Open source Star Ruler 2 source code!

This commit is contained in:
Lucas de Vries
2018-07-17 14:15:37 +02:00
commit cc307720ff
4342 changed files with 2365070 additions and 0 deletions
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Resource: AsteroidAffinity
Name: #ASTEROID_AFFINITY
Description: #ASTEROID_AFFINITY_DESC
Icon: ResourceIcons::44
Small Icon: ResourceIconsSmall::44
Distribution: 0
Asteroid Frequency: 0.85
Asteroid Labor: 20
Affinity: ALL
GiveNativePressure(2)
AI: DistributeAsLocalPressureBoost(2)
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Resource: AsteroidDefense
Name: #ASTEROID_DEFENSE
Description: #ASTEROID_DEFENSE_DESC
Icon: ResourceIcons::42
Small Icon: ResourceIconsSmall::45
Distribution: 0
Asteroid Frequency: 0
Asteroid Labor: 20
Will Lock: True
Vanish Time: 180
Vanish Mode: Exported In Combat
Repeat(3, AddTurret(Railgun, Range=250, Damage=20, Reload=1, Speed=200, FireArc=3.14, Tracking=0.8, FireTolerance=0.78))
Repeat(5, AddTurret(Laser, Range=300, DPS=10, Duration=2, Cooldown=0, Tracking=0.4))
Repeat(5, AddTurret(Missile, Range=300, Damage=10, Reload=2, Speed=90, Tracking=3))
RecordBonusDPS(245)
LockOnExport()
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Resource: AsteroidFTL
Name: #ASTEROID_FTL
Description: #ASTEROID_FTL_DESC
Icon: ResourceIcons::22
Small Icon: ResourceIconsSmall::47
Rarity: Uncommon
Exportable: False
Distribution: 0
Asteroid Frequency: 0.5
Asteroid Labor: 30
Vanish Time: 540
Vanish Mode: Custom
VanishUnlessFTLFull()
AddFTLIncome(+0.5)
AddPermanentFTLStorage(+100)
@@ -0,0 +1,15 @@
Resource: AsteroidGrowth
Name: #ASTEROID_GROWTH
Description: #ASTEROID_GROWTH_DESC
Icon: ResourceIcons::3
Small Icon: ResourceIconsSmall::20
Distribution: 0
Asteroid Frequency: 0.2
Asteroid Labor: 25
ModBuildingConstructRate(1.0)
AddMaxPopulation(2)
AI: DistributeToImportantPlanet()
@@ -0,0 +1,6 @@
Resource: AsteroidInfluence
Name: #ASTEROID_INFLUENCE
Description: #ASTEROID_INFLUENCE_DESC
Distribution: 0
PerIncomeAddResource(Research, 1, Influence)
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Resource: AsteroidLabor
Name: #ASTEROID_LABOR
Description: #ASTEROID_LABOR_DESC
Icon: ResourceIcons::33
Small Icon: ResourceIconsSmall::46
Distribution: 0
Asteroid Frequency: 1.7
Asteroid Labor: 15
Vanish Time: 360
Vanish Mode: Custom
VanishWhenConstructing()
AddLaborIncome(10)
AI: DistributeToLaborUsing()
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Resource: AwesomeWater
Name: #AWESOME_WATER
Description: #AWESOME_WATER_DESC:150%
Native Biome: Oceanic
Class: WaterType
Icon: ResourceIconsSmall::102
Small Icon: ResourceIconsSmall::102
Artificial: True
Level: 0
ModCivResourceMult(Labor, +1.5)
ModCivResourceMult(Research, +1.5)
ModCivResourceMult(Influence, +1.5)
ModCivResourceMult(Defense, +1.5)
ModCivResourceMult(Money, +1.5)
ModCivResourceMult(Energy, +1.5)
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Resource: BoostWater
Name: #BOOST_WATER
Description: #BOOST_WATER_DESC:150%
Native Biome: Oceanic
Class: WaterType
Icon: ResourceIconsSmall::101
Small Icon: ResourceIconsSmall::101
Artificial: True
Level: 0
ModResourceEfficiencyBonus(+1.5)
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Resource: ClearWater
Name: #CLEAR_WATER
Description: #CLEAR_WATER_DESC:150%
Native Biome: Oceanic
Class: WaterType
Icon: ResourceIconsSmall::100
Small Icon: ResourceIconsSmall::100
Artificial: True
Level: 0
ConvertResource(Influence, 1.0, Money)
ConvertResource(Defense, 1.0, Money)
ConvertResource(Research, 1.0, Money)
ConvertResource(Energy, 1.0, Money)
ConvertResource(Labor, 0.9, Money) #version<49
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Resource: HeavyWater
Name: #HEAVY_WATER
Description: #HEAVY_WATER_DESC:3
Native Biome: Oceanic
Class: WaterType
Icon: ResourceIconsSmall::99
Small Icon: ResourceIconsSmall::99
Artificial: True
Level: 0
AddRandomPressure(3, 180, 30)
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Resource: Altar
Name: #ALTAR
Description: #ALTAR_DESC
Artificial: True
Exportable: False
Icon: ResourceIconsSmall::53
Small Icon: ResourceIconsSmall::53
Level: 0
Limitless Level: True
Can Be Terraformed: False
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Resource: ArtificialPlanetoid
Name: #ARTIFICIAL_PLANETOID
Description: #ARTIFICIAL_PLANETOID_DESC
Artificial: True
Icon: DesignationIcons::10
Level: 0
Limitless Level: True
Can Be Terraformed: False
Exportable: False
RegenSurface(6, 8, Biome Count = 1, Force Biome = Artificial)
OnEnable(DevelopTiles(48))
