0 +1,15 @@
|
||||
Resource: Plastics
|
||||
Name: #PLASTICS
|
||||
Description: #PLASTICS_DESC
|
||||
Native Biome: Desert
|
||||
|
||||
Icon: ResourceIcons::10
|
||||
Small Icon: ResourceIconsSmall::9
|
||||
|
||||
Level: 1
|
||||
Affinity: Influence
|
||||
|
||||
Terraform Cost: 500
|
||||
Terraform Labor: 30
|
||||
|
||||
Pressure: 3 Influence
|
||||
@@ -0,0 +1,16 @@
|
||||
Resource: RareMetals
|
||||
Name: #RARE_METALS
|
||||
Description: #RARE_METALS_DESC
|
||||
Native Biome: Mountains
|
||||
|
||||
Icon: ResourceIcons::12
|
||||
Small Icon: ResourceIconsSmall::11
|
||||
|
||||
Level: 1
|
||||
Rarity: Rare
|
||||
Affinity: Research
|
||||
|
||||
Asteroid Frequency: 0.1
|
||||
Asteroid Labor: 50
|
||||
|
||||
Pressure: 3 Research
|
||||
@@ -0,0 +1,21 @@
|
||||
Resource: Silicon
|
||||
Name: #R_SILICON
|
||||
Description: #R_SILICON_DESC
|
||||
Native Biome: Desert
|
||||
DLC: Heralds
|
||||
|
||||
Small Icon: ResourceIconsSmall::76
|
||||
|
||||
Pressure: 1 Money
|
||||
Pressure: 2 Research
|
||||
|
||||
Affinity: Research
|
||||
Affinity: Money
|
||||
|
||||
Level: 1
|
||||
Rarity: Rare
|
||||
|
||||
Asteroid Frequency: 0.02
|
||||
Asteroid Labor: 50
|
||||
|
||||
ModPopulationGrowth(+0.3)
|
||||
@@ -0,0 +1,15 @@
|
||||
Resource: Textiles
|
||||
Name: #TEXTILES
|
||||
Description: #TEXTILES_DESC
|
||||
Native Biome: Forest
|
||||
|
||||
Icon: ResourceIcons::9
|
||||
Small Icon: ResourceIconsSmall::8
|
||||
|
||||
Level: 1
|
||||
Affinity: Money
|
||||
|
||||
Terraform Cost: 1000
|
||||
Terraform Labor: 60
|
||||
|
||||
Pressure: 3 Money
|
||||
@@ -0,0 +1,15 @@
|
||||
Resource: Titanium
|
||||
Name: #TITANIUM
|
||||
Description: #TITANIUM_DESC
|
||||
Native Biome: Desert
|
||||
|
||||
Icon: ResourceIcons::33
|
||||
Small Icon: ResourceIconsSmall::33
|
||||
|
||||
Level: 1
|
||||
Affinity: Labor
|
||||
|
||||
Terraform Cost: 500
|
||||
Terraform Labor: 30
|
||||
|
||||
Pressure: 8 Labor
|
||||
@@ -0,0 +1,15 @@
|
||||
Resource: AncientCity
|
||||
Name: #ANCIENT_CITY
|
||||
Description: #ANCIENT_CITY_DESC
|
||||
Native Biome: Mountains
|
||||
|
||||
Icon: ResourceIcons::38
|
||||
Small Icon: ResourceIconsSmall::38
|
||||
|
||||
Level: 2
|
||||
Rarity: Uncommon
|
||||
Exportable: False
|
||||
Affinity: Influence + Research
|
||||
|
||||
Pressure: 8 Influence
|
||||
Pressure: 2 Research
|
||||
@@ -0,0 +1,15 @@
|
||||
Resource: DegenerateMatter
|
||||
Name: #DEGENERATE_MATTER
|
||||
Description: #DEGENERATE_MATTER_DESC
|
||||
Native Biome: Oceanic
|
||||
|
||||
Icon: ResourceIcons::42
|
||||
Small Icon: ResourceIconsSmall::42
|
||||
|
||||
Level: 2
|
||||
Affinity: Research
|
||||
|
||||
Asteroid Frequency: 0.035
|
||||
Asteroid Labor: 70
|
||||
|
||||
Pressure: 7 Research
|
||||
@@ -0,0 +1,20 @@
|
||||
Resource: Hypervolatiles
|
||||
Name: #R_HYPERVOLATILES
|
||||
Description: #R_HYPERVOLATILES_DESC
|
||||
Native Biome: Crystallic
|
||||
DLC: Heralds
|
||||
|
||||
Small Icon: ResourceIconsSmall::45
