Open source Star Ruler 2 source code!
This commit is contained in:
@@ -0,0 +1,42 @@
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Subsystem: FlagshipHull
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Tags: DefaultUnlock, NoCore, HullSystem
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Hull: Flagship
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EvaluationOrder: -100
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HexLimit := 128
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FreeHexLimit := 0
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GridWidth := 28
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GridHeight := 23
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Ship.ExternalHexes := 0
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Ship.HexSize := ShipSize / (HexLimit - FreeHexLimit)
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Repair := (ShipSize / HexLimit) * 8
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Hex.LaborCost := 0.1 * ShipSize
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Hex.BuildCost := 1.1 * ShipSize
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Hex.MaintainCost := 4 * ShipSize^0.5
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Hex.Mass := 0
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AddPostModifier: AddMass(ShipSize * (1.0 - min(max((ShipTotalHexes - Ship.ExternalHexes) / Sum.HexLimit, 0.0), 1.0)))
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OnCheckErrors: designs::checkGlobalDesign
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Assert: ShipTotalHexes - Ship.ExternalHexes < Sum.HexLimit + 0.001
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Message: #ERROR_HEX_COUNT
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Assert: Ship.Command > 0
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Message: #ERROR_NEED_CONTROL
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RequirePrayer := 0
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Assert: (RequirePrayer == 0) || (Sum.Prayer > 0)
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Message: #ERROR_NEED_PRAYER
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HasFTLCost := 0
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FTLBuildCost := 0
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AddPostModifier: AddFTLBuildCost(if(HasFTLCost, ShipSize*2.0, 0)))
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Modifier: IncreaseHexLimit(Hexes)
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HexLimit := HexLimit + Hexes
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FreeHexLimit := FreeHexLimit + Hexes
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@@ -0,0 +1,53 @@
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Subsystem: RemnantHull
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Tags: NoCore, HullSystem
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Hull: Flagship, Station
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EvaluationOrder: -100
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HexLimit := 80
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GridWidth := 28
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GridHeight := 23
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Ship.HexSize := ShipSize / HexLimit
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Repair := (ShipSize / HexLimit) * 16
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AddShipModifier: HpFactor(1.5)
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AddShipModifier: DamageFactor(0.9)
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AddShipModifier: SpreadFactor(1.5)
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AddShipModifier: ThrustFactor(4.0)
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AddShipModifier: TurnThrustFactor(8.0)
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AddShipModifier: SupportCapacityFactor(2.0)
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AddShipModifier: tag/MissileBase::SpeedFactor(0.5)
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Subsystem: RemnantSupportHull
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Tags: NoCore, HullSystem
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Tags: IsSupport, SupportShip
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Hull: Support
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EvaluationOrder: -100
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HexLimit := 40
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Ship.HexSize := ShipSize / HexLimit
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Repair := (ShipSize / HexLimit) * 16
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AddShipModifier: HpFactor(1.5)
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AddShipModifier: DamageFactor(0.9)
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AddShipModifier: SpreadFactor(1.5)
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AddShipModifier: tag/MissileBase::SpeedFactor(0.5)
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Subsystem: SpecialRemnantHull
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Tags: NoCore, HullSystem
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Hull: Flagship, Station
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EvaluationOrder: -100
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GridWidth := 28
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GridHeight := 23
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Repair := HexSize * 16
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AddShipModifier: HpFactor(1.5)
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AddShipModifier: DamageFactor(0.9)
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AddShipModifier: SpreadFactor(1.5)
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AddShipModifier: ThrustFactor(4.0)
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AddShipModifier: TurnThrustFactor(8.0)
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AddShipModifier: SupportCapacityFactor(2.0)
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AddShipModifier: tag/MissileBase::SpeedFactor(0.5)
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@@ -0,0 +1,30 @@
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Subsystem: AblativeArmor
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Name: #ABLATIVEARMOR_NAME
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Description: #ABLATIVEARMOR_DESC
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BaseColor: #a9a9b9
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Elevation: 1
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Tags: LowMaint, Category:Defense, FauxExterior
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Tags: NoCore, NonContiguous, DefaultUnlock, Defense, IsArmor, ResistArmor, ExternalSpace
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Tags: PrimaryArmor
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Hull: Flagship, Station
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Size := HexSize * Hexes
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Hex.Resistance := 0.4
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Hex.HP := 35 * HexSize
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Hex.Mass := 3.5 * HexSize
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Ship.ExternalHexes := Ship.ExternalHexes + ExteriorHexes
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DamageResist := ShipSize / 16.0
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Effect: ReduceDamage
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ProjResist = DamageResist
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EnergyResist = DamageResist
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ExplResist = DamageResist
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MinimumPercent = 1/6
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Module: Default
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Hex.BuildCost := Hex.BuildCost * 2
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Hex.LaborCost := Hex.LaborCost * 4
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Sprite: PlateArmor * #9999ff
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@@ -0,0 +1,33 @@
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Subsystem: CrystalArmor
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Name: #S_CRYSTALARMOR
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Description: #S_CRYSTALARMOR_DESC
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BaseColor: #ef45ff
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Elevation: 2
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Tags: LowMaint, Category:Defense, FauxExterior
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Tags: NoCore, NonContiguous, Defense, IsArmor, ResistArmor, ExternalSpace
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Tags: PrimaryArmor
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Tags: HeraldsDLC
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Hull: Flagship, Station
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Size := HexSize * Hexes
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Hex.Resistance := 0.4
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Hex.HP := 200 * HexSize
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Hex.Mass := 3.0 * HexSize
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Ship.ExternalHexes := Ship.ExternalHexes + ExteriorHexes
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DamageResist := ShipSize / 16.0
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Effect: ReduceDamage
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ProjResist = DamageResist
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EnergyResist = DamageResist * 4.0
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ExplResist = DamageResist
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MinimumPercent = 1/6
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Effect: SingleUseHexes
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Module: Default
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Hex.BuildCost := Hex.BuildCost * 8
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Hex.LaborCost := Hex.LaborCost * 3
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Sprite: CrystalArmor
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@@ -0,0 +1,26 @@
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Subsystem: LiquidArmor
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Name: #S_LIQUIDARMOR
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Description: #S_LIQUIDARMOR_DESC
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BaseColor: #91692c
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Elevation: 1
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Tags: LowMaint, Category:Defense, NoWall, FauxExterior
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Tags: NoCore, NonContiguous, Defense, IsArmor, TankArmor, ExternalSpace, SpecialCost
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Tags: PrimaryArmor
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Hull: Flagship, Station
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Size := HexSize * Hexes
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Hex.Resistance := 0.1
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Hex.HP := 60 * HexSize
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Hex.Mass := 1 * HexSize
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Ship.ExternalHexes := Ship.ExternalHexes + ExteriorHexes
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Effect: DistributeHealth
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Module: Default
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Hex.BuildCost := Hex.BuildCost * 2
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Hex.LaborCost := Hex.LaborCost * 3
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Sprite: PlateArmor * #91692c
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@@ -0,0 +1,23 @@
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Subsystem: NanoMesh
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Name: #NANOMESH_NAME
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Description: #NANOMESH_DESC
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BaseColor: #a9a9a9
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Elevation: 1
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Tags: LowMaint, Category:Defense, NoWall, PassExterior
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Tags: NoCore, NonContiguous, Defense, IsArmor, TankArmor
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Tags: SecondaryArmor, HeraldsDLC
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Hull: Flagship, Station
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Size := HexSize * Hexes
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Hex.HP := 200 * HexSize
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Hex.Mass := 2.0 * HexSize
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AddAdjacentModifier: AddHP(Hex.HP / 6.0)
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AddPostModifier: HpFactor(0.0)
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Module: Default
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Hex.BuildCost := Hex.BuildCost * 3
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Hex.LaborCost := Hex.LaborCost * 2
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Sprite: NanoMesh
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@@ -0,0 +1,27 @@
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Subsystem: NeutronArmor
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Name: #NEUTRONARMOR_NAME
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Description: #NEUTRONARMOR_DESC
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BaseColor: #898989
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Elevation: 1
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Tags: LowMaint, Category:Defense, FauxExterior
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Tags: NoCore, NonContiguous, Defense, IsArmor, TankArmor, ExternalSpace
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Tags: PrimaryArmor
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Hull: Flagship, Station
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Size := HexSize * Hexes
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Hex.Resistance := 0.5
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Hex.HP := 180 * HexSize
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Hex.Mass := 20.0 * HexSize
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Ship.ExternalHexes := Ship.ExternalHexes + ExteriorHexes
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DamageResist := ShipSize / 48.0
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Effect: DamageResist
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Resist = DamageResist
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Module: Default
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Hex.BuildCost := Hex.BuildCost * 6
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Hex.LaborCost := Hex.LaborCost * 6
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Sprite: PlateArmor * #449944
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@@ -0,0 +1,34 @@
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Subsystem: NilingArmor
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Name: #S_NILINGARMOR
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Description: #S_NILINGARMOR_DESC
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BaseColor: #9dffb9
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Elevation: 1
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Tags: LowMaint, Category:Defense, FauxExterior, HeraldsDLC