AddResource(Labor, 5)
AddIncome(-160)
AddDummyResource(Water, 1)
AddDummyResource(Meat, 5)
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Resource: BuildingWater
Name: #WATER
Description:
Native Biome: Oceanic
Class: WaterType
Icon: ResourceIconsSmall::103
Small Icon: ResourceIconsSmall::103
Display Weight: -10
Level: 0
Exportable: False
Artificial: True
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Resource: Ringworld
Name: #RINGWORLD
Description: #RINGWORLD_DESC
Artificial: True
Level: 0
Limitless Level: True
Can Be Terraformed: False
Exportable: False
Small Icon: ResourceIconsSmall::105
RegenSurface(160, 8, Biome Count = 3)
ForcePlanetType(Ringworld)
ForceUsefulSurface(0.6, Forest)
OnEnable(MoveToSystemCenter())
SetOrbitSpin(60)
RepeatPlanetLevel(ModLoyalty(20), Base = 1)
RepeatPlanetLevel(AddMaxPopulation(10))
RepeatPlanetLevel(ModTileDevelopRate(+1.0))
RepeatPlanetLevel(ModExistingPressure(Labor, +2), Base = 1)
RepeatPlanetLevel(ModExistingPressure(Money, +2), Base = 1)
RepeatPlanetLevel(ModExistingPressure(Research, +2), Base = 1)
RepeatPlanetLevel(ModExistingPressure(Influence, +2), Base = 1)
RepeatPlanetLevel(ModExistingPressure(Defense, +2), Base = 1)
RepeatPlanetLevel(ModExistingPressure(Energy, +2), Base = 1)
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Resource: Soylent1
Name: #SOYLENT1
Description: #SOYLENT1_DESC
Native Biome: Forest
Class: Food
Icon: ResourceIconsSmall::104
Small Icon: ResourceIconsSmall::104
Display Weight: -10
Level: 0
Exportable: False
Artificial: True
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Resource: Soylent2
Name: #SOYLENT2
Description: #SOYLENT2_DESC
Native Biome: Forest
Class: Food
Icon: ResourceIconsSmall::104
Small Icon: ResourceIconsSmall::104
Display Weight: -10
Level: 0
Exportable: False
Artificial: True
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Resource: Soylent3
Name: #SOYLENT3
Description: #SOYLENT3_DESC
Native Biome: Forest
Class: Food
Icon: ResourceIcons::5
Small Icon: ResourceIconsSmall::17
Display Weight: -10
Level: 0
Exportable: False
Artificial: True
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Resource: Soylent4
Name: #SOYLENT4
Description: #SOYLENT4_DESC
Native Biome: Forest
Class: Food
Icon: ResourceIcons::5
Small Icon: ResourceIconsSmall::17
Display Weight: -10
Level: 0
Exportable: False
Artificial: True
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Resource: StellarWater
Name: #WATER
Description:
Native Biome: Oceanic
Class: WaterType
Icon: ResourceIconsSmall::103
Small Icon: ResourceIconsSmall::103
Display Weight: -10
Level: 0
Exportable: False
Artificial: True
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Resource: NativeFish
Name: #NATIVE_FISH
Description: #NATIVE_FISH_DESC
Native Biome: Oceanic
Class: Food
Icon: ResourceIcons::2
Small Icon: ResourceIconsSmall::19 * #ff00e6
Distribution: 0
Exportable: False
Level: 0
AddResourceVanishBonus(+0.3)
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Resource: Aluminum
Name: #ALUMINUM
Description: #ALUMINUM_DESC
Native Biome: Mountains
Icon: ResourceIcons::1
Small Icon: ResourceIconsSmall::16
Level: 0
Distribution: 0.4
Affinity: Labor
Asteroid Frequency: 0.2
Asteroid Labor: 30
Pressure: 6 Labor
AddPressureCap(1)
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Resource: Coal
Name: #COAL
Description: #COAL_DESC
Native Biome: Mountains
Class: Fuel
Icon: ResourceIcons::43
Small Icon: ResourceIconsSmall::12
Rarity: Uncommon
Affinity: Energy
Pressure: 2 Energy
ModCivResourceMult(Labor, +0.3)
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Resource: Fish
Name: #FISH
Blurb: #FOOD_BLURB
Native Biome: Oceanic
Class: Food
Icon: ResourceIcons::2
Small Icon: ResourceIconsSmall::19
Level: 0
AddResourceVanishBonus(+0.3) #version<105
AddToNativeResource(AddResourceVanishBonus(+0.3)) #version<71
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Resource: Fruit
Name: #FRUIT
Blurb: #FOOD_BLURB
Native Biome: Forest
Class: Food
Icon: ResourceIcons::4
Small Icon: ResourceIconsSmall::14
Level: 0
ModResourceEfficiencyBonus(+0.2) #version<105
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Resource: Fulrate
Name: #FULRATE
Description: #FULRATE_DESC
Native Biome: Mountains
Icon: ResourceIcons::44
Small Icon: ResourceIconsSmall::43
Level: 0
Rarity: Uncommon
Affinity: Money
Pressure: 2 Money
GiveNativePressure(4)
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Resource: Gems
Name: #GEMS
Description: #GEMS_DESC
Native Biome: Mountains