|
||||
|
||||
Level: 2
|
||||
Frequency: 1.5
|
||||
|
||||
Rarity: Rare
|
||||
Affinity: Defense
|
||||
Affinity: Money
|
||||
|
||||
Pressure: 3 Defense
|
||||
Pressure: 3 Money
|
||||
|
||||
ModPressurePct(Defense, +0.40, +1)
|
||||
ModPressurePct(Influence, -0.40, -1)
|
||||
@@ -0,0 +1,13 @@
|
||||
Resource: Jewelry
|
||||
Name: #JEWELRY
|
||||
Description: #JEWELRY_DESC
|
||||
Native Biome: Crystallic
|
||||
|
||||
Icon: ResourceIcons::18
|
||||
Small Icon: ResourceIconsSmall::1
|
||||
|
||||
Level: 2
|
||||
Affinity: Money + Influence
|
||||
|
||||
Pressure: 5 Money
|
||||
Pressure: 2 Influence
|
||||
@@ -0,0 +1,20 @@
|
||||
Resource: Lattices
|
||||
Name: #R_LATTICES
|
||||
Description: #R_LATTICES_DESC
|
||||
Native Biome: Crystallic
|
||||
DLC: Heralds
|
||||
|
||||
Small Icon: ResourceIconsSmall::80
|
||||
|
||||
Level: 2
|
||||
Frequency: 1.5
|
||||
|
||||
Rarity: Rare
|
||||
Affinity: Research
|
||||
Affinity: Money
|
||||
|
||||
Pressure: 3 Research
|
||||
Pressure: 3 Money
|
||||
|
||||
ModPressurePct(Research, +0.40, +1)
|
||||
ModPressurePct(Energy, -0.40, -1)
|
||||
@@ -0,0 +1,12 @@
|
||||
Resource: Medicines
|
||||
Name: #MEDICINES
|
||||
Description: #MEDICINES_DESC
|
||||
Native Biome: Forest
|
||||
|
||||
Icon: ResourceIcons::15
|
||||
Small Icon: ResourceIconsSmall::6
|
||||
|
||||
Level: 2
|
||||
Affinity: Money
|
||||
|
||||
Pressure: 7 Money
|
||||
@@ -0,0 +1,12 @@
|
||||
Resource: Neutronium
|
||||
Name: #NEUTRONIUM
|
||||
Description: #NEUTRONIUM_DESC
|
||||
Native Biome: Mountains
|
||||
|
||||
Icon: ResourceIcons::36
|
||||
Small Icon: ResourceIconsSmall::36
|
||||
|
||||
Level: 2
|
||||
Affinity: Defense
|
||||
|
||||
Pressure: 7 Defense
|
||||
@@ -0,0 +1,14 @@
|
||||
Resource: Plutonium
|
||||
Name: #PLUTONIUM
|
||||
Description: #PLUTONIUM_DESC
|
||||
Native Biome: Forest
|
||||
|
||||
Icon: ResourceIcons::34
|
||||
Small Icon: ResourceIconsSmall::34
|
||||
|
||||
Level: 2
|
||||
Affinity: Energy + Defense
|
||||
Rarity: Uncommon
|
||||
|
||||
Pressure: 4 Energy
|
||||
Pressure: 4 Defense
|
||||
@@ -0,0 +1,15 @@
|
||||
Resource: PsionicReagents
|
||||
Name: #PSIONIC_REAGENTS
|
||||
Description: #PSIONIC_REAGENTS_DESC
|
||||
Native Biome: Forest
|
||||
|
||||
Icon: ResourceIcons::37
|
||||
Small Icon: ResourceIconsSmall::37
|
||||
|
||||
Level: 2
|
||||
Rarity: Uncommon
|
||||
Affinity: Influence
|
||||
|
||||
Pressure: 7 Influence
|
||||
ProtectSystem(Timer = 180)
|
||||
AddRegionStatus(PsionicProtected)
|
||||
@@ -0,0 +1,12 @@
|
||||
Resource: Supercarbons
|
||||
Name: #SUPERCARBONS
|
||||
Description: #SUPERCARBONS_DESC
|
||||
Native Biome: Volcanic
|
||||
|
||||
Icon: ResourceIcons::39
|
||||
Small Icon: ResourceIconsSmall::39
|
||||
|
||||
Level: 2
|
||||
Affinity: Labor
|
||||
|
||||
Pressure: 12 Labor
|
||||
@@ -0,0 +1,12 @@
|
||||
Resource: Thorium
|
||||
Name: #THORIUM
|
||||
Description: #THORIUM_DESC
|
||||
Native Biome: Forest
|
||||
|