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Tags: NoCore, NonContiguous, Defense, ExternalSpace, AlwaysTakeDamage
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Tags: SecondaryArmor
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Hull: Flagship, Station
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Size := HexSize * Hexes
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Hex.HP := 0
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Hex.Mass := 6.0 * HexSize
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Modifier: AddHP(amount)
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Hex.HP := 0
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Damage := Size * 100
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Radius := ((ShipSize + Size)/2)^(1/2.5) * 50
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Ship.ExternalHexes := Ship.ExternalHexes + ExteriorHexes
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State: double = 0
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Effect: NilingAbsorb
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Damage = Damage
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Radius = Radius
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Module: Default
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Hex.BuildCost := Hex.BuildCost * 2
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Hex.LaborCost := Hex.LaborCost * 8
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Sprite: NilingArmor
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@@ -0,0 +1,28 @@
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Subsystem: PlateArmor
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Name: #PLATEARMOR_NAME
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Description: #PLATEARMOR_DESC
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BaseColor: #a9a9a9
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Elevation: 1
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Tags: LowMaint, Category:Defense, NoWall, FauxExterior
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Tags: NoCore, NonContiguous, DefaultUnlock, Defense, IsArmor, TankArmor, ExternalSpace
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Tags: PrimaryArmor
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Hull: Flagship, Station
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Size := HexSize * Hexes
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Hex.Resistance := 0.5
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Hex.HP := 60 * HexSize
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Hex.Mass := 5.0 * HexSize
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Ship.ExternalHexes := Ship.ExternalHexes + ExteriorHexes
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DamageResist := ShipSize / 36.0
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Effect: DamageResist
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Resist = DamageResist
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Module: Default
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Hex.BuildCost := Hex.BuildCost * 2
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Hex.LaborCost := Hex.LaborCost * 4
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Sprite: PlateArmor
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@@ -0,0 +1,32 @@
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Subsystem: ReactiveArmor
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Name: #REACTIVEARMOR_NAME
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Description: #REACTIVEARMOR_DESC
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BaseColor: #b9a9a9
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Elevation: 1
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Tags: LowMaint, Category:Defense, FauxExterior
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Tags: NoCore, NonContiguous, DefaultUnlock, Defense, IsArmor, BlockArmor, ExternalSpace
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Tags: PrimaryArmor
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Hull: Flagship, Station
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Size := HexSize * Hexes
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ImpactLevel := 27 * HexSize
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MinPct := 1/6
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Hex.Resistance := 0.4
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Hex.HP := 30 * HexSize
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Hex.Mass := 5.0 * HexSize
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Ship.ExternalHexes := Ship.ExternalHexes + ExteriorHexes
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Effect: CapDamage
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MaxDamage = ImpactLevel
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MinimumPercent = MinPct
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Modifier: ImpactFactor(factor)
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MinPct := MinPct / factor
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Module: Default
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Hex.BuildCost := Hex.BuildCost * 2
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Hex.LaborCost := Hex.LaborCost * 4
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Sprite: PlateArmor * #ff9999
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@@ -0,0 +1,49 @@
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Subsystem: CarpetBomb
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Name: #S_CARPETBOMB
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Description: #S_CARPETBOMB_DESC
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BaseColor: #ff8931
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TypeColor: #ff8931
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Elevation: 2
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Tags: BaseCost, Category:Weapons, Rotatable
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Tags: ExteriorCore, Weapon, DefaultUnlock, Bombardment
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Hull: Flagship
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Size := HexSize * Hexes
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Range := Size + 200
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BombardStacks := max(floor(Size * 0.015), 1)
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BombardDuration := Size * 3.0 / BombardStacks
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Reload := 30.0
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BombardCost := Size * 200
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Hex.HP := 3 * HexSize
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Hex.Mass := HexSize
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Hex.Resistance := 0.2
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Requires:
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Command = 1
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Modifier: RangeFactor(factor)
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Range := Range * factor
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Modifier: DamageFactor(factor)
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BombardDuration := BombardDuration * factor
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Module: Default
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Hex.BuildCost := 3 * Hex.BuildCost
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Module: Core
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Hex.BuildCost := 3 * Hex.BuildCost
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Hex.HP := Hex.HP * 4.0
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Sprite: MissileLauncher::0 * #ffa0a0
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DrawMode: 1
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Effector: PopulationBomb
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Range = Range
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Speed = 35
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Duration = BombardDuration
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Stacks = BombardStacks
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SupplyCost = BombardCost
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Reload = Reload
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@@ -0,0 +1,47 @@
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Subsystem: AncientCore
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Name: #S_ANCIENT_CORE
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Description: #S_ANCIENT_CORE_DESC
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BaseColor: #c5f946
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Tags: BaseCost, Category:Control, HeraldsDLC, BadFiller, RaceSpecial
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Tags: Crewed, Control, ControlCore, HasInternals, Important
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Tags: NoBulkhead
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Hull: Flagship, Station
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EvaluationOrder: -10
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Size := HexSize * Hexes
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Command := Hexes * 3
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Power := 20 * Size
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SupplyCapacity := Size * 1000
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SupplyRate := Size * 40
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Repair := 3 * HexSize * (Hexes-1)
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RepairSupplyCost := 3.0 * Repair
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out SupplyDrain := RepairSupplyCost
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Hex.Resistance := 0.2
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Hex.HP := 18 * HexSize
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Hex.Mass := HexSize
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Hex.LaborCost := 0.15 * HexSize + 0.18
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Hex.BuildCost := 1.5 * HexSize + 0.8
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Hex.MaintainCost := 3 * HexSize + 2
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Effect: ControlCore
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Provides:
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Command = Command
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Power = Power
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Module: Default
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|
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Module: Core
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Sprite: AncientComputerCore
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Hex.HP := 2 * Hex.HP
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Hex.Resistance := 0.35
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Hex.BuildCost := 5 * Hex.BuildCost
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Hex.Mass := 5 * Hex.Mass
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||||
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@@ -0,0 +1,45 @@
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Subsystem: CrewControl
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Name: #CREWCONTROL_NAME
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Description: #CREWCONTROL_DESC
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BaseColor: #c5f946
|
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Picture: SubsystemButtonArt::8
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Elevation: 4
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||||
Tags: BaseCost, Category:Control, BadFiller
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||||
Tags: DefaultUnlock, Crewed, Control, ControlCore, HasInternals
|
||||
Tags: NoBulkhead, Important
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||||
Hull: Flagship, Station
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||||
|
||||
EvaluationOrder: -10
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||||
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||||
Size := HexSize * Hexes
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||||
Crew := floor(40 * Size)
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Command := Hexes * 2
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||||
|
||||
SupplyRate := 30 * HexSize * (Hexes-1)
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||||
|
||||
Repair := 4 * HexSize * (Hexes-1)
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||||
RepairSupplyCost := 2.0 * Repair
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out SupplyDrain := RepairSupplyCost
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||||
Hex.Resistance := 0.2
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||||
Hex.HP := 18 * HexSize
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||||
Hex.Mass := HexSize
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||||
Effect: ControlCore
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Provides:
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Crew = Crew
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Command = Command
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Module: Default
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Sprite: CrewQuarters
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||||
|
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Module: Core
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Sprite: Bridge
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||||
Hex.HP := 2 * Hex.HP
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Hex.Resistance := 0.35
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||||
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||||
Hex.BuildCost := 5 * Hex.BuildCost
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||||
Hex.Mass := 5 * Hex.Mass
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
Subsystem: DevoutShrine
|
||||
Name: #S_SHRINE
|
||||
Description: #S_SHRINE_DESC
|
||||
BaseColor: #408fc1
|
||||
Elevation: 1
|
||||
|
||||
Tags: BaseCost, Prayer, RaceSpecial, Important
|
||||
Tags: IsShield, Defense, Category:Control, HasInternals
|
||||
Hull: Flagship, Station
|
||||
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||||
Prayer := Hexes
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||||
|
||||
Size := HexSize * Hexes
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||||
ShieldCapacity := Size * 100
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||||
ShieldRegen := Size
|
||||
ShieldHexes := Hexes
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||||
|
||||
Hex.Resistance := 0.5
|
||||
Hex.HP := 12 * HexSize
|
||||
Hex.Mass := 2.5 * HexSize
|
||||
|
||||
Effect: ShieldDamage
|
||||
|
||||
Assert: Sum.Prayer >= Sum.Command
|
||||
Unique: True
|
||||
Message: #ERROR_EQUAL_PRAYER
|
||||
|
||||
Module: Core
|
||||
Sprite: AntimatterReactor * #408fc1
|
||||
Hex.BuildCost := 2 * Hex.BuildCost
|
||||
@@ -0,0 +1,38 @@
|
||||
Subsystem: FleetComputer
|
||||
Name: #S_FLEETCOMPUTER
|
||||
Description: #S_FLEETCOMPUTER_DESC
|
||||
BaseColor: #ca5700
|
||||
Elevation: 2
|
||||
|
||||
Tags: HeraldsDLC
|
||||
Tags: BaseCost, Category:Control, BadFiller
|
||||
Tags: HasInternals
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
|
||||
Repair := 5 * Size
|
||||
RepairSupplyCost := 1.0 * Repair
|
||||
out SupplyDrain := RepairSupplyCost
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 24 * HexSize
|
||||
Hex.Mass := 0.5 * HexSize
|
||||
|
||||
RaidRange := 1000 + (Size / (ShipSize * 0.3)) * 5000
|
||||
AddedRaidRange := RaidRange - 1000
|
||||
|
||||
Hook: AddRaidRange(AddedRaidRange)
|
||||
|
||||
PowerUse := 5 * Size
|
||||
|
||||
Requires:
|
||||
Power = PowerUse