Icon: ResourceIconsSmall::51
Small Icon: ResourceIconsSmall::51
Level: 0
Rarity: Rare
Affinity: ALL
Cargo Worth: 150
Pressure: 1 Money
Pressure: 1 Research
Pressure: 1 Influence
Pressure: 1 Defense
Pressure: 1 Energy
IfType(Planet, AddStatus(Happy)) #version<48
OnTradeDeliver(AddStatus(Happy, Duration = 180)) #version>=48
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Resource: Grain
Name: #GRAIN
Blurb: #FOOD_BLURB
Native Biome: Forest
Class: Food
Icon: ResourceIcons::3
Small Icon: ResourceIconsSmall::20
Level: 0
AddOverpopulation(1) #version<105
AddToNativeResource(AddOverpopulation(1)) #version<71
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Resource: HyperOats
Name: #HYPER_OATS
Description: #HYPER_OATS_DESC
Native Biome: Forest
Class: Food
Icon: ResourceIconsSmall::52
Small Icon: ResourceIconsSmall::52
Level: 0
Rarity: Epic
AddDummyResource(HyperOats)
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Resource: Iron
Name: #IRON
Description: #IRON_DESC
Native Biome: Mountains
Icon: ResourceIcons::7
Small Icon: ResourceIconsSmall::15
Level: 0
Distribution: 0.4
Affinity: Labor
Asteroid Frequency: 0.2
Asteroid Labor: 30
Pressure: 4 Labor
ModSupportBuildSpeed(+0.3)
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Resource: Meat
Name: #MEAT
Blurb: #FOOD_BLURB
Native Biome: Forest
Class: Food
Icon: ResourceIcons::5
Small Icon: ResourceIconsSmall::17
Level: 0
AddBuildingMaintenanceRefund(100) #version<105
AddToNativeResource(AddBuildingMaintenanceRefund(100)) #version<71
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Resource: Pekelm
Name: #PEKELM
Description: #PEKELM_DESC
Native Biome: Ice
Icon: ResourceIcons::25
Small Icon: ResourceIconsSmall::25
Level: 0
Rarity: Uncommon
Affinity: Defense
Asteroid Frequency: 0.2
Asteroid Labor: 40
Pressure: 3 Defense
ModColonyShipAccel(+1.0)
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Resource: Phasite
Name: #PHASITE
Description: #PHASITE_DESC
Native Biome: Ice
Icon: ResourceIcons::24
Small Icon: ResourceIconsSmall::24
Level: 0
Rarity: Uncommon
Affinity: Research
Pressure: 2 Research
PopResearch(0.2) #version<132
PerPopulationAddResource(0.2, Research) #version>=132
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Resource: Salts
Name: #SALTS
Description: #SALTS_DESC
Class: Food
Native Biome: Oceanic
Icon: ResourceIcons::23
Small Icon: ResourceIconsSmall::23
Level: 0
Rarity: Uncommon
Frequency: 0.8
Display Requirement: False
Pressure: 1 Money
Pressure: 1 Research
Pressure: 1 Influence
Pressure: 1 Defense
Pressure: 1 Energy
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Resource: Spice
Name: #SPICE
Description: #SPICE_DESC
Native Biome: Desert
Icon: ResourceIcons::19
Small Icon: ResourceIconsSmall::2
Level: 0
Rarity: Rare
Affinity: Influence
Asteroid Frequency: 0.2
Asteroid Labor: 40
Pressure: 3 Influence
ModLoyalty(+6)
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Resource: Syrup
Name: #R_SYRUP
Description: #R_SYRUP_DESC
Class: Food
Native Biome: Forest
DLC: Heralds
Small Icon: ResourceIconsSmall::79
Level: 0
Rarity: Epic
Display Requirement: False
ModPressurePct(Influence, +0.3, +1)
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Resource: Unobtanium
Name: #UNOBTANIUM
Description: #UNOBTANIUM_DESC
Native Biome: Mountains
Icon: ResourceIcons::26
Small Icon: ResourceIconsSmall::26
Level: 0
Limitless Level: True
Rarity: Epic
Exportable: False
GrantAbility(UnobtaniumMorph)
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Resource: Water
Name: #WATER
Blurb: #WATER_BLURB
Native Biome: Oceanic
Class: WaterType
Icon: ResourceIcons::0
Small Icon: ResourceIconsSmall::18
Distribution: 3.3
Level: 0
Asteroid Frequency: 0.03
Asteroid Labor: 25
ResourceBonding(2 = HeavyWater, 4 = BoostWater, 8 = ClearWater, 16 = AwesomeWater) #version<105
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Resource: Atium
Name: #R_ATIUM
Description: #R_ATIUM_DESC
Native Biome: Desert
DLC: Heralds
Small Icon: ResourceIconsSmall::78
Level: 1
Rarity: Epic
Affinity: Money
Pressure: 5 Money
OnNative(GrantAllFleetVision(Require Heading Here = True))
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Resource: Chemicals
Name: #CHEMICALS
Description: #CHEMICALS_DESC
Native Biome: Desert
Icon: ResourceIcons::11
Small Icon: ResourceIconsSmall::10
Level: 1
Affinity: Research
Terraform Cost: 500
Terraform Labor: 30
Pressure: 3 Research
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Resource: Deuterium
Name: #DEUTERIUM
Description: #DEUTERIUM_DESC
Native Biome: Ice
