Open source Star Ruler 2 source code!

This commit is contained in:
Lucas de Vries
2018-07-17 14:15:37 +02:00
commit cc307720ff
4342 changed files with 2365070 additions and 0 deletions
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Status: AncientCannon
Name: #COND_ANCIENT_CANNON
Description: #COND_ANCIENT_CANNON_DESC
Icon: GuiOrbitalIcons::6 * #ff8080
Condition Frequency: 0.05
Color: #ff8080
TriggerCreate( SpawnBuilding(AncientCannon, (4, 2)) )
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Status: AncientRuins
Name: #COND_ANCIENT_RUINS
Description: #COND_ANCIENT_RUINS_DESC
Icon: FTLStorage * #aa9aba
Condition Frequency: 0.25
Condition Tier: 1
Color: #8c4ec9
TriggerCreate( SpawnBuilding(AncientRuins, (2, 2)) )
TriggerColonized( AddResearchPoints(500:1000, Modified = False, Penalized = False) )
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Status: Barren
Name: #COND_BARREN
Description: #COND_BARREN_DESC
Icon: ConditionIcons::7
Color: #ff0000
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Status: DoubleRequirement
Name: #COND_DOUBLE_REQUIREMENT
Description: #COND_DOUBLE_REQUIREMENT_DESC
Icon: ConditionIcons::10
Color: #80ff80
Condition Tier: 1
Condition Frequency: 1.0
ConditionMaxLevel(1)
ConditionBiome(Desert)
ConditionDLC(Heralds)
AddToNativeResource(AddDummyResource(Textiles))
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Status: ExtraDefense
Name: #COND_EXTRA_DEFENSE
Description: #COND_EXTRA_DEFENSE_DESC
Icon: ConditionIcons::2
Color: #af7926
Condition Frequency: 0.25
AddToNativeResource( AddPressure(Defense, 1) ) #version<147
AddToNativeResource( AddPressureEmpireAttribute(Defense, PlanetConditionMultiplier) ) #version>=147
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Status: ExtraEnergy
Name: #COND_EXTRA_ENERGY
Description: #COND_EXTRA_ENERGY_DESC
Icon: ConditionIcons::3
Color: #42b4bd
Condition Frequency: 0.25
AddToNativeResource( AddPressure(Energy, 1) ) #version<147
AddToNativeResource( AddPressureEmpireAttribute(Energy, PlanetConditionMultiplier) ) #version>=147
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Status: ExtraInfluence
Name: #COND_EXTRA_INFLUENCE
Description: #COND_EXTRA_INFLUENCE_DESC
Icon: ConditionIcons::0
Color: #0087c7
Condition Frequency: 0.25
AddToNativeResource( AddPressure(Influence, 1) ) #version<147
AddToNativeResource( AddPressureEmpireAttribute(Influence, PlanetConditionMultiplier) ) #version>=147
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Status: ExtraLabor
Name: #COND_EXTRA_LABOR
Description: #COND_EXTRA_LABOR_DESC
Icon: DesignationIcons::4 * #eeffee
Color: #b1b4b6
Condition Frequency: 0
AddToNativeResource( AddPressure(Labor, 1) ) #version<147
AddToNativeResource( AddPressureEmpireAttribute(Labor, PlanetConditionMultiplier) ) #version>=147
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Status: ExtraPressure
Name: #COND_EXTRA_PRESSURE
Description: #COND_EXTRA_PRESSURE_DESC
Icon: ConditionIcons::9
Color: #de49f1
Condition Frequency: 1.0
ConditionSinglePressureType()
ConditionBiome(Mountains)
ConditionDLC(Heralds)
ImproveNativeResourcePressure(1)
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Status: ExtraResearch
Name: #COND_EXTRA_RESEARCH
Description: #COND_EXTRA_RESEARCH_DESC
Icon: ConditionIcons::1
Color: #8c4ec9
Condition Frequency: 0.25
AddToNativeResource( AddPressure(Research, 1) ) #version<147
AddToNativeResource( AddPressureEmpireAttribute(Research, PlanetConditionMultiplier) ) #version>=147
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Status: Growth
Name: #COND_GROWTH
Description: #COND_GROWTH_DESC
Icon: ConditionIcons::8
Color: #5fb41c
Condition Frequency: 0.5
ConditionBiome(Forest)
ConditionDLC(Heralds)
AddToNativeResource(ModPopulationGrowth(+0.25))
AddToNativeResource(ModTileDevelopRate(+0.25))
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Status: HighYield
Name: #COND_HIGH_YIELD
Description: #COND_HIGH_YIELD_DESC
Icon: ConditionIcons::11
Color: #00b6a3
Condition Frequency: 1.0
ConditionMaxLevel(0)
ConditionMinPressure(1)
ConditionMaxPressure(4)
ModResourceEfficiencyBonus(+1.0)
AddToNativeResource( AddPressureCap(-3) )
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Status: Moon
Name: #COND_MOON
Description: #COND_MOON_DESC
Collapses: True
Visible To: Global
Icon: PlanetType::4
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Status: OceanicFish
Name: #COND_NATIVE_FISH
Description: #COND_NATIVE_FISH_DESC
Icon: ResourceIconsSmall::19 * #ff00e6
Color: #ff00e6
Condition Type: Oceanic
Condition Tier: 1
Condition Frequency: 10
AddPlanetResource(NativeFish) #version<147
RepeatEmpireAttribute(PlanetConditionMultiplier, AddPlanetResource(NativeFish)) #version>=147
Status: TerranFish
Name: #COND_NATIVE_FISH
Description: #COND_NATIVE_FISH_DESC
Icon: ResourceIconsSmall::19 * #ff00e6
Color: #ff00e6
Condition Type: Terran
Condition Tier: 1
Condition Frequency: 2
AddPlanetResource(NativeFish) #version<147
RepeatEmpireAttribute(PlanetConditionMultiplier, AddPlanetResource(NativeFish)) #version>=147
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Status: NegPressure
Name: #COND_NEG_PRESSURE
Description: #COND_NEG_PRESSURE_DESC
Icon: ConditionIcons::6
Color: #ff0000
Condition Frequency: 0.5
ConditionBiome(Ice)
ConditionDLC(Heralds)
AddToNativeResource( AddPressureCap(-2) )
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Status: NoxiousAtmosphere
Name: #COND_NOXIOUS_ATMOSPHERE
Description: #COND_NOXIOUS_ATMOSPHERE_DESC
Icon: ConditionIcons::4
Color: #ff0000
Condition Tier: 1
Condition Frequency: 0.5
AddMaxPopulation(-1)
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Status: Sparse
Name: #COND_SPARSE
Description: #COND_SPARSE_DESC
Icon: ConditionIcons::5
Color: #ff8000
Condition Frequency: 0.25
Condition Tier: 2
ConditionMinPressure(4)
ConditionMaxPressure(10)
ModResourceEfficiencyBonus(-0.52)
AddDummyResource(Textiles)