||||
Icon: ResourceIcons::35
|
||||
Small Icon: ResourceIconsSmall::35
|
||||
|
||||
Level: 2
|
||||
Affinity: Energy
|
||||
|
||||
Pressure: 7 Energy
|
||||
@@ -0,0 +1,16 @@
|
||||
Resource: Uranium
|
||||
Name: #URANIUM
|
||||
Description: #URANIUM_DESC
|
||||
Native Biome: Mountains
|
||||
|
||||
Icon: ResourceIcons::13
|
||||
Small Icon: ResourceIconsSmall::4
|
||||
|
||||
Level: 2
|
||||
Rarity: Uncommon
|
||||
Affinity: Energy
|
||||
|
||||
Asteroid Frequency: 0.035
|
||||
Asteroid Labor: 50
|
||||
|
||||
Pressure: 7 Energy
|
||||
@@ -0,0 +1,15 @@
|
||||
Resource: Antimatter
|
||||
Name: #ANTIMATTER
|
||||
Description: #ANTIMATTER_DESC
|
||||
Native Biome: Crystallic
|
||||
|
||||
Icon: ResourceIcons::17
|
||||
Small Icon: ResourceIconsSmall::0
|
||||
|
||||
Level: 3
|
||||
Affinity: Energy
|
||||
|
||||
Pressure: 16 Energy
|
||||
|
||||
AddFleetCommand(+2048)
|
||||
AddFleetEffectiveness(+3.0)
|
||||
@@ -0,0 +1,14 @@
|
||||
Resource: Corinium
|
||||
Name: #CORINIUM
|
||||
Description: #CORINIUM_DESC
|
||||
Native Biome: Forest
|
||||
|
||||
Icon: ResourceIconsSmall::49
|
||||
Small Icon: ResourceIconsSmall::49
|
||||
|
||||
Level: 3
|
||||
Affinity: Money
|
||||
|
||||
Pressure: 16 Money
|
||||
|
||||
ModPressureCapMult(+1.0)
|
||||
@@ -0,0 +1,14 @@
|
||||
Resource: ExoticMatter
|
||||
Name: #EXOTIC_MATTER
|
||||
Description: #EXOTIC_MATTER_DESC
|
||||
Native Biome: Crystallic
|
||||
|
||||
Icon: ResourceIcons::20
|
||||
Small Icon: ResourceIconsSmall::3
|
||||
|
||||
Level: 3
|
||||
Affinity: Research
|
||||
|
||||
Pressure: 16 Research
|
||||
|
||||
ModBuildingConstructRate(100000000)
|
||||
@@ -0,0 +1,14 @@
|
||||
Resource: Hydroconductors
|
||||
Name: #HYDROCONDUCTORS
|
||||
Description: #HYDROCONDUCTORS_DESC
|
||||
Native Biome: Oceanic
|
||||
|
||||
Icon: ResourceIcons::40
|
||||
Small Icon: ResourceIconsSmall::40
|
||||
|
||||
Level: 3
|
||||
Affinity: Labor
|
||||
|
||||
Pressure: 16 Labor
|
||||
DuplicateResourceEffects() #version<88
|
||||
AddLaborFactor(0.5) #version>=88
|
||||
@@ -0,0 +1,19 @@
|
||||
Resource: Illinium
|
||||
Name: #ILLINIUM
|
||||
Description: #ILLINIUM_DESC
|
||||
Native Biome: Oceanic
|
||||
|
||||
Icon: ResourceIconsSmall::50
|
||||
Small Icon: ResourceIconsSmall::50
|
||||
|
||||
Level: 3
|
||||
Affinity: Influence
|
||||
|
||||
Pressure: 16 Influence
|
||||
|
||||
GiveExtraResourcePressure(Money, 1.0, Level Filter = 0, Allow Uniques = False)
|
||||
GiveExtraResourcePressure(Influence, 1.0, Level Filter = 0, Allow Uniques = False)
|
||||
GiveExtraResourcePressure(Defense, 1.0, Level Filter = 0, Allow Uniques = False)
|
||||
GiveExtraResourcePressure(Labor, 1.0, Level Filter = 0, Allow Uniques = False)
|
||||
GiveExtraResourcePressure(Energy, 1.0, Level Filter = 0, Allow Uniques = False)
|
||||
GiveExtraResourcePressure(Research, 1.0, Level Filter = 0, Allow Uniques = False)
|
||||
@@ -0,0 +1,14 @@
|
||||
Resource: Kalsunim
|
||||
Name: #KALSUNIM
|