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Sprite: FleetComputer
|
||||
Hex.HP := 2 * Hex.HP
|
||||
Hex.Resistance := 0.35
|
||||
Hex.BuildCost := 2 * Hex.BuildCost
|
||||
@@ -0,0 +1,45 @@
|
||||
Subsystem: ShipComputer
|
||||
Name: #SHIPCOMPUTER_NAME
|
||||
Description: #SHIPCOMPUTER_DESC
|
||||
BaseColor: #ffa4a0
|
||||
Picture: SubsystemButtonArt::8 * #ffa4a0
|
||||
Elevation: 4
|
||||
|
||||
Tags: BaseCost, Category:Control, BadFiller
|
||||
Tags: Control, ControlCore, HasInternals, Important
|
||||
Hull: Flagship, Station
|
||||
|
||||
EvaluationOrder: -10
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Command := Hexes * 8
|
||||
Repair := 4 * HexSize * (Hexes-1)
|
||||
PowerUse := 40 * Size
|
||||
|
||||
SupplyRate := 30 * HexSize * (Hexes-1)
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Duration := 30
|
||||
EfficiencyBoost := 20 * (Size / ShipSize)
|
||||
|
||||
Hook: AddStatus(ComputerCore)
|
||||
|
||||
Effect: ControlCore
|
||||
|
||||
Requires:
|
||||
Power = PowerUse
|
||||
|
||||
Provides:
|
||||
Command = Command
|
||||
|
||||
Module: Default
|
||||
Sprite: HexagonSubsystems::4 * #ffa4a0
|
||||
|
||||
Module: Core
|
||||
Sprite: ComputerCore
|
||||
Hex.HP := 2 * Hex.HP
|
||||
Hex.Resistance := 0.35
|
||||
Hex.BuildCost := 2 * Hex.BuildCost
|
||||
@@ -0,0 +1,34 @@
|
||||
Subsystem: SupplyModule
|
||||
Name: #SUPPLYMODULE_NAME
|
||||
Description: #SUPPLYMODULE_DESC
|
||||
Picture: SubsystemButtonArt::8 * #b3ffef
|
||||
BaseColor: #2fd6b3
|
||||
Elevation: 3
|
||||
|
||||
Tags: DefaultUnlock, NonContiguous, NoCore, HasInternals, Category:Control
|
||||
Tags: Compressible
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
SupplyCapacity := Size * 4000
|
||||
SupplyRate := Size * 6
|
||||
|
||||
Hex.LaborCost := 0.15 * HexSize + 0.8
|
||||
Hex.BuildCost := 1.5 * HexSize + 2
|
||||
Hex.MaintainCost := 2 * HexSize + 3 - (4 * HexSize / ShipSize^0.5)
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Modifier: SupplyCapacityFactor(factor)
|
||||
SupplyCapacity := SupplyCapacity * factor
|
||||
|
||||
Modifier: Compress(Amount)
|
||||
SupplyCapacity := SupplyCapacity + Base::SupplyCapacity * (Amount / Hexes)
|
||||
|
||||
Effect: LeakSupply
|
||||
LeakPctPerSec = 1 / 60
|
||||
|
||||
Module: Default
|
||||
Sprite: SupplyStorage
|
||||
@@ -0,0 +1,23 @@
|
||||
Subsystem: SupportCapModule
|
||||
Name: #SUPPORTCAPMODULE_NAME
|
||||
Description: #SUPPORTCAPMODULE_DESC
|
||||
BaseColor: #d6d300
|
||||
Picture: SubsystemButtonArt::8 * #fdffa8
|
||||
Elevation: 3
|
||||
|
||||
Tags: ScaledCost, Category:Control, SupportCap
|
||||
Tags: DefaultUnlock, NonContiguous, NoCore, HasInternals
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
SupportCapacity := Size * 28
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Modifier: SupportCapacityFactor(factor)
|
||||
SupportCapacity := SupportCapacity * factor
|
||||
|
||||
Module: Default
|
||||
Sprite: SupportCommand
|
||||
@@ -0,0 +1,40 @@
|
||||
Subsystem: BroadcastAntenna
|
||||
Name: #S_BROADCAST_ANTENNA
|
||||
Description: #S_BROADCAST_ANTENNA_DESC
|
||||
BaseColor: #f67bed
|
||||
TypeColor: #f67bed
|
||||
Elevation: 3
|
||||
|
||||
Tags: Category:Equipment, HighMaint, HasInternals
|
||||
Tags: HeraldsDLC
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
|
||||
InfluenceBuildCost := floor(5 * max(sqrt(ShipSize/128), 1.0))
|
||||
PowerUse := 3.0 * Size
|
||||
|
||||
ConvertInterval := 5 / (Size / ShipSize) / if(ShipSize > 128, sqrt(ShipSize/128), ShipSize/128)
|
||||
|
||||
Hook: ApplyStatusRandomPlanets(Propaganda, 30, 300, Allow Self = False, Allow Allied = False)
|
||||
Hook: RandomlyConvertSupports(ConvertInterval, Allow Allied = False, Interval Margin = 0.25)
|
||||
|
||||
Requires:
|
||||
Command = 3
|
||||
Power = PowerUse
|
||||
|
||||
Assert: ShipSize >= 64
|
||||
Message: #ERROR_MIN_SIZE:$1:64
|
||||
|
||||
Assert: Size / ShipSize > 0.15
|
||||
Message: #ERROR_TOO_SMALL
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 3
|
||||
Hex.BuildCost := Hex.BuildCost * 10
|
||||
Hex.Mass := Hex.Mass * 5
|
||||
|
||||
Sprite: Antenna
|
||||
|
||||
Module: Default
|
||||
Hex.BuildCost := Hex.BuildCost * 2
|
||||
@@ -0,0 +1,22 @@
|
||||
Subsystem: BusterBeam
|
||||
Name: #S_BUSTER_BEAM
|
||||
Description: #S_BUSTER_BEAM_DESC
|
||||
BaseColor: #e900ff
|
||||
TypeColor: #e900ff
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost, Category:Equipment, HasInternals, ExteriorCore
|
||||
Tags: Disabled, Ability:BusterBeam
|
||||
Hull: Flagship
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Module: Core
|
||||
Sprite: HexagonSubsystems::6 * #e900ff
|
||||
@@ -0,0 +1,30 @@
|
||||
Subsystem: CargoStorage
|
||||
Name: #S_CARGO_STORAGE
|
||||
Description: #S_CARGO_STORAGE_DESC
|
||||
BaseColor: #91692c
|
||||
Elevation: 1
|
||||
|
||||
Tags: DefaultUnlock, ScaledCost, NonContiguous, NoCore, HasInternals, Category:Equipment, StaticMaintenance
|
||||
Tags: Compressible
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
CargoStorage := Size * 4
|
||||
|
||||
Hook: AddCargoStorage(CargoStorage)
|
||||
Hook: AddPermanentStatus(CanGiveCargo)
|
||||
Hook: AddPermanentStatus(CanTakeCargo)
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Mass := HexSize * 3
|
||||
|
||||
Hex.LaborCost := 0.1 * HexSize
|
||||
Hex.BuildCost := 1.1 * HexSize
|
||||
Hex.MaintainCost := HexSize - (HexSize/ShipSize * 8 * ShipSize^0.5)
|
||||
|
||||
Modifier: Compress(Amount)
|
||||
CargoStorage := CargoStorage + Base::CargoStorage * (Amount / Hexes)
|
||||
|
||||
Module: Default
|
||||
Sprite: SupplyStorage * #91692c
|
||||
@@ -0,0 +1,25 @@
|
||||
Subsystem: CloakPlating
|
||||
Name: #S_CLOAKPLATING
|
||||
Description: #S_CLOAKPLATING_DESC
|
||||
BaseColor: #5188e6
|
||||
Elevation: -3
|
||||
|
||||
Tags: Category:Equipment, NoWall, NoFloor, PassExterior
|
||||
Tags: NoCore, NonContiguous, Ephemeral
|
||||
Tags: Ability:Cloak
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
|
||||
Ship.ExternalHexes := Ship.ExternalHexes + Hexes
|
||||
|
||||
Hex.BuildCost := 0.5 * ShipSize / Hexes
|
||||
Hex.LaborCost := 0.05 * ShipSize / Hexes
|
||||
|
||||
Assert: Hexes == ExteriorHexes
|
||||
Message: #ERROR_MUST_BE_EXTERIOR
|
||||
|
||||
OnCheckErrors: designs::checkCoversAllDirections
|
||||
|
||||
Module: Default
|
||||
Sprite: PlateArmor * #5188e6a0
|
||||
@@ -0,0 +1,27 @@
|
||||
Subsystem: ConstructionBay
|
||||
Name: #S_CONSTRUCTION_BAY
|
||||
Description: #S_CONSTRUCTION_BAY_DESC
|
||||
BaseColor: #fca404
|
||||
TypeColor: #fca404
|
||||
Elevation: 1
|
||||
|
||||
Tags: Category:Equipment, BaseCost, HasInternals, StaticMaintenance
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
|
||||
LaborIncome := Size / 4
|
||||
|
||||
Hook: AllowConstruction(True, False, False)
|
||||
Hook: AddLaborIncome(LaborIncome)
|
||||
Hook: AddPermanentStatus(ConstructionBay)
|
||||
|
||||
Module: Core
|
||||
Sprite: ComputerCore * #fca404
|
||||
|
||||
Hex.BuildCost := Hex.BuildCost + LaborIncome * 60
|
||||
Hex.LaborCost := Hex.BuildCost + LaborIncome * 3
|
||||
Hex.MaintainCost := Hex.MaintainCost + LaborIncome * 25
|
||||
|
||||
Module: Default
|
||||
Sprite: SupplyStorage * #fca404
|
||||
@@ -0,0 +1,30 @@
|
||||
Subsystem: EmergencySupplies
|
||||
Name: #S_EMERGENCY_SUPPLIES
|
||||
Description: #S_EMERGENCY_SUPPLIES_DESC
|
||||
BaseColor: #b88b00
|
||||
TypeColor: #b88b00
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost, Category:Equipment, HasInternals
|
||||
Tags: Ability:EmergencySupplies
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Hex.Mass := HexSize
|
||||
|
||||
EnergyCost := 10 * max(1,round(Size*4))
|
||||
Resupply := EnergyCost * 100
|
||||
|
||||
HaveStatus := 1
|
||||
out Duration := HaveStatus * sqrt(Size / ShipSize) * 120
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Sprite: AntimatterReactor * #b8b800
|
||||
@@ -0,0 +1,30 @@
|
||||
Subsystem: FlareBomb
|
||||
Name: #S_FLARE_BOMB
|
||||
Description: #S_FLARE_BOMB_DESC
|
||||
|
||||
BaseColor: #e45500
|
||||
TypeColor: #e45500
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost, Category:Equipment, HasInternals, ExteriorCore
|
||||
Tags: Disabled, Ability:FlareBomb, HeraldsDLC
|
||||
Hull: Flagship
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Module: Default
|
||||
Hex.BuildCost := 3.0 * Hex.BuildCost
|
||||
Hex.MaintainCost := 3.0 * Hex.MaintainCost
|
||||
|
||||
Module: Core
|
||||
Hex.BuildCost := 3.0 * Hex.BuildCost
|
||||
Hex.MaintainCost := 3.0 * Hex.MaintainCost
|
||||
Sprite: MissileLauncher::0 * #e45500
|
||||
DrawMode: 1
|
||||
@@ -0,0 +1,34 @@
|
||||
Subsystem: GravitonCondenser
|
||||
Name: #S_GRAVITON_CONDENSER
|
||||
Description: #S_GRAVITON_CONDENSER_DESC
|
||||
|
||||
BaseColor: #e45500
|
||||
TypeColor: #e45500
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost, Category:Equipment, HasInternals, ExteriorCore
|
||||
Tags: Ability:GravitonCondenser
|
||||
Hull: Flagship
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
StellarDamage := 4000000 * (Size / 100)
|
||||
PowerUse := 15 * Size
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
Power = PowerUse
|
||||
|
||||
Module: Default
|
||||
Hex.BuildCost := 3.0 * Hex.BuildCost
|
||||
Hex.MaintainCost := 3.0 * Hex.MaintainCost
|
||||
|
||||
Module: Core
|
||||
Hex.BuildCost := 3.0 * Hex.BuildCost
|
||||
Hex.MaintainCost := 3.0 * Hex.MaintainCost
|
||||
Sprite: TractorGun::0 * #e45500
|
||||
DrawMode: 1
|
||||
@@ -0,0 +1,24 @@
|
||||
Subsystem: IonCannon
|
||||
Name: #S_ION_CANNON
|
||||
Description: #S_ION_CANNON_DESC
|
||||
BaseColor: #ff8d00
|
||||
TypeColor: #ff8d00
|
||||
Elevation: 3
|
||||
|
||||
Tags: BaseCost, Category:Equipment, HasInternals, ExteriorCore
|
||||
Tags: Ability:IonCannon
|
||||
Hull: Flagship
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
Duration := 300 * (Size / ShipSize * 5)
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Module: Core
|
||||
Sprite: HexagonSubsystems::6 * #ff8d00
|
||||
@@ -0,0 +1,38 @@
|
||||
Subsystem: MiningLaser
|
||||
Name: #S_MINING_LASER
|
||||
Description: #S_MINING_LASER_DESC
|
||||
BaseColor: #a1692c
|
||||
TypeColor: #a1692c
|
||||
Elevation: 3
|
||||
|
||||
Tags: DefaultUnlock, ScaledCost, Category:Equipment, HasInternals, ExteriorCore, Rotatable, StaticMaintenance
|
||||
Tags: Ability:MineAsteroid, Ability:DropoffPoint, Ability:AutoMine
|
||||
Hull: Flagship
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Hex.Mass := HexSize
|
||||
|
||||
CargoStorage := Size / 4
|
||||
MiningRate := Size / 20
|
||||
MiningLasers := 1
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
Hex.LaborCost := 0.1 * HexSize
|
||||
Hex.BuildCost := 1.1 * HexSize
|
||||
Hex.MaintainCost := HexSize - (HexSize/ShipSize * 8 * ShipSize^0.5)
|
||||
|
||||
Hook: AddCargoStorage(CargoStorage)
|
||||
Hook: AddPermanentStatus(CanGiveCargo)
|
||||
|
||||
Assert: Sum.MiningLasers == 1
|
||||
Unique: True
|
||||
Message: #ERROR_ONLY_ONE
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Module: Core
|
||||
Sprite: Laser::0 * #91692c
|
||||
DrawMode: 1
|
||||
@@ -0,0 +1,29 @@
|
||||
Subsystem: OreProcessor
|
||||
Name: #S_ORE_PROCESSOR
|
||||
Description: #S_ORE_PROCESSOR_DESC
|
||||
BaseColor: #8870ac
|
||||
TypeColor: #8870ac
|
||||
Elevation: 2
|
||||
|
||||
Tags: Category:Equipment, BaseCost, HasInternals, NoCore, NonContiguous
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
|
||||
OreProcessRate := Size / 5
|
||||
LaborProcessRate := OreProcessRate / 25 * 60
|
||||
LaborStorage := LaborProcessRate * 5
|
||||
Hook: AddLaborStorage(LaborStorage)
|
||||
Hook: ProcessCargo(Ore, OreProcessRate, 25, AddStoredLabor(1, True))
|
||||
|
||||
CargoStorage := OreProcessRate
|
||||
Hook: AddCargoStorage(CargoStorage)
|
||||
Hook: AddPermanentStatus(CanTakeCargo)
|
||||
|
||||
Assert: Sum.LaborIncome > 0
|
||||
Message: #REQUIRE_CONSTRUCTION_BAY
|
||||
|
||||
Module: Default
|
||||
Sprite: SupportCommand * #8870ac
|
||||
|
||||
Hex.LaborCost := Hex.LaborCost * 2.0
|
||||
@@ -0,0 +1,44 @@
|
||||
Subsystem: SelfDestruct
|
||||
Name: S_SELF_DESTRUCT
|
||||
Description: S_SELF_DESTRUCT_DESC
|
||||
BaseColor: #ff0000
|
||||
TypeColor: #ff0000
|
||||
Picture: AntimatterReactor
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost
|
||||
Tags: Category:Equipment, Ability:SelfDestruct
|
||||
Tags: Weapon, IsExplosiveWeapon, HasInternals, NoAugment
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Damage := Size * 120
|
||||
Radius := ((ShipSize + Size)/2)^(1/2.5) * 50
|
||||
PowerUse := 10 * Size
|
||||
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
Power = PowerUse
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 2
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
|
||||
Sprite: AntimatterReactor * #ff0000
|
||||
|
||||
Hex.DamageResist := ShipSize / 64.0
|
||||
Effect: DamageResist
|
||||
Resist = Hex.DamageResist
|
||||
|
||||
Effect: SelfDestruct
|
||||
Amount = Damage
|
||||
Radius = Radius
|
||||
Hits = 4
|
||||
@@ -0,0 +1,26 @@
|
||||
Subsystem: Simulator
|
||||
Name: #S_SIMULATOR
|
||||
Description: #S_SIMULATOR_DESC
|
||||
BaseColor: #f17757
|
||||
TypeColor: #f17757
|
||||
Elevation: 3
|
||||
|
||||
Tags: BaseCost, Category:Equipment, HasInternals
|
||||
Tags: HeraldsDLC
|
||||
Hull: Flagship
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
Rate := (Size / 60) * 2
|
||||
|
||||
Hook: ExperienceOverTime(Rate, True)
|
||||
|
||||
Requires:
|
||||
Command = 3
|
||||
|
||||
Module: Core
|
||||
Sprite: Simulator
|
||||
@@ -0,0 +1,24 @@
|
||||
Subsystem: SkipDrive
|
||||
Name: #S_SKIP_DRIVE
|
||||
Description: #S_SKIP_DRIVE_DESC
|
||||
BaseColor: #fff980
|
||||
TypeColor: #fff980
|
||||
Elevation: 3
|
||||
|
||||
Tags: BaseCost, Category:Equipment, HasInternals
|
||||
Tags: Ability:Blink
|
||||
Hull: Flagship
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
CostFactor := 0.08 / (Size / ShipSize)
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Module: Core
|
||||
Sprite: HexagonSubsystems::10 * #fff980
|
||||
@@ -0,0 +1,30 @@
|
||||
Subsystem: TractorBeam
|
||||
Name: #S_TRACTOR_BEAM
|
||||
Description: #S_TRACTOR_BEAM_DESC
|
||||
BaseColor: #8bb800
|
||||
TypeColor: #8bb800
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost, Category:Equipment, HasInternals, ExteriorCore
|
||||
Tags: DefaultUnlock, Ability:TractorBeam
|
||||
Hull: Flagship
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
Assert: Size / ShipSize > 0.33
|
||||
Message: #ERROR_TOO_SMALL
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Module: Default
|
||||
Hex.BuildCost := 3.0 * Hex.BuildCost
|
||||
|
||||
Module: Core
|
||||
Hex.BuildCost := 3.0 * Hex.BuildCost
|
||||
Sprite: TractorGun::0 * #8bb800
|
||||
DrawMode: 1
|
||||
@@ -0,0 +1,45 @@
|
||||
Subsystem: TroopPods
|
||||
Name: #S_TROOPPODS
|
||||
Description: #S_TROOPPODS_DESC
|
||||
BaseColor: #dd3b4e
|
||||
TypeColor: #dd3b4e
|
||||
Elevation: 2
|
||||
|
||||
Tags: HeraldsDLC
|
||||
Tags: Category:Equipment, Troops, NonContiguous, NoCore
|
||||
Tags: Ability:TroopPods
|
||||
Tags: HasInternals
|
||||
Hull: Flagship, Station
|
||||
|
||||
Hex.LaborCost := 0.10 * HexSize + 0.8
|
||||
Hex.BuildCost := 2.0 * HexSize + 2
|
||||
Hex.MaintainCost := 3 * HexSize + 5 - (4 * HexSize / ShipSize^0.5)
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Hex.Mass := HexSize
|
||||
|
||||
MaxLoyalty := floor(Size / 9)
|
||||
Duration := 2 * ceil(MaxLoyalty / 10) * 60
|
||||
|
||||
TroopCost := 50.0 * MaxLoyalty
|
||||
TroopLabor := 2.0 * MaxLoyalty
|
||||
TroopStorage := 1
|
||||
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
|
||||
Hook: OnEnable(AddStatus(Troops))
|
||||
Hook: LimitStatusStacks(Troops, TroopStorage)
|
||||
|
||||
Requires:
|
||||
Command = ceil(Hexes * 0.6)
|
||||
|
||||
Assert: MaxLoyalty >= 1
|
||||
Unique: True
|
||||
Message: #ERROR_TOO_SMALL
|
||||
|
||||
Module: Default
|
||||
Hex.BuildCost := Hex.BuildCost + (TroopCost / Hexes)
|
||||
Hex.LaborCost := Hex.LaborCost + (TroopLabor / Hexes)
|
||||
|
||||
Sprite: TroopPods
|
||||
@@ -0,0 +1,31 @@
|
||||
Subsystem: Gate
|
||||
Name: Gate Constructor
|
||||
Description: Allows the ship to construct into a gate and back.
