Open source Star Ruler 2 source code!
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varying vec2 uv;
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void main() {
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if(abs(uv.x - 0.5) > 0.25)
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if(abs(abs(uv.x - 0.5)-0.25) * 2.0 > 0.5 - abs(uv.y - 0.5))
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discard;
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gl_FragColor = gl_Color;
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}
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