Icon: ResourceIcons::31
Small Icon: ResourceIconsSmall::31
Level: 1
Rarity: Uncommon
Affinity: Research + Defense
Pressure: 2 Research
Pressure: 2 Defense
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Resource: Electronics
Name: #ELECTRONICS
Description: #ELECTRONICS_DESC
Native Biome: Desert
Icon: ResourceIcons::14
Small Icon: ResourceIconsSmall::5
Level: 1
Affinity: Money
Pressure: 3 Money
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Resource: Explosives
Name: #EXPLOSIVES
Description: #EXPLOSIVES_DESC
Native Biome: Volcanic
Icon: ResourceIcons::6
Small Icon: ResourceIconsSmall::13
Level: 1
Affinity: Defense
Asteroid Frequency: 0.1
Asteroid Labor: 50
Terraform Cost: 500
Terraform Labor: 30
Pressure: 3 Defense
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Resource: Glass
Name: #GLASS
Description: #GLASS_DESC
Native Biome: Desert
Icon: ResourceIcons::27
Small Icon: ResourceIconsSmall::27
Level: 1
Rarity: Uncommon
Affinity: Money
Pressure: 3 Money
AddResource(Energy, 1)
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Resource: Hadocite
Name: #HADOCITE
Description: #HADOCITE_DESC
Native Biome: Volcanic
Icon: ResourceIcons::29
Small Icon: ResourceIconsSmall::29
Level: 1
Rarity: Epic
Affinity: Defense
Pressure: 5 Defense
IfType(Orbital, AddTurret(WaveBeam, Range=3000, DPS=100, Duration=4, Cooldown=0, Tracking=0.4)) #version<59
@@ -0,0 +1,16 @@
Resource: LocalAsteroidField
Name: #LOCAL_ASTEROID_FIELD
Description: #LOCAL_ASTEROID_FIELD_DESC
Native Biome: Desert
Icon: ResourceIcons::28
Small Icon: ResourceIconsSmall::28
Level: 1
Exportable: False
Rarity: Uncommon
Affinity: Labor
Pressure: 10 Labor
ModCivResourceMult(Labor, +0.5) #version>=71
AsteroidGraphics()
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Resource: LuxuryMaterials
Name: #LUXURY_MATERIALS
Description: #LUXURY_MATERIALS_DESC
Native Biome: Desert
Icon: ResourceIcons::16
Small Icon: ResourceIconsSmall::32
Level: 1
Rarity: Uncommon
Affinity: Influence
Pressure: 3 Influence
IfType(Planet, AddStatus(Happy))
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Resource: Marble
Name: #R_MARBLE
Description: #R_MARBLE_DESC
Native Biome: Mountains
DLC: Heralds
Small Icon: ResourceIconsSmall::77
Pressure: 1 Defense
Pressure: 1 Energy
Pressure: 1 Influence
Affinity: Defense
Affinity: Energy
Affinity: Influence
Level: 1
Rarity: Rare
ModBuildingConstructRate(+0.5)
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Resource: NativeGold
Name: #NATIVE_GOLD
Description: #NATIVE_GOLD_DESC
Native Biome: Mountains
Icon: ResourceIcons::30
Small Icon: ResourceIconsSmall::30
Level: 1
Rarity: Rare
Affinity: Money
Pressure: 3 Money
AddResource(Influence, 1)
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Resource: NaturalGas
Name: #NATURAL_GAS
Description: #NATURAL_GAS_DESC
Native Biome: Desert
Icon: ResourceIcons::41
Small Icon: ResourceIconsSmall::41
Level: 1
Affinity: Energy
Terraform Cost: 500
Terraform Labor: 30
Pressure: 3 Energy
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Resource: Oil
Name: #OIL
Description: #OIL_DESC
Native Biome: Desert
Icon: ResourceIcons::8
Small Icon: ResourceIconsSmall::7
Level: 1
Rarity: Uncommon
Affinity: Energy + Money
Pressure: 2 Energy
Pressure: 2 Money
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Resource: Plastics
Name: #PLASTICS
Description: #PLASTICS_DESC
Native Biome: Desert
Icon: ResourceIcons::10
Small Icon: ResourceIconsSmall::9
Level: 1
Affinity: Influence
Terraform Cost: 500
Terraform Labor: 30
Pressure: 3 Influence
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Resource: RareMetals
Name: #RARE_METALS
Description: #RARE_METALS_DESC
Native Biome: Mountains
Icon: ResourceIcons::12
Small Icon: ResourceIconsSmall::11
Level: 1
Rarity: Rare
Affinity: Research
Asteroid Frequency: 0.1
Asteroid Labor: 50
Pressure: 3 Research
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Resource: Silicon
Name: #R_SILICON
Description: #R_SILICON_DESC
Native Biome: Desert
DLC: Heralds
Small Icon: ResourceIconsSmall::76
Pressure: 1 Money
Pressure: 2 Research
Affinity: Research
Affinity: Money
Level: 1
Rarity: Rare
Asteroid Frequency: 0.02
Asteroid Labor: 50
ModPopulationGrowth(+0.3)
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Resource: Textiles
Name: #TEXTILES
Description: #TEXTILES_DESC
Native Biome: Forest
Icon: ResourceIcons::9
Small Icon: ResourceIconsSmall::8
Level: 1
Affinity: Money
Terraform Cost: 1000
Terraform Labor: 60
Pressure: 3 Money
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Resource: Titanium