|
||||
BaseColor: #8ed2ff
|
||||
TypeColor: #8ed2ff
|
||||
Picture: SubsystemButtonArt::10
|
||||
Elevation: 0
|
||||
|
||||
Tags: Engine, Gate, HasInternals, Category:FTL
|
||||
Tags: Ability:UnpackGate, Disabled
|
||||
Hull: Flagship
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
Effect: FTLUpkeep
|
||||
Amount = 0.15
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Module: Core
|
||||
Sprite: HexagonSubsystems::10
|
||||
Hex.BuildCost := 221
|
||||
Hex.LaborCost := 7.3
|
||||
|
||||
Assert: Size >= 5
|
||||
Message: Gate Constructor must be at least size 5.
|
||||
@@ -0,0 +1,30 @@
|
||||
Subsystem: Hyperdrive
|
||||
Name: #S_HYPERDRIVE
|
||||
Description: #S_HYPERDRIVE_DESC
|
||||
BaseColor: #a767ad
|
||||
TypeColor: #a767ad
|
||||
Picture: SubsystemButtonArt::10
|
||||
Elevation: 0
|
||||
|
||||
Tags: BaseCost, Category:FTL
|
||||
Tags: Engine, Hyperdrive, HasInternals, Hyperengine
|
||||
Hull: Flagship
|
||||
|
||||
Size := HexSize * Hexes
|
||||
HyperdriveSpeed := 3200.0 * Size / ShipSize
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Modifier: SpeedFactor(factor)
|
||||
HyperdriveSpeed := HyperdriveSpeed * factor
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Sprite: HexagonSubsystems::10
|
||||
Hex.BuildCost := 2 * Hex.BuildCost
|
||||
@@ -0,0 +1,27 @@
|
||||
Subsystem: Jumpdrive
|
||||
Name: #S_JUMPDRIVE
|
||||
Description: #S_JUMPDRIVE_DESC
|
||||
BaseColor: #67ad85
|
||||
TypeColor: #67ad85
|
||||
Elevation: 0
|
||||
|
||||
Tags: BaseCost, Category:FTL
|
||||
Tags: Engine, Jumpdrive, HasInternals, Hyperengine
|
||||
Hull: Flagship
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
JumpRange := 170000 * Size / ShipSize
|
||||
|
||||
Requires:
|
||||
Command = max(floor(Hexes / 3), 1)
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Sprite: Jumpdrive
|
||||
Hex.BuildCost := 2 * Hex.BuildCost
|
||||
@@ -0,0 +1,32 @@
|
||||
Subsystem: Slipstream
|
||||
Name: #S_SLIPSTREAM_GENERATOR
|
||||
Description: #S_SLIPSTREAM_GENERATOR_DESC
|
||||
BaseColor: #67a7ad
|
||||
TypeColor: #67a7ad
|
||||
Picture: SubsystemButtonArt::10
|
||||
Elevation: 0
|
||||
|
||||
Tags: BaseCost, Category:FTL, CannotDonate
|
||||
Tags: Engine, Slipstream, HasInternals
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
Hex.BuildCost := 2.0 * HexSize
|
||||
|
||||
SlipstreamCost := if(Sum.SlipstreamCost <= 0.01, 300, 0) - 150 * (Size/ShipSize)
|
||||
SlipstreamOptimalDistance := 30000 * sqrt(pow(Sum.SlipstreamOptimalDistance / 30000, 2) + Size / 128) - Sum.SlipstreamOptimalDistance
|
||||
SlipstreamDuration := if(Sum.SlipstreamDuration <= 0.01, 100, 0) + 600 * (Size/ShipSize)
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Module: Core
|
||||
Sprite: HexagonSubsystems::10
|
||||
|
||||
Module: Default
|
||||
Hex.MaintainCost := 0.5 * Hex.MaintainCost
|
||||
@@ -0,0 +1,44 @@
|
||||
Subsystem: AntimatterGen
|
||||
Name: #AMGEN_NAME
|
||||
Description: #AMGEN_DESC
|
||||
BaseColor: #5ade8b
|
||||
Elevation: 1
|
||||
|
||||
Tags: IsReactor, Category:Control
|
||||
Tags: Important, HasInternals
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Power := 85 * Size
|
||||
|
||||
SupplyCapacity := Size * 300
|
||||
SupplyRate := Size * 15
|
||||
|
||||
Hex.Resistance := 0.5
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Mass := 3.5 * HexSize
|
||||
|
||||
Hex.LaborCost := 0.25 * HexSize + 1.2
|
||||
Hex.BuildCost := 20 * HexSize + 2
|
||||
Hex.MaintainCost := HexSize + 1
|
||||
|
||||
Effect: VitalSubsystem
|
||||
|
||||
Provides:
|
||||
Power = Power
|
||||
|
||||
Module: Core
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
Hex.HP := 1
|
||||
Sprite: AntimatterReactor
|
||||
|
||||
Module: Default
|
||||
Hex.BuildCost := 0.9 * Hex.BuildCost
|
||||
Hex.Mass := 0.9 * Hex.Mass
|
||||
|
||||
Modifier: SupplyCapacityFactor(factor)
|
||||
SupplyCapacity := SupplyCapacity * factor
|
||||
|
||||
Modifier: PowerFactor(factor)
|
||||
Power := Power * factor
|
||||
@@ -0,0 +1,38 @@
|
||||
Subsystem: FissionGen
|
||||
Name: #FISSIONGEN_NAME
|
||||
Description: #FISSIONGEN_DESC
|
||||
BaseColor: #00a4db
|
||||
Elevation: 1
|
||||
|
||||
Tags: DefaultUnlock, IsReactor, Category:Control
|
||||
Tags: Important, HasInternals
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Power := 15 * Size
|
||||
|
||||
SupplyCapacity := Size * 500
|
||||
SupplyRate := Size * 30
|
||||
|
||||
Hex.Resistance := 0.5
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Mass := 2.5 * HexSize
|
||||
|
||||
Hex.LaborCost := 0.1 * HexSize + 0.1
|
||||
Hex.BuildCost := 1 * HexSize + 0.6
|
||||
Hex.MaintainCost := HexSize + 1
|
||||
|
||||
Provides:
|
||||
Power = Power
|
||||
|
||||
Module: Default
|
||||
Hex.BuildCost := 0.9 * Hex.BuildCost
|
||||
Hex.Mass := 0.9 * Hex.Mass
|
||||
|
||||
Module: Core
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
Sprite: FissionReactor
|
||||
|
||||
Modifier: SupplyCapacityFactor(factor)
|
||||
SupplyCapacity := SupplyCapacity * factor
|
||||
@@ -0,0 +1,38 @@
|
||||
Subsystem: FusionGen
|
||||
Name: #FUSIONGEN_NAME
|
||||
Description: #FUSIONGEN_DESC
|
||||
BaseColor: #db0083
|
||||
Elevation: 1
|
||||
|
||||
Tags: DefaultUnlock, IsReactor, Category:Control
|
||||
Tags: Important, HasInternals
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Power := 30 * Size
|
||||
|
||||
SupplyCapacity := Size * 1500
|
||||
SupplyRate := Size * 80
|
||||
|
||||
Hex.Resistance := 0.5
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Mass := 2.5 * HexSize
|
||||
|
||||
Hex.LaborCost := 0.15 * HexSize + 0.18
|
||||
Hex.BuildCost := 3 * HexSize + 0.8
|
||||
Hex.MaintainCost := 5 * HexSize + 4
|
||||
|
||||
Provides:
|
||||
Power = Power
|
||||
|
||||
Module: Core
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
Sprite: FusionReactor
|
||||
|
||||
Module: Default
|
||||
Hex.BuildCost := 0.9 * Hex.BuildCost
|
||||
Hex.Mass := 0.9 * Hex.Mass
|
||||
|
||||
Modifier: SupplyCapacityFactor(factor)
|
||||
SupplyCapacity := SupplyCapacity * factor
|
||||
@@ -0,0 +1,52 @@
|
||||
Subsystem: MareniumGen
|
||||
Name: #S_MARENIUMGEN
|
||||
Description: #S_MARENIUMGEN_DESC
|
||||
BaseColor: #704e78
|
||||
Elevation: 3
|
||||
|
||||
Tags: IsReactor, Category:Control
|
||||
Tags: DontList, HasInternals
|
||||
Tags: HeraldsDLC
|
||||
Tags: Important
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Power := 20 * Size
|
||||
MareniumPower := Power
|
||||
|
||||
SupplyCapacity := Size * 300
|
||||
SupplyRate := Size * 100
|
||||
|
||||
Hex.Resistance := 0.5
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Mass := 3.5 * HexSize
|
||||
|
||||
Hex.LaborCost := 0.15 * HexSize + 0.18
|
||||
Hex.BuildCost := 3 * HexSize + 0.8
|
||||
Hex.MaintainCost := 4 * HexSize + 3
|
||||
|
||||
Ship.ExternalHexes := Ship.ExternalHexes + Hexes
|
||||
|
||||
Hook: AddStatus(Marenium)
|
||||
|
||||
Provides:
|
||||
Power = Power
|
||||
|
||||
Module: Core
|
||||
Sprite: MareniumReactor
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
|
||||
Module: Default
|
||||
Hex.BuildCost := 0.9 * Hex.BuildCost
|
||||
Hex.Mass := 0.9 * Hex.Mass
|
||||
|
||||
Assert: Sum.Power == Sum.MareniumPower
|
||||
Unique: True
|
||||
Message: #ERROR_ALL_POWER
|
||||
|
||||
Modifier: SupplyCapacityFactor(factor)
|
||||
SupplyCapacity := SupplyCapacity * factor
|
||||
|
||||
Modifier: PowerFactor(factor)
|
||||
Power := Power * factor
|
||||
@@ -0,0 +1,39 @@
|
||||
Subsystem: SolarPanel
|
||||
Name: #S_SOLARPANEL
|
||||
Description: #S_SOLARPANEL_DESC
|
||||
BaseColor: #64fff9
|
||||
Elevation: 3
|
||||
|
||||
Tags: IsReactor, Category:Control
|
||||
Tags: NonContiguous, NoCore
|
||||
Tags: HeraldsDLC
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
|
||||
Power := 7 * Size
|
||||
SolarPower := 7 * Size
|
||||
|
||||
SolarEfficiencyLoss := 0.5
|
||||
SolarEfficiencyMinBoost := 0.0
|
||||
SolarEfficiencyMaxBoost := 1.0
|
||||
|
||||
Hook: SolarEfficiency(SolarEfficiencyLoss, SolarEfficiencyMinBoost, SolarEfficiencyMaxBoost, True)
|
||||
|
||||
Hex.Resistance := 0.01
|
||||
Hex.HP := 10 * HexSize
|
||||
Hex.Mass := 0.25 * HexSize
|
||||
|
||||
Hex.LaborCost := 0.05 * HexSize
|
||||
Hex.BuildCost := 0.5 * HexSize
|
||||
|
||||
Ship.ExternalHexes := Ship.ExternalHexes + ExteriorHexes
|
||||
|
||||
Assert: Hexes == ExteriorHexes
|
||||
Message: #ERROR_MUST_BE_EXTERIOR
|
||||
|
||||
Provides:
|
||||
Power = Power
|
||||
|
||||
Module: Default
|
||||
Sprite: SolarPanel
|
||||
@@ -0,0 +1,25 @@
|
||||
Subsystem: CarrierHull
|
||||
Name: #S_CARRIER_HULL
|
||||
Description: #S_CARRIER_HULL_DESC
|
||||
|
||||
Tags: Applied:Hull, Category:Hulls, NoCore
|
||||
Tags: HeraldsDLC
|
||||
Hull: Flagship
|
||||
EvaluationOrder: -200
|
||||
BaseColor: #d6d300
|
||||
|
||||
HexLimit := -26
|
||||
|
||||
AddShipModifier: SupplyCapacityFactor(1.5)
|
||||
AddShipModifier: SupportCapacityFactor(2.0)
|
||||
AddShipModifier: HpFactor(2.0)
|
||||
|
||||
Assert: ShipSize >= 300
|
||||
Message: #ERROR_MIN_SIZE:$1:300
|
||||
|
||||
Assert: TagCount.Weapon == 0
|
||||
Message: #ERROR_CANNOT_HAVE_WEAPONS
|
||||
|
||||
Module: Default
|
||||
Sprite: HullSubsystems::0
|
||||
DrawMode: 3
|
||||
@@ -0,0 +1,23 @@
|
||||
Subsystem: ColossusHull
|
||||
Name: #S_COLOSSUS_HULL
|
||||
Description: #S_COLOSSUS_HULL_DESC
|
||||
|
||||
Tags: Applied:Hull, Category:Hulls, NoCore, HeraldsDLC
|
||||
Hull: Flagship
|
||||
EvaluationOrder: -200
|
||||
BaseColor: #cc3a7d
|
||||
|
||||
AddShipModifier: FlagshipHull::HexLimitFactor(10.0)
|
||||
AddShipModifier: FlagshipHull::GridWidthFactor(4.0)
|
||||
AddShipModifier: FlagshipHull::GridHeightFactor(sqrt(2.2))
|
||||
|
||||
Requires:
|
||||
Command = 20
|
||||
Power = ShipSize * 0.3
|
||||
|
||||
Assert: ShipSize >= 3000
