Open source Star Ruler 2 source code!
This commit is contained in:
@@ -0,0 +1,25 @@
|
||||
varying vec2 uv;
|
||||
uniform sampler2D texture;
|
||||
uniform float age, time;
|
||||
varying vec3 n, v, norm;
|
||||
|
||||
vec3 rangeUnpack(float t) {
|
||||
vec3 r;
|
||||
r.x = abs(mod(t + 0.33333,1.0) - 0.5) / 0.5;
|
||||
r.y = abs(mod(t + 0.66666,1.0) - 0.5) / 0.5;
|
||||
r.z = abs(mod(t + 1.0,1.0) - 0.5) / 0.5;
|
||||
return r;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec3 sample = texture2D(texture,uv).rgb;
|
||||
sample = sample * rangeUnpack(mod(age * 15.0, 1.0));
|
||||
float alpha = max(sample.x + sample.y + sample.z - 0.7, 0.0);
|
||||
alpha *= max(dot(normalize(norm), normalize(-v)), 0.0) * (1.0 - abs(n.y)) * (1.0 - age);
|
||||
alpha *= 20.0;
|
||||
if(alpha <= 0.0)
|
||||
discard;
|
||||
|
||||
gl_FragColor.rgb = alpha * vec3(1.0, 0.7, 0.2);
|
||||
gl_FragColor.a = 1.0;
|
||||
}
|
||||
Reference in New Issue
Block a user