Name: #TITANIUM
Description: #TITANIUM_DESC
Native Biome: Desert
Icon: ResourceIcons::33
Small Icon: ResourceIconsSmall::33
Level: 1
Affinity: Labor
Terraform Cost: 500
Terraform Labor: 30
Pressure: 8 Labor
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Resource: AncientCity
Name: #ANCIENT_CITY
Description: #ANCIENT_CITY_DESC
Native Biome: Mountains
Icon: ResourceIcons::38
Small Icon: ResourceIconsSmall::38
Level: 2
Rarity: Uncommon
Exportable: False
Affinity: Influence + Research
Pressure: 8 Influence
Pressure: 2 Research
@@ -0,0 +1,15 @@
Resource: DegenerateMatter
Name: #DEGENERATE_MATTER
Description: #DEGENERATE_MATTER_DESC
Native Biome: Oceanic
Icon: ResourceIcons::42
Small Icon: ResourceIconsSmall::42
Level: 2
Affinity: Research
Asteroid Frequency: 0.035
Asteroid Labor: 70
Pressure: 7 Research
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Resource: Hypervolatiles
Name: #R_HYPERVOLATILES
Description: #R_HYPERVOLATILES_DESC
Native Biome: Crystallic
DLC: Heralds
Small Icon: ResourceIconsSmall::45
Level: 2
Frequency: 1.5
Rarity: Rare
Affinity: Defense
Affinity: Money
Pressure: 3 Defense
Pressure: 3 Money
ModPressurePct(Defense, +0.40, +1)
ModPressurePct(Influence, -0.40, -1)
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Resource: Jewelry
Name: #JEWELRY
Description: #JEWELRY_DESC
Native Biome: Crystallic
Icon: ResourceIcons::18
Small Icon: ResourceIconsSmall::1
Level: 2
Affinity: Money + Influence
Pressure: 5 Money
Pressure: 2 Influence
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Resource: Lattices
Name: #R_LATTICES
Description: #R_LATTICES_DESC
Native Biome: Crystallic
DLC: Heralds
Small Icon: ResourceIconsSmall::80
Level: 2
Frequency: 1.5
Rarity: Rare
Affinity: Research
Affinity: Money
Pressure: 3 Research
Pressure: 3 Money
ModPressurePct(Research, +0.40, +1)
ModPressurePct(Energy, -0.40, -1)
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Resource: Medicines
Name: #MEDICINES
Description: #MEDICINES_DESC
Native Biome: Forest
Icon: ResourceIcons::15
Small Icon: ResourceIconsSmall::6
Level: 2
Affinity: Money
Pressure: 7 Money
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Resource: Neutronium
Name: #NEUTRONIUM
Description: #NEUTRONIUM_DESC
Native Biome: Mountains
Icon: ResourceIcons::36
Small Icon: ResourceIconsSmall::36
Level: 2
Affinity: Defense
Pressure: 7 Defense
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Resource: Plutonium
Name: #PLUTONIUM
Description: #PLUTONIUM_DESC
Native Biome: Forest
Icon: ResourceIcons::34
Small Icon: ResourceIconsSmall::34
Level: 2
Affinity: Energy + Defense
Rarity: Uncommon
Pressure: 4 Energy
Pressure: 4 Defense
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Resource: PsionicReagents
Name: #PSIONIC_REAGENTS
Description: #PSIONIC_REAGENTS_DESC
Native Biome: Forest
Icon: ResourceIcons::37
Small Icon: ResourceIconsSmall::37
Level: 2
Rarity: Uncommon
Affinity: Influence
Pressure: 7 Influence
ProtectSystem(Timer = 180)
AddRegionStatus(PsionicProtected)
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Resource: Supercarbons
Name: #SUPERCARBONS
Description: #SUPERCARBONS_DESC
Native Biome: Volcanic
Icon: ResourceIcons::39
Small Icon: ResourceIconsSmall::39
Level: 2
Affinity: Labor
Pressure: 12 Labor
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Resource: Thorium
Name: #THORIUM
Description: #THORIUM_DESC
Native Biome: Forest
Icon: ResourceIcons::35
Small Icon: ResourceIconsSmall::35
Level: 2
Affinity: Energy
Pressure: 7 Energy
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Resource: Uranium
Name: #URANIUM
Description: #URANIUM_DESC
Native Biome: Mountains
Icon: ResourceIcons::13
Small Icon: ResourceIconsSmall::4
Level: 2
Rarity: Uncommon
Affinity: Energy
Asteroid Frequency: 0.035
Asteroid Labor: 50
Pressure: 7 Energy
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Resource: Antimatter
Name: #ANTIMATTER
Description: #ANTIMATTER_DESC
Native Biome: Crystallic
Icon: ResourceIcons::17
Small Icon: ResourceIconsSmall::0
Level: 3
Affinity: Energy
Pressure: 16 Energy
AddFleetCommand(+2048)
AddFleetEffectiveness(+3.0)
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Resource: Corinium
Name: #CORINIUM
Description: #CORINIUM_DESC
Native Biome: Forest
Icon: ResourceIconsSmall::49
Small Icon: ResourceIconsSmall::49
Level: 3
Affinity: Money
Pressure: 16 Money
ModPressureCapMult(+1.0)
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Resource: ExoticMatter
Name: #EXOTIC_MATTER