||||
Description: #KALSUNIM_DESC
|
||||
Native Biome: Desert
|
||||
|
||||
Icon: ResourceIconsSmall::48
|
||||
Small Icon: ResourceIconsSmall::48
|
||||
|
||||
Level: 3
|
||||
Affinity: Defense
|
||||
|
||||
Pressure: 16 Defense
|
||||
|
||||
PerIncomeAddResource(Labor, 0.2, Defense)
|
||||
@@ -0,0 +1,33 @@
|
||||
Resource: Allondium
|
||||
Name: #ALLONDIUM
|
||||
Blurb: #ALLONDIUM_BLURB
|
||||
Description: #ALLONDIUM_DESC
|
||||
Native Biome: Mountains
|
||||
Class: Scalable
|
||||
|
||||
Small Icon: ResourceIconsSmall::61
|
||||
Pressure: 1 Influence
|
||||
|
||||
Rarity Level: 3
|
||||
Frequency: 2
|
||||
|
||||
Limitless Level: True
|
||||
Exportable: False
|
||||
|
||||
ModCivResourceMult(Influence, +0.1)
|
||||
RepeatPlanetLevel(ModCivResourceMult(Influence, +0.1))
|
||||
|
||||
IfLevel(0, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 600), Exact = True) #version<116
|
||||
IfLevel(1, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 480), Exact = True) #version<116
|
||||
IfLevel(2, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 360), Exact = True) #version<116
|
||||
IfLevel(3, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 240), Exact = True) #version<116
|
||||
IfLevel(4, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 120), Exact = True) #version<116
|
||||
IfLevel(5, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 60), Exact = True) #version<116
|
||||
|
||||
IfLevel(2, ModEmpireAttribute(InfluencePlacementMod, Add, -1)) #version>=116
|
||||
IfLevel(4, ModEmpireAttribute(InfluencePlacementMod, Add, -1)) #version>=116
|
||||
|
||||
IfLevel(4, GrantAbility(BuyNameFlagship)) #version>=116
|
||||
IfLevel(4, GrantAbility(BuyAnnexPlanet)) #version>=116
|
||||
|
||||
IfLevel(5, ModEmpireAttribute(SupportCardCostMod, Add, -3)) #version>=116
|
||||
@@ -0,0 +1,27 @@
|
||||
Resource: Cyllium
|
||||
Name: #CYLLIUM
|
||||
Blurb: #CYLLIUM_BLURB
|
||||
Description: #CYLLIUM_DESC
|
||||
Native Biome: Desert
|
||||
Class: Scalable
|
||||
|
||||
Small Icon: ResourceIconsSmall::63
|
||||
Pressure: 1 Energy
|
||||
|
||||
Rarity Level: 3
|
||||
Frequency: 2
|
||||
|
||||
Limitless Level: True
|
||||
Exportable: False
|
||||
|
||||
ModCivResourceMult(Energy, +0.1)
|
||||
RepeatPlanetLevel(ModCivResourceMult(Energy, +0.1))
|
||||
|
||||
IfLevel(0, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 120), Interval = 120), Exact = True)
|
||||
IfLevel(1, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 240), Interval = 120), Exact = True)
|
||||
IfLevel(2, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 360), Interval = 120), Exact = True)
|
||||
IfLevel(3, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 600), Interval = 120), Exact = True)
|
||||
IfLevel(4, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 960), Interval = 120), Exact = True)
|
||||
IfLevel(5, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 1800), Interval = 120), Exact = True)
|