|
||||
Message: #ERROR_MIN_SIZE:$1:3000
|
||||
|
||||
Module: Default
|
||||
Sprite: DesignationIcons::16
|
||||
DrawMode: 3
|
||||
@@ -0,0 +1,26 @@
|
||||
Subsystem: DestroyerHull
|
||||
Name: #S_DESTROYER_HULL
|
||||
Description: #S_DESTROYER_HULL_DESC
|
||||
|
||||
Tags: Applied:Hull, Category:Hulls, NoCore
|
||||
Tags: HeraldsDLC
|
||||
Hull: Flagship
|
||||
EvaluationOrder: -200
|
||||
BaseColor: #ff8080
|
||||
|
||||
HexLimit := 30
|
||||
|
||||
AddShipModifier: HpFactor(6.0)
|
||||
AddShipModifier: ArmorResistFactor(1.5)
|
||||
AddShipModifier: MassFactor(0.5)
|
||||
AddShipModifier: tag/Weapon::RangeFactor(0.7)
|
||||
|
||||
Assert: ShipSize >= 300
|
||||
Message: #ERROR_MIN_SIZE:$1:300
|
||||
|
||||
Assert: Sum.SupportCapacity == 0
|
||||
Message: #ERROR_CANNOT_HAVE_SUPPORT
|
||||
|
||||
Module: Default
|
||||
Sprite: HullSubsystems::1
|
||||
DrawMode: 3
|
||||
@@ -0,0 +1,24 @@
|
||||
Subsystem: SpinalMountHull
|
||||
Name: #S_SPINAL_MOUNT_HULL
|
||||
Description: #S_SPINAL_MOUNT_HULL_DESC
|
||||
|
||||
Tags: Applied:Hull, Category:Hulls, NoCore
|
||||
Tags: HeraldsDLC
|
||||
Tags: OverrideHexArcLimit
|
||||
Hull: Flagship
|
||||
EvaluationOrder: -200
|
||||
BaseColor: #8edcef
|
||||
|
||||
AddShipModifier: tag/Weapon::FireArcFactor(100.0)
|
||||
AddShipModifier: tag/Weapon::HpFactor(1.5)
|
||||
AddShipModifier: tag/Weapon::CoreHealthFactor(5.0)
|
||||
|
||||
Assert: ShipSize >= 300
|
||||
Message: #ERROR_MIN_SIZE:$1:300
|
||||
|
||||
Assert: TagCount.Weapon <= 1
|
||||
Message: #ERROR_WEAPON_LIMIT
|
||||
|
||||
Module: Default
|
||||
Sprite: HullSubsystems::2
|
||||
DrawMode: 3
|
||||
@@ -0,0 +1,22 @@
|
||||
Subsystem: SuperstructureHull
|
||||
Name: #S_SUPERSTRUCTURE_HULL
|
||||
Description: #S_SUPERSTRUCTURE_HULL_DESC
|
||||
|
||||
Tags: Applied:Hull, Category:Hulls, NoCore
|
||||
Tags: HeraldsDLC
|
||||
Hull: Flagship, Station
|
||||
EvaluationOrder: -200
|
||||
BaseColor: #cc6a3a
|
||||
|
||||
AddShipModifier: BuildCostFactor(0.5)
|
||||
AddShipModifier: LaborCostFactor(0.5)
|
||||
AddShipModifier: MaintCostFactor(0.66)
|
||||
|
||||
Hex.OreCost := 0
|
||||
AddPostModifier: AddOreCost(HexSum.BuildCost)
|
||||
AddPostModifier: AddOreCost(HexSum.LaborCost)
|
||||
AddPostModifier: AddOreCost(HexSum.MaintainCost * 0.5)
|
||||
|
||||
Module: Default
|
||||
Sprite: HullSubsystems::3
|
||||
DrawMode: 3
|
||||
@@ -0,0 +1,24 @@
|
||||
Subsystem: TitanHull
|
||||
Name: #S_TITAN_HULL
|
||||
Description: #S_TITAN_HULL_DESC
|
||||
|
||||
Tags: Applied:Hull, Category:Hulls, NoCore
|
||||
Hull: Flagship
|
||||
EvaluationOrder: -200
|
||||
BaseColor: #cc6a3a
|
||||
|
||||
AddShipModifier: FlagshipHull::HexLimitFactor(4.0)
|
||||
AddShipModifier: FlagshipHull::GridWidthFactor(sqrt(2.2))
|
||||
AddShipModifier: FlagshipHull::GridHeightFactor(sqrt(2.2))
|
||||
|
||||
AddShipModifier: HyperdriveSpeedFactor(0.66)
|
||||
AddShipModifier: MassFactor(1.5)
|
||||
AddShipModifier: BuildCostFactor(1.0 - 0.5 * min(sqrt((ShipSize - 500) / 3000), 1.0))
|
||||
AddShipModifier: FireArcFactor(2.0)
|
||||
|
||||
Assert: ShipSize >= 500
|
||||
Message: #ERROR_MIN_SIZE:$1:500
|
||||
|
||||
Module: Default
|
||||
Sprite: DesignationIcons::16
|
||||
DrawMode: 3
|
||||
@@ -0,0 +1,46 @@
|
||||
Template: hexVar/HP, tag/Weapon, !tag/NoAugment
|
||||
Module: AugmentReload
|
||||
Name: #S_AUGMENT_RELOAD
|
||||
Description: #S_AUGMENT_RELOAD_DESC
|
||||
Unique: True
|
||||
|
||||
Color: #ffff00
|
||||
Sprite: SupportCommand * #ffff00
|
||||
|
||||
Hex.HP := 3.0 * Hex.HP
|
||||
Hex.BuildCost := Size
|
||||
|
||||
AddModifier: optional ReloadFactor(0.8)
|
||||
AddModifier: optional CooldownFactor(0.8)
|
||||
AddModifier: HPFactor(0.5)
|
||||
|
||||
Module: AugmentDamage
|
||||
Name: #S_AUGMENT_DAMAGE
|
||||
Description: #S_AUGMENT_DAMAGE_DESC
|
||||
Unique: True
|
||||
|
||||
Color: #ff8080
|
||||
Sprite: SupportCommand * #ff8080
|
||||
|
||||
Hex.HP := 3.0 * Hex.HP
|
||||
Hex.BuildCost := Size
|
||||
|
||||
AddModifier: optional RangeFactor(0.5)
|
||||
AddModifier: optional DamageFactor(1.25)
|
||||
AddModifier: optional BeamDPSFactor(1.25)
|
||||
|
||||
Template: hexVar/HP, var/SupplyCost, tag/Weapon, !tag/NoAugment
|
||||
Module: AugmentSupply
|
||||
Name: #S_AUGMENT_SUPPLY
|
||||
Description: #S_AUGMENT_SUPPLY_DESC
|
||||
Unique: True
|
||||
|
||||
Color: #8080ff
|
||||
Sprite: SupportCommand * #8080ff
|
||||
|
||||
Hex.HP := 3.0 * Hex.HP
|
||||
Hex.BuildCost := Size
|
||||
|
||||
AddModifier: optional SupplyCostFactor(0.7)
|
||||
AddModifier: optional FireArcFactor(0.5)
|
||||
AddModifier: optional SpeedFactor(0.5)
|
||||
@@ -0,0 +1,12 @@
|
||||
Template: hexVar/BuildCost, hexVar/HP, !tag/NoBulkhead, !tag/NoCore, !tag/IsArmor, !tag/SupportHull
|
||||
Module: Bulkhead
|
||||
Name: #BULKHEAD_NAME
|
||||
Description: #BULKHEAD_DESC
|
||||
|
||||
Color: #eda1ff
|
||||
Sprite: HexagonSubsystems::0 * #cf00ff
|
||||
|
||||
Hex.HP := 3.0 * Hex.HP
|
||||
|
||||
AddModifier: AddBaseHP(1.5)
|
||||
AddModifier: BuildCostFactor(2.0)
|
||||
@@ -0,0 +1,15 @@
|
||||
Template: var/PowerUse, !tag/NoQuantumBattery, !tag/SupportHull
|
||||
Module: QuantumBattery
|
||||
Name: #S_QUANTUM_BATTERY
|
||||
Description: #S_QUANTUM_BATTERY_DESC
|
||||
Vital: True
|
||||
|
||||
Color: #d8cc48
|
||||
Sprite: QuantumBattery
|
||||
|
||||
PowerUse := PowerUse * 0.5
|
||||
EnergyBuildCost := EnergyBuildCost + ceil(sqrt(Size) * 40)
|
||||
|
||||
Hex.BuildCost := Hex.BuildCost * 2.0
|
||||
Hex.MaintainCost := Hex.MaintainCost * 3.0
|
||||
Hex.HP := Hex.HP * 0.25
|
||||
@@ -0,0 +1,21 @@
|
||||
Template: tag/Compressible
|
||||
Module: QuantumCompressor
|
||||
Name: #S_QUANTUM_COMPRESSOR
|
||||
Description: #S_QUANTUM_COMPRESSOR_DESC
|
||||
|
||||
Tags: HeraldsDLC
|
||||
|
||||
Color: #69eaf2
|
||||
Sprite: QuantumCompressor
|
||||
|
||||
Requires:
|
||||
Power = HexSize * 60
|
||||
|
||||
OnCheckErrors: heralds_designs::checkSurroundedInSystem
|
||||
|
||||
EnergyBuildCost := EnergyBuildCost + ceil(sqrt(ShipSize) * 20)
|
||||
|
||||
Hex.BuildCost := Hex.BuildCost * 3.0
|
||||
Hex.HP := Hex.HP * 0.25
|
||||
|
||||
AddModifier: Compress(6)
|
||||
@@ -0,0 +1,14 @@
|
||||
Template: hexVar/BuildCost, hexVar/HP, tag/Weapon, var/Range, var/SupplyCost, !tag/SupportHull
|
||||
Module: TargetingSensor
|
||||
Name: #TARGETINGSENSOR_NAME
|
||||
Description: #TARGETINGSENSOR_DESC
|
||||
|
||||
Color: #00ff00
|
||||
Sprite: SupportCommand * #00ff00
|
||||
|
||||
AddModifier: BuildCostFactor(3.0)
|
||||
AddModifier: SupplyCostFactor(2.0)
|
||||
AddModifier: optional SpeedFactor(2.0)
|
||||
AddModifier: optional SpreadFactor(0.5)
|
||||
|
||||
Range := Range + Base::Range * 0.5
|
||||
@@ -0,0 +1,31 @@
|
||||
Subsystem: GravityEngine
|
||||
Name: #GRAVITYENGINE_NAME
|
||||
Description: #GRAVITYENGINE_DESC
|
||||
BaseColor: #e0f946
|
||||
TypeColor: #e0f946
|
||||
Picture: SubsystemButtonArt::9
|
||||
Elevation: 0
|
||||
|
||||
Tags: BaseCost, Category:Propulsion, VectorThrust
|
||||
Tags: Engine, GivesThrust, HasInternals
|
||||
Hull: Flagship
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Thrust := 28 * Size
|
||||
TurnThrust := 2.0 * Size
|
||||
PowerUse := 5 * Size
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
Power = PowerUse
|
||||
|
||||
Module: Default
|
||||
Hex.BuildCost := 2 * Hex.BuildCost
|
||||
|
||||
Module: Core
|
||||
Sprite: HexagonSubsystems::5
|
||||
Hex.BuildCost := 3 * Hex.BuildCost
|
||||
@@ -0,0 +1,34 @@
|
||||
Subsystem: IonEngine
|
||||
Name: #IONENGINE_NAME
|
||||
Description: #IONENGINE_DESC
|
||||
BaseColor: #f9c846
|
||||
TypeColor: #f9c846
|
||||
Picture: SubsystemButtonArt::9
|
||||
Elevation: 0
|
||||
|
||||
Tags: BaseCost, Category:Propulsion, NoBackWall, TurnToThrust
|
||||
Tags: ExteriorCore, DefaultUnlock, Engine, HasInternals, SecondaryThrust
|
||||
Hull: Flagship
|
||||
|
||||
OnCheckErrors: designs::checkCoreFacingBackwards
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Thrust := 22 * Size
|
||||
TurnThrust := 2.0 * Size
|
||||
PowerUse := 1.5 * Size
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
Power = PowerUse
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Sprite: IonEngine
|
||||
Hex.HP := 2 * Hex.HP
|
||||
Hex.Resistance := 0.35
|
||||
Hex.BuildCost := 2 * Hex.BuildCost
|
||||
@@ -0,0 +1,70 @@
|
||||
Subsystem: Ramjet
|
||||
Name: #S_RAMJET
|
||||
Description: #S_RAMJET_DESC
|
||||
BaseColor: #629b26
|
||||
TypeColor: #629b26
|
||||
Elevation: 0
|
||||
|
||||
Tags: BaseCost, Category:Propulsion, ExteriorCore, ModuleNoFrontWall
|
||||
Tags: Engine, GivesThrust, HasInternals, NoBackWall, TurnToThrust, HasInternals
|
||||
Tags: HeraldsDLC
|
||||
Hull: Flagship
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Thrust := 18 * Size
|
||||
TurnThrust := 0.75 * Size
|
||||
|
||||
SupplyGain := 0
|
||||
|
||||
Hex.Mass := 0.3 * HexSize
|
||||
|
||||
Hex.Resistance := 0.3
|
||||
Hex.HP := 26 * HexSize
|
||||
|
||||
Hook: GainSupplyVelocity(SupplyGain, 100)
|
||||
|
||||
OnCheckErrors: heralds_designs::checkRamjet
|
||||
|
||||
Modifier: MaintCostFactor(factor)
|
||||
Hex.MaintainCost := Hex.MaintainCost //No change, since this is negative
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Assert: TagCount.Mothership == 0
|
||||
Unique: True
|
||||
Message: #ERROR_NOT_ALLOWED_ON_MOTHERSHIP
|
||||
|
||||
Module: Default
|
||||
Hex.MaintainCost := Hex.MaintainCost * -2 * min((ShipSize-16)/100, 1)
|
||||
Hex.BuildCost := 1.0 * Hex.BuildCost
|
||||
Hex.LaborCost := 0.5 * Hex.LaborCost
|
||||
|
||||
Module: Core
|
||||
Sprite: Ramjet
|
||||
|
||||
Hex.MaintainCost := Hex.MaintainCost * -10 * min((ShipSize-16)/100, 1)
|
||||
Hex.HP := 5 * Hex.HP
|
||||
Hex.BuildCost := 2.0 * Hex.BuildCost
