Open source Star Ruler 2 source code!
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Status: ComputerCore
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Visible To: Nobody
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Unique: True
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AddStatusInitialCombat(ComputerBoost, 30)
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Status: ComputerBoost
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Name: #STATUS_COMPUTER_BOOST
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Description: #STATUS_COMPUTER_BOOST_DESC
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Icon: QuickbarIcons::6
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Unique: True
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ModFleetEffectivenessSubsystem(Sys.EfficiencyBoost)
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Status: ConstructionBay
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Name: #S_CONSTRUCTION_BAY
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Description: #S_CONSTRUCTION_BAY_DESC
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Icon: ComputerCore * #fca404
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IfStation(AllowLaborImport())
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Status: EmergencyShields
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Name: #STATUS_EMERGENCY_SHIELDS
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Description: #STATUS_EMERGENCY_SHIELDS_DESC
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Icon: AntimatterReactor * #b8b800
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RestoreShieldsOverTime(Percentage = 1.0)
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Status: FlareRadiation
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Name: #STATUS_FLARE_RADIATION
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Description: #STATUS_FLARE_RADIATION_DESC
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Icon: MissileLauncher::0 * #e45500
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Color: #e45500
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ApplyToPlanets()
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IfNotHaveTrait(Mechanoid, OnEnable(AbandonPlanet()))
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MakeQuarantined()
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Status: GateModule
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Visible To: Nobody
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FTLMaintenance(0.15)
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OnEnable(AddStatus(GateUnpacked))
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OnDisable(RemoveStatus(GateUnpacked))
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OnDisable(RemoveStatus(GatePacked))
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Status: GatePacked
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Name: #STATUS_GATE_PACKED
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Description: #STATUS_GATE_PACKED_DESC
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Icon: ActionBarIcons::7 * #ff0000
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AddAccelerationBonus(1.5)
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AddBonusHP(-0.5)
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GrantAbility(GateUnpack)
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ForceHoldFire()
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Status: GateUnpacked
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Name: #STATUS_GATE_UNPACKED
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Description: #STATUS_GATE_UNPACKED_DESC
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Icon: ActionBarIcons::7
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PersistentParticles(GateWormhole, Scale = 0.6)
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IfNotFTLShortage(IfNotFTLBlocked(IsGate()))
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IfNotFTLShortage(IfNotFTLBlocked(GlobalTradeNode()))
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GrantAbility(GatePack)
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Status: Marenium
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Visible To: Nobody
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Unique: True
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AttributeAccelerationBonus(MareniumAcceleration, Stations = False)
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AttributeFleetEffectiveness(MareniumEfficiency)
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IfAttributeZero(MareniumEfficiency, AddFleetEffectiveness(-0.75))
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Status: TroopInvasion
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Name: #STATUS_TROOP_INVASION
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Description: #STATUS_TROOP_INVASION_DESC
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Icon: AbilityIcons::2
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Color: #ff0000
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Visible To: Everybody
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Collapses: True
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RemoveIfNotWar()
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SiegeFromOrigin()
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Status: Troops
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Name: #STATUS_TROOPS
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Description: #STATUS_TROOPS_DESC
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Icon: AbilityIcons::2
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Visible To: Everybody
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Collapses: True
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Status: Warhead
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Name: #STATUS_WARHEAD
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Description: #STATUS_WARHEAD_DESC
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Icon: WarheadStored
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Visible To: Everybody
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Collapses: True
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