Open source Star Ruler 2 source code!

This commit is contained in:
Lucas de Vries
2018-07-17 14:15:37 +02:00
commit cc307720ff
4342 changed files with 2365070 additions and 0 deletions
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Status: ComputerCore
Visible To: Nobody
Unique: True
AddStatusInitialCombat(ComputerBoost, 30)
Status: ComputerBoost
Name: #STATUS_COMPUTER_BOOST
Description: #STATUS_COMPUTER_BOOST_DESC
Icon: QuickbarIcons::6
Unique: True
ModFleetEffectivenessSubsystem(Sys.EfficiencyBoost)
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Status: ConstructionBay
Name: #S_CONSTRUCTION_BAY
Description: #S_CONSTRUCTION_BAY_DESC
Icon: ComputerCore * #fca404
IfStation(AllowLaborImport())
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Status: EmergencyShields
Name: #STATUS_EMERGENCY_SHIELDS
Description: #STATUS_EMERGENCY_SHIELDS_DESC
Icon: AntimatterReactor * #b8b800
RestoreShieldsOverTime(Percentage = 1.0)
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Status: FlareRadiation
Name: #STATUS_FLARE_RADIATION
Description: #STATUS_FLARE_RADIATION_DESC
Icon: MissileLauncher::0 * #e45500
Color: #e45500
ApplyToPlanets()
IfNotHaveTrait(Mechanoid, OnEnable(AbandonPlanet()))
MakeQuarantined()
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Status: GateModule
Visible To: Nobody
FTLMaintenance(0.15)
OnEnable(AddStatus(GateUnpacked))
OnDisable(RemoveStatus(GateUnpacked))
OnDisable(RemoveStatus(GatePacked))
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Status: GatePacked
Name: #STATUS_GATE_PACKED
Description: #STATUS_GATE_PACKED_DESC
Icon: ActionBarIcons::7 * #ff0000
AddAccelerationBonus(1.5)
AddBonusHP(-0.5)
GrantAbility(GateUnpack)
ForceHoldFire()
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Status: GateUnpacked
Name: #STATUS_GATE_UNPACKED
Description: #STATUS_GATE_UNPACKED_DESC
Icon: ActionBarIcons::7
PersistentParticles(GateWormhole, Scale = 0.6)
IfNotFTLShortage(IfNotFTLBlocked(IsGate()))
IfNotFTLShortage(IfNotFTLBlocked(GlobalTradeNode()))
GrantAbility(GatePack)
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Status: Marenium
Visible To: Nobody
Unique: True
AttributeAccelerationBonus(MareniumAcceleration, Stations = False)
AttributeFleetEffectiveness(MareniumEfficiency)
IfAttributeZero(MareniumEfficiency, AddFleetEffectiveness(-0.75))
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Status: TroopInvasion
Name: #STATUS_TROOP_INVASION
Description: #STATUS_TROOP_INVASION_DESC
Icon: AbilityIcons::2
Color: #ff0000
Visible To: Everybody
Collapses: True
RemoveIfNotWar()
SiegeFromOrigin()
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Status: Troops
Name: #STATUS_TROOPS
Description: #STATUS_TROOPS_DESC
Icon: AbilityIcons::2
Visible To: Everybody
Collapses: True
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Status: Warhead
Name: #STATUS_WARHEAD
Description: #STATUS_WARHEAD_DESC
Icon: WarheadStored
Visible To: Everybody
Collapses: True