|
||||
Hex.LaborCost := 2.0 * Hex.LaborCost
|
||||
|
||||
Module: Scoop
|
||||
Name: #S_RAMJET_SCOOP
|
||||
Description: #S_RAMJET_SCOOP_DESC
|
||||
Color: #da8a9f
|
||||
|
||||
DefaultUnlock: True
|
||||
Sprite: Ramscoop
|
||||
|
||||
Hex.MaintainCost := 0
|
||||
Hex.BuildCost := 25 * Hex.BuildCost
|
||||
Hex.LaborCost := 25 * Hex.LaborCost
|
||||
Hex.HP := 5 * Hex.HP
|
||||
|
||||
SupplyGain := SupplyGain + HexSize * 200
|
||||
|
||||
Requires:
|
||||
Command = 2
|
||||
|
||||
Assert: SupplyGain > 0
|
||||
Message: #ERROR_REQUIRE_SCOOP
|
||||
@@ -0,0 +1,32 @@
|
||||
Subsystem: RocketEngine
|
||||
Name: #ROCKETENGINE_NAME
|
||||
Description: #ROCKETENGINE_DESC
|
||||
BaseColor: #f9e146
|
||||
TypeColor: #f9e146
|
||||
Picture: RocketEngine
|
||||
Elevation: 0
|
||||
|
||||
Tags: BaseCost, Category:Propulsion, NoBackWall, TurnToThrust
|
||||
Tags: ExteriorCore, DefaultUnlock, Engine, GivesThrust, HasInternals
|
||||
Hull: Flagship
|
||||
|
||||
OnCheckErrors: designs::checkCoreFacingBackwards
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Thrust := 35 * Size
|
||||
TurnThrust := 0.75 * Size
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Sprite: RocketEngine
|
||||
Hex.HP := 2 * Hex.HP
|
||||
Hex.Resistance := 0.35
|
||||
Hex.BuildCost := 2 * Hex.BuildCost
|
||||
@@ -0,0 +1,43 @@
|
||||
Subsystem: DeflectorArray
|
||||
Name: #S_DEFLECTOR_ARRAY
|
||||
Description: #S_DEFLECTOR_ARRAY_DESC
|
||||
BaseColor: #348c99
|
||||
Elevation: 1
|
||||
|
||||
DamageOrder: -500
|
||||
|
||||
Tags: BaseCost
|
||||
Tags: IsShield, Defense, Category:Defense, HasInternals
|
||||
Tags: SecondaryDefense, HighPowerUse
|
||||
Tags: ExteriorCore, HexLimitArc, Rotatable
|
||||
Tags: HeraldsDLC
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
|
||||
Instances := pow(ShipSize / 200, 1.0/4.0) * 100 * (Size / ShipSize)
|
||||
|
||||
PowerUse := 10 * Size + (50 * HexSize)
|
||||
Arc := 0.3 * pi
|
||||
|
||||
Hex.Resistance := 0.5
|
||||
Hex.HP := 20 * HexSize
|
||||
Hex.Mass := 3.0 * HexSize
|
||||
|
||||
Effector: Deflector
|
||||
Disabled: True
|
||||
Arc = Arc
|
||||
|
||||
State: double = 0
|
||||
|
||||
Effect: DeflectInstances
|
||||
Instances = Instances
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
Power = PowerUse
|
||||
|
||||
Module: Core
|
||||
Sprite: Dish
|
||||
Hex.HP := 6 * Hex.HP
|
||||
Hex.BuildCost := 5 * Hex.BuildCost
|
||||
@@ -0,0 +1,32 @@
|
||||
Subsystem: ShieldGen
|
||||
Name: #SHIELDGEN_NAME
|
||||
Description: #SHIELDGEN_DESC
|
||||
BaseColor: #0044db
|
||||
Elevation: 1
|
||||
|
||||
DamageOrder: -100
|
||||
|
||||
Tags: BaseCost
|
||||
Tags: IsShield, Defense, Category:Defense, HasInternals
|
||||
Tags: SecondaryDefense, HighPowerUse
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
ShieldCapacity := Size * 40
|
||||
ShieldRegen := Size * 2
|
||||
ShieldHexes := Hexes
|
||||
PowerUse := 10 * Size
|
||||
|
||||
Hex.Resistance := 0.5
|
||||
Hex.HP := 12 * HexSize
|
||||
Hex.Mass := 2.5 * HexSize
|
||||
|
||||
Effect: ShieldDamage
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
Power = PowerUse
|
||||
|
||||
Module: Core
|
||||
Sprite: FissionReactor
|
||||
Hex.BuildCost := 2 * Hex.BuildCost
|
||||
@@ -0,0 +1,40 @@
|
||||
Subsystem: ShieldHardener
|
||||
Name: #S_SHIELD_HARDENER
|
||||
Description: #S_SHIELD_HARDENER_DESC
|
||||
BaseColor: #681be3
|
||||
Elevation: 1
|
||||
|
||||
EvaluationOrder: 100
|
||||
DamageOrder: -200
|
||||
|
||||
Tags: BaseCost, HighPowerUse
|
||||
Tags: Defense, Category:Defense, HasInternals
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
PowerUse := 15 * Size
|
||||
Chance := pow(0.5, 1.0 / (Hexes / Sum.ShieldHexes))
|
||||
HasShieldHardener := 1
|
||||
|
||||
Hex.Resistance := 0.5
|
||||
Hex.HP := 12 * HexSize
|
||||
Hex.Mass := 2.5 * HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
Power = PowerUse
|
||||
|
||||
Effect: ShieldBlock
|
||||
Chance = Chance
|
||||
|
||||
Assert: Sum.ShieldCapacity > 0
|
||||
Unique: True
|
||||
Message: #ERROR_NEED_SHIELD
|
||||
|
||||
Assert: Sum.HasShieldHardener <= 1
|
||||
Unique: True
|
||||
Message: #ERROR_ONLY_ONE
|
||||
|
||||
Module: Core
|
||||
Sprite: FissionReactor
|
||||
Hex.BuildCost := 2 * Hex.BuildCost
|
||||
@@ -0,0 +1,42 @@
|
||||
Subsystem: MothershipHull
|
||||
Name: #S_MOTHERSHIP_HULL
|
||||
Description: #S_MOTHERSHIP_HULL_DESC
|
||||
|
||||
Tags: Applied:Hull, Category:Hulls, NoCore, Mothership
|
||||
Tags: Ability:MothershipColonize, CannotDonate
|
||||
Hull: Flagship
|
||||
EvaluationOrder: -200
|
||||
BaseColor: #cc6a3a
|
||||
|
||||
AddShipModifier: FlagshipHull::HexLimitFactor(1.76)
|
||||
AddShipModifier: FlagshipHull::GridWidthFactor(sqrt(1.5))
|
||||
AddShipModifier: FlagshipHull::GridHeightFactor(sqrt(1.5))
|
||||
AddShipModifier: HPFactor(3.0)
|
||||
AddShipModifier: DamageResistFactor(2.0)
|
||||
AddShipModifier: SupplyCapacityFactor(0.01)
|
||||
AddShipModifier: SupplyCostFactor(0)
|
||||
AddShipModifier: RepairSupplyCostFactor(-1)
|
||||
AddShipModifier: SlipstreamDistCostFactor(0.5)
|
||||
AddShipModifier: SlipstreamOverheadFactor(0.16)
|
||||
AddShipModifier: ThrustFactor(2.0)
|
||||
AddShipModifier: TurnThrustFactor(2.0)
|
||||
AddShipModifier: DamageFactor(0.5)
|
||||
|
||||
SupportCapacity := 128
|
||||
Hex.MaintainCost := 0
|
||||
|
||||
Hook: AddPermanentStatus(Mothership)
|
||||
Hook: AddCargoStorage(100000)
|
||||
Hook: ModSupplyConsumeFactor(-1.0)
|
||||
|
||||
AddPostModifier: AddMaintainCost(max(300-HexSum.MaintainCost, 0))
|
||||
|
||||
Assert: ShipSize >= 500
|
||||
Message: #ERROR_MIN_SIZE:$1:500
|
||||
|
||||
Assert: ShipTotalHexes - Ship.ExternalHexes >= floor(Sum.HexLimit * 0.9)
|
||||
Message: #ERROR_MUST_BE_FILLED
|
||||
|
||||
Module: Default
|
||||
Sprite: ResourceIcon::8
|
||||
DrawMode: 3
|
||||
@@ -0,0 +1,41 @@
|
||||
Subsystem: RemnantShipComputer
|
||||
Name: #SHIPCOMPUTER_NAME
|
||||
Description: #SHIPCOMPUTER_DESC
|
||||
BaseColor: #ffa4a0
|
||||
Picture: SubsystemButtonArt::8 * #ffa4a0
|
||||
Elevation: 4
|
||||
|
||||
Tags: BaseCost, Category:Control, BadFiller
|
||||
Tags: Control, ControlCore, HasInternals, Important
|
||||
Tags: Disabled
|
||||
Hull: Flagship, Station
|
||||
|
||||
EvaluationOrder: -10
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Command := Hexes * 8
|
||||
Repair := 4 * HexSize * (Hexes-1)
|
||||
PowerUse := 40 * Size
|
||||
|
||||
SupplyRate := 30 * HexSize * (Hexes-1)
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Effect: ControlCore
|
||||
|
||||
Requires:
|
||||
Power = PowerUse
|
||||
|
||||
Provides:
|
||||
Command = Command
|
||||
|
||||
Module: Default
|
||||
Sprite: HexagonSubsystems::4 * #ffa4a0
|
||||
|
||||
Module: Core
|
||||
Sprite: ComputerCore
|
||||
Hex.HP := 2 * Hex.HP
|
||||
Hex.Resistance := 0.35
|
||||
Hex.BuildCost := 2 * Hex.BuildCost
|
||||
@@ -0,0 +1,24 @@
|
||||
Subsystem: RemnantSupplyModule
|
||||
Name: #SUPPLYMODULE_NAME
|
||||
Description: #SUPPLYMODULE_DESC
|
||||
Picture: SubsystemButtonArt::8 * #b3ffef
|
||||
BaseColor: #2fd6b3
|
||||
Elevation: 3
|
||||
|
||||
Tags: NonContiguous, NoCore, HasInternals, Category:Control, Disabled
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
SupplyCapacity := Size * 500000
|
||||
SupplyRate := Size * 60000
|
||||
|
||||
Hex.LaborCost := 0.3 * HexSize + 0.8
|
||||
Hex.BuildCost := 3 * HexSize + 2
|
||||
Hex.MaintainCost := 8 * HexSize + 5
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Module: Default
|
||||
Sprite: SupplyStorage
|
||||
@@ -0,0 +1,30 @@
|
||||
Subsystem: VerdantSinew
|
||||
Name: #S_VERDANT_SINEW
|
||||
Description: #S_VERDANT_SINEW_DESC
|
||||
Elevation: 0
|
||||
BaseColor: #00ff00
|
||||
EvaluationOrder: -10
|
||||
|
||||
Tags: Category:Control, Control, NoCore, NonContiguous, IsArmor
|
||||
Tags: BaseCost, PassExterior, RaceSpecial
|
||||
Hull: Flagship, Station
|
||||
|
||||
HexLimit := Sum.HexLimit * -0.2
|
||||
Ship.ExternalHexes := Hexes
|
||||
|
||||
Repair := 32 * HexSize
|
||||
|
||||
Hex.Resistance := 0.2
|
||||
Hex.HP := 40 * HexSize
|
||||
Hex.Mass := HexSize * 1.5
|
||||
|
||||
Effect: DestroyOnLowEfficiency
|
||||
Threshold = 0.3
|
||||
|
||||
OnCheckErrors: designs::checkSinew
|
||||
|
||||
Provides:
|
||||
Command = floor(Sum.HexLimit / 10)
|
||||
|
||||
Module: Default
|
||||
Sprite: Sinew
|
||||
@@ -0,0 +1,44 @@
|
||||
Subsystem: Artillery
|
||||
Name: Artillery
|
||||
Description: Big cannon plus big explosive equal big boom
|
||||
BaseColor: #c5f946
|
||||
TypeColor: #c5f946
|
||||
Picture: SubsystemButtonArt::2
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost, Disabled
|
||||
Tags: WeaponBase, Rotatable, Category:Weapons, NoFrontWall
|
||||
Tags: ExteriorCore, Weapon, IsExplosiveWeapon, HasInternals, SecondaryDPS
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
|
||||
Range := Size + 1000
|
||||
Damage := Size * 32
|
||||
Reload := 16.0 * min(1.0 + Size/512, 2.0)
|
||||
SupplyCost := Size * 16.0
|
||||
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 2
|
||||
Sprite: HexagonSubsystems::1
|
||||
|
||||
Hex.DamageResist := ShipSize / 64.0
|
||||
Effect: DamageResist
|
||||
Resist = Hex.DamageResist
|
||||
|
||||
Effector: Railgun
|
||||
Range = Range
|
||||
Damage = Damage
|
||||
Reload = Reload
|
||||
Speed = 100
|
||||
Tracking = -1
|
||||
SupplyCost = SupplyCost * Reload
|
||||
@@ -0,0 +1,53 @@
|
||||
Subsystem: Disruptor
|
||||
Name: #S_DISRUPTOR
|
||||
Description: #S_DISRUPTOR_DESC
|
||||
BaseColor: #f0e5b5
|
||||
TypeColor: #f0e5b5
|
||||
Picture: SubsystemButtonArt::7
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost, HeraldsDLC
|
||||
Tags: BeamBase, Rotatable, HexLimitArc, Category:Weapons
|
||||
