Open source Star Ruler 2 source code!
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varying vec2 uv;
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uniform sampler2D texture;
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void main() {
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vec3 sample = texture2D(texture,uv).rgb;
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gl_FragColor.rgb = ((sample - vec3(0.5)) * 2.0 + gl_Color.rgb) * gl_Color.a;
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//gl_FragColor.rgb = (sample * 2.0 * gl_Color.rgb) * gl_Color.a;
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gl_FragColor.a = 0.0;
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}
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