Open source Star Ruler 2 source code!
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Resource: Aluminum
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Name: #ALUMINUM
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Description: #ALUMINUM_DESC
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Native Biome: Mountains
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Icon: ResourceIcons::1
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Small Icon: ResourceIconsSmall::16
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Level: 0
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Distribution: 0.4
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Affinity: Labor
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Asteroid Frequency: 0.2
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Asteroid Labor: 30
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Pressure: 6 Labor
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AddPressureCap(1)
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Resource: Coal
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Name: #COAL
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Description: #COAL_DESC
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Native Biome: Mountains
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Class: Fuel
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Icon: ResourceIcons::43
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Small Icon: ResourceIconsSmall::12
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Rarity: Uncommon
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Affinity: Energy
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Pressure: 2 Energy
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ModCivResourceMult(Labor, +0.3)
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Resource: Fish
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Name: #FISH
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Blurb: #FOOD_BLURB
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Native Biome: Oceanic
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Class: Food
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Icon: ResourceIcons::2
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Small Icon: ResourceIconsSmall::19
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Level: 0
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AddResourceVanishBonus(+0.3) #version<105
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AddToNativeResource(AddResourceVanishBonus(+0.3)) #version<71
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Resource: Fruit
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Name: #FRUIT
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Blurb: #FOOD_BLURB
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Native Biome: Forest
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Class: Food
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Icon: ResourceIcons::4
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Small Icon: ResourceIconsSmall::14
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Level: 0
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ModResourceEfficiencyBonus(+0.2) #version<105
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Resource: Fulrate
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Name: #FULRATE
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Description: #FULRATE_DESC
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Native Biome: Mountains
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Icon: ResourceIcons::44
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Small Icon: ResourceIconsSmall::43
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Level: 0
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Rarity: Uncommon
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Affinity: Money
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Pressure: 2 Money
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GiveNativePressure(4)
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Resource: Gems
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Name: #GEMS
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Description: #GEMS_DESC
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Native Biome: Mountains
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Icon: ResourceIconsSmall::51
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Small Icon: ResourceIconsSmall::51
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Level: 0
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Rarity: Rare
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Affinity: ALL
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Cargo Worth: 150
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Pressure: 1 Money
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Pressure: 1 Research
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Pressure: 1 Influence
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Pressure: 1 Defense
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Pressure: 1 Energy
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IfType(Planet, AddStatus(Happy)) #version<48
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OnTradeDeliver(AddStatus(Happy, Duration = 180)) #version>=48
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Resource: Grain
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Name: #GRAIN
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Blurb: #FOOD_BLURB
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Native Biome: Forest
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Class: Food
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Icon: ResourceIcons::3
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Small Icon: ResourceIconsSmall::20
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Level: 0
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AddOverpopulation(1) #version<105
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AddToNativeResource(AddOverpopulation(1)) #version<71
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Resource: HyperOats
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Name: #HYPER_OATS
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Description: #HYPER_OATS_DESC
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Native Biome: Forest
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Class: Food
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Icon: ResourceIconsSmall::52
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Small Icon: ResourceIconsSmall::52
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Level: 0
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Rarity: Epic
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AddDummyResource(HyperOats)
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Resource: Iron
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Name: #IRON
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Description: #IRON_DESC
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Native Biome: Mountains
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Icon: ResourceIcons::7
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Small Icon: ResourceIconsSmall::15
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Level: 0
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Distribution: 0.4
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Affinity: Labor
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Asteroid Frequency: 0.2
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Asteroid Labor: 30
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Pressure: 4 Labor
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ModSupportBuildSpeed(+0.3)
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Resource: Meat
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Name: #MEAT
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Blurb: #FOOD_BLURB
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Native Biome: Forest
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Class: Food
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Icon: ResourceIcons::5
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Small Icon: ResourceIconsSmall::17
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Level: 0
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AddBuildingMaintenanceRefund(100) #version<105
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AddToNativeResource(AddBuildingMaintenanceRefund(100)) #version<71
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Resource: Pekelm
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Name: #PEKELM
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Description: #PEKELM_DESC
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Native Biome: Ice
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Icon: ResourceIcons::25
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Small Icon: ResourceIconsSmall::25
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Level: 0
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Rarity: Uncommon
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Affinity: Defense
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Asteroid Frequency: 0.2
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Asteroid Labor: 40
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Pressure: 3 Defense
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ModColonyShipAccel(+1.0)
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Resource: Phasite
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Name: #PHASITE
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Description: #PHASITE_DESC
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Native Biome: Ice
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Icon: ResourceIcons::24
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Small Icon: ResourceIconsSmall::24
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Level: 0
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Rarity: Uncommon
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Affinity: Research
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Pressure: 2 Research
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PopResearch(0.2) #version<132
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PerPopulationAddResource(0.2, Research) #version>=132
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Resource: Salts
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Name: #SALTS
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Description: #SALTS_DESC
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Class: Food
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Native Biome: Oceanic
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Icon: ResourceIcons::23
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Small Icon: ResourceIconsSmall::23
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Level: 0
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Rarity: Uncommon
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Frequency: 0.8
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Display Requirement: False
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Pressure: 1 Money
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Pressure: 1 Research
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Pressure: 1 Influence
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Pressure: 1 Defense
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Pressure: 1 Energy
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Resource: Spice
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Name: #SPICE
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Description: #SPICE_DESC
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Native Biome: Desert
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Icon: ResourceIcons::19
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Small Icon: ResourceIconsSmall::2
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Level: 0
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Rarity: Rare
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Affinity: Influence
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Asteroid Frequency: 0.2
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Asteroid Labor: 40
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Pressure: 3 Influence
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ModLoyalty(+6)
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Resource: Syrup
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Name: #R_SYRUP
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Description: #R_SYRUP_DESC
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Class: Food
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Native Biome: Forest
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DLC: Heralds
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Small Icon: ResourceIconsSmall::79
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Level: 0
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Rarity: Epic
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Display Requirement: False
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ModPressurePct(Influence, +0.3, +1)
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Resource: Unobtanium
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Name: #UNOBTANIUM
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Description: #UNOBTANIUM_DESC
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Native Biome: Mountains
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Icon: ResourceIcons::26
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Small Icon: ResourceIconsSmall::26
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Level: 0
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Limitless Level: True
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Rarity: Epic
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Exportable: False
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GrantAbility(UnobtaniumMorph)
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Resource: Water
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Name: #WATER
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Blurb: #WATER_BLURB
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Native Biome: Oceanic
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Class: WaterType
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Icon: ResourceIcons::0
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Small Icon: ResourceIconsSmall::18
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Distribution: 3.3
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Level: 0
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Asteroid Frequency: 0.03
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Asteroid Labor: 25
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ResourceBonding(2 = HeavyWater, 4 = BoostWater, 8 = ClearWater, 16 = AwesomeWater) #version<105
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