||||
|
||||
IfLevel(4, SetSystemFlag(CheapArtifacts))
|
||||
@@ -0,0 +1,31 @@
|
||||
Resource: FTL
|
||||
Name: #FTL_CRYSTALS
|
||||
Blurb: #FTL_CRYSTALS_BLURB
|
||||
Description: #FTL_CRYSTALS_DESC
|
||||
Native Biome: Crystallic
|
||||
Class: Scalable
|
||||
|
||||
Icon: ResourceIcons::22
|
||||
Small Icon: ResourceIconsSmall::21
|
||||
|
||||
Rarity: Rare
|
||||
Rarity Level: 2
|
||||
Frequency: 5.0
|
||||
|
||||
Limitless Level: True
|
||||
Exportable: False
|
||||
|
||||
IfType(Planet, AddFTLIncome(+1)) #version<105
|
||||
IfType(Planet, AddFTLStorage(+250)) #version<105
|
||||
|
||||
AddFTLIncome(+0.1) #version>=105
|
||||
IfLevel(1, AddFTLIncome(+0.4)) #version>=105
|
||||
IfLevel(2, AddFTLIncome(+0.5)) #version>=105
|
||||
IfLevel(3, AddFTLIncome(+1.0)) #version>=105
|
||||
IfLevel(4, AddFTLIncome(+2.0)) #version>=105
|
||||
IfLevel(5, AddFTLIncome(+5.0)) #version>=105
|
||||
|
||||
IfLevel(5, FreeFTLSystem()) #version>=105
|
||||
IfLevel(4, GrantAllFleetVision(System Space = False, Deep Space = False, In FTL = True)) #version>=107
|
||||
IfLevel(4, GrantAllFleetVision(Flagships = False, Stations = True, Require Status = GateUnpacked)) #version>=125
|
||||
IfLevel(4, GrantAllOddityGateVision()) #version>=125
|
||||
@@ -0,0 +1,21 @@
|
||||
Resource: Phosphate
|
||||
Name: #PHOSPHATE
|
||||
Blurb: #PHOSPHATE_BLURB
|
||||
Description: #PHOSPHATE_DESC
|
||||
Native Biome: Ice
|
||||
Class: Scalable
|
||||
|
||||
Small Icon: ResourceIconsSmall::62
|
||||
|
||||
Rarity Level: 3
|
||||
Frequency: 2
|
||||
|
||||
Limitless Level: True
|
||||
Exportable: False
|
||||
|
||||
IfLevel(0, AddRegionStatusOwnedSystems(AllyBuff5), Exact = True) #version>=111
|
||||
IfLevel(1, AddRegionStatusOwnedSystems(AllyBuff10), Exact = True)
|
||||
IfLevel(2, AddRegionStatusOwnedSystems(AllyBuff15), Exact = True)
|
||||
IfLevel(3, AddRegionStatusOwnedSystems(AllyBuff25), Exact = True)
|
||||
IfLevel(4, AddRegionStatusOwnedSystems(AllyBuff40), Exact = True)
|
||||
IfLevel(5, AddRegionStatusOwnedSystems(AllyBuff60), Exact = True)
|
||||
@@ -0,0 +1,27 @@
|
||||
Resource: Plains
|
||||
Name: #PLAINS
|
||||
Blurb: #PLAINS_BLURB
|
||||
Description: #PLAINS_DESC
|
||||
Native Biome: Forest
|
||||
Class: Scalable
|
||||
|
||||
Small Icon: ResourceIconsSmall::59
|
||||
|
||||
Rarity Level: 3
|
||||
Frequency: 2
|
||||
|
||||
Limitless Level: True
|
||||
Can Be Terraformed: False
|
||||
Exportable: False
|
||||
|
||||
RegenSurface(26, 16, Biome Count = 3)
|
||||
|
||||
ModTileDevelopRate(+1.0)
|
||||
RepeatPlanetLevel(ModTileDevelopRate(+0.5))
|
||||
|
||||
IfLevel(0, AddBuildingMaintenanceRefund(50), Exact = True) #version>=134
|
||||
IfLevel(1, AddBuildingMaintenanceRefund(150), Exact = True) #version>=134
|
||||
IfLevel(2, AddBuildingMaintenanceRefund(300), Exact = True) #version>=134
|
||||
IfLevel(3, AddBuildingMaintenanceRefund(500), Exact = True) #version>=134
|
||||
IfLevel(4, AddBuildingMaintenanceRefund(750), Exact = True) #version>=134