Description: #EXOTIC_MATTER_DESC
Native Biome: Crystallic
Icon: ResourceIcons::20
Small Icon: ResourceIconsSmall::3
Level: 3
Affinity: Research
Pressure: 16 Research
ModBuildingConstructRate(100000000)
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Resource: Hydroconductors
Name: #HYDROCONDUCTORS
Description: #HYDROCONDUCTORS_DESC
Native Biome: Oceanic
Icon: ResourceIcons::40
Small Icon: ResourceIconsSmall::40
Level: 3
Affinity: Labor
Pressure: 16 Labor
DuplicateResourceEffects() #version<88
AddLaborFactor(0.5) #version>=88
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Resource: Illinium
Name: #ILLINIUM
Description: #ILLINIUM_DESC
Native Biome: Oceanic
Icon: ResourceIconsSmall::50
Small Icon: ResourceIconsSmall::50
Level: 3
Affinity: Influence
Pressure: 16 Influence
GiveExtraResourcePressure(Money, 1.0, Level Filter = 0, Allow Uniques = False)
GiveExtraResourcePressure(Influence, 1.0, Level Filter = 0, Allow Uniques = False)
GiveExtraResourcePressure(Defense, 1.0, Level Filter = 0, Allow Uniques = False)
GiveExtraResourcePressure(Labor, 1.0, Level Filter = 0, Allow Uniques = False)
GiveExtraResourcePressure(Energy, 1.0, Level Filter = 0, Allow Uniques = False)
GiveExtraResourcePressure(Research, 1.0, Level Filter = 0, Allow Uniques = False)
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Resource: Kalsunim
Name: #KALSUNIM
Description: #KALSUNIM_DESC
Native Biome: Desert
Icon: ResourceIconsSmall::48
Small Icon: ResourceIconsSmall::48
Level: 3
Affinity: Defense
Pressure: 16 Defense
PerIncomeAddResource(Labor, 0.2, Defense)
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Resource: Allondium
Name: #ALLONDIUM
Blurb: #ALLONDIUM_BLURB
Description: #ALLONDIUM_DESC
Native Biome: Mountains
Class: Scalable
Small Icon: ResourceIconsSmall::61
Pressure: 1 Influence
Rarity Level: 3
Frequency: 2
Limitless Level: True
Exportable: False
ModCivResourceMult(Influence, +0.1)
RepeatPlanetLevel(ModCivResourceMult(Influence, +0.1))
IfLevel(0, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 600), Exact = True) #version<116
IfLevel(1, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 480), Exact = True) #version<116
IfLevel(2, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 360), Exact = True) #version<116
IfLevel(3, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 240), Exact = True) #version<116
IfLevel(4, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 120), Exact = True) #version<116
IfLevel(5, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 60), Exact = True) #version<116
IfLevel(2, ModEmpireAttribute(InfluencePlacementMod, Add, -1)) #version>=116
IfLevel(4, ModEmpireAttribute(InfluencePlacementMod, Add, -1)) #version>=116
IfLevel(4, GrantAbility(BuyNameFlagship)) #version>=116
IfLevel(4, GrantAbility(BuyAnnexPlanet)) #version>=116
IfLevel(5, ModEmpireAttribute(SupportCardCostMod, Add, -3)) #version>=116
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Resource: Cyllium
Name: #CYLLIUM
Blurb: #CYLLIUM_BLURB
Description: #CYLLIUM_DESC
Native Biome: Desert
Class: Scalable
Small Icon: ResourceIconsSmall::63
Pressure: 1 Energy
Rarity Level: 3
Frequency: 2
Limitless Level: True
Exportable: False
ModCivResourceMult(Energy, +0.1)
RepeatPlanetLevel(ModCivResourceMult(Energy, +0.1))
IfLevel(0, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 120), Interval = 120), Exact = True)
IfLevel(1, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 240), Interval = 120), Exact = True)
IfLevel(2, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 360), Interval = 120), Exact = True)
IfLevel(3, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 600), Interval = 120), Exact = True)
IfLevel(4, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 960), Interval = 120), Exact = True)
IfLevel(5, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 1800), Interval = 120), Exact = True)
IfLevel(4, SetSystemFlag(CheapArtifacts))
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Resource: FTL
Name: #FTL_CRYSTALS
Blurb: #FTL_CRYSTALS_BLURB
Description: #FTL_CRYSTALS_DESC
Native Biome: Crystallic
Class: Scalable
Icon: ResourceIcons::22
Small Icon: ResourceIconsSmall::21
Rarity: Rare
Rarity Level: 2
Frequency: 5.0
Limitless Level: True
Exportable: False
IfType(Planet, AddFTLIncome(+1)) #version<105
IfType(Planet, AddFTLStorage(+250)) #version<105
AddFTLIncome(+0.1) #version>=105
IfLevel(1, AddFTLIncome(+0.4)) #version>=105
IfLevel(2, AddFTLIncome(+0.5)) #version>=105
IfLevel(3, AddFTLIncome(+1.0)) #version>=105
