Open source Star Ruler 2 source code!
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varying vec2 uv;
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uniform sampler2D texture;
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void main() {
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vec3 sample = texture2D(texture, vec2(uv.x, (uv.y - 0.45) / 0.2)).rgb;
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if(uv.y < 0.45 || uv.y > 0.65)
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discard;
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float a = smoothstep(0.45, 0.46, uv.y);
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a = min(a, 1.0 - smoothstep(0.64, 0.65, uv.y));
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a = min(a, smoothstep(0.00, 0.05, uv.x));
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a = min(a, 1.0 - smoothstep(0.95, 1.00, uv.x));
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gl_FragColor.rgb = mix(gl_Color.rgb * sample, vec3(0.0, 0.0, 0.0), 1.0 - a);
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gl_FragColor.a = 1.0;
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}
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