|
||||
IfLevel(5, AddBuildingMaintenanceRefund(1100)) #version>=134
|
||||
@@ -0,0 +1,25 @@
|
||||
Resource: Quartz
|
||||
Name: #QUARTZ
|
||||
Blurb: #QUARTZ_BLURB
|
||||
Description: #QUARTZ_DESC
|
||||
Native Biome: Crystallic
|
||||
Class: Scalable
|
||||
|
||||
Small Icon: ResourceIconsSmall::60
|
||||
Pressure: 2 Labor
|
||||
|
||||
Rarity Level: 3
|
||||
Frequency: 2
|
||||
|
||||
Limitless Level: True
|
||||
Exportable: False
|
||||
|
||||
AddLaborStorage(10)
|
||||
RepeatPlanetLevel(AddLaborStorage(100))
|
||||
|
||||
TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(10, True))
|
||||
IfLevel(1, TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(15, True)))
|
||||
IfLevel(2, TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(25, True)))
|
||||
IfLevel(3, TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(30, True)))
|
||||
IfLevel(4, TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(40, True)))
|
||||
IfLevel(5, TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(80, True)))
|
||||
@@ -0,0 +1,69 @@
|
||||
Resource: SpaceFerns
|
||||
Name: #R_SPACEFERNS
|
||||
Blurb: #R_SPACEFERNS_BLURB
|
||||
Description: #R_SPACEFERNS_DESC
|
||||
Native Biome: Forest
|
||||
Class: Scalable
|
||||
DLC: Heralds
|
||||
|
||||
Small Icon: ResourceIconsSmall::75
|
||||
|
||||
Pressure: 1 Money
|
||||
Affinity: Money
|
||||
|
||||
Rarity Level: 3
|
||||
|
||||
Limitless Level: True
|
||||
Exportable: False
|
||||
|
||||
IfLevel(0, EnableModifier(tag/Engine::MaintCostFactor(0.95)), Exact = True)
|
||||
IfLevel(1, EnableModifier(tag/Engine::MaintCostFactor(0.90)), Exact = True)
|
||||
IfLevel(2, EnableModifier(tag/Engine::MaintCostFactor(0.75)), Exact = True)
|
||||
IfLevel(3, EnableModifier(tag/Engine::MaintCostFactor(0.50)), Exact = True)
|
||||
IfLevel(4, EnableModifier(tag/Engine::MaintCostFactor(0.25)), Exact = True)
|
||||
IfLevel(5, EnableModifier(tag/Engine::MaintCostFactor(0.10)), Exact = True)
|
||||
|
||||
IfLevel(1, AddPressure(Energy, 2))
|
||||
IfLevel(2, AddPressure(Money, 3))
|
||||
IfLevel(3, AddPressure(Influence, 4))
|
||||
IfLevel(4, AddPressure(Energy, 5))
|
||||
IfLevel(5, AddPressure(Influence, 6))
|
||||
|
||||
NativeLevelChain(FernChain)
|
||||
|
||||
Level Chain: FernChain
|
||||
Level: 0
|
||||
Level: 1
|
||||
Population: 3
|
||||
BaseIncome: 250
|
||||
ResourceIncome: 0
|
||||
BasePressure: 10
|
||||
Required: 1 WaterType, 1 Food
|
||||
Level: 2
|
||||
Population: 6
|
||||
BaseIncome: 500
|
||||
ResourceIncome: 0
|
||||
BasePressure: 30
|
||||
Points: 200
|
||||
Required: 2 WaterType, 3 Food
|
||||
Level: 3
|
||||
Population: 9
|
||||
BaseIncome: 1200
|
||||
ResourceIncome: 0
|
||||
BasePressure: 50
|
||||
Points: 400
|
||||
Required: 4 WaterType, 5 Food
|
||||
Level: 4
|
||||
Population: 12
|
||||
BaseIncome: 2000
|
||||
BasePressure: 70
|
||||
ResourceIncome: 0
|
||||
Points: 600
|
||||
Required: 6 WaterType, 8 Food
|
