Open source Star Ruler 2 source code!
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Status: AddedDrugs
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Visible To: Nobody
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OnEnable(GainPlanetResource(Drugs))
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IsTriggerStatus()
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Status: ClearRemnants
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Visible To: Nobody
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EnableAfter(OnEnable(DestroyAllNonMajorEnemies()), 2)
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Status: ConstructOrbital
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Name: #STATUS_CONSTRUCTING
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Icon: GuiOrbitalIcons::0 * #ff0000
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ConstructOrbital(60)
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Status: FluxCooldown
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Name: #STATUS_FLUX_COOLDOWN
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Description: #STATUS_FLUX_COOLDOWN_DESC
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Icon: ActionBarIcons::5 * #ff4040
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Status: GalacticUtopia
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Visible To: Nobody
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IfLevel(2, AddDummyResource(Meat, 1))
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IfLevel(3, AddDummyResource(Neutronium, 1))
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Status: GravitarShip
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Name: #STATUS_GRAVITARSHIP
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Description: #STATUS_GRAVITARSHIP_DESC
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Icon: ResourceIcon::2
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artifact_seeding::GravitarShip()
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Status: PirateShip
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Name: #STATUS_PIRATESHIP
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Description: #STATUS_PIRATESHIP_DESC
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Icon: StatusWar * #ff0000
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piracy::PirateStatus()
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Status: PrivRingworld
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Visible To: Nobody
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OnEnable(AddStatus(Ringworld))
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OnEnable(GainPlanetResource(Grain))
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OnEnable(GainPlanetResource(Water))
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OnEnable(GivePopulation(12))
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IsTriggerStatus()
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Status: PrivShipyard
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Visible To: Nobody
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OnPlanetEnable(AddLaborStorage(500))
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OnPlanetEnable(AddLaborIncome(50))
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OnEnable(AddOrbitalHealth(50000))
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Status: PrivTwinned
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Visible To: Nobody
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OnEnable(GainPlanetResource(Water))
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OnEnable(AddRandomResource(RandomLevel:2))
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OnEnable(SetNeedPopulationForLevel(False))
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OnEnable(GivePopulation(3))
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OnPlanetEnable(AddPressureCap(2))
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OnPlanetEnable(AddIncome(130))
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OnEnable(SpawnBuilding(Factory, (4, 3), Develop = True))
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IsTriggerStatus()
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Status: SeedShip
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Name: #STATUS_SEEDSHIP
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Description: #STATUS_SEEDSHIP_DESC
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Icon: ResourceIcon::2
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artifact_seeding::SeedShip()
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Status: SpyProbe
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Name: #STATUS_SPY_PROBE
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Description: #STATUS_SPY_PROBE_DESC
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Icon: VoteIcons::3 * #ff0000
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VisibleToOriginEmpire()
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GivesVisionToOriginEmpire()
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RoamSystems(GainIntelligenceInSystem(), Origin Empires = True)
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