Open source Star Ruler 2 source code!
This commit is contained in:
@@ -0,0 +1,23 @@
|
||||
attribute vec4 in_vertex;
|
||||
attribute vec3 in_normal;
|
||||
attribute vec4 in_tangent;
|
||||
|
||||
varying vec3 npos;
|
||||
varying vec3 normal, binormal, tangent;
|
||||
varying vec2 uv;
|
||||
|
||||
void main()
|
||||
{
|
||||
normal = normalize(gl_NormalMatrix * in_normal);
|
||||
tangent = normalize(gl_NormalMatrix * in_tangent.xyz);
|
||||
binormal = normalize(gl_NormalMatrix * cross(normal, in_tangent.xyz * in_tangent.w));
|
||||
|
||||
vec4 localVert = in_vertex;
|
||||
localVert.y *= 0.2;
|
||||
|
||||
vec4 pos = gl_ModelViewMatrix * localVert;
|
||||
npos = -pos.xyz;
|
||||
|
||||
uv = in_vertex.xz;
|
||||
gl_Position = gl_ProjectionMatrix * pos;
|
||||
}
|
||||
Reference in New Issue
Block a user