Tags: ExteriorCore, Weapon, IsBeamWeapon, HasInternals, MainDPS
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
BeamDPS := 1.5 * Size
|
||||
Duration := 10
|
||||
Cooldown := 6 * min(1.0 + Size/512, 2.0)
|
||||
Range := Size + 250
|
||||
Tracking := 0.5
|
||||
SupplyCost := Size * 0.75
|
||||
FireArc := 0.25 * pi
|
||||
PowerUse := 10 * Size
|
||||
|
||||
Hex.HP := 10 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
Power = PowerUse
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 3
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
|
||||
Sprite: Laser::0
|
||||
DrawMode: 1
|
||||
|
||||
Hex.DamageResist := ShipSize / 64.0
|
||||
Effect: DamageResist
|
||||
Resist = Hex.DamageResist
|
||||
|
||||
Effector: Disruptor
|
||||
Range = Range
|
||||
DPS = BeamDPS
|
||||
Duration = Duration
|
||||
Cooldown = Cooldown
|
||||
Tracking = Tracking
|
||||
SupplyCost = SupplyCost * Duration
|
||||
FireArc = FireArc
|
||||
@@ -0,0 +1,61 @@
|
||||
Subsystem: DroneLauncher
|
||||
Name: #S_DRONELAUNCHER
|
||||
Description: #S_DRONELAUNCHER_DESC
|
||||
BaseColor: #e6ed00
|
||||
TypeColor: #e6ed00
|
||||
Picture: SubsystemButtonArt::4
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost, HeraldsDLC
|
||||
Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable
|
||||
Tags: ExteriorCore, Weapon, IsExplosiveWeapon, HasInternals, MainDPS, Homing
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Range := Size + 900
|
||||
Speed := 80
|
||||
Tracking := 3
|
||||
SupplyCost := Size * 3.0
|
||||
|
||||
Lifetime := 30
|
||||
|
||||
DroneCount := 2.0 * floor(pow(Size, 0.33))
|
||||
Damage := (Size * 5.0) / DroneCount
|
||||
FireDelay := min(0.5, Lifetime / (DroneCount + 1))
|
||||
|
||||
Assert: Size >= 1
|
||||
Message: #ERROR_TOO_SMALL
|
||||
|
||||
//DPS is an estimation
|
||||
out DPS := Damage * 10 * DroneCount / Lifetime
|
||||
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Requires:
|
||||
Command = Hexes / 2
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 3
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
|
||||
Sprite: MissileLauncher::0
|
||||
DrawMode: 1
|
||||
|
||||
Hex.DamageResist := ShipSize / 64.0
|
||||
Effect: DamageResist
|
||||
Resist = Hex.DamageResist
|
||||
|
||||
Effector: DroneLauncher
|
||||
Range = Range
|
||||
Damage = Damage
|
||||
Speed = Speed
|
||||
Tracking = Tracking
|
||||
SupplyCost = (SupplyCost * Lifetime) / DroneCount
|
||||
Lifetime = Lifetime
|
||||
DroneCount = DroneCount
|
||||
FireDelay = FireDelay
|
||||
@@ -0,0 +1,69 @@
|
||||
Subsystem: FlakBattery
|
||||
Name: #S_FLAK_BATTERY
|
||||
Description: #S_FLAK_BATTERY_DESC
|
||||
BaseColor: #41fdc1
|
||||
TypeColor: #41fdc1
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost, Category:Weapons
|
||||
Tags: WeaponBase, Rotatable
|
||||
Tags: ExteriorCore, Weapon, IsProjWeapon, IsRailgun, HasInternals, SecondaryDPS
|
||||
Tags: IgnoreRange
|
||||
Tags: HeraldsDLC
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Range := (ShipSize^(1.0/2.5) * 10 + 20) * 3.5
|
||||
|
||||
Damage := Size * 4.0
|
||||
Reload := 0.3
|
||||
|
||||
Speed := Range
|
||||
Spread := 0
|
||||
|
||||
Tracking := 0.6
|
||||
|
||||
Pierce := 0.2
|
||||
SupplyCost := Size * 0.5
|
||||
|
||||
PowerUse := 3 * Size
|
||||
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Modifier: RangeFactor(factor)
|
||||
Range := Range * pow(factor, 1.0/5.0)
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
Power = PowerUse
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 6
|
||||
Hex.BuildCost := 4.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
|
||||
Sprite: Flak::0
|
||||
DrawMode: 1
|
||||
|
||||
Hex.DamageResist := ShipSize / 64.0
|
||||
Effect: DamageResist
|
||||
Resist = Hex.DamageResist
|
||||
|
||||
Effector: FlakBattery
|
||||
Range = Range
|
||||
Damage = Damage
|
||||
Reload = Reload
|
||||
Speed = Speed
|
||||
Tracking = Tracking
|
||||
Spread = Spread
|
||||
FireArc = pi
|
||||
TargetTolerance = pi
|
||||
FireTolerance = Spread * 3
|
||||
Pierce = Pierce
|
||||
SupplyCost = SupplyCost * Reload
|
||||
CapOnTarget = 24
|
||||
FlagReduction = 0.1
|
||||
@@ -0,0 +1,55 @@
|
||||
Subsystem: HyperLaser
|
||||
Name: #S_HYPERLASER
|
||||
Description: #S_HYPERLASER_DESC
|
||||
BaseColor: #f9394d
|
||||
TypeColor: #f9394d
|
||||
Picture: SubsystemButtonArt::7
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost
|
||||
Tags: BeamBase, Rotatable, Category:Weapons, HexLimitArc, HighPowerUse
|
||||
Tags: ExteriorCore, Weapon, IsBeamWeapon, HasInternals, MainDPS
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
BeamDPS := 13.5 * Size
|
||||
Duration := 1.5
|
||||
Cooldown := 6 * min(1.0 + Size/512, 2.0)
|
||||
Range := Size + 350
|
||||
Tracking := 0.5
|
||||
SupplyCost := Size * 4.5
|
||||
PowerUse := 10 * Size
|
||||
FireArc := 0.22 * pi
|
||||
|
||||
Hex.HP := 12 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
Power = PowerUse
|
||||
|
||||
Module: Default
|
||||
Hex.BuildCost := Hex.BuildCost * 2
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 3
|
||||
Hex.BuildCost := Hex.BuildCost * 5
|
||||
Hex.Mass := Hex.Mass * 5
|
||||
|
||||
Sprite: HyperdenseLaser::0
|
||||
DrawMode: 1
|
||||
|
||||
Hex.DamageResist := ShipSize / 64.0
|
||||
Effect: DamageResist
|
||||
Resist = Hex.DamageResist
|
||||
|
||||
Effector: Laser
|
||||
Skin: Hyper
|
||||
Range = Range
|
||||
DPS = BeamDPS
|
||||
Duration = Duration
|
||||
Cooldown = Cooldown
|
||||
Tracking = Tracking
|
||||
SupplyCost = SupplyCost * Duration
|
||||
FireArc = FireArc
|
||||
@@ -0,0 +1,53 @@
|
||||
Subsystem: Laser
|
||||
Name: #LASER_NAME
|
||||
Description: #LASER_DESC
|
||||
BaseColor: #f9464d
|
||||
TypeColor: #f9464d
|
||||
Picture: SubsystemButtonArt::7
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost
|
||||
Tags: BeamBase, Rotatable, HexLimitArc, Category:Weapons, HighPowerUse
|
||||
Tags: ExteriorCore, Weapon, DefaultUnlock, IsBeamWeapon, HasInternals, MainDPS
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
BeamDPS := 4.3 * Size
|
||||
Duration := 6
|
||||
Cooldown := 6 * min(1.0 + Size/512, 2.0)
|
||||
Range := Size + 450
|
||||
Tracking := 0.5
|
||||
SupplyCost := Size * 0.75
|
||||
FireArc := 0.25 * pi
|
||||
PowerUse := 7 * Size
|
||||
|
||||
Hex.HP := 12 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
Power = PowerUse
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 3
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
|
||||
Sprite: Laser::0
|
||||
DrawMode: 1
|
||||
|
||||
Hex.DamageResist := ShipSize / 64.0
|
||||
Effect: DamageResist
|
||||
Resist = Hex.DamageResist
|
||||
|
||||
Effector: Laser
|
||||
Range = Range
|
||||
DPS = BeamDPS
|
||||
Duration = Duration
|
||||
Cooldown = Cooldown
|
||||
Tracking = Tracking
|
||||
SupplyCost = SupplyCost * Duration
|
||||
FireArc = FireArc
|
||||
@@ -0,0 +1,49 @@
|
||||
Subsystem: MissileLauncher
|
||||
Name: #MISSILELAUNCHER_NAME
|
||||
Description: #MISSILELAUNCHER_DESC
|
||||
BaseColor: #b746f9
|
||||
TypeColor: #b746f9
|
||||
Picture: SubsystemButtonArt::4
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost
|
||||
Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable
|
||||
Tags: ExteriorCore, Weapon, DefaultUnlock, IsExplosiveWeapon, HasInternals, MainDPS, Homing
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Range := Size + 650
|
||||
Damage := Size * 15.0
|
||||
Reload := 4.75 * min(1.0 + Size/512, 2.0)
|
||||
Speed := max(85, Range / 30)
|
||||
Tracking := 3
|
||||
SupplyCost := Size * 3.0
|
||||
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 3
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
|
||||
Sprite: MissileLauncher::0
|
||||
DrawMode: 1
|
||||
|
||||
Hex.DamageResist := ShipSize / 64.0
|
||||
Effect: DamageResist
|
||||
Resist = Hex.DamageResist
|
||||
|
||||
Effector: Missile
|
||||
Range = Range
|
||||
Damage = Damage
|
||||
Reload = Reload
|
||||
Speed = Speed
|
||||
Tracking = Tracking
|
||||
SupplyCost = SupplyCost * Reload
|
||||
@@ -0,0 +1,62 @@
|
||||
Subsystem: MuonBattery
|
||||
Name: #MUONBATTERY_NAME
|
||||
Description: #MUONBATTERY_DESC
|
||||
BaseColor: #f549f6
|
||||
TypeColor: #f549f6
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost, Category:Weapons
|
||||
Tags: WeaponBase, Rotatable, HexLimitArc
|
||||
Tags: ExteriorCore, Weapon, IsProjWeapon, IsRailgun, HasInternals, MainDPS
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
|
||||
Range := Size + 400
|
||||
Damage := Size * 0.49
|
||||
Reload := 0.2 * min(1.0 + Size/512, 2.0)
|
||||
Speed := max(90, Range / 16)
|
||||
Spread := 0.035 / max(Range / 600, 1)
|
||||
Tracking := 0.4
|
||||
FireArc := 1.5
|
||||
Pierce := 1.15
|
||||
SupplyCost := Size * 1.5
|
||||
PowerUse := 3.5 * Size
|
||||
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
Power = PowerUse
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 3
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
|
||||
Sprite: Railgun::0
|
||||
DrawMode: 1
|
||||
|
||||
Hex.DamageResist := ShipSize / 64.0
|
||||
Effect: DamageResist
|
||||
Resist = Hex.DamageResist
|
||||
|
||||
Effector: Railgun
|
||||
Skin: Muon
|
||||
Range = Range
|
||||
Damage = Damage
|
||||
Reload = Reload
|
||||
Speed = Speed
|
||||
Tracking = Tracking
|
||||
Spread = Spread
|
||||
FireArc = FireArc
|
||||
TargetTolerance = max(pi,FireArc + pi/4)
|
||||
FireTolerance = Spread * 3
|
||||
Pierce = Pierce
|
||||
SupplyCost = SupplyCost * Reload
|
||||
CapOnTarget = 24
|
||||
IgnoreDR = 1
|
||||
@@ -0,0 +1,57 @@
|
||||
Subsystem: ParticleLance
|
||||
Name: #S_PARTICLELANCE
|
||||
Description: #S_PARTICLELANCE_DESC
|
||||
BaseColor: #ff7600
|
||||
TypeColor: #ff7600
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost, Category:Weapons, HeraldsDLC