||||
Level: 5
|
||||
Population: 15
|
||||
BaseIncome: 3200
|
||||
BasePressure: 90
|
||||
ResourceIncome: 0
|
||||
Points: 800
|
||||
Required: 9 WaterType, 12 Food
|
||||
@@ -0,0 +1,16 @@
|
||||
Resource: BaseMaterial
|
||||
Name: #R_BASE_MATERIAL
|
||||
Description: #R_BASE_MATERIAL_DESC
|
||||
Native Biome: Crystallic
|
||||
|
||||
Icon: ResourceIconsSmall::81
|
||||
Small Icon: ResourceIconsSmall::81
|
||||
|
||||
Rarity: Common
|
||||
Distribution: 0
|
||||
Frequency: 0
|
||||
Level: 0
|
||||
|
||||
TriggerPeriodic(AddCargo(BaseMaterial, 1), Interval = 6)
|
||||
|
||||
OnExportMoveLocalCargo(BaseMaterial)
|
||||
@@ -0,0 +1,14 @@
|
||||
Resource: BioMass
|
||||
Name: #R_BIOMASS
|
||||
Description: #R_BIOMASS_DESC
|
||||
Native Biome: Crystallic
|
||||
|
||||
Icon: ResourceIconsSmall::104
|
||||
Small Icon: ResourceIconsSmall::104
|
||||
|
||||
Rarity: Common
|
||||
Distribution: 0
|
||||
Frequency: 0
|
||||
Level: 0
|
||||
|
||||
TriggerPeriodic(AddCargo(BioMass, 1), Interval = 6)
|
||||
@@ -0,0 +1,11 @@
|
||||
Resource: Drugs
|
||||
Name: #DRUGS
|
||||
Description: #DRUGS_DESC
|
||||
Native Biome: Forest
|
||||
|
||||
Icon: ResourceIcons::21
|
||||
Small Icon: ResourceIconsSmall::22
|
||||
|
||||
Level: 0
|
||||
Rarity: Epic
|
||||
Mode: Universal Unique
|
||||
@@ -0,0 +1,12 @@
|
||||
Resource: Microcline
|
||||
Name: #MICROCLINE
|
||||
Description: #MICROCLINE_DESC
|
||||
Native Biome: Crystallic
|
||||
|
||||
Icon: ResourceIconsSmall::73
|
||||
Small Icon: ResourceIconsSmall::73
|
||||
|
||||
Rarity: Mythical
|
||||
|
||||
MorphAllResourcesInto(Microcline)
|
||||
GiveAchievement(ACH_MICROCLINE)
|
||||
@@ -0,0 +1,16 @@
|
||||
Resource: OreRate
|
||||
Name: #R_ORE_RATE
|
||||
Description: #R_ORE_RATE_DESC
|
||||
Native Biome: Crystallic
|
||||
|
||||
Icon: ResourceIconsSmall::65
|
||||
Small Icon: ResourceIconsSmall::65
|
||||
|
||||
Rarity: Common
|
||||
Distribution: 0
|
||||
Frequency: 0
|
||||
Level: 0
|
||||
|
||||
TriggerPeriodic(AddCargo(Ore, 1), Interval = 1)
|
||||
|
||||
OnExportMoveLocalCargo(Ore)
|
||||
@@ -0,0 +1,16 @@
|
||||
Resource: SlaveLabor
|
||||
Name: #SLAVE_LABOR
|
||||
Description: #SLAVE_LABOR_DESC
|
||||
|
||||
Icon: ResourceIcons::33
|
||||
Small Icon: ResourceIconsSmall::46
|
||||
|
||||
Distribution: 0
|
||||
Artificial: True
|
||||
Display Weight: -10
|
||||
|
||||
Vanish Time: 300
|
||||
Vanish Mode: Custom
|
||||
VanishWhenConstructing()
|
||||
|
||||
AddLaborIncome(5)
|
||||
@@ -0,0 +1,12 @@
|
||||
Resource: Synthetics
|
||||
Name: #SYNTHETICS
|
||||
Description: #SYNTHETICS_DESC
|
||||
|
||||
Icon: ResourceIcons::44
|
||||
Small Icon: ResourceIconsSmall::44
|
||||
|
||||
Exportable: False
|
||||
Distribution: 0
|
||||
Artificial: True
|
||||
|
||||
Affinity: ALL
|
||||
@@ -0,0 +1,32 @@
|
||||
Resource: Marenium
|
||||
Name: #MARENIUM
|
||||
Blurb: #MARENIUM_BLURB
|
||||
Description: #MARENIUM_DESC
|
||||
Native Biome: Crystallic
|
||||
Class: Scalable
