Open source Star Ruler 2 source code!
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Resource: Allondium
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Name: #ALLONDIUM
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Blurb: #ALLONDIUM_BLURB
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Description: #ALLONDIUM_DESC
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Native Biome: Mountains
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Class: Scalable
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Small Icon: ResourceIconsSmall::61
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Pressure: 1 Influence
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Rarity Level: 3
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Frequency: 2
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Limitless Level: True
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Exportable: False
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ModCivResourceMult(Influence, +0.1)
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RepeatPlanetLevel(ModCivResourceMult(Influence, +0.1))
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IfLevel(0, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 600), Exact = True) #version<116
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IfLevel(1, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 480), Exact = True) #version<116
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IfLevel(2, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 360), Exact = True) #version<116
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IfLevel(3, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 240), Exact = True) #version<116
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IfLevel(4, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 120), Exact = True) #version<116
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IfLevel(5, TriggerPeriodic(GainRandomInfluenceCards(1), Interval = 60), Exact = True) #version<116
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IfLevel(2, ModEmpireAttribute(InfluencePlacementMod, Add, -1)) #version>=116
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IfLevel(4, ModEmpireAttribute(InfluencePlacementMod, Add, -1)) #version>=116
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IfLevel(4, GrantAbility(BuyNameFlagship)) #version>=116
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IfLevel(4, GrantAbility(BuyAnnexPlanet)) #version>=116
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IfLevel(5, ModEmpireAttribute(SupportCardCostMod, Add, -3)) #version>=116
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Resource: Cyllium
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Name: #CYLLIUM
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Blurb: #CYLLIUM_BLURB
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Description: #CYLLIUM_DESC
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Native Biome: Desert
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Class: Scalable
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Small Icon: ResourceIconsSmall::63
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Pressure: 1 Energy
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Rarity Level: 3
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Frequency: 2
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Limitless Level: True
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Exportable: False
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ModCivResourceMult(Energy, +0.1)
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RepeatPlanetLevel(ModCivResourceMult(Energy, +0.1))
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IfLevel(0, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 120), Interval = 120), Exact = True)
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IfLevel(1, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 240), Interval = 120), Exact = True)
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IfLevel(2, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 360), Interval = 120), Exact = True)
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IfLevel(3, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 600), Interval = 120), Exact = True)
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IfLevel(4, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 960), Interval = 120), Exact = True)
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IfLevel(5, TriggerPeriodic(SpawnArtifact(In System = True, Owned = True, Expire = 1800), Interval = 120), Exact = True)
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IfLevel(4, SetSystemFlag(CheapArtifacts))
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Resource: FTL
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Name: #FTL_CRYSTALS
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Blurb: #FTL_CRYSTALS_BLURB
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Description: #FTL_CRYSTALS_DESC
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Native Biome: Crystallic
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Class: Scalable
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Icon: ResourceIcons::22
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Small Icon: ResourceIconsSmall::21
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Rarity: Rare
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Rarity Level: 2
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Frequency: 5.0
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Limitless Level: True
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Exportable: False
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IfType(Planet, AddFTLIncome(+1)) #version<105
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IfType(Planet, AddFTLStorage(+250)) #version<105
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AddFTLIncome(+0.1) #version>=105
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IfLevel(1, AddFTLIncome(+0.4)) #version>=105
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IfLevel(2, AddFTLIncome(+0.5)) #version>=105
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IfLevel(3, AddFTLIncome(+1.0)) #version>=105
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IfLevel(4, AddFTLIncome(+2.0)) #version>=105
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IfLevel(5, AddFTLIncome(+5.0)) #version>=105
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IfLevel(5, FreeFTLSystem()) #version>=105
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IfLevel(4, GrantAllFleetVision(System Space = False, Deep Space = False, In FTL = True)) #version>=107
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IfLevel(4, GrantAllFleetVision(Flagships = False, Stations = True, Require Status = GateUnpacked)) #version>=125
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IfLevel(4, GrantAllOddityGateVision()) #version>=125
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Resource: Phosphate
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Name: #PHOSPHATE
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Blurb: #PHOSPHATE_BLURB
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Description: #PHOSPHATE_DESC
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Native Biome: Ice
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Class: Scalable
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Small Icon: ResourceIconsSmall::62
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Rarity Level: 3
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Frequency: 2
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Limitless Level: True
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Exportable: False
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IfLevel(0, AddRegionStatusOwnedSystems(AllyBuff5), Exact = True) #version>=111
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IfLevel(1, AddRegionStatusOwnedSystems(AllyBuff10), Exact = True)
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IfLevel(2, AddRegionStatusOwnedSystems(AllyBuff15), Exact = True)
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IfLevel(3, AddRegionStatusOwnedSystems(AllyBuff25), Exact = True)
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IfLevel(4, AddRegionStatusOwnedSystems(AllyBuff40), Exact = True)
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IfLevel(5, AddRegionStatusOwnedSystems(AllyBuff60), Exact = True)
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Resource: Plains
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Name: #PLAINS
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Blurb: #PLAINS_BLURB
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Description: #PLAINS_DESC
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Native Biome: Forest
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Class: Scalable
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Small Icon: ResourceIconsSmall::59
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Rarity Level: 3
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Frequency: 2
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Limitless Level: True
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Can Be Terraformed: False
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Exportable: False
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RegenSurface(26, 16, Biome Count = 3)
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ModTileDevelopRate(+1.0)
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RepeatPlanetLevel(ModTileDevelopRate(+0.5))
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IfLevel(0, AddBuildingMaintenanceRefund(50), Exact = True) #version>=134
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IfLevel(1, AddBuildingMaintenanceRefund(150), Exact = True) #version>=134
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IfLevel(2, AddBuildingMaintenanceRefund(300), Exact = True) #version>=134
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IfLevel(3, AddBuildingMaintenanceRefund(500), Exact = True) #version>=134
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IfLevel(4, AddBuildingMaintenanceRefund(750), Exact = True) #version>=134
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IfLevel(5, AddBuildingMaintenanceRefund(1100)) #version>=134
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Resource: Quartz
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Name: #QUARTZ
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Blurb: #QUARTZ_BLURB
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Description: #QUARTZ_DESC
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Native Biome: Crystallic
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Class: Scalable
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Small Icon: ResourceIconsSmall::60
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Pressure: 2 Labor
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Rarity Level: 3
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Frequency: 2
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Limitless Level: True
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Exportable: False
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AddLaborStorage(10)
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RepeatPlanetLevel(AddLaborStorage(100))
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TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(10, True))
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IfLevel(1, TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(15, True)))
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IfLevel(2, TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(25, True)))
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IfLevel(3, TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(30, True)))
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IfLevel(4, TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(40, True)))
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IfLevel(5, TriggerOnAttributeIncrease(ArtifactsActivated, AddStoredLabor(80, True)))
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Resource: SpaceFerns
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Name: #R_SPACEFERNS
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Blurb: #R_SPACEFERNS_BLURB
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Description: #R_SPACEFERNS_DESC
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Native Biome: Forest
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Class: Scalable
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DLC: Heralds
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Small Icon: ResourceIconsSmall::75
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Pressure: 1 Money
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Affinity: Money
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Rarity Level: 3
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Limitless Level: True
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Exportable: False
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IfLevel(0, EnableModifier(tag/Engine::MaintCostFactor(0.95)), Exact = True)
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IfLevel(1, EnableModifier(tag/Engine::MaintCostFactor(0.90)), Exact = True)
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IfLevel(2, EnableModifier(tag/Engine::MaintCostFactor(0.75)), Exact = True)
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IfLevel(3, EnableModifier(tag/Engine::MaintCostFactor(0.50)), Exact = True)
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IfLevel(4, EnableModifier(tag/Engine::MaintCostFactor(0.25)), Exact = True)
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IfLevel(5, EnableModifier(tag/Engine::MaintCostFactor(0.10)), Exact = True)
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IfLevel(1, AddPressure(Energy, 2))
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IfLevel(2, AddPressure(Money, 3))
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IfLevel(3, AddPressure(Influence, 4))
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IfLevel(4, AddPressure(Energy, 5))
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IfLevel(5, AddPressure(Influence, 6))
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NativeLevelChain(FernChain)
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Level Chain: FernChain
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Level: 0
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Level: 1
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Population: 3
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BaseIncome: 250
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ResourceIncome: 0
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BasePressure: 10
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Required: 1 WaterType, 1 Food
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Level: 2
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Population: 6
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BaseIncome: 500
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ResourceIncome: 0
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BasePressure: 30
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Points: 200
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Required: 2 WaterType, 3 Food
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Level: 3
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Population: 9
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BaseIncome: 1200
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ResourceIncome: 0
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BasePressure: 50
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Points: 400
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Required: 4 WaterType, 5 Food
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Level: 4
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Population: 12
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BaseIncome: 2000
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BasePressure: 70
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ResourceIncome: 0
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Points: 600
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Required: 6 WaterType, 8 Food
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Level: 5
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Population: 15
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BaseIncome: 3200
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BasePressure: 90
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ResourceIncome: 0
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Points: 800
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Required: 9 WaterType, 12 Food
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