IfLevel(4, AddFTLIncome(+2.0)) #version>=105
IfLevel(5, AddFTLIncome(+5.0)) #version>=105
IfLevel(5, FreeFTLSystem()) #version>=105
IfLevel(4, GrantAllFleetVision(System Space = False, Deep Space = False, In FTL = True)) #version>=107
IfLevel(4, GrantAllFleetVision(Flagships = False, Stations = True, Require Status = GateUnpacked)) #version>=125
IfLevel(4, GrantAllOddityGateVision()) #version>=125
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Resource: Phosphate
Name: #PHOSPHATE
Blurb: #PHOSPHATE_BLURB
Description: #PHOSPHATE_DESC
Native Biome: Ice
Class: Scalable
Small Icon: ResourceIconsSmall::62
Rarity Level: 3
Frequency: 2
Limitless Level: True
Exportable: False
IfLevel(0, AddRegionStatusOwnedSystems(AllyBuff5), Exact = True) #version>=111
IfLevel(1, AddRegionStatusOwnedSystems(AllyBuff10), Exact = True)
IfLevel(2, AddRegionStatusOwnedSystems(AllyBuff15), Exact = True)
IfLevel(3, AddRegionStatusOwnedSystems(AllyBuff25), Exact = True)
IfLevel(4, AddRegionStatusOwnedSystems(AllyBuff40), Exact = True)
IfLevel(5, AddRegionStatusOwnedSystems(AllyBuff60), Exact = True)
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Resource: Plains
Name: #PLAINS
Blurb: #PLAINS_BLURB
Description: #PLAINS_DESC
Native Biome: Forest
Class: Scalable
Small Icon: ResourceIconsSmall::59
Rarity Level: 3
Frequency: 2
Limitless Level: True
Can Be Terraformed: False
Exportable: False
RegenSurface(26, 16, Biome Count = 3)
ModTileDevelopRate(+1.0)
RepeatPlanetLevel(ModTileDevelopRate(+0.5))
IfLevel(0, AddBuildingMaintenanceRefund(50), Exact = True) #version>=134
IfLevel(1, AddBuildingMaintenanceRefund(150), Exact = True) #version>=134
IfLevel(2, AddBuildingMaintenanceRefund(300), Exact = True) #version>=134
IfLevel(3, AddBuildingMaintenanceRefund(500), Exact = True) #version>=134
IfLevel(4, AddBuildingMaintenanceRefund(750), Exact = True) #version>=134
IfLevel(5, AddBuildingMaintenanceRefund(1100)) #version>=134
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Resource: Quartz
Name: #QUARTZ
Blurb: #QUARTZ_BLURB
Description: #QUARTZ_DESC
Native Biome: Crystallic
Class: Scalable
Small Icon: ResourceIconsSmall::60
Pressure: 2 Labor
Rarity Level: 3
Frequency: 2
Limitless Level: True
Exportable: False
AddLaborStorage(10)
RepeatPlanetLevel(AddLaborStorage(100))
TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(10, True))
IfLevel(1, TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(15, True)))
IfLevel(2, TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(25, True)))
IfLevel(3, TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(30, True)))
IfLevel(4, TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(40, True)))
IfLevel(5, TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(80, True)))
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Resource: SpaceFerns
Name: #R_SPACEFERNS
Blurb: #R_SPACEFERNS_BLURB
Description: #R_SPACEFERNS_DESC
Native Biome: Forest
Class: Scalable
DLC: Heralds
Small Icon: ResourceIconsSmall::75
Pressure: 1 Money
Affinity: Money
Rarity Level: 3
Limitless Level: True
Exportable: False
IfLevel(0, EnableModifier(tag/Engine::MaintCostFactor(0.95)), Exact = True)
IfLevel(1, EnableModifier(tag/Engine::MaintCostFactor(0.90)), Exact = True)
IfLevel(2, EnableModifier(tag/Engine::MaintCostFactor(0.75)), Exact = True)
IfLevel(3, EnableModifier(tag/Engine::MaintCostFactor(0.50)), Exact = True)
IfLevel(4, EnableModifier(tag/Engine::MaintCostFactor(0.25)), Exact = True)
IfLevel(5, EnableModifier(tag/Engine::MaintCostFactor(0.10)), Exact = True)
IfLevel(1, AddPressure(Energy, 2))
IfLevel(2, AddPressure(Money, 3))
IfLevel(3, AddPressure(Influence, 4))
IfLevel(4, AddPressure(Energy, 5))
IfLevel(5, AddPressure(Influence, 6))
NativeLevelChain(FernChain)
Level Chain: FernChain
Level: 0
Level: 1
Population: 3
BaseIncome: 250
ResourceIncome: 0
BasePressure: 10
Required: 1 WaterType, 1 Food
Level: 2
Population: 6
BaseIncome: 500
ResourceIncome: 0
BasePressure: 30
Points: 200
Required: 2 WaterType, 3 Food
Level: 3
Population: 9
BaseIncome: 1200
ResourceIncome: 0
BasePressure: 50
Points: 400
Required: 4 WaterType, 5 Food
Level: 4
Population: 12
BaseIncome: 2000
BasePressure: 70
ResourceIncome: 0
Points: 600
Required: 6 WaterType, 8 Food
Level: 5
Population: 15
BaseIncome: 3200
BasePressure: 90
ResourceIncome: 0
Points: 800
Required: 9 WaterType, 12 Food
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Resource: BaseMaterial
Name: #R_BASE_MATERIAL
Description: #R_BASE_MATERIAL_DESC
Native Biome: Crystallic