|
||||
Tags: WeaponBase, Rotatable, HexLimitArc
|
||||
Tags: ExteriorCore, Weapon, IsProjWeapon, HasInternals, MainDPS
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Range := Size + 500
|
||||
Damage := Size * 1.25
|
||||
Reload := 5.0 * min(1.0 + Size/512, 2.0)
|
||||
Speed := max(60, Range / 30)
|
||||
Spread := 0
|
||||
Tracking := 0.1
|
||||
FireArc := 3.0
|
||||
SupplyCost := Size * 2.5
|
||||
PowerUse := 4.5 * Size
|
||||
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
Power = PowerUse
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 3
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
|
||||
Sprite: ParticleLance::0
|
||||
DrawMode: 1
|
||||
|
||||
Hex.DamageResist := ShipSize / 64.0
|
||||
Effect: DamageResist
|
||||
Resist = Hex.DamageResist
|
||||
|
||||
Effector: ParticleLance
|
||||
Range = Range
|
||||
Damage = Damage
|
||||
Reload = Reload
|
||||
Speed = Speed
|
||||
Tracking = Tracking
|
||||
Spread = Spread
|
||||
FireArc = FireArc
|
||||
TargetTolerance = max(pi,FireArc + pi/4)
|
||||
FireTolerance = Spread * 3
|
||||
SupplyCost = SupplyCost * Reload
|
||||
CapOnTarget = 24
|
||||
@@ -0,0 +1,70 @@
|
||||
Subsystem: PlasmaThrower
|
||||
Name: #S_PLASMATHROWER
|
||||
Description: #S_PLASMATHROWER_DESC
|
||||
BaseColor: #ce815a
|
||||
TypeColor: #ce815a
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost
|
||||
Tags: SpecialWeapon, Category:Weapons, Rotatable
|
||||
Tags: ExteriorCore, Weapon, HasInternals, MainDPS, Homing, HexLimitArc
|
||||
Tags: HeraldsDLC
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Range := Size + 500
|
||||
|
||||
Duration := 10 * (1.0 + Size/128)
|
||||
DamageOverTime := (Size * 4.0) / Duration
|
||||
|
||||
out DPS := (DamageOverTime * Duration) / Reload
|
||||
out SupplyDrain := SupplyCost
|
||||
out SupplyFireCost := SupplyCost * Reload
|
||||
|
||||
Modifier: DamageFactor(factor)
|
||||
DamageOverTime := DamageOverTime * factor
|
||||
|
||||
Reload := 2.5 * min(1.0 + Size/512, 2.0)
|
||||
Speed := max(200, Range / 10)
|
||||
Spread := 0.015 / max(Range / 600, 1)
|
||||
Tracking := 0.2
|
||||
FireArc := 1.5
|
||||
Pierce := 0.0
|
||||
SupplyCost := Size * 1.0
|
||||
PowerUse := 2.5 * Size
|
||||
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
Power = PowerUse
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 3
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
|
||||
Sprite: RocketPod::0
|
||||
DrawMode: 1
|
||||
|
||||
Hex.DamageResist := ShipSize / 64.0
|
||||
Effect: DamageResist
|
||||
Resist = Hex.DamageResist
|
||||
|
||||
Effector: PlasmaThrower
|
||||
Range = Range
|
||||
DamageOverTime = DamageOverTime
|
||||
Duration = Duration
|
||||
Reload = Reload
|
||||
Speed = Speed
|
||||
Tracking = Tracking
|
||||
Spread = Spread
|
||||
FireArc = FireArc
|
||||
TargetTolerance = max(pi,FireArc + pi/4)
|
||||
FireTolerance = Spread * 3
|
||||
Pierce = Pierce
|
||||
SupplyCost = SupplyCost * Reload
|
||||
@@ -0,0 +1,65 @@
|
||||
Subsystem: RailgunBattery
|
||||
Name: #RAILBATTERY_NAME
|
||||
Description: #RAILBATTERY_DESC
|
||||
BaseColor: #c5f946
|
||||
TypeColor: #c5f946
|
||||
Picture: SubsystemButtonArt::2
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost, Category:Weapons
|
||||
Tags: WeaponBase, Rotatable, HexLimitArc
|
||||
Tags: ExteriorCore, Weapon, DefaultUnlock, IsProjWeapon, IsRailgun, HasInternals, MainDPS
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Range := Size + 500
|
||||
Damage := Size * 1.0
|
||||
Reload := 0.32 * min(1.0 + Size/512, 2.0)
|
||||
Speed := max(110, Range / 15)
|
||||
Spread := 0.035 / max(Range / 600, 1)
|
||||
Tracking := 0.4
|
||||
FireArc := 1.5
|
||||
Pierce := 0.6
|
||||
SupplyCost := Size * 1.5
|
||||
PowerUse := 2.5 * Size
|
||||
Impulse := 0
|
||||
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Modifier: AddRailgunKnockback(Amount)
|
||||
Impulse := Impulse + Amount * Size
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
Power = PowerUse
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 3
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
|
||||
Sprite: Railgun::0
|
||||
DrawMode: 1
|
||||
|
||||
Hex.DamageResist := ShipSize / 64.0
|
||||
Effect: DamageResist
|
||||
Resist = Hex.DamageResist
|
||||
|
||||
Effector: RailgunBattery
|
||||
Range = Range
|
||||
Damage = Damage
|
||||
Reload = Reload
|
||||
Speed = Speed
|
||||
Tracking = Tracking
|
||||
Spread = Spread
|
||||
FireArc = FireArc
|
||||
TargetTolerance = max(pi,FireArc + pi/4)
|
||||
FireTolerance = Spread * 3
|
||||
Pierce = Pierce
|
||||
SupplyCost = SupplyCost * Reload
|
||||
CapOnTarget = 24
|
||||
Impulse = Impulse
|
||||
@@ -0,0 +1,53 @@
|
||||
Subsystem: RocketPod
|
||||
Name: #S_ROCKETPOD
|
||||
Description: #S_ROCKETPOD_DESC
|
||||
BaseColor: #f94694
|
||||
TypeColor: #f94694
|
||||
Picture: SubsystemButtonArt::1
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost
|
||||
Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable
|
||||
Tags: ExteriorCore, Weapon, DefaultUnlock, HasInternals, MainDPS, Homing
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Range := Size + 250
|
||||
Damage := Size * 5.0
|
||||
Reload := 7 * min(1.0 + Size/512, 2.0)
|
||||
Speed := max(65, Range / 12)
|
||||
Tracking := 6.0
|
||||
SupplyCost := Size * 3.0
|
||||
out DPS := (Damage * 8) / (Reload * 2)
|
||||
out SupplyDrain := SupplyCost / 2
|
||||
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 3
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
|
||||
Sprite: RocketPod::0
|
||||
DrawMode: 1
|
||||
|
||||
Hex.DamageResist := ShipSize / 64.0
|
||||
Effect: DamageResist
|
||||
Resist = Hex.DamageResist
|
||||
|
||||
Effector: Rockets
|
||||
Range = Range
|
||||
Damage = Damage
|
||||
FireDelay = Reload / 8
|
||||
PodSize = 8
|
||||
Reload = Reload
|
||||
Speed = Speed
|
||||
Tracking = Tracking
|
||||
SupplyCost = SupplyCost * (Reload / 8)
|
||||
@@ -0,0 +1,54 @@
|
||||
Subsystem: TorpedoLauncher
|
||||
Name: #S_TORPEDOLAUNCHER
|
||||
Description: #S_TORPEDOLAUNCHER_DESC
|
||||
BaseColor: #7946f9
|
||||
TypeColor: #7946f9
|
||||
Picture: SubsystemButtonArt::4
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost
|
||||
Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable
|
||||
Tags: ExteriorCore, Weapon, DefaultUnlock, IsExplosiveWeapon, HasInternals, SecondaryDPS, Homing
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Range := Size + 1200
|
||||
Damage := Size * 7.0
|
||||
Reload := 25.0 * min(1.0 + Size/512, 2.0)
|
||||
Speed := max(40, Range / 90)
|
||||
Tracking := 1.5
|
||||
Radius := 10.0 + (log(Size) / log(2) * 10.0)
|
||||
SupplyCost := Size * 4.0
|
||||
Hex.Mass := HexSize
|
||||
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
|
||||
Modifier: AoERadiusFactor(Factor)
|
||||
Radius := Radius * Factor
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Module: Default
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 3
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
|
||||
Sprite: MissileLauncher::0
|
||||
DrawMode: 1
|
||||
|
||||
Hex.DamageResist := ShipSize / 64.0
|
||||
Effect: DamageResist
|
||||
Resist = Hex.DamageResist
|
||||
|
||||
Effector: Torpedo
|
||||
Range = Range
|
||||
Damage = Damage
|
||||
Reload = Reload
|
||||
Speed = Speed
|
||||
Tracking = Tracking
|
||||
Radius = Radius
|
||||
SupplyCost = SupplyCost * Reload
|
||||
@@ -0,0 +1,79 @@
|
||||
Subsystem: Warhead
|
||||
Name: #S_WARHEAD
|
||||
Description: #S_WARHEAD_DESC
|
||||
BaseColor: #df123d
|
||||
TypeColor: #df123d
|
||||
Elevation: 2
|
||||
|
||||
Tags: BaseCost, HeraldsDLC
|
||||
Tags: WeaponBase, MissileBase, Category:Weapons, Rotatable, Warhead, SecondaryDPS
|
||||
Tags: ExteriorCore, Weapon, IsExplosiveWeapon, HasInternals, Homing
|
||||
Hull: Flagship, Station
|
||||
|
||||
Size := HexSize * Hexes
|
||||
Range := Size + 1200
|
||||
Damage := Size * 1
|
||||
Reload := 5.0 * min(1.0 + Size/512, 2.0)
|
||||
Speed := max(40, Range / 90)
|
||||
Tracking := 1.5
|
||||
Radius := 30.0 + (log(Size) / log(2) * 10.0)
|
||||
SupplyCost := 0
|
||||
Hex.Mass := HexSize
|
||||
|
||||
HasWarhead := 1
|
||||
WarheadCost := 2.0 * ShipSize
|
||||
WarheadLabor := 0.1 * ShipSize
|
||||
WarheadStorage := 1
|
||||
|
||||
Hex.HP := 18 * HexSize
|
||||
Hex.Resistance := 0.2
|
||||
|
||||
Hook: OnEnable(AddStatus(Warhead))
|
||||
Hook: LimitStatusStacks(Warhead, WarheadStorage)
|
||||
//Hook: RefillStatusConstruction(Warhead, WarheadStorage, Warhead)
|
||||
|
||||
Modifier: AoERadiusFactor(Factor)
|
||||
Radius := Radius * Factor
|
||||
|
||||
Requires:
|
||||
Command = 1
|
||||
|
||||
Module: Default
|
||||
|
||||
Assert: Sum.HasWarhead <= 1
|
||||
Unique: True
|
||||
Message: #ERROR_ONLY_ONE
|
||||
|
||||
Module: Core
|
||||
Hex.HP := Hex.HP * 3
|
||||
Hex.BuildCost := 5.0 * Hex.BuildCost + WarheadCost
|
||||
Hex.LaborCost := Hex.LaborCost + WarheadLabor
|
||||
Hex.Mass := 5.0 * Hex.Mass
|
||||
|
||||
Sprite: Warhead::0
|
||||
DrawMode: 1
|
||||
|
||||
Hex.DamageResist := ShipSize / 64.0
|
||||
Effect: DamageResist
|
||||
Resist = Hex.DamageResist
|
||||
|
||||
Module: WarheadTube
|
||||
Name: #S_WARHEAD_TUBE
|
||||
Description: #S_WARHEAD_TUBE_DESC
|
||||
DefaultUnlock: True
|
||||
|
||||
Sprite: WarheadTube
|
||||
|
||||
Hook: OnEnable(AddStatus(Warhead))
|
||||
|
||||
WarheadStorage := WarheadStorage + 1
|
||||
Hex.BuildCost := Hex.BuildCost + WarheadCost
|
||||
Hex.LaborCost := Hex.LaborCost + WarheadLabor
|
||||
|
||||
Effector: Warhead
|
||||
Range = Range
|
||||
Damage = Damage
|
||||
Reload = Reload
|
||||
Speed = Speed
|
||||
Tracking = Tracking
|
||||
Radius = Radius
|
||||
Reference in New Issue
Block a user