|
||||
DLC: Heralds
|
||||
|
||||
Small Icon: ResourceIconsSmall::64
|
||||
Pressure: 1 Energy
|
||||
|
||||
Rarity: Unique
|
||||
Require Contestation: 60
|
||||
|
||||
Limitless Level: True
|
||||
Exportable: False
|
||||
|
||||
TiedSubsystemUnlock(MareniumGen, UnlockMareniumGen)
|
||||
|
||||
IfLevel(0, ModEmpireAttribute(MareniumEfficiency, Add, +0.05), Exact = True)
|
||||
IfLevel(1, ModEmpireAttribute(MareniumEfficiency, Add, +0.10), Exact = True)
|
||||
IfLevel(2, ModEmpireAttribute(MareniumEfficiency, Add, +0.15), Exact = True)
|
||||
IfLevel(3, ModEmpireAttribute(MareniumEfficiency, Add, +0.20), Exact = True)
|
||||
IfLevel(4, ModEmpireAttribute(MareniumEfficiency, Add, +0.25), Exact = True)
|
||||
IfLevel(5, ModEmpireAttribute(MareniumEfficiency, Add, +0.30), Exact = True)
|
||||
|
||||
IfLevel(0, ModEmpireAttribute(MareniumAcceleration, Add, +0.10), Exact = True)
|
||||
IfLevel(1, ModEmpireAttribute(MareniumAcceleration, Add, +0.20), Exact = True)
|
||||
IfLevel(2, ModEmpireAttribute(MareniumAcceleration, Add, +0.40), Exact = True)
|
||||
IfLevel(3, ModEmpireAttribute(MareniumAcceleration, Add, +0.70), Exact = True)
|
||||
IfLevel(4, ModEmpireAttribute(MareniumAcceleration, Add, +1.50), Exact = True)
|
||||
IfLevel(5, ModEmpireAttribute(MareniumAcceleration, Add, +4.00), Exact = True)
|
||||
@@ -0,0 +1,16 @@
|
||||
Resource: UniqueDefense
|
||||
Name: #UNIQUE_DEFENSE
|
||||
Description: #UNIQUE_DEFENSE_DESC
|
||||
Native Biome: Crystallic
|
||||
|
||||
Icon: ResourceIconsSmall::58
|
||||
Small Icon: ResourceIconsSmall::58
|
||||
|
||||
Level: 0
|
||||
|
||||
Rarity: Unique
|
||||
Require Contestation: 60
|
||||
|
||||
Affinity: Defense
|
||||
|
||||
Pressure: 10 Defense
|
||||
@@ -0,0 +1,16 @@
|
||||
Resource: UniqueEnergy
|
||||
Name: #UNIQUE_ENERGY
|
||||
Description: #UNIQUE_ENERGY_DESC
|
||||
Native Biome: Mountains
|
||||
|
||||
Icon: ResourceIconsSmall::57
|
||||
Small Icon: ResourceIconsSmall::57
|
||||
|
||||
Level: 0
|
||||
|
||||
Rarity: Unique
|
||||
Require Contestation: 60
|
||||
|
||||
Affinity: Energy
|
||||
|
||||
Pressure: 10 Energy
|
||||
@@ -0,0 +1,16 @@
|
||||
Resource: UniqueInfluence
|
||||
Name: #UNIQUE_INFLUENCE
|
||||
Description: #UNIQUE_INFLUENCE_DESC
|
||||
Native Biome: Oceanic
|
||||
|
||||
Icon: ResourceIconsSmall::55
|
||||
Small Icon: ResourceIconsSmall::55
|
||||
|
||||
Level: 0
|
||||
|
||||
Rarity: Unique
|
||||
Require Contestation: 60
|
||||
|
||||
Affinity: Influence
|
||||
|
||||
Pressure: 10 Influence
|
||||
@@ -0,0 +1,17 @@
|
||||
Resource: UniqueResearch
|
||||
Name: #UNIQUE_RESEARCH
|
||||
Description: #UNIQUE_RESEARCH_DESC
|
||||
Native Biome: Volcanic
|
||||
|
||||
|
||||
Icon: ResourceIconsSmall::56
|
||||
Small Icon: ResourceIconsSmall::56
|
||||
|
||||
Level: 0
|
||||
|
||||
Rarity: Unique
|
||||
Require Contestation: 60
|
||||
|
||||
Affinity: Research
|
||||
|
||||
Pressure: 10 Research
|
||||
Reference in New Issue
Block a user