Icon: ResourceIconsSmall::81
Small Icon: ResourceIconsSmall::81
Rarity: Common
Distribution: 0
Frequency: 0
Level: 0
TriggerPeriodic(AddCargo(BaseMaterial, 1), Interval = 6)
OnExportMoveLocalCargo(BaseMaterial)
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Resource: BioMass
Name: #R_BIOMASS
Description: #R_BIOMASS_DESC
Native Biome: Crystallic
Icon: ResourceIconsSmall::104
Small Icon: ResourceIconsSmall::104
Rarity: Common
Distribution: 0
Frequency: 0
Level: 0
TriggerPeriodic(AddCargo(BioMass, 1), Interval = 6)
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Resource: Drugs
Name: #DRUGS
Description: #DRUGS_DESC
Native Biome: Forest
Icon: ResourceIcons::21
Small Icon: ResourceIconsSmall::22
Level: 0
Rarity: Epic
Mode: Universal Unique
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Resource: Microcline
Name: #MICROCLINE
Description: #MICROCLINE_DESC
Native Biome: Crystallic
Icon: ResourceIconsSmall::73
Small Icon: ResourceIconsSmall::73
Rarity: Mythical
MorphAllResourcesInto(Microcline)
GiveAchievement(ACH_MICROCLINE)
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Resource: OreRate
Name: #R_ORE_RATE
Description: #R_ORE_RATE_DESC
Native Biome: Crystallic
Icon: ResourceIconsSmall::65
Small Icon: ResourceIconsSmall::65
Rarity: Common
Distribution: 0
Frequency: 0
Level: 0
TriggerPeriodic(AddCargo(Ore, 1), Interval = 1)
OnExportMoveLocalCargo(Ore)
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Resource: SlaveLabor
Name: #SLAVE_LABOR
Description: #SLAVE_LABOR_DESC
Icon: ResourceIcons::33
Small Icon: ResourceIconsSmall::46
Distribution: 0
Artificial: True
Display Weight: -10
Vanish Time: 300
Vanish Mode: Custom
VanishWhenConstructing()
AddLaborIncome(5)
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Resource: Synthetics
Name: #SYNTHETICS
Description: #SYNTHETICS_DESC
Icon: ResourceIcons::44
Small Icon: ResourceIconsSmall::44
Exportable: False
Distribution: 0
Artificial: True
Affinity: ALL
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Resource: Marenium
Name: #MARENIUM
Blurb: #MARENIUM_BLURB
Description: #MARENIUM_DESC
Native Biome: Crystallic
Class: Scalable
DLC: Heralds
Small Icon: ResourceIconsSmall::64
Pressure: 1 Energy
Rarity: Unique
Require Contestation: 60
Limitless Level: True
Exportable: False
TiedSubsystemUnlock(MareniumGen, UnlockMareniumGen)
IfLevel(0, ModEmpireAttribute(MareniumEfficiency, Add, +0.05), Exact = True)
IfLevel(1, ModEmpireAttribute(MareniumEfficiency, Add, +0.10), Exact = True)
IfLevel(2, ModEmpireAttribute(MareniumEfficiency, Add, +0.15), Exact = True)
IfLevel(3, ModEmpireAttribute(MareniumEfficiency, Add, +0.20), Exact = True)
IfLevel(4, ModEmpireAttribute(MareniumEfficiency, Add, +0.25), Exact = True)
IfLevel(5, ModEmpireAttribute(MareniumEfficiency, Add, +0.30), Exact = True)
IfLevel(0, ModEmpireAttribute(MareniumAcceleration, Add, +0.10), Exact = True)
IfLevel(1, ModEmpireAttribute(MareniumAcceleration, Add, +0.20), Exact = True)
IfLevel(2, ModEmpireAttribute(MareniumAcceleration, Add, +0.40), Exact = True)
IfLevel(3, ModEmpireAttribute(MareniumAcceleration, Add, +0.70), Exact = True)
IfLevel(4, ModEmpireAttribute(MareniumAcceleration, Add, +1.50), Exact = True)
IfLevel(5, ModEmpireAttribute(MareniumAcceleration, Add, +4.00), Exact = True)
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Resource: UniqueDefense
Name: #UNIQUE_DEFENSE
Description: #UNIQUE_DEFENSE_DESC
Native Biome: Crystallic
Icon: ResourceIconsSmall::58
Small Icon: ResourceIconsSmall::58
Level: 0
Rarity: Unique
Require Contestation: 60
Affinity: Defense
Pressure: 10 Defense
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Resource: UniqueEnergy
Name: #UNIQUE_ENERGY
Description: #UNIQUE_ENERGY_DESC
Native Biome: Mountains
Icon: ResourceIconsSmall::57
Small Icon: ResourceIconsSmall::57
Level: 0
Rarity: Unique
Require Contestation: 60
Affinity: Energy
Pressure: 10 Energy
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Resource: UniqueInfluence
Name: #UNIQUE_INFLUENCE
Description: #UNIQUE_INFLUENCE_DESC
Native Biome: Oceanic
Icon: ResourceIconsSmall::55
Small Icon: ResourceIconsSmall::55
Level: 0
Rarity: Unique
Require Contestation: 60
Affinity: Influence
Pressure: 10 Influence
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Resource: UniqueResearch
Name: #UNIQUE_RESEARCH
Description: #UNIQUE_RESEARCH_DESC
Native Biome: Volcanic
Icon: ResourceIconsSmall::56
Small Icon: ResourceIconsSmall::56
Level: 0
Rarity: Unique
Require Contestation: 60
Affinity: Research
Pressure: 10 Research