Open source Star Ruler 2 source code!
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Resource: BaseMaterial
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Name: #R_BASE_MATERIAL
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Description: #R_BASE_MATERIAL_DESC
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Native Biome: Crystallic
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Icon: ResourceIconsSmall::81
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Small Icon: ResourceIconsSmall::81
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Rarity: Common
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Distribution: 0
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Frequency: 0
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Level: 0
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TriggerPeriodic(AddCargo(BaseMaterial, 1), Interval = 6)
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OnExportMoveLocalCargo(BaseMaterial)
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Resource: BioMass
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Name: #R_BIOMASS
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Description: #R_BIOMASS_DESC
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Native Biome: Crystallic
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Icon: ResourceIconsSmall::104
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Small Icon: ResourceIconsSmall::104
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Rarity: Common
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Distribution: 0
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Frequency: 0
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Level: 0
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TriggerPeriodic(AddCargo(BioMass, 1), Interval = 6)
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Resource: Drugs
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Name: #DRUGS
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Description: #DRUGS_DESC
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Native Biome: Forest
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Icon: ResourceIcons::21
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Small Icon: ResourceIconsSmall::22
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Level: 0
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Rarity: Epic
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Mode: Universal Unique
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Resource: Microcline
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Name: #MICROCLINE
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Description: #MICROCLINE_DESC
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Native Biome: Crystallic
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Icon: ResourceIconsSmall::73
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Small Icon: ResourceIconsSmall::73
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Rarity: Mythical
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MorphAllResourcesInto(Microcline)
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GiveAchievement(ACH_MICROCLINE)
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Resource: OreRate
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Name: #R_ORE_RATE
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Description: #R_ORE_RATE_DESC
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Native Biome: Crystallic
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Icon: ResourceIconsSmall::65
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Small Icon: ResourceIconsSmall::65
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Rarity: Common
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Distribution: 0
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Frequency: 0
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Level: 0
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TriggerPeriodic(AddCargo(Ore, 1), Interval = 1)
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OnExportMoveLocalCargo(Ore)
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Resource: SlaveLabor
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Name: #SLAVE_LABOR
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Description: #SLAVE_LABOR_DESC
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Icon: ResourceIcons::33
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Small Icon: ResourceIconsSmall::46
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Distribution: 0
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Artificial: True
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Display Weight: -10
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Vanish Time: 300
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Vanish Mode: Custom
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VanishWhenConstructing()
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AddLaborIncome(5)
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Resource: Synthetics
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Name: #SYNTHETICS
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Description: #SYNTHETICS_DESC
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Icon: ResourceIcons::44
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Small Icon: ResourceIconsSmall::44
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Exportable: False
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Distribution: 0
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Artificial: True
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